
Key Required VerifiedUniversal

print("sub to openscripts")
--notify: if code obfuscated — it's not original script
--script:
local plrs = game:GetService("Players")
local runS = game:GetService("RunService")
local tweenS = game:GetService("TweenService")
local plr = plrs.LocalPlayer
local gui = plr:WaitForChild("PlayerGui")
local function getRoot(char)
if not char then return nil end
local root = char:FindFirstChild("HumanoidRootPart")
if root then return root end
return char:FindFirstChild("Torso")
end
local function disableCol(char, state)
if not char then return end
for _, p in pairs(char:GetChildren()) do
if p:IsA("BasePart") then
p.CanCollide = state
end
end
end
local function getCharType(char)
if not char then return "Unknown" end
if char:FindFirstChild("HumanoidRootPart") and char:FindFirstChild("UpperTorso") then
return "R15"
elseif char:FindFirstChild("Torso") then
return "R6"
end
return "Unknown"
end
local function setupUI()
if gui:FindFirstChild("flingGui") then
gui.flingGui:Destroy()
end
local sc = Instance.new("ScreenGui")
sc.Name = "flingGui"
sc.ResetOnSpawn = false
sc.Parent = gui
local frm = Instance.new("Frame")
frm.Name = "MainFrame"
frm.BackgroundColor3 = Color3.fromRGB(5, 10, 5)
frm.BorderSizePixel = 0
frm.Size = UDim2.new(0, 190, 0, 130)
frm.Position = UDim2.new(0, 20, 0, 20)
frm.Active = true
frm.Draggable = true
frm.Parent = sc
local frmStrk = Instance.new("UIStroke")
frmStrk.Color = Color3.fromRGB(0, 255, 70)
frmStrk.Thickness = 1.5
frmStrk.Parent = frm
local btn = Instance.new("TextButton")
btn.Name = "MainButton"
btn.Size = UDim2.new(1, -10, 0, 30)
btn.Position = UDim2.new(0, 5, 0, 5)
btn.BorderSizePixel = 0
btn.Font = Enum.Font.Code
btn.TextSize = 13
btn.TextColor3 = Color3.fromRGB(0, 255, 70)
btn.AutoButtonColor = false
btn.Parent = frm
local pwrBox = Instance.new("TextBox")
pwrBox.Name = "FlingPower"
pwrBox.Size = UDim2.new(1, -10, 0, 30)
pwrBox.Position = UDim2.new(0, 5, 0, 45)
pwrBox.BackgroundColor3 = Color3.fromRGB(10, 20, 10)
pwrBox.BorderSizePixel = 0
pwrBox.Font = Enum.Font.Code
pwrBox.TextSize = 13
pwrBox.TextColor3 = Color3.fromRGB(0, 255, 70)
pwrBox.Text = "1000000"
pwrBox.PlaceholderText = "Fling Power"
pwrBox.ClearTextOnFocus = false
pwrBox.Parent = frm
local boxStrk = Instance.new("UIStroke")
boxStrk.Color = Color3.fromRGB(0, 255, 70)
boxStrk.Thickness = 1
boxStrk.Parent = pwrBox
local pnchBtn = Instance.new("TextButton")
pnchBtn.Name = "PunchButton"
pnchBtn.Size = UDim2.new(1, -10, 0, 25)
pnchBtn.Position = UDim2.new(0, 5, 0, 85)
pnchBtn.BorderSizePixel = 0
pnchBtn.Font = Enum.Font.Code
pnchBtn.TextSize = 12
pnchBtn.TextColor3 = Color3.fromRGB(0, 255, 70)
pnchBtn.AutoButtonColor = false
pnchBtn.BackgroundColor3 = Color3.fromRGB(10, 20, 10)
pnchBtn.Parent = frm
local pnchStrk = Instance.new("UIStroke")
pnchStrk.Color = Color3.fromRGB(0, 255, 70)
pnchStrk.Thickness = 1
pnchStrk.Parent = pnchBtn
local isFlinging = false
local flingConn = nil
local hboxVis = nil
local curTrack = nil
local isPunch = false
local anims = {
R6 = "rbxassetid://204062532",
R15 = 94235564114426
}
local bgOn = Color3.fromRGB(0, 40, 10)
local bgOff = Color3.fromRGB(15, 5, 5)
local txtOn = Color3.fromRGB(50, 255, 100)
local txtOff = Color3.fromRGB(255, 50, 50)
local function getPwr()
local p = tonumber(pwrBox.Text)
if not p or p < 1 then return 1 end
return p
end
local function tween(inst, prop, val, dur)
tweenS:Create(inst, TweenInfo.new(dur or 0.2, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {[prop] = val}):Play()
end
local function updateHbox(st)
if st then
local char = plr.Character
local root = getRoot(char)
if root and not char:FindFirstChild("MatrixHitboxVisual") then
hboxVis = Instance.new("SelectionBox")
hboxVis.Name = "MatrixHitboxVisual"
hboxVis.Adornee = root
hboxVis.Color3 = Color3.fromRGB(0, 255, 70)
hboxVis.LineThickness = 0.05
hboxVis.SurfaceColor3 = Color3.fromRGB(0, 255, 70)
hboxVis.SurfaceTransparency = 0.85
hboxVis.Parent = char
end
else
if hboxVis then
hboxVis:Destroy()
hboxVis = nil
end
local char = plr.Character
if char then
local oldVis = char:FindFirstChild("MatrixHitboxVisual")
if oldVis then oldVis:Destroy() end
end
end
end
local function updateBtnVis()
if isFlinging then
btn.Text = "[ SYSTEM: ACTIVE ]"
tween(btn, "BackgroundColor3", bgOn)
tween(btn, "TextColor3", txtOn)
frmStrk.Color = Color3.fromRGB(0, 255, 70)
updateHbox(true)
else
btn.Text = "[ SYSTEM: OFFLINE ]"
tween(btn, "BackgroundColor3", bgOff)
tween(btn, "TextColor3", txtOff)
frmStrk.Color = Color3.fromRGB(120, 0, 0)
updateHbox(false)
end
end
local function updatePnchBtn()
if isPunch then
pnchBtn.Text = "[ PUNCH MODE: ON ]"
pnchBtn.TextColor3 = Color3.fromRGB(50, 255, 100)
pnchBtn.BackgroundColor3 = Color3.fromRGB(0, 40, 10)
pnchStrk.Color = Color3.fromRGB(0, 255, 70)
else
pnchBtn.Text = "[ PUNCH MODE: OFF ]"
pnchBtn.TextColor3 = Color3.fromRGB(255, 50, 50)
pnchBtn.BackgroundColor3 = Color3.fromRGB(15, 5, 5)
pnchStrk.Color = Color3.fromRGB(120, 0, 0)
end
end
btn.MouseEnter:Connect(function()
if isFlinging then
tween(btn, "BackgroundColor3", Color3.fromRGB(0, 70, 15))
tween(btn, "TextColor3", Color3.fromRGB(150, 255, 180))
else
tween(btn, "BackgroundColor3", Color3.fromRGB(30, 10, 10))
tween(btn, "TextColor3", Color3.fromRGB(255, 120, 120))
end
end)
btn.MouseLeave:Connect(updateBtnVis)
pnchBtn.MouseEnter:Connect(function()
if isPunch then
pnchBtn.BackgroundColor3 = Color3.fromRGB(0, 70, 15)
pnchBtn.TextColor3 = Color3.fromRGB(150, 255, 180)
else
pnchBtn.BackgroundColor3 = Color3.fromRGB(30, 10, 10)
pnchBtn.TextColor3 = Color3.fromRGB(255, 120, 120)
end
end)
pnchBtn.MouseLeave:Connect(updatePnchBtn)
local function playAnim()
local char = plr.Character
if not char then return end
local hum = char:FindFirstChildOfClass("Humanoid")
if not hum then return end
local cType = getCharType(char)
local animId = anims[cType] or anims.R6
local animator = hum:FindFirstChildOfClass("Animator") or Instance.new("Animator", hum)
if curTrack then
curTrack:Stop()
curTrack:Destroy()
curTrack = nil
end
if cType == "R15" then
local ok, res = pcall(function()
return game:GetObjects("rbxassetid://" .. tostring(animId))
end)
if ok and res and #res > 0 then
local a = res[1]
if a:IsA("Animation") then
curTrack = animator:LoadAnimation(a)
else
local newA = Instance.new("Animation")
newA.AnimationId = "rbxassetid://" .. tostring(animId)
curTrack = animator:LoadAnimation(newA)
end
else
local newA = Instance.new("Animation")
newA.AnimationId = "rbxassetid://" .. tostring(animId)
curTrack = animator:LoadAnimation(newA)
end
else
local newA = Instance.new("Animation")
newA.AnimationId = animId
curTrack = animator:LoadAnimation(newA)
end
if curTrack then
curTrack.Looped = true
curTrack:Play()
end
end
local function stopAnim()
if curTrack then
curTrack:Stop()
curTrack:Destroy()
curTrack = nil
end
end
local function startFling()
if flingConn then return end
isFlinging = true
if isPunch then
playAnim()
end
local char = plr.Character
if char then
disableCol(char, false)
end
local movel = 0.1
local pwr = getPwr()
flingConn = runS.Heartbeat:Connect(function()
local char = plr.Character
local root = getRoot(char)
if not (char and char.Parent and root and root.Parent) then
return
end
if not char:FindFirstChild("MatrixHitboxVisual") and isFlinging then
updateHbox(true)
end
if isFlinging then
disableCol(char, false)
end
local lastVel = root.AssemblyLinearVelocity
root.AssemblyLinearVelocity = Vector3.new(pwr, pwr/2, pwr)
runS.RenderStepped:Wait()
if char and char.Parent and root and root.Parent then
root.AssemblyLinearVelocity = lastVel
end
runS.Stepped:Wait()
if char and char.Parent and root and root.Parent then
root.AssemblyLinearVelocity = lastVel + Vector3.new(0, movel, 0)
movel = movel * -1
end
end)
updateBtnVis()
end
local function stopFling()
if flingConn then
flingConn:Disconnect()
flingConn = nil
end
isFlinging = false
stopAnim()
local char = plr.Character
if char then
disableCol(char, true)
end
updateBtnVis()
end
local function toggleFling()
if isFlinging then
stopFling()
else
startFling()
end
end
local function togglePnch()
isPunch = not isPunch
updatePnchBtn()
if isFlinging then
stopFling()
startFling()
end
end
pwrBox.FocusLost:Connect(function()
local v = tonumber(pwrBox.Text)
if not v or v < 1 then
pwrBox.Text = "1"
end
if isFlinging then
stopFling()
startFling()
end
end)
plr.CharacterAdded:Connect(function(char)
if isFlinging then
task.wait(0.1)
disableCol(char, false)
if isPunch then
stopAnim()
playAnim()
end
end
end)
updateBtnVis()
updatePnchBtn()
btn.MouseButton1Click:Connect(toggleFling)
pnchBtn.MouseButton1Click:Connect(togglePnch)
end
setupUI()No comments yet for this script.


