FE SCP-096  | R6 | FLING
Key RequiredUniversal

FE SCP-096 | R6 | FLING

Universal ScriptzSoluc_zSoluc_ 38.7K views 2.8K executesUpdated May 30, 2022
5.0/ 5(4 votes)
40100% Positive
Lua Script•313 lines (15171 chars)
--[[
 
Hats Required (Free)
 
https://www.roblox.com/catalog/3443038622/International-Fedora-Peru
https://www.roblox.com/catalog/3409612660/International-Fedora-USA
https://www.roblox.com/catalog/4047554959/International-Fedora-Brazil
https://www.roblox.com/catalog/3940375351/International-Fedora-Philippines
https://www.roblox.com/catalog/62234425/Brown-Hair
 
 
 
]]--
 
game:GetService("Players").LocalPlayer.Character.InternationalFedora.Name = 'fe1'
game:GetService("Players").LocalPlayer.Character.InternationalFedora.Name = 'fe3'
game:GetService("Players").LocalPlayer.Character["International Fedora"].Name = 'fe2'
game:GetService("Players").LocalPlayer.Character["International Fedora"].Name = 'fe4'
for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then 
game:GetService("RunService").Heartbeat:connect(function()
v.Velocity = Vector3.new(0,-30,0)
wait(0.5)
end)
end
end
 
local LocalPlayer = game.Players.LocalPlayer
 
function Create(HatName, position, rotation, part)
Instance.new("Attachment",game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle)
Instance.new("AlignPosition",game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle)
Instance.new("AlignOrientation", game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle)
Instance.new("Attachment",game:GetService("Workspace")[LocalPlayer.Name][part])
workspace[LocalPlayer.Name][part].Attachment.Name = HatName
game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AccessoryWeld:Destroy()
game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignPosition.Attachment0 = game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.Attachment
game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignOrientation.Attachment0 = game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.Attachment
game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignPosition.Attachment1 = game:GetService("Workspace")[LocalPlayer.Name][part][HatName]
game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignOrientation.Attachment1 = game:GetService("Workspace")[LocalPlayer.Name][part][HatName]
game:GetService("Workspace")[LocalPlayer.Name][part][HatName].Position = position
game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.Attachment.Rotation = rotation
game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignPosition.Responsiveness = 200
game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignOrientation.Responsiveness = 200
game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignPosition.RigidityEnabled = true
game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.AlignOrientation.RigidityEnabled = true
end
 
function Edit(HatName, position, rotation, part)
    game:GetService("Workspace")[LocalPlayer.Name][HatName].Handle.Attachment.Rotation = rotation
    game:GetService("Workspace")[LocalPlayer.Name][part][HatName].Position = position
end
 
function rmesh(HatName)
for _,mesh in next, workspace[LocalPlayer.Name][HatName]:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
 
Create('fe1',Vector3.new(0,1.5,0),Vector3.new(0,0,0),'Right Arm')
Create('fe2',Vector3.new(0,1.5,0),Vector3.new(0,0,0),'Left Arm')
Create('fe3',Vector3.new(0,1.5,0),Vector3.new(0,0,0),'Left Leg')
Create('fe4',Vector3.new(0,1.5,0),Vector3.new(0,0,0),'Right Leg')
Create('Hat1',Vector3.new(0,-1.4,0),Vector3.new(0,90,0),'Torso')
 
rmesh('fe1')
rmesh('fe2')
rmesh('fe3')
rmesh('fe4')
rmesh('Hat1')
 
 
 
 
sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)
sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1.0000000331814e+32)
 
for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then 
game:GetService("RunService").Heartbeat:connect(function()
v.Velocity = Vector3.new(0,-25.05,0)
wait(0.5)
end)
end
end
 
local Fling = true --// Recommended: true
local FlingBlockInvisible = true --// Recommended: false (So you can see the flinging block)
local HighlightFlingBlock = true --// Recommended: true
local FlingHighlightColor = Color3.fromRGB(30,255,30)
 
-- // Uses Mizt's bypass \\ --
 
Bypass = "death"
loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
 
e = Instance.new("BodyVelocity",game.Players.LocalPlayer.Character.HumanoidRootPart)
e.Velocity = Vector3.new(0,-25.05,0)
e.P = math.huge
--e.MaxForce = Vector3.new(0,3000,0)
 
local IsDead = false
local StateMover = true
 
local playerss = workspace.non
local bbv,bullet
if Bypass == "death" then
	bullet = game.Players.LocalPlayer.Character["HumanoidRootPart"]
	bullet.Transparency = (FlingBlockInvisible ~= true and 0 or 1)
	bullet.Massless = true
	if bullet:FindFirstChildOfClass("Attachment") then
		for _,v in pairs(bullet:GetChildren()) do
			if v:IsA("Attachment") then
				v:Destroy()
			end
		end
	end
 
	bbv = Instance.new("BodyPosition",bullet)
    bbv.Position = playerss.Torso.Position
end
 
if Bypass == "death" then
coroutine.wrap(function()
	while true do
		if not playerss or not playerss:FindFirstChildOfClass("Humanoid") or playerss:FindFirstChildOfClass("Humanoid").Health <= 0 then IsDead = true; return end
		if StateMover then
			bbv.Position = playerss.Torso.Position
    		bullet.Position = playerss.Torso.Position
		end
		game:GetService("RunService").RenderStepped:wait()
	end
end)()
end
 
if HighlightFlingBlock ~= false then
    local Highlight = Instance.new("SelectionBox")
    Highlight.Adornee = bullet
    Highlight.Color3 = (typeof(FlingHighlightColor)=="Color3" and FlingHighlightColor) or (Color3.fromRGB(255,0,0))
    Highlight.Parent = bullet
    Highlight.Name = "HighlightBox"
end
 
bbav = Instance.new("BodyAngularVelocity",bullet)
    bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
    bbav.P = 100000000000000000000000000000
    bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
 
local Player=game.Players.LocalPlayer local Character=workspace.non local hum = Character.Humanoid local LeftArm=Character["Left Arm"] local LeftLeg=Character["Left Leg"] local RightArm=Character["Right Arm"] local RightLeg=Character["Right Leg"] local Root=Character["HumanoidRootPart"] local Head=Character["Head"] local Torso=Character["Torso"] local Neck=Torso["Neck"] local mouse = Player:GetMouse() local position = nil local sine = 0 local t = 0 local change = 1
 
local HEADLERP = Instance.new("ManualWeld")
HEADLERP.Parent = Head
HEADLERP.Part0 = Head
HEADLERP.Part1 = Head
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 
local TORSOLERP = Instance.new("ManualWeld")
TORSOLERP.Parent = Root
TORSOLERP.Part0 = Torso
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 
local ROOTLERP = Instance.new("ManualWeld")
ROOTLERP.Parent = Root
ROOTLERP.Part0 = Root
ROOTLERP.Part1 = Torso
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 
local RIGHTARMLERP = Instance.new("ManualWeld")
RIGHTARMLERP.Parent = RightArm
RIGHTARMLERP.Part0 = RightArm
RIGHTARMLERP.Part1 = Torso
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 
local LEFTARMLERP = Instance.new("ManualWeld")
LEFTARMLERP.Parent = LeftArm
LEFTARMLERP.Part0 = LeftArm
LEFTARMLERP.Part1 = Torso
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 
local RIGHTLEGLERP = Instance.new("ManualWeld")
RIGHTLEGLERP.Parent = RightLeg
RIGHTLEGLERP.Part0 = RightLeg
RIGHTLEGLERP.Part1 = Torso
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 
local LEFTLEGLERP = Instance.new("ManualWeld")
LEFTLEGLERP.Parent = LeftLeg
LEFTLEGLERP.Part0 = LeftLeg
LEFTLEGLERP.Part1 = Torso
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
 
function swait(num)
	if num == 0 or num == nil then
		game:service("RunService").Stepped:wait(0)
	else
		for i = 0, num do
			game:service("RunService").Stepped:wait(0)
		end
	end
end
 
m = game.Players.LocalPlayer:GetMouse()
 
cry = false
idle = true
 
toggle = false
 
m.KeyDown:connect(function(k)
if k == "q" then
Character.Humanoid.WalkSpeed = 100
end
end)
 
m.KeyUp:connect(function(k)
if k == "q" then
Character.Humanoid.WalkSpeed = 16
end
end)
 
m.KeyDown:Connect(function(k)
if k == 'f' then
if toggle == false then
toggle = true
cry = true 
idle = false
elseif toggle then
toggle = false
cry = false
idle = true
end
end
end)
 
coroutine.wrap(function() -------Checks
while true do
if idle then
if Root.Velocity.y > 1 then
position = "jump"
elseif Root.Velocity.y < -1 then
position = "fall"
elseif Root.Velocity.Magnitude < 2 then
position = "idle"
elseif Root.Velocity.Magnitude < 20 then
position = "walk"
elseif Root.Velocity.Magnitude > 20 then
position = "run"
end
end
wait()
end
end)()
 
coroutine.wrap(function() -------Checks
while true do
if cry then
if Root.Velocity.y > 1 then
position = "jump"
elseif Root.Velocity.y < -1 then
position = "fall"
elseif Root.Velocity.Magnitude < 2 then
position = "idle2"
elseif Root.Velocity.Magnitude < 20 then
position = "walk"
elseif Root.Velocity.Magnitude > 20 then
position = "run"
end
end
wait()
end
end)()
 
coroutine.wrap(function()
while true do
sine = sine + change
if position == "idle" then
change = 1
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/12), -1 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-10 + -7 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), 1 + -0.1 * math.sin(sine/12)) * CFrame.Angles(math.rad(-120 + 5 * math.sin(sine/12)), math.rad(-70 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), 1 + -0.1 * math.sin(sine/12)) * CFrame.Angles(math.rad(-120 + 5 * math.sin(sine/12)), math.rad(70 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 1.8 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-30 + -7 * math.sin(sine/12)), math.rad(10 + 0 * math.sin(sine/12)), math.rad(-4 + 0 * math.sin(sine/12))),0.1)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 1.8 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-30 + -7 * math.sin(sine/12)), math.rad(-10 + 0 * math.sin(sine/12)), math.rad(4 + 0 * math.sin(sine/12))),0.1)
elseif position == "walk" then
change = 1
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/12), 2 + 0.1 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-10 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 40 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + -40 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 4 + 0.1 * math.sin(sine/12), 0.3 + 0.3 * math.sin(sine/12)) * CFrame.Angles(math.rad(-5 + -20 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 4 + 0.1 * math.sin(sine/12), 0.3 + -0.3 * math.sin(sine/12)) * CFrame.Angles(math.rad(-5 + 20 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
elseif position == "run" then
change = 5
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/12), 2 + 0.2 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-10 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5 + 0 * math.sin(sine/12), 2 + 0 * math.sin(sine/12), 0.5 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-85 + 5 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + 0 * math.sin(sine/12), 2 + 0 * math.sin(sine/12), 0.5 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-85 + 5 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 4 + 0.5 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-1 + -100 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 4 + -0.5 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-1 + 100 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
elseif position == "jump" then
--clerp here
elseif position == "fall" then
--clerp here
elseif position == "idle2" then
change = 1.3
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/12), 2 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 20 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-150 + 0 * math.sin(sine/12)), math.rad(-100 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-150 + 0 * math.sin(sine/12)), math.rad(100 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 20 * math.sin(sine/12)), math.rad(-4 + 0 * math.sin(sine/12)), math.rad(-2 + 0 * math.sin(sine/12))),0.1)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 20 * math.sin(sine/12)), math.rad(4 + 0 * math.sin(sine/12)), math.rad(2 + 0 * math.sin(sine/12))),0.1)
end
swait()
end
end)()

Features & Information

✅ | FE SCP-096 -------------------------------- Hats Required (Free) https://www.roblox.com/catalog/3443038622/International-Fedora-Peru https://www.roblox.com/catalog/3409612660/International-Fedora-USA https://www.roblox.com/catalog/4047554959/International-Fedora-Brazil https://www.roblox.com/catalog/3940375351/International-Fedora-Philippines https://www.roblox.com/catalog/62234425/Brown-Hair -------------------------------- Controls: SHIFT (Run)
#FE

Community Comments (9)

zSoluc_zSoluc_May 30, 2022(edited)

Time to Troll

NikoNikoMay 30, 2022(edited)

works very well i had lots of fun in life in paradise

zSoluc_zSoluc_May 30, 2022(edited)

@Niko Nice Have Fun :)!!

deiviyanzapantadeiviyanzapantaMay 31, 2022(edited)

funciona en cualquier juego??

darkrikerdarkrikerMay 31, 2022(edited)

i think its patched

hejrankakar02hejrankakar02Jun 1, 2022(edited)

how to set it up

burak53gamingtrburak53gamingtrJun 3, 2022(edited)

how to use its and need SS executor for this?

littleanthonymaxlittleanthonymaxJun 12, 2022(edited)

it does not work

georgeyarr13georgeyarr13Jan 24, 2025(edited)

its not working...

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