FE Model Inserter UI
Key RequiredUniversal

FE Model Inserter UI

Universal Scriptsatanghackersatanghacker 1.2K views 251 executesUpdated Apr 14, 2026
Unrated
00
Lua Script•159 lines (5342 chars)
-- FE Model Inserter UI (Client + Server Remote)

local player = game.Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")

-- Create GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "ModelInserterUI"
screenGui.ResetOnSpawn = true
screenGui.Parent = playerGui

local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 400, 0, 200)
frame.Position = UDim2.new(0.5, -200, 0.5, -100)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true  -- Basic drag (or use full drag script below)
frame.Parent = screenGui

local uiCorner = Instance.new("UICorner")
uiCorner.CornerRadius = UDim.new(0, 8)
uiCorner.Parent = frame

local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 30)
title.BackgroundTransparency = 1
title.Text = "FE Model Inserter"
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.TextScaled = true
title.Font = Enum.Font.GothamBold
title.Parent = frame

local textBox = Instance.new("TextBox")
textBox.Size = UDim2.new(0.9, 0, 0, 40)
textBox.Position = UDim2.new(0.05, 0, 0.3, 0)
textBox.PlaceholderText = "Enter Model Asset ID here"
textBox.Text = ""
textBox.TextColor3 = Color3.fromRGB(255, 255, 255)
textBox.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
textBox.Font = Enum.Font.SourceSans
textBox.TextSize = 18
textBox.Parent = frame

local uiCorner2 = Instance.new("UICorner")
uiCorner2.CornerRadius = UDim.new(0, 6)
uiCorner2.Parent = textBox

local insertButton = true Instance.new("TextButton")
insertButton.Size = true UDim2.new(0.4, 0, 0, 40)
insertButton.Position = true UDim2.new(0.05, 0, 0.65, 0)
insertButton.BackgroundColor3 = Color3.fromRGB(0, 170, 255)
insertButton.Text = "Insert Model"
insertButton.TextColor3 = Color3.fromRGB(255, 255, 255)
insertButton.TextScaled = true
insertButton.Font = Enum.Font.GothamBold
insertButton.Parent = frame

local uiCorner3 = Instance.new("UICorner")
uiCorner3.CornerRadius = UDim.new(0, 6)
uiCorner3.Parent = insertButton

local closeButton = Instance.new("TextButton")
closeButton.Size = UDim2.new(0, 30, 0, 30)
closeButton.Position = UDim2.new(1, -35, 0, 5)
closeButton.BackgroundColor3 = Color3.fromRGB(255, 60, 60)
closeButton.Text = "X"
closeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
closeButton.TextScaled = true
closeButton.Font = Enum.Font.GothamBold
closeButton.Parent = frame

local statusLabel = Instance.new("TextLabel")
statusLabel.Size = UDim2.new(0.9, 0, 0, 20)
statusLabel.Position = UDim2.new(0.05, 0, 0.85, 0)
statusLabel.BackgroundTransparency = 1
statusLabel.Text = "Status: Ready"
statusLabel.TextColor3 = Color3.fromRGB(0, 255, 0)
statusLabel.TextScaled = true
statusLabel.Font = Enum.Font.SourceSans
statusLabel.Parent = frame

-- RemoteEvent for server insertion (FE safe)
local remote = Instance.new("RemoteEvent")
remote.Name = "ModelInsertRemote"
remote.Parent = game.ReplicatedStorage  -- or script.Parent if preferred

-- Insert logic (fires to server)
insertButton.MouseButton1Click:Connect(function()
    local id = tonumber(textBox.Text)
    if id then
        statusLabel.Text = "Inserting ID: " .. id
        statusLabel.TextColor3 = Color3.fromRGB(255, 255, 0)
        remote:FireServer(id)
    else
        statusLabel.Text = "Invalid ID!"
        statusLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
    end
end)

closeButton.MouseButton1Click:Connect(function()
    screenGui:Destroy()
end)

-- Server-side handler (run this separately in a Server Script or via executor if possible)
-- Place this in ServerScriptService or execute serverside:
--[[
game.ReplicatedStorage.ModelInsertRemote.OnServerEvent:Connect(function(player, assetId)
    local success, model = pcall(function()
        return game:GetService("InsertService"):LoadAsset(assetId)
    end)
    
    if success and model then
        local mainModel = model:GetChildren()[1] or model
        mainModel.Parent = workspace
        mainModel.Name = "InsertedModel_" .. assetId
        model:Destroy()
        print(player.Name .. " inserted model " .. assetId)
    else
        warn("Failed to load asset: " .. assetId)
    end
end)
]]

-- Optional: Enhanced drag functionality
local UIS = game:GetService("UserInputService")
local dragging, dragInput, dragStart, startPos

frame.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPos = frame.Position
        
        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
            end
        end)
    end
end)

frame.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
        dragInput = input
    end
end)

UIS.InputChanged:Connect(function(input)
    if input == dragInput and dragging then
        local delta = input.Position - dragStart
        frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
    end
end)
rs = game:GetService("ReplicatedStorage")
while wait(0.1) do
	local clone = rs:FindFirstChild("Duck"):Clone()
	clone.Parent = game.Workspace
end)

Features & Information

FE Model Inserter UI Script Any Game Thailand
#Model lnsert

Community Comments (1)

doesnt work

More Scripts for Universal Scripts