
KeylessUniversal

--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- =================================
-- DEV -- > R-77 ; DISCORD - tankuct.
-- =================================
local Targets = {}
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local AllBool = false
local noclipEnabled = false
local noclipConnection = nil
local originalCanCollide = {}
local antiFallEnabled = false
local antiFallConnection = nil
local GetPlayer = function(Name)
Name = Name:lower()
if Name == "all" or Name == "others" then
AllBool = true
return
elseif Name == "random" then
local GetPlayers = Players:GetPlayers()
if table.find(GetPlayers,Player) then
table.remove(GetPlayers,table.find(GetPlayers,Player))
end
return GetPlayers[math.random(#GetPlayers)]
elseif Name ~= "random" and Name ~= "all" and Name ~= "others" then
for _,x in next, Players:GetPlayers() do
if x ~= Player then
if x.Name:lower():match("^"..Name) then
return x;
elseif x.DisplayName:lower():match("^"..Name) then
return x;
end
end
end
else
return
end
end
local Message = function(_Title, _Text, Time)
game:GetService("StarterGui"):SetCore("SendNotification", {Title = _Title, Text = _Text, Duration = Time})
end
local function toggleNoclip()
noclipEnabled = not noclipEnabled
if noclipEnabled then
if Player.Character then
for _, part in pairs(Player.Character:GetChildren()) do
if part:IsA("BasePart") then
originalCanCollide[part] = part.CanCollide
end
end
end
noclipConnection = RunService.Stepped:Connect(function()
if Player.Character and Player.Character:FindFirstChild("Humanoid") and Player.Character:FindFirstChild("HumanoidRootPart") then
for _, part in pairs(Player.Character:GetChildren()) do
if part:IsA("BasePart") and part.CanCollide then
part.CanCollide = false
end
end
end
end)
Message("Noclip", "Enabled", 3)
else
if noclipConnection then
noclipConnection:Disconnect()
noclipConnection = nil
end
if Player.Character then
local humanoidRootPart = Player.Character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
local raycast = workspace:Raycast(humanoidRootPart.Position, Vector3.new(0, -10, 0))
if not raycast then
local downRay = workspace:Raycast(humanoidRootPart.Position, Vector3.new(0, -1000, 0))
if downRay then
humanoidRootPart.CFrame = CFrame.new(downRay.Position + Vector3.new(0, 5, 0))
end
end
end
task.wait(0.1)
for _, part in pairs(Player.Character:GetChildren()) do
if part:IsA("BasePart") then
local originalValue = originalCanCollide[part]
if originalValue ~= nil then
part.CanCollide = originalValue
else
if part.Name == "HumanoidRootPart" then
part.CanCollide = false
else
part.CanCollide = true
end
end
end
end
local humanoid = Player.Character:FindFirstChild("Humanoid")
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Physics)
task.wait(0.1)
humanoid:ChangeState(Enum.HumanoidStateType.Running)
end
end
originalCanCollide = {}
Message("Noclip", "Disabled", 3)
end
end
local function toggleAntiFallDamage()
antiFallEnabled = not antiFallEnabled
if antiFallEnabled then
local pid = game.PlaceId
if pid ~= 189707 then
Message("Error", "Not Natural Disasters Survival!", 5)
antiFallEnabled = false
return
end
local rs = game:GetService("RunService")
local hb = rs.Heartbeat
local rsd = rs.RenderStepped
local lp = game.Players.LocalPlayer
local z = Vector3.zero
local function f(c)
local r = c:WaitForChild("HumanoidRootPart")
if r then
local con
con = hb:Connect(function()
if not antiFallEnabled or not r.Parent then
con:Disconnect()
return
end
local v = r.AssemblyLinearVelocity
r.AssemblyLinearVelocity = z
rsd:Wait()
r.AssemblyLinearVelocity = v
end)
antiFallConnection = con
end
end
f(lp.Character)
lp.CharacterAdded:Connect(function(char)
if antiFallEnabled then
f(char)
end
end)
Message("AntiFallDamage", "Enabled (NDS)", 3)
else
if antiFallConnection then
antiFallConnection:Disconnect()
antiFallConnection = nil
end
Message("AntiFallDamage", "Disabled", 3)
end
end
local SkidFling = function(TargetPlayer)
local Character = Player.Character
local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid")
local RootPart = Humanoid and Humanoid.RootPart
local TCharacter = TargetPlayer.Character
local THumanoid
local TRootPart
local THead
local Accessory
local Handle
if TCharacter:FindFirstChildOfClass("Humanoid") then
THumanoid = TCharacter:FindFirstChildOfClass("Humanoid")
end
if THumanoid and THumanoid.RootPart then
TRootPart = THumanoid.RootPart
end
if TCharacter:FindFirstChild("Head") then
THead = TCharacter.Head
end
if TCharacter:FindFirstChildOfClass("Accessory") then
Accessory = TCharacter:FindFirstChildOfClass("Accessory")
end
if Accessory and Accessory:FindFirstChild("Handle") then
Handle = Accessory.Handle
end
if Character and Humanoid and RootPart then
if RootPart.Velocity.Magnitude < 50 then
getgenv().OldPos = RootPart.CFrame
end
if THumanoid and THumanoid.Sit and not AllBool then
return Message("Error Occurred", "Targeting is sitting", 5)
end
if THead then
workspace.CurrentCamera.CameraSubject = THead
elseif not THead and Handle then
workspace.CurrentCamera.CameraSubject = Handle
elseif THumanoid and TRootPart then
workspace.CurrentCamera.CameraSubject = THumanoid
end
if not TCharacter:FindFirstChildWhichIsA("BasePart") then
return
end
local FPos = function(BasePart, Pos, Ang)
RootPart.CFrame = CFrame.new(BasePart.Position) * Pos * Ang
Character:SetPrimaryPartCFrame(CFrame.new(BasePart.Position) * Pos * Ang)
RootPart.Velocity = Vector3.new(9e7, 9e7 * 10, 9e7)
RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
end
local SFBasePart = function(BasePart)
local TimeToWait = 2
local Time = tick()
local Angle = 0
repeat
if RootPart and THumanoid then
if BasePart.Velocity.Magnitude < 50 then
Angle = Angle + 100
FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle),0 ,0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(2.25, 1.5, -2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(-2.25, -1.5, 2.25) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / 1.25, CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0) + THumanoid.MoveDirection,CFrame.Angles(math.rad(Angle), 0, 0))
task.wait()
else
FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, -THumanoid.WalkSpeed), CFrame.Angles(0, 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, THumanoid.WalkSpeed), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, -TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(0, 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, 1.5, TRootPart.Velocity.Magnitude / 1.25), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5 ,0), CFrame.Angles(math.rad(-90), 0, 0))
task.wait()
FPos(BasePart, CFrame.new(0, -1.5, 0), CFrame.Angles(0, 0, 0))
task.wait()
end
else
break
end
until BasePart.Velocity.Magnitude > 500 or BasePart.Parent ~= TargetPlayer.Character or TargetPlayer.Parent ~= Players or not TargetPlayer.Character == TCharacter or THumanoid.Sit or Humanoid.Health <= 0 or tick() > Time + TimeToWait
end
workspace.FallenPartsDestroyHeight = 0/0
local BV = Instance.new("BodyVelocity")
BV.Name = "EpixVel"
BV.Parent = RootPart
BV.Velocity = Vector3.new(9e8, 9e8, 9e8)
BV.MaxForce = Vector3.new(1/0, 1/0, 1/0)
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
if TRootPart and THead then
if (TRootPart.CFrame.p - THead.CFrame.p).Magnitude > 5 then
SFBasePart(THead)
else
SFBasePart(TRootPart)
end
elseif TRootPart and not THead then
SFBasePart(TRootPart)
elseif not TRootPart and THead then
SFBasePart(THead)
elseif not TRootPart and not THead and Accessory and Handle then
SFBasePart(Handle)
else
return Message("Error Occurred", "Target is missing everything", 5)
end
BV:Destroy()
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
workspace.CurrentCamera.CameraSubject = Humanoid
repeat
RootPart.CFrame = getgenv().OldPos * CFrame.new(0, .5, 0)
Character:SetPrimaryPartCFrame(getgenv().OldPos * CFrame.new(0, .5, 0))
Humanoid:ChangeState("GettingUp")
table.foreach(Character:GetChildren(), function(_, x)
if x:IsA("BasePart") then
x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new()
end
end)
task.wait()
until (RootPart.Position - getgenv().OldPos.p).Magnitude < 25
workspace.FallenPartsDestroyHeight = getgenv().FPDH
else
return Message("Error Occurred", "Random error", 5)
end
end
-- UI
do
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FlingControlUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = game:GetService("CoreGui") or game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Name = "MainFrame"
frame.Size = UDim2.new(0, 300, 0, 180)
frame.Position = UDim2.new(0.7, 0, 0.2, 0)
frame.BackgroundColor3 = Color3.fromRGB(30,30,30)
frame.BorderSizePixel = 0
frame.Parent = screenGui
frame.AnchorPoint = Vector2.new(0,0)
local uiCorner = Instance.new("UICorner", frame)
uiCorner.CornerRadius = UDim.new(0, 8)
local title = Instance.new("TextLabel")
title.Name = "Title"
title.Size = UDim2.new(1, -12, 0, 30)
title.Position = UDim2.new(0, 6, 0, 6)
title.BackgroundTransparency = 1
title.Text = "Fling GUI by R-77"
title.Font = Enum.Font.SourceSansBold
title.TextSize = 18
title.TextColor3 = Color3.fromRGB(255,255,255)
title.TextXAlignment = Enum.TextXAlignment.Left
title.Parent = frame
local input = Instance.new("TextBox")
input.Name = "TargetBox"
input.Size = UDim2.new(1, -12, 0, 32)
input.Position = UDim2.new(0, 6, 0, 42)
input.PlaceholderText = "Enter target name (All / Random / username)"
input.BackgroundColor3 = Color3.fromRGB(40,40,40)
input.TextColor3 = Color3.fromRGB(255,255,255)
input.ClearTextOnFocus = false
input.Font = Enum.Font.SourceSans
input.TextSize = 16
input.Parent = frame
local inputCorner = Instance.new("UICorner", input)
inputCorner.CornerRadius = UDim.new(0,6)
local attackBtn = Instance.new("TextButton")
attackBtn.Name = "Attack"
attackBtn.Size = UDim2.new(0.48, -6, 0, 34)
attackBtn.Position = UDim2.new(0, 6, 0, 84)
attackBtn.Text = "Attack"
attackBtn.Font = Enum.Font.SourceSansBold
attackBtn.TextSize = 16
attackBtn.BackgroundColor3 = Color3.fromRGB(70,70,70)
attackBtn.TextColor3 = Color3.fromRGB(255,255,255)
attackBtn.Parent = frame
local btnCorner = Instance.new("UICorner", attackBtn)
btnCorner.CornerRadius = UDim.new(0,6)
local allBtn = Instance.new("TextButton")
allBtn.Name = "AllToggle"
allBtn.Size = UDim2.new(0.48, -6, 0, 34)
allBtn.Position = UDim2.new(0.52, 0, 0, 84)
allBtn.Text = "Attack All: OFF"
allBtn.Font = Enum.Font.SourceSansBold
allBtn.TextSize = 16
allBtn.BackgroundColor3 = Color3.fromRGB(70,70,70)
allBtn.TextColor3 = Color3.fromRGB(255,255,255)
allBtn.Parent = frame
local allCorner = Instance.new("UICorner", allBtn)
allCorner.CornerRadius = UDim.new(0,6)
local noclipBtn = Instance.new("TextButton")
noclipBtn.Name = "NoclipToggle"
noclipBtn.Size = UDim2.new(0.48, -6, 0, 34)
noclipBtn.Position = UDim2.new(0, 6, 0, 128)
noclipBtn.Text = "Noclip: OFF"
noclipBtn.Font = Enum.Font.SourceSansBold
noclipBtn.TextSize = 16
noclipBtn.BackgroundColor3 = Color3.fromRGB(70,70,70)
noclipBtn.TextColor3 = Color3.fromRGB(255,255,255)
noclipBtn.Parent = frame
local noclipCorner = Instance.new("UICorner", noclipBtn)
noclipCorner.CornerRadius = UDim.new(0,6)
local antiFallBtn = Instance.new("TextButton")
antiFallBtn.Name = "AntiFallToggle"
antiFallBtn.Size = UDim2.new(0.48, -6, 0, 34)
antiFallBtn.Position = UDim2.new(0.52, 0, 0, 128)
antiFallBtn.Text = "AntiFallDamage (NDS): OFF"
antiFallBtn.Font = Enum.Font.SourceSansBold
antiFallBtn.TextSize = 14
antiFallBtn.BackgroundColor3 = Color3.fromRGB(70,70,70)
antiFallBtn.TextColor3 = Color3.fromRGB(255,255,255)
antiFallBtn.Parent = frame
local antiFallCorner = Instance.new("UICorner", antiFallBtn)
antiFallCorner.CornerRadius = UDim.new(0,6)
local closeBtn = Instance.new("TextButton")
closeBtn.Name = "Close"
closeBtn.Size = UDim2.new(0, 20, 0, 20)
closeBtn.Position = UDim2.new(1, -26, 0, 6)
closeBtn.Text = "X"
closeBtn.Font = Enum.Font.SourceSansBold
closeBtn.TextSize = 14
closeBtn.BackgroundTransparency = 1
closeBtn.TextColor3 = Color3.fromRGB(255,100,100)
closeBtn.Parent = frame
-- drag func
local dragging = false
local dragInput, dragStart, startPos
local function update(inputPos)
local delta = inputPos - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
frame.InputBegan:Connect(function(inputObj)
if inputObj.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = inputObj.Position
startPos = frame.Position
inputObj.Changed:Connect(function()
if inputObj.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(inputObj)
if inputObj.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = inputObj
end
end)
UserInputService.InputChanged:Connect(function(inputObj)
if inputObj == dragInput and dragging then
update(inputObj.Position)
end
end)
local allState = false
allBtn.MouseButton1Click:Connect(function()
allState = not allState
allBtn.Text = allState and "Attack All: ON" or "Attack All: OFF"
if allState then
end
end)
noclipBtn.MouseButton1Click:Connect(function()
toggleNoclip()
noclipBtn.Text = noclipEnabled and "Noclip: ON" or "Noclip: OFF"
end)
antiFallBtn.MouseButton1Click:Connect(function()
toggleAntiFallDamage()
antiFallBtn.Text = antiFallEnabled and "AntiFallDamage (NDS): ON" or "AntiFallDamage (NDS): OFF"
end)
closeBtn.MouseButton1Click:Connect(function()
if noclipEnabled then
toggleNoclip()
end
if antiFallEnabled then
toggleAntiFallDamage()
end
screenGui:Destroy()
end)
attackBtn.MouseButton1Click:Connect(function()
local name = tostring(input.Text or "")
if name == "" then
return Message("Error", "Enter a target name", 4)
end
Targets = {name}
AllBool = false
if allState or name:lower() == "all" or name:lower() == "others" then
AllBool = true
end
if AllBool then
for _, pl in next, Players:GetPlayers() do
if pl ~= Player then
pcall(function()
SkidFling(pl)
end)
end
end
return
end
local target = GetPlayer(name)
if target and target ~= Player then
if target.UserId ~= 1414978355 then
pcall(function()
SkidFling(target)
end)
else
Message("Error Occurred", "This user is whitelisted! (Owner)", 5)
end
else
Message("Error Occurred", "Username Invalid", 5)
end
end)
end
if not getgenv().Welcome then
Message("Script by R-77", "Have fun!", 5)
end
getgenv().Welcome = true
if Targets[1] then
for _,x in next, Targets do
GetPlayer(x)
end
else
return
end
if AllBool then
for _,x in next, Players:GetPlayers() do
SkidFling(x)
end
end
for _,x in next, Targets do
if GetPlayer(x) and GetPlayer(x) ~= Player then
if GetPlayer(x).UserId ~= 1414978355 then
local TPlayer = GetPlayer(x)
if TPlayer then
SkidFling(TPlayer)
end
else
Message("Error Occurred", "This user is whitelisted! (Owner)", 5)
end
elseif not GetPlayer(x) and not AllBool then
Message("Error Occurred", "Username Invalid", 5)
end
end
-- =================================
-- DEV -- > R-77 ; DISCORD - tankuct.
-- =================================



This doesn't work on delta
@Adamkj sorry dude
WWW BEST FLINGER EVER. WORKING ON XENO ✅✅✅