FE Creature
Key RequiredUniversal

FE Creature

Universal Scriptlogs_7logs_7 4.9K views 1.1K executesUpdated Oct 24, 2025
3.3/ 5(3 votes)
2167% Positive
Lua Script•194 lines (12731 chars)
-- script with sound effects https://raw.githubusercontent.com/LoggiesTrash/FE-Creature/refs/heads/main/Script%20SFX

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local SoundService = game:GetService("SoundService")

-- Replace with actual usernames
local altUsernames = {
	Head = "YourAltUsernameHere", -- Your Head
	Torso = "YourAltUsernameHere", -- Your Torso
	SecondTorso = "YourAltUsernameHere", -- Your Second Torso
	RightArm = "YourAltUsernameHere", -- Your Right Arm
	LeftArm = "YourAltUsernameHere", -- Your Left Arm
	RightLeg = "YourAltUsernameHere", -- Your Right Leg
	LeftLeg = "YourAltUsernameHere" -- Your Left Leg
}

local headCharacter = game.Workspace[altUsernames.Head]
if headCharacter:FindFirstChild("Animate") then
	headCharacter.Animate:Destroy()
end
if headCharacter:FindFirstChildOfClass("Humanoid") then
	headCharacter.Humanoid.HipHeight = 4
end
if headCharacter:FindFirstChildOfClass("Humanoid") then
	headCharacter.Humanoid.JumpPower = 120
end

local mechParts = {
	workspace[altUsernames.Torso],
	workspace[altUsernames.SecondTorso],
	workspace[altUsernames.LeftLeg],
	workspace[altUsernames.RightLeg],
	workspace[altUsernames.RightArm],
	workspace[altUsernames.LeftArm]
}

local Idle = {
	{redBlock = workspace[altUsernames.Torso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 1.5) * CFrame.Angles(math.rad(-65), math.rad(0), math.rad(0))},
	{redBlock = workspace[altUsernames.SecondTorso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 6) * CFrame.Angles(math.rad(75), math.rad(90), math.rad(180))},
	{redBlock = workspace[altUsernames.RightArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -3, 1) * CFrame.Angles(math.rad(-90), math.rad(-65), math.rad(-90))},
	{redBlock = workspace[altUsernames.RightLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -3, 6) * CFrame.Angles(math.rad(-90), math.rad(-65), math.rad(-90))},
	{redBlock = workspace[altUsernames.LeftLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -3, 6) * CFrame.Angles(math.rad(90), math.rad(115), math.rad(-90))},
	{redBlock = workspace[altUsernames.LeftArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -3, 1) * CFrame.Angles(math.rad(90), math.rad(115), math.rad(-90))},
}

local WalkingAnimations = {
	{
		{redBlock = workspace[altUsernames.Torso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 1.5) * CFrame.Angles(math.rad(-65), math.rad(0), math.rad(0))},
		{redBlock = workspace[altUsernames.SecondTorso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 6) * CFrame.Angles(math.rad(75), math.rad(90), math.rad(180))},
		{redBlock = workspace[altUsernames.RightArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -3, 1) * CFrame.Angles(math.rad(-90), math.rad(-65), math.rad(-180))},
		{redBlock = workspace[altUsernames.RightLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -3, 6) * CFrame.Angles(math.rad(-90), math.rad(-65), math.rad(-180))},
		{redBlock = workspace[altUsernames.LeftLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -3, 6) * CFrame.Angles(math.rad(90), math.rad(115), math.rad(-180))},
		{redBlock = workspace[altUsernames.LeftArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -3, 1) * CFrame.Angles(math.rad(90), math.rad(115), math.rad(-180))},
	},
	{
		{redBlock = workspace[altUsernames.Torso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 1.5) * CFrame.Angles(math.rad(-65), math.rad(0), math.rad(0))},
		{redBlock = workspace[altUsernames.SecondTorso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 6) * CFrame.Angles(math.rad(75), math.rad(90), math.rad(180))},
		{redBlock = workspace[altUsernames.RightArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -3, 1) * CFrame.Angles(math.rad(-90), math.rad(-65), math.rad(-60))},
		{redBlock = workspace[altUsernames.RightLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -3, 6) * CFrame.Angles(math.rad(-90), math.rad(-65), math.rad(-60))},
		{redBlock = workspace[altUsernames.LeftLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -3, 6) * CFrame.Angles(math.rad(90), math.rad(115), math.rad(-60))},
		{redBlock = workspace[altUsernames.LeftArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -3, 1) * CFrame.Angles(math.rad(90), math.rad(115), math.rad(-60))},
	},
	{
		{redBlock = workspace[altUsernames.Torso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 1.5) * CFrame.Angles(math.rad(-65), math.rad(0), math.rad(0))},
		{redBlock = workspace[altUsernames.SecondTorso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 6) * CFrame.Angles(math.rad(75), math.rad(90), math.rad(180))},
		{redBlock = workspace[altUsernames.RightArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -3, 1) * CFrame.Angles(math.rad(-90), math.rad(-65), math.rad(-180))},
		{redBlock = workspace[altUsernames.RightLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -3, 6) * CFrame.Angles(math.rad(-90), math.rad(-65), math.rad(-180))},
		{redBlock = workspace[altUsernames.LeftLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -3, 6) * CFrame.Angles(math.rad(90), math.rad(115), math.rad(-180))},
		{redBlock = workspace[altUsernames.LeftArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -3, 1) * CFrame.Angles(math.rad(90), math.rad(115), math.rad(-180))},
	}
}

local JumpAnimations = {
	{
		{redBlock = workspace[altUsernames.Torso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 1.5) * CFrame.Angles(math.rad(-65), math.rad(0), math.rad(0))},
		{redBlock = workspace[altUsernames.SecondTorso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 6) * CFrame.Angles(math.rad(75), math.rad(90), math.rad(180))},
		{redBlock = workspace[altUsernames.RightArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -1, 1) * CFrame.Angles(math.rad(-90), math.rad(-45), math.rad(-90))},
		{redBlock = workspace[altUsernames.RightLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -1, 6) * CFrame.Angles(math.rad(-90), math.rad(-45), math.rad(-90))},
		{redBlock = workspace[altUsernames.LeftLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, 0.5, 6) * CFrame.Angles(math.rad(90), math.rad(135), math.rad(-90))},
		{redBlock = workspace[altUsernames.LeftArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, 0.5, 1) * CFrame.Angles(math.rad(90), math.rad(135), math.rad(-90))},
	},
	{
		{redBlock = workspace[altUsernames.Torso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 1.5) * CFrame.Angles(math.rad(-65), math.rad(0), math.rad(0))},
		{redBlock = workspace[altUsernames.SecondTorso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 6) * CFrame.Angles(math.rad(75), math.rad(90), math.rad(180))},
		{redBlock = workspace[altUsernames.RightArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -4, 1) * CFrame.Angles(math.rad(-90), math.rad(-160), math.rad(-90))},
		{redBlock = workspace[altUsernames.RightLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -4, 6) * CFrame.Angles(math.rad(-90), math.rad(-160), math.rad(-90))},
		{redBlock = workspace[altUsernames.LeftLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -4, 6) * CFrame.Angles(math.rad(90), math.rad(45), math.rad(-90))},
		{redBlock = workspace[altUsernames.LeftArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -4, 1) * CFrame.Angles(math.rad(90), math.rad(45), math.rad(-90))},
	},
	{
		{redBlock = workspace[altUsernames.Torso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 1.5) * CFrame.Angles(math.rad(-65), math.rad(0), math.rad(0))},
		{redBlock = workspace[altUsernames.SecondTorso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 6) * CFrame.Angles(math.rad(75), math.rad(90), math.rad(180))},
		{redBlock = workspace[altUsernames.RightArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -1, 1) * CFrame.Angles(math.rad(-90), math.rad(-45), math.rad(-90))},
		{redBlock = workspace[altUsernames.RightLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -1, 6) * CFrame.Angles(math.rad(-90), math.rad(-45), math.rad(-90))},
		{redBlock = workspace[altUsernames.LeftLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, 0.5, 6) * CFrame.Angles(math.rad(90), math.rad(135), math.rad(-90))},
		{redBlock = workspace[altUsernames.LeftArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, 0.5, 1) * CFrame.Angles(math.rad(90), math.rad(135), math.rad(-90))},
	}
}

local currentState = "Idle"
local currentAnimIndex = 1
local lastStateChange = tick()
local animationDuration = 0.2
local wasJumping = false

local function enforceNoCollision(character)
	for _, partName in ipairs({"Head", "Torso", "Left Arm", "Right Arm", "Left Leg", "Right Leg"}) do
		local part = character:FindFirstChild(partName)
		if part and part:IsA("BasePart") then
			part.CanCollide = false
			part.Anchored = false
		end
	end
end

local function applyZeroGravity()
	for _, mech in ipairs(mechParts) do
		for _, part in ipairs(mech:GetChildren()) do
			if part:IsA("BasePart") then
				local bodyForce = part:FindFirstChild("BodyForce") or Instance.new("BodyForce")
				bodyForce.Force = Vector3.new(0, workspace.Gravity * part:GetMass(), 0)
				bodyForce.Parent = part
			end
		end
	end
end

for _, part in ipairs(mechParts) do
	if part:FindFirstChild("Humanoid") then
		part.Humanoid.PlatformStand = true
	end
end

local player = Players[altUsernames.Head]

if player then
	player.CharacterAdded:Connect(function(character)
		enforceNoCollision(character)
	end)
	if player.Character then
		enforceNoCollision(player.Character)
	end
end

local function updateAttachments()
	local headHumanoid = headCharacter:FindFirstChildOfClass("Humanoid")
	if not headHumanoid then return end

	RunService.Heartbeat:Connect(function()
		local isMoving = headHumanoid.MoveDirection.Magnitude > 0
		local isJumping = headHumanoid.Jump
		local newState = "Idle"
		if isJumping then
			newState = "Jump"
		elseif isMoving then
			newState = "Walk"
		end

		if newState == "Jump" and not wasJumping then
		elseif wasJumping and (newState == "Idle" or newState == "Walk") then
		end
		wasJumping = isJumping

		if newState ~= currentState or tick() - lastStateChange >= animationDuration then
			currentState = newState
			currentAnimIndex = (currentAnimIndex % #WalkingAnimations) + 1
			lastStateChange = tick()
		end

		local currentAnimation
		if currentState == "Walk" then
			currentAnimation = WalkingAnimations[currentAnimIndex]
		elseif currentState == "Jump" then
			currentAnimation = JumpAnimations[currentAnimIndex]
		else
			currentAnimation = Idle
		end

		for _, attachment in ipairs(currentAnimation) do
			local redBlock = attachment.redBlock
			local blueCube = attachment.blueCube
			local offset = attachment.offset

			if redBlock and blueCube then
				local desiredCFrame = blueCube.CFrame:ToWorldSpace(offset)
				redBlock.CFrame = redBlock.CFrame:Lerp(desiredCFrame, 0.2)
			end
		end
	end)
end

applyZeroGravity()
updateAttachments()

Features & Information

Works on any R6 game Requires 7 alts; use bloxstrap. Made with love by AndrewBruh
#op#fun#universal#keyless#free

Community Comments (4)

maksimtonkov2025maksimtonkov2025Oct 25, 2025

not work

Replying to @maksimtonkov2025
logs_7logs_7Oct 25, 2025

@maksimtonkov2025 idiot

useless if it requires 7 alts

doesnt work when i put them

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