
Key RequiredUniversal

-- script with sound effects https://raw.githubusercontent.com/LoggiesTrash/FE-Creature/refs/heads/main/Script%20SFX
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local SoundService = game:GetService("SoundService")
-- Replace with actual usernames
local altUsernames = {
Head = "YourAltUsernameHere", -- Your Head
Torso = "YourAltUsernameHere", -- Your Torso
SecondTorso = "YourAltUsernameHere", -- Your Second Torso
RightArm = "YourAltUsernameHere", -- Your Right Arm
LeftArm = "YourAltUsernameHere", -- Your Left Arm
RightLeg = "YourAltUsernameHere", -- Your Right Leg
LeftLeg = "YourAltUsernameHere" -- Your Left Leg
}
local headCharacter = game.Workspace[altUsernames.Head]
if headCharacter:FindFirstChild("Animate") then
headCharacter.Animate:Destroy()
end
if headCharacter:FindFirstChildOfClass("Humanoid") then
headCharacter.Humanoid.HipHeight = 4
end
if headCharacter:FindFirstChildOfClass("Humanoid") then
headCharacter.Humanoid.JumpPower = 120
end
local mechParts = {
workspace[altUsernames.Torso],
workspace[altUsernames.SecondTorso],
workspace[altUsernames.LeftLeg],
workspace[altUsernames.RightLeg],
workspace[altUsernames.RightArm],
workspace[altUsernames.LeftArm]
}
local Idle = {
{redBlock = workspace[altUsernames.Torso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 1.5) * CFrame.Angles(math.rad(-65), math.rad(0), math.rad(0))},
{redBlock = workspace[altUsernames.SecondTorso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 6) * CFrame.Angles(math.rad(75), math.rad(90), math.rad(180))},
{redBlock = workspace[altUsernames.RightArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -3, 1) * CFrame.Angles(math.rad(-90), math.rad(-65), math.rad(-90))},
{redBlock = workspace[altUsernames.RightLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -3, 6) * CFrame.Angles(math.rad(-90), math.rad(-65), math.rad(-90))},
{redBlock = workspace[altUsernames.LeftLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -3, 6) * CFrame.Angles(math.rad(90), math.rad(115), math.rad(-90))},
{redBlock = workspace[altUsernames.LeftArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -3, 1) * CFrame.Angles(math.rad(90), math.rad(115), math.rad(-90))},
}
local WalkingAnimations = {
{
{redBlock = workspace[altUsernames.Torso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 1.5) * CFrame.Angles(math.rad(-65), math.rad(0), math.rad(0))},
{redBlock = workspace[altUsernames.SecondTorso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 6) * CFrame.Angles(math.rad(75), math.rad(90), math.rad(180))},
{redBlock = workspace[altUsernames.RightArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -3, 1) * CFrame.Angles(math.rad(-90), math.rad(-65), math.rad(-180))},
{redBlock = workspace[altUsernames.RightLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -3, 6) * CFrame.Angles(math.rad(-90), math.rad(-65), math.rad(-180))},
{redBlock = workspace[altUsernames.LeftLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -3, 6) * CFrame.Angles(math.rad(90), math.rad(115), math.rad(-180))},
{redBlock = workspace[altUsernames.LeftArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -3, 1) * CFrame.Angles(math.rad(90), math.rad(115), math.rad(-180))},
},
{
{redBlock = workspace[altUsernames.Torso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 1.5) * CFrame.Angles(math.rad(-65), math.rad(0), math.rad(0))},
{redBlock = workspace[altUsernames.SecondTorso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 6) * CFrame.Angles(math.rad(75), math.rad(90), math.rad(180))},
{redBlock = workspace[altUsernames.RightArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -3, 1) * CFrame.Angles(math.rad(-90), math.rad(-65), math.rad(-60))},
{redBlock = workspace[altUsernames.RightLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -3, 6) * CFrame.Angles(math.rad(-90), math.rad(-65), math.rad(-60))},
{redBlock = workspace[altUsernames.LeftLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -3, 6) * CFrame.Angles(math.rad(90), math.rad(115), math.rad(-60))},
{redBlock = workspace[altUsernames.LeftArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -3, 1) * CFrame.Angles(math.rad(90), math.rad(115), math.rad(-60))},
},
{
{redBlock = workspace[altUsernames.Torso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 1.5) * CFrame.Angles(math.rad(-65), math.rad(0), math.rad(0))},
{redBlock = workspace[altUsernames.SecondTorso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 6) * CFrame.Angles(math.rad(75), math.rad(90), math.rad(180))},
{redBlock = workspace[altUsernames.RightArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -3, 1) * CFrame.Angles(math.rad(-90), math.rad(-65), math.rad(-180))},
{redBlock = workspace[altUsernames.RightLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -3, 6) * CFrame.Angles(math.rad(-90), math.rad(-65), math.rad(-180))},
{redBlock = workspace[altUsernames.LeftLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -3, 6) * CFrame.Angles(math.rad(90), math.rad(115), math.rad(-180))},
{redBlock = workspace[altUsernames.LeftArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -3, 1) * CFrame.Angles(math.rad(90), math.rad(115), math.rad(-180))},
}
}
local JumpAnimations = {
{
{redBlock = workspace[altUsernames.Torso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 1.5) * CFrame.Angles(math.rad(-65), math.rad(0), math.rad(0))},
{redBlock = workspace[altUsernames.SecondTorso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 6) * CFrame.Angles(math.rad(75), math.rad(90), math.rad(180))},
{redBlock = workspace[altUsernames.RightArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -1, 1) * CFrame.Angles(math.rad(-90), math.rad(-45), math.rad(-90))},
{redBlock = workspace[altUsernames.RightLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -1, 6) * CFrame.Angles(math.rad(-90), math.rad(-45), math.rad(-90))},
{redBlock = workspace[altUsernames.LeftLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, 0.5, 6) * CFrame.Angles(math.rad(90), math.rad(135), math.rad(-90))},
{redBlock = workspace[altUsernames.LeftArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, 0.5, 1) * CFrame.Angles(math.rad(90), math.rad(135), math.rad(-90))},
},
{
{redBlock = workspace[altUsernames.Torso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 1.5) * CFrame.Angles(math.rad(-65), math.rad(0), math.rad(0))},
{redBlock = workspace[altUsernames.SecondTorso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 6) * CFrame.Angles(math.rad(75), math.rad(90), math.rad(180))},
{redBlock = workspace[altUsernames.RightArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -4, 1) * CFrame.Angles(math.rad(-90), math.rad(-160), math.rad(-90))},
{redBlock = workspace[altUsernames.RightLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -4, 6) * CFrame.Angles(math.rad(-90), math.rad(-160), math.rad(-90))},
{redBlock = workspace[altUsernames.LeftLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -4, 6) * CFrame.Angles(math.rad(90), math.rad(45), math.rad(-90))},
{redBlock = workspace[altUsernames.LeftArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, -4, 1) * CFrame.Angles(math.rad(90), math.rad(45), math.rad(-90))},
},
{
{redBlock = workspace[altUsernames.Torso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 1.5) * CFrame.Angles(math.rad(-65), math.rad(0), math.rad(0))},
{redBlock = workspace[altUsernames.SecondTorso].HumanoidRootPart, blueCube = workspace[altUsernames.Head].Torso, offset = CFrame.new(0, -3, 6) * CFrame.Angles(math.rad(75), math.rad(90), math.rad(180))},
{redBlock = workspace[altUsernames.RightArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -1, 1) * CFrame.Angles(math.rad(-90), math.rad(-45), math.rad(-90))},
{redBlock = workspace[altUsernames.RightLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Right Leg"], offset = CFrame.new(-2.5, -1, 6) * CFrame.Angles(math.rad(-90), math.rad(-45), math.rad(-90))},
{redBlock = workspace[altUsernames.LeftLeg].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, 0.5, 6) * CFrame.Angles(math.rad(90), math.rad(135), math.rad(-90))},
{redBlock = workspace[altUsernames.LeftArm].HumanoidRootPart, blueCube = workspace[altUsernames.Head]["Left Leg"], offset = CFrame.new(2.5, 0.5, 1) * CFrame.Angles(math.rad(90), math.rad(135), math.rad(-90))},
}
}
local currentState = "Idle"
local currentAnimIndex = 1
local lastStateChange = tick()
local animationDuration = 0.2
local wasJumping = false
local function enforceNoCollision(character)
for _, partName in ipairs({"Head", "Torso", "Left Arm", "Right Arm", "Left Leg", "Right Leg"}) do
local part = character:FindFirstChild(partName)
if part and part:IsA("BasePart") then
part.CanCollide = false
part.Anchored = false
end
end
end
local function applyZeroGravity()
for _, mech in ipairs(mechParts) do
for _, part in ipairs(mech:GetChildren()) do
if part:IsA("BasePart") then
local bodyForce = part:FindFirstChild("BodyForce") or Instance.new("BodyForce")
bodyForce.Force = Vector3.new(0, workspace.Gravity * part:GetMass(), 0)
bodyForce.Parent = part
end
end
end
end
for _, part in ipairs(mechParts) do
if part:FindFirstChild("Humanoid") then
part.Humanoid.PlatformStand = true
end
end
local player = Players[altUsernames.Head]
if player then
player.CharacterAdded:Connect(function(character)
enforceNoCollision(character)
end)
if player.Character then
enforceNoCollision(player.Character)
end
end
local function updateAttachments()
local headHumanoid = headCharacter:FindFirstChildOfClass("Humanoid")
if not headHumanoid then return end
RunService.Heartbeat:Connect(function()
local isMoving = headHumanoid.MoveDirection.Magnitude > 0
local isJumping = headHumanoid.Jump
local newState = "Idle"
if isJumping then
newState = "Jump"
elseif isMoving then
newState = "Walk"
end
if newState == "Jump" and not wasJumping then
elseif wasJumping and (newState == "Idle" or newState == "Walk") then
end
wasJumping = isJumping
if newState ~= currentState or tick() - lastStateChange >= animationDuration then
currentState = newState
currentAnimIndex = (currentAnimIndex % #WalkingAnimations) + 1
lastStateChange = tick()
end
local currentAnimation
if currentState == "Walk" then
currentAnimation = WalkingAnimations[currentAnimIndex]
elseif currentState == "Jump" then
currentAnimation = JumpAnimations[currentAnimIndex]
else
currentAnimation = Idle
end
for _, attachment in ipairs(currentAnimation) do
local redBlock = attachment.redBlock
local blueCube = attachment.blueCube
local offset = attachment.offset
if redBlock and blueCube then
local desiredCFrame = blueCube.CFrame:ToWorldSpace(offset)
redBlock.CFrame = redBlock.CFrame:Lerp(desiredCFrame, 0.2)
end
end
end)
end
applyZeroGravity()
updateAttachments()
![Sir Meme Hub | [16 GAMES] [$14.99 LIFETIME] | FARM/AIM/ESP](https://scriptblox.com/images/sb/-1-1791044877945.webp)


not work
@maksimtonkov2025 idiot
useless if it requires 7 alts
doesnt work when i put them