FE Chill
Key RequiredUniversal

FE Chill

Universal ScriptCMDSCMDS 29.4K views 247 executesUpdated Jun 17, 2024
2.5/ 5(2 votes)
1150% Positive
Lua Script•969 lines (37941 chars)
local fake_transparency = 0.8





local Motors = {
	["Left Hip"] = 0,
	["Neck"] = 0,
	["Left Shoulder"] = 0,
	["Right Hip"] = 0,
	["Right Shoulder"] = 0
}


local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local RunService = game:GetService("RunService")
game.Players.LocalPlayer.Character.Archivable = true
local FakeCharacter = game.Players.LocalPlayer.Character:Clone()
Player.Character:BreakJoints()
Player.Character=nil
coroutine.wrap(function()
    m = game.Players.LocalPlayer
    char = FakeCharacter

    function Random(num)
        local section=num % 1 * 3;
        local secondary=0.5 * math.pi * (section % 1);
        if section < 1 then
            return 1,1 - math.cos(secondary),1 - math.sin(secondary);
        elseif section < 2 then
            return 1 - math.sin(secondary),1,1 - math.cos(secondary);
        else
            return 1 - math.cos(secondary),1 - math.sin(secondary),1;
        end
    end

    --//Lol try to figure this one out//
    function rainb(hue)
        local section = hue % 1 * 3
        local secondary = 0.5 * math.pi * (section % 1)
        if section < 1 then
            return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
        elseif section < 2 then
            return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
        else
            return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
        end
    end

    Chillmusic = Instance.new("Sound", workspace)
    Chillmusic.Parent = game.Chat
    Chillmusic.Volume = 8
    Chillmusic.SoundId = "rbxassetid://1221694420"
    Chillmusic.Looped = true
    Chillmusic:Play()

    local txt = Instance.new("BillboardGui", char)
    txt.Adornee = char.Head
    txt.Name = "_status"
    txt.Size = UDim2.new(2, 0, 1.2, 0)
    txt.StudsOffset = Vector3.new(-9, 8, 0)
    local text = Instance.new("TextLabel", txt)
    text.Size = UDim2.new(10, 0, 7, 0)
    text.FontSize = "Size24"
    text.TextScaled = true
    text.TextTransparency = 0
    text.BackgroundTransparency = 1
    text.TextTransparency = 0
    text.TextStrokeTransparency = 0
    text.Font = "Arcade"
    text.TextStrokeColor3 = Color3.new(0, 0, 0)
    v = Instance.new("Part")
    v.Name = "ColorBrick"
    v.Parent = m.Character
    v.FormFactor = "Symmetric"
    v.Anchored = true
    v.CanCollide = false
    v.BottomSurface = "Smooth"
    v.TopSurface = "Smooth"
    v.Size = Vector3.new(10, 5, 3)
    v.Transparency = 1
    v.CFrame = char.Torso.CFrame
    v.BrickColor = BrickColor.new("Really black")
    v.Transparency = 1
    spawn(function()
    TweenService = game:GetService("TweenService")
    Colours = {Color3.fromRGB(0,100,200),Color3.fromRGB(4, 175, 236)}
    Int = 0
    while wait(2) do
        if Int == #Colours then Int = 0 end
        Int = Int+1
        TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
    end
    end)
    v.Shape = "Block"
    text.Text = "~»Chill Af«~"
    Player = game:GetService("Players").LocalPlayer
    Character = FakeCharacter
    PlayerGui = Player.PlayerGui
    Backpack = Player.Backpack
    Torso = Character.Torso
    Head = Character.Head
    Humanoid = Character.Humanoid
    m = Instance.new("Model", Character)
    LeftArm = Character["Left Arm"]
    LeftLeg = Character["Left Leg"]
    RightArm = Character["Right Arm"]
    RightLeg = Character["Right Leg"]
    LS = Torso["Left Shoulder"]
    LH = Torso["Left Hip"]
    RS = Torso["Right Shoulder"]
    RH = Torso["Right Hip"]
    Face = Head.face
    Neck = Torso.Neck
    it = Instance.new
    attacktype = 1
    vt = Vector3.new
    cf = CFrame.new
    bc = BrickColor.new
    br = BrickColor.random
    it = Instance.new
    euler = CFrame.fromEulerAnglesXYZ
    angles = CFrame.Angles
    cloaked = false
    necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
    necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
    LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
    LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
    RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
    RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
    RootPart = Character.HumanoidRootPart
    RootJoint = RootPart.RootJoint
    RootCF = euler(-1.57, 0, 3.14)
    attack = false
    attackdebounce = false
    equipped = false
    trispeed = 0.2
    attackmode = "none"
    local idle = 0
    local Anim = "Idle"
    Head.face.Texture = "rbxassetid://206844132"

    local Trail = Instance.new("Trail",char)
    local attachment0 = Instance.new("Attachment",char["Right Arm"])
    attachment0.Name = "TrailAttachment0"
    attachment0.CFrame = CFrame.new(-0.25,-1,0)
    local attachment1 = Instance.new("Attachment",char["Right Arm"])
    attachment1.CFrame = CFrame.new(0.25,-1,0)
    attachment1.Name = "TrailAttachment1"
    Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
    Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
    Trail.Lifetime = 0.5
    Trail.Attachment0 = attachment0
    Trail.Attachment1 = attachment1

    local Trail = Instance.new("Trail",char)
    local attachment0 = Instance.new("Attachment",char["Left Arm"])
    attachment0.Name = "TrailAttachment0"
    attachment0.CFrame = CFrame.new(-0.25,-1,0)
    local attachment1 = Instance.new("Attachment",char["Left Arm"])
    attachment1.CFrame = CFrame.new(0.25,-1,0)
    attachment1.Name = "TrailAttachment1"
    Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
    Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
    Trail.Lifetime = 0.5
    Trail.Attachment0 = attachment0
    Trail.Attachment1 = attachment1

    local Trail = Instance.new("Trail",char)
    local attachment0 = Instance.new("Attachment",char["Right Leg"])
    attachment0.Name = "TrailAttachment0"
    attachment0.CFrame = CFrame.new(-0.25,-1,0)
    local attachment1 = Instance.new("Attachment",char["Right Leg"])
    attachment1.CFrame = CFrame.new(0.25,-1,0)
    attachment1.Name = "TrailAttachment1"
    Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
    Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
    Trail.Lifetime = 0.5
    Trail.Attachment0 = attachment0
    Trail.Attachment1 = attachment1

    local Trail = Instance.new("Trail",char)
    local attachment0 = Instance.new("Attachment",char["Left Leg"])
    attachment0.Name = "TrailAttachment0"
    attachment0.CFrame = CFrame.new(-0.25,-1,0)
    local attachment1 = Instance.new("Attachment",char["Left Leg"])
    attachment1.CFrame = CFrame.new(0.25,-1,0)
    attachment1.Name = "TrailAttachment1"
    Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
    Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
    Trail.Lifetime = 0.5
    Trail.Attachment0 = attachment0
    Trail.Attachment1 = attachment1


    Humanoid.Animator.Parent = nil
    Character.Animate.Parent = nil
    function FindNearestTorso(Position, Distance, SinglePlayer)
        if SinglePlayer then
            return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
        end
        local List = {}
        for i, v in pairs(workspace:GetChildren()) do
            if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
                table.insert(List, v)
            end
        end
        return List
    end
    function lerp(a, b, t)
        return a + (b - a) * t
    end
    function slerp(a, b, t)
        dot = a:Dot(b)
        if dot > 0.99999 or dot < -0.99999 then
            return t <= 0.5 and a or b
        else
            r = math.acos(dot)
            return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r)
        end
    end
    function matrixInterpolate(a, b, t)
        local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
        local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
        local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
        local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
        local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
        local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
        local t = v1:Dot(v2)
        if not (t < 0) and t ~= 0 and not (t > 0) then
            return CFrame.new()
        end
        return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
    end
    function genWeld(a, b)
        local w = Instance.new("Weld", a)
        w.Part0 = a
        w.Part1 = b
        return w
    end
    function weld(a, b)
        local weld = Instance.new("Weld")
        weld.Name = "W"
        weld.Part0 = a
        weld.Part1 = b
        weld.C0 = a.CFrame:inverse() * b.CFrame
        weld.Parent = a
        return weld
    end
    function Lerp(c1, c2, al)
        local com1 = {
            c1.X,
            c1.Y,
            c1.Z,
            c1:toEulerAnglesXYZ()
        }
        local com2 = {
            c2.X,
            c2.Y,
            c2.Z,
            c2:toEulerAnglesXYZ()
        }
        for i, v in pairs(com1) do
            com1[i] = v + (com2[i] - v) * al
        end
        return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
    end
    function clerp(a, b, t)
        local qa = {
            QuaternionFromCFrame(a)
        }
        local qb = {
            QuaternionFromCFrame(b)
        }
        local ax, ay, az = a.x, a.y, a.z
        local bx, by, bz = b.x, b.y, b.z
        local _t = 1 - t
        return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
    end
    function QuaternionFromCFrame(cf)
        local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
        local trace = m00 + m11 + m22
        if trace > 0 then
            local s = math.sqrt(1 + trace)
            local recip = 0.5 / s
            return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
        else
            local i = 0
            if m00 < m11 then
                i = 1
            end
            if m22 > (i == 0 and m00 or m11) then
                i = 2
            end
            if i == 0 then
                local s = math.sqrt(m00 - m11 - m22 + 1)
                local recip = 0.5 / s
                return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
            elseif i == 1 then
                local s = math.sqrt(m11 - m22 - m00 + 1)
                local recip = 0.5 / s
                return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
            elseif i == 2 then
                local s = math.sqrt(m22 - m00 - m11 + 1)
                local recip = 0.5 / s
                return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
            end
        end
    end
    function QuaternionToCFrame(px, py, pz, x, y, z, w)
        local xs, ys, zs = x + x, y + y, z + z
        local wx, wy, wz = w * xs, w * ys, w * zs
        local xx = x * xs
        local xy = x * ys
        local xz = x * zs
        local yy = y * ys
        local yz = y * zs
        local zz = z * zs
        return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
    end
    function QuaternionSlerp(a, b, t)
        local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
        local startInterp, finishInterp
        if cosTheta >= 1.0E-4 then
            if 1 - cosTheta > 1.0E-4 then
                local theta = math.acos(cosTheta)
                local invSinTheta = 1 / math.sin(theta)
                startInterp = math.sin((1 - t) * theta) * invSinTheta
                finishInterp = math.sin(t * theta) * invSinTheta
            else
                startInterp = 1 - t
                finishInterp = t
            end
        elseif 1 + cosTheta > 1.0E-4 then
            local theta = math.acos(-cosTheta)
            local invSinTheta = 1 / math.sin(theta)
            startInterp = math.sin((t - 1) * theta) * invSinTheta
            finishInterp = math.sin(t * theta) * invSinTheta
        else
            startInterp = t - 1
            finishInterp = t
        end
        return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
    end
    function rayCast(Pos, Dir, Max, Ignore)
        return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
    end
    function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
        local fp = it("Part")
        fp.formFactor = formfactor
        fp.Parent = parent
        fp.Reflectance = reflectance
        fp.Transparency = transparency
        fp.CanCollide = false
        fp.Locked = true
        fp.BrickColor = brickcolor
        fp.Name = name
        fp.Size = size
        fp.Position = Torso.Position
        fp.BottomSurface = "Smooth"
        fp.TopSurface = "Smooth"
        fp:BreakJoints()
        return fp
    end
    function mesh(Mesh, part, meshtype, meshid, offset, scale)
        local mesh = it(Mesh)
        mesh.Parent = part
        if Mesh == "SpecialMesh" then
            mesh.MeshType = meshtype
            mesh.MeshId = meshid
        end
        mesh.Offset = offset
        mesh.Scale = scale
        return mesh
    end
    function weld(parent, part0, part1, c0)
        local weld = it("Weld")
        weld.Parent = parent
        weld.Part0 = part0
        weld.Part1 = part1
        weld.C0 = c0
        return weld
    end
    function rayCast(Pos, Dir, Max, Ignore)
        return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
    end
    RSH, LSH = nil, nil
    RW, LW = Instance.new("Weld"), Instance.new("Weld")
    RW.Name = "Right Shoulder"
    LW.Name = "Left Shoulder"
    LH = Torso["Left Hip"]
    RH = Torso["Right Hip"]
    TorsoColor = Torso.BrickColor
    function NoOutline(Part)
        Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
    end
    player = Player
    ch = Character
    RSH = ch.Torso["Right Shoulder"]
    LSH = ch.Torso["Left Shoulder"]
    RSH.Parent = nil
    LSH.Parent = nil
    RW.Name = "Right Shoulder"
    RW.Part0 = ch.Torso
    RW.C0 = cf(1.5, 0.5, 0)
    RW.C1 = cf(0, 0.5, 0)
    RW.Part1 = ch["Right Arm"]
    RW.Parent = ch.Torso
    LW.Name = "Left Shoulder"
    LW.Part0 = ch.Torso
    LW.C0 = cf(-1.5, 0.5, 0)
    LW.C1 = cf(0, 0.5, 0)
    LW.Part1 = ch["Left Arm"]
    LW.Parent = ch.Torso
    function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
        local wld = Instance.new("Weld", wp1)
        wld.Part0 = wp0
        wld.Part1 = wp1
        wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
    end
    newWeld(RootPart, Torso, 0, -1, 0)
    Torso.Weld.C1 = CFrame.new(0, -1, 0)
    newWeld(Torso, LeftLeg, -0.5, -1, 0)
    LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
    newWeld(Torso, RightLeg, 0.5, -1, 0)
    RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
    Player = game:GetService("Players").LocalPlayer
    Character = FakeCharacter
    mouse = Player:GetMouse()
    m = Instance.new("Model", Character)
    local weldBetween = function(a, b)
        local weldd = Instance.new("ManualWeld")
        weldd.Part0 = a
        weldd.Part1 = b
        weldd.C0 = CFrame.new()
        weldd.C1 = b.CFrame:inverse() * a.CFrame
        weldd.Parent = a
        return weldd
    end
    ArtificialHB = Instance.new("BindableEvent", script)
    ArtificialHB.Name = "Heartbeat"
    script:WaitForChild("Heartbeat")
    frame = 0.016666666666666666
    tf = 0
    allowframeloss = false
    tossremainder = false
    lastframe = tick()
    script.Heartbeat:Fire()
    game:GetService("RunService").Heartbeat:connect(function(s, p)
        tf = tf + s
        if tf >= frame then
            if allowframeloss then
                script.Heartbeat:Fire()
                lastframe = tick()
            else
                for i = 1, math.floor(tf / frame) do
                    script.Heartbeat:Fire()
                end
                lastframe = tick()
            end
            if tossremainder then
                tf = 0
            else
                tf = tf - frame * math.floor(tf / frame)
            end
        end
    end)
    function swait(num)
        if num == 0 or num == nil then
            ArtificialHB.Event:wait()
        else
            for i = 0, num do
                ArtificialHB.Event:wait()
            end
        end
    end
    mouse.KeyDown:connect(function(key)
        if key == "c" then
            repeat
                swait()
                Chillmusic.Volume = Chillmusic.Volume - 0.05
            until Chillmusic.Volume == 0
            Chillmusic:Stop()
            swait()
            Chillmusic2:Play()
            Chillmusic.Volume = 1
        end
    end)
    mouse.KeyDown:connect(function(key)
        if key == "f" then
            text.Text = "Guys why not just chill?"
            wait(1)
            text.Text = "It's just the way life should be."
            wait(1)
            text.Text = "Chill is life."
            wait(1)
            text.Text = "Chill is love."
            wait(1)
            text.Text = "Chill is for the best."
            wait(1)
            text.Text = "Maybe if you were chill you wouldn't be a skid..."
            wait(3)
            text.Text = "But some people cant handle the chill can they."
            wait(3)
            text.Text = "Chill Af"
        end
    end)
    mouse.KeyDown:connect(function(key)
        if key == "v" then
            repeat
                swait()
                Chillmusic2.Volume = Chillmusic2.Volume - 0.05
            until Chillmusic2.Volume == 0
            Chillmusic2:Stop()
            swait()
            Chillmusic:Play()
            Chillmusic2.Volume = 1
        end
    end)
    mouse.KeyDown:connect(function(key)
        if key == "b" then
            text.Text = "Be back scrubs."
            wait(1)
            text.Text = "Afk nibba..."
        end
    end)
    mouse.KeyDown:connect(function(key)
        if key == "n" then
            text.Text = "K back you nubs's!"
            wait(1)
            text.Text = "Chill Af"
        end
    end)
    m = Instance.new("ForceField", Character)
    m.Visible = false
    Character.Humanoid.WalkSpeed = 4
    mouse.KeyDown:connect(function(key)
        if string.byte(key) == 48 then
            Swing = 2
            Character.Humanoid.WalkSpeed = 40
        end
    end)
    mouse.KeyUp:connect(function(key)
        if string.byte(key) == 48 then
            Swing = 1
            Character.Humanoid.WalkSpeed = 4
        end
    end)
    local sine = 0
    local change = 1
    local val = 0
    spawn(function()
    while true do
        swait()
        sine = sine + change
        local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
        local velderp = RootPart.Velocity.y
        hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
        if equipped == true or equipped == false then
            if attack == false then
                idle = idle + 1
                Character.Humanoid.MaxHealth = math.huge
                Character.Humanoid.Health = math.huge
            else
                idle = 0
            end
            if not (idle >= 500) or attack == false then
            end
            if torvel < 1 and hitfloor ~= nil then
                Anim = "Chill"
                if attack == false then
                    Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0)
                    Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8)
                    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2)
                    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3)
                    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3)
                    LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8)
                    RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8)
                end
            elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
                Anim = "Walk"
                if attack == false then
                    Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0)
                    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2)
                    Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8)
                    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2)
                    RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3)
                    LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3)
                    LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
                    RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
                end
            elseif torvel >= 22 and hitfloor ~= nil then
                Anim = "Run"
                if attack == false then
                    Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0)
                    RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
                    Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8)
                    Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2)
                    RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2)
                    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2)
                    LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
                    RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
                end
            end
        end
    end
    end)



    -- Objects

    local Chill_Gui_Bro = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
    local Header = Instance.new("Frame")
    local BackGround = Instance.new("Frame")
    local Chill_Gui_Label = Instance.new("TextLabel")
    local Play_ID_Button = Instance.new("TextButton")
    local ID_Box = Instance.new("TextBox")
    local Set_Vol_Button = Instance.new("TextButton")
    local Vol_Box = Instance.new("TextBox")
    local Set_Tpos_Button = Instance.new("TextButton")
    local Tpos_Box = Instance.new("TextBox")
    local Set_Text_Button = Instance.new("TextButton")
    local Tpos_Box_2 = Instance.new("TextBox")
    local Toggle_Chat_Button = Instance.new("TextButton")
    local Chat_Toggle_Label = Instance.new("TextLabel")
    local Current_Song_Label = Instance.new("TextLabel")

    -- Properties

    Chill_Gui_Bro.Name = "Chill_Gui_Bro"

    Header.Name = "Header"
    Header.Parent = Chill_Gui_Bro
    Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
    Header.BorderSizePixel = 0
    Header.Draggable = true
    Header.Active = true
    Header.Selectable = true
    Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0)
    Header.Size = UDim2.new(0, 250, 0, 45)

    BackGround.Name = "BackGround"
    BackGround.Parent = Header
    BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
    BackGround.BorderSizePixel = 0
    BackGround.Draggable = true
    BackGround.Position = UDim2.new(0, 0, 1, 0)
    BackGround.Size = UDim2.new(0, 250, 0, 299)

    Chill_Gui_Label.Name = "Chill_Gui_Label"
    Chill_Gui_Label.Parent = Header
    Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1)
    Chill_Gui_Label.BackgroundTransparency = 1
    Chill_Gui_Label.BorderSizePixel = 0
    Chill_Gui_Label.Draggable = true
    Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45)
    Chill_Gui_Label.Font = Enum.Font.Arcade
    Chill_Gui_Label.Text = "~»Chill Gui«~"
    Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1)
    Chill_Gui_Label.TextScaled = true
    Chill_Gui_Label.TextSize = 14
    Chill_Gui_Label.TextWrapped = true

    Play_ID_Button.Name = "Play_ID_Button"
    Play_ID_Button.Parent = Header
    Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
    Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0)
    Play_ID_Button.BorderSizePixel = 0
    Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0)
    Play_ID_Button.Size = UDim2.new(0, 68, 0, 35)
    Play_ID_Button.Font = Enum.Font.Arcade
    Play_ID_Button.Text = "Play ID"
    Play_ID_Button.TextColor3 = Color3.new(1, 1, 1)
    Play_ID_Button.TextSize = 20
    Play_ID_Button.TextWrapped = true

    ID_Box.Name = "ID_Box"
    ID_Box.Parent = Header
    ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
    ID_Box.BorderColor3 = Color3.new(0, 0, 0)
    ID_Box.BorderSizePixel = 0
    ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0)
    ID_Box.Size = UDim2.new(0, 140, 0, 35)
    ID_Box.Font = Enum.Font.Arcade
    ID_Box.Text = "ID here"
    ID_Box.TextColor3 = Color3.new(1, 1, 1)
    ID_Box.TextSize = 35
    ID_Box.TextWrapped = true

    Set_Vol_Button.Name = "Set_Vol_Button"
    Set_Vol_Button.Parent = Header
    Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
    Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0)
    Set_Vol_Button.BorderSizePixel = 0
    Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0)
    Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35)
    Set_Vol_Button.Font = Enum.Font.Arcade
    Set_Vol_Button.Text = "Set Vol"
    Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1)
    Set_Vol_Button.TextSize = 20
    Set_Vol_Button.TextWrapped = true

    Vol_Box.Name = "Vol_Box"
    Vol_Box.Parent = Header
    Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
    Vol_Box.BorderColor3 = Color3.new(0, 0, 0)
    Vol_Box.BorderSizePixel = 0
    Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0)
    Vol_Box.Size = UDim2.new(0, 140, 0, 35)
    Vol_Box.Font = Enum.Font.Arcade
    Vol_Box.Text = "Volume"
    Vol_Box.TextColor3 = Color3.new(1, 1, 1)
    Vol_Box.TextSize = 35
    Vol_Box.TextWrapped = true

    Set_Tpos_Button.Name = "Set_Tpos_Button"
    Set_Tpos_Button.Parent = Header
    Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
    Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0)
    Set_Tpos_Button.BorderSizePixel = 0
    Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0)
    Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35)
    Set_Tpos_Button.Font = Enum.Font.Arcade
    Set_Tpos_Button.Text = "Set Tpos"
    Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1)
    Set_Tpos_Button.TextSize = 18
    Set_Tpos_Button.TextWrapped = true

    Tpos_Box.Name = "Tpos_Box"
    Tpos_Box.Parent = Header
    Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
    Tpos_Box.BorderColor3 = Color3.new(0, 0, 0)
    Tpos_Box.BorderSizePixel = 0
    Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0)
    Tpos_Box.Size = UDim2.new(0, 140, 0, 35)
    Tpos_Box.Font = Enum.Font.Arcade
    Tpos_Box.Text = "Time Position"
    Tpos_Box.TextColor3 = Color3.new(1, 1, 1)
    Tpos_Box.TextSize = 20
    Tpos_Box.TextWrapped = true

    Set_Text_Button.Name = "Set_Text_Button"
    Set_Text_Button.Parent = Header
    Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
    Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0)
    Set_Text_Button.BorderSizePixel = 0
    Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0)
    Set_Text_Button.Size = UDim2.new(0, 68, 0, 35)
    Set_Text_Button.Font = Enum.Font.Arcade
    Set_Text_Button.Text = "Set Text"
    Set_Text_Button.TextColor3 = Color3.new(1, 1, 1)
    Set_Text_Button.TextSize = 18
    Set_Text_Button.TextWrapped = true

    Tpos_Box_2.Name = "Tpos_Box"
    Tpos_Box_2.Parent = Header
    Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
    Tpos_Box_2.BorderColor3 = Color3.new(0, 0, 0)
    Tpos_Box_2.BorderSizePixel = 0
    Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0)
    Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35)
    Tpos_Box_2.Font = Enum.Font.Arcade
    Tpos_Box_2.Text = "Text"
    Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1)
    Tpos_Box_2.TextSize = 20
    Tpos_Box_2.TextWrapped = true

    Toggle_Chat_Button.Name = "Toggle_Chat_Button"
    Toggle_Chat_Button.Parent = Header
    Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
    Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0)
    Toggle_Chat_Button.BorderSizePixel = 0
    Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0)
    Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35)
    Toggle_Chat_Button.Font = Enum.Font.Arcade
    Toggle_Chat_Button.Text = "Toggle Chat"
    Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1)
    Toggle_Chat_Button.TextSize = 20
    Toggle_Chat_Button.TextWrapped = true

    Chat_Toggle_Label.Name = "Chat_Toggle_Label"
    Chat_Toggle_Label.Parent = Header
    Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1)
    Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814
    Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1)
    Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0)
    Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35)
    Chat_Toggle_Label.Font = Enum.Font.Arcade
    Chat_Toggle_Label.Text = "~»False«~"
    Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1)
    Chat_Toggle_Label.TextScaled = true
    Chat_Toggle_Label.TextSize = 14
    Chat_Toggle_Label.TextWrapped = true

    Current_Song_Label.Name = "Current_Song_Label"
    Current_Song_Label.Parent = Header
    Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1)
    Current_Song_Label.BackgroundTransparency = 0.89999997615814
    Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1)
    Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0)
    Current_Song_Label.Size = UDim2.new(0, 225, 0, 35)
    Current_Song_Label.Font = Enum.Font.Arcade
    Current_Song_Label.Text = "~»Current Song: None«~"
    Current_Song_Label.TextColor3 = Color3.new(1, 1, 1)
    Current_Song_Label.TextScaled = true
    Current_Song_Label.TextSize = 14
    Current_Song_Label.TextWrapped = true

    Play_ID_Button.MouseButton1Down:Connect(function()
    if tonumber(ID_Box.Text) then
        Chillmusic:Stop()
        Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text)
        Chillmusic:Play()
        currentsong = game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name
        text.Text = "~»Chill Af«~ Now Playing: "..currentsong
        Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~"
    wait(4)
    text.Text = "~»Fell Apart AF«~"
    end
    end)
    local ischatting = false

    Set_Vol_Button.MouseButton1Down:Connect(function()

        Chillmusic.Volume = tonumber(Vol_Box.Text)
    end)

    Set_Tpos_Button.MouseButton1Down:Connect(function()

        Chillmusic.TimePosition = tonumber(Tpos_Box.Text)
    end)

    Set_Text_Button.MouseButton1Down:Connect(function()

        text.Text = "~»"..Tpos_Box_2.Text.."«~"
    end)

    Toggle_Chat_Button.MouseButton1Down:Connect(function()
    if ischatting == false then
    ischatting = true
    Chat_Toggle_Label.Text = "~»True«~"
    spawn(function()
    game.Players.LocalPlayer.Chatted:connect(function(msg)
    for i = 0, msg:len(), 1 do
        text.Text = "~»"..msg:sub(0, i).."«~"
    end
    wait(3)
    text.Text = "~»Fell Apart AF«~"
    end)
    end)
    else
    ischatting = false
    Chat_Toggle_Label.Text = "~»False«~"
    end
    end)
end)()
local Connection
Connection = game.Workspace.DescendantAdded:Connect(function(c)
	if c.Name == "Animate" and c.Parent == Player.Character then
		c.Enabled = false   
		Connection:Disconnect()
	end
end)
repeat task.wait() until game.Players.LocalPlayer.Character
task.wait(0.1)
local RealChar = Player.Character
RealChar.Archivable = true
FakeCharacter.Name = Player.Name .. "_Fake"
FakeCharacter.Parent = workspace
task.spawn(function()
	for i, LS in ipairs(FakeCharacter:GetChildren()) do
		if LS:IsA("LocalScript") then
			LS.Enabled = false
			task.wait(0.1)
			LS.Enabled = false
		end
	end
end)

for i, Part in ipairs(FakeCharacter:GetDescendants()) do
	if Part:IsA("BasePart")then
		Part.Transparency = fake_transparency
	end
end

for i, Decal in ipairs(FakeCharacter:GetDescendants()) do
	if Decal:IsA("Decal")then
		Decal.Transparency = fake_transparency
	end
end

Player.Character = FakeCharacter


local function MotorAngle()
	if RealChar:FindFirstChild("Torso") then
		for MotorName, Motor6DAngle in pairs(Motors) do
			if RealChar:FindFirstChild("Torso"):FindFirstChild(MotorName) then
				RealChar:FindFirstChild("Torso"):FindFirstChild(MotorName).DesiredAngle = Motor6DAngle
			end
		end
	end
end

local function SetAngles()
	if FakeCharacter:FindFirstChild("Torso") then
		for MotorName, Motor6DAngle in pairs(Motors) do
			if FakeCharacter:FindFirstChild("Torso"):FindFirstChild(MotorName) then
				local Motor = FakeCharacter:FindFirstChild("Torso"):FindFirstChild(MotorName) 
				local rx, ry, rz = Motor.Part1.CFrame:ToObjectSpace(FakeCharacter:FindFirstChild("Torso").CFrame):ToOrientation()
				--Motors[MotorName] = rx
				if Motor.Name == "Right Shoulder" then
					Motors[MotorName] = -rx
				end
				if Motor.Name == "Left Shoulder" then
					Motors[MotorName] = rx
				end
				if Motor.Name == "Right Hip" then
					Motors[MotorName] = -rx
				end
				if Motor.Name == "Left Hip" then
					Motors[MotorName] = rx
				end
				if Motor.Name == "Neck" then
					Motors[MotorName] = -ry
				end
			end
		end
	end
end

local KFFolder = Instance.new("Folder")
KFFolder.Parent = game.ReplicatedStorage

local function LoadAllAnimations()
	for i, AnimID in pairs(AnimIDs) do
		local Anim = Instance.new("Animation")
		Anim.AnimationId = "rbxassetid://" .. AnimID
		local LoadedAnim = RealChar:WaitForChild("Humanoid"):LoadAnimation(Anim)
	end
end

local function BaseCol()
	for i, Part in ipairs(RealChar:GetChildren()) do
		if Part:IsA("BasePart")then
			Part.CanCollide = false
		end
	end
    for i, Part in ipairs(FakeCharacter:GetChildren()) do
		if Part:IsA("BasePart")then
			Part.CanCollide = false
		end
	end
end

RunService.Heartbeat:Connect(function()
	SetAngles()
	MotorAngle()
	RealChar.HumanoidRootPart.CFrame = FakeCharacter.Torso.CFrame
end)

RunService.PreSimulation:Connect(function()
	BaseCol()
end)

LoadAllAnimations()

Features & Information

Funny Fe Chill Script Made by Melon
#FE#UNIVERSAL#SCRIPT

Community Comments (2)

i_lag_a_loti_lag_a_lotJul 17, 2024(edited)

patched! (idk if its patched for other execs too, im currently only using solara)

expozexpozSep 2, 2025

PERFECTLY WORKSS

More Scripts for Universal Scripts