Fe btools FINALLY FIXED
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Fe btools FINALLY FIXED

Universal Scripttestgame593940testgame593940 14.7K views 1.1K executesUpdated Jun 21, 2025
3.3/ 5(3 votes)
2167% Positive
Lua Script•167 lines (6665 chars)
if setclipboard then setclipboard("https://discord.gg/QyTujFeJmc") end

local p=game.Players.LocalPlayer
local RS=game:GetService("RunService")
local SG=game:GetService("StarterGui")
local UIS=game:GetService("UserInputService")
local cam=workspace.CurrentCamera
local execPos=nil

local gui=Instance.new("ScreenGui",p:WaitForChild("PlayerGui")) gui.Name="FE_BTOOLS_GUI" gui.ResetOnSpawn=false gui.IgnoreGuiInset=true

local redBlocks={} local hatMap={} local selectedBlock=nil
local orbitCount=6 local controlBlock=nil local viewToControl=false
local accToBlockMap={}

local function notify(t,m) pcall(function()SG:SetCore("SendNotification",{Title=t,Text=m,Icon="rbxassetid://8027925475",Duration=3})end) end

local function makeBlock(pos)
	local b=Instance.new("Part")
	b.Size=Vector3.new(1,1,1) b.Anchored=true b.CanCollide=false b.Material=Enum.Material.Neon b.Color=Color3.fromRGB(255,0,0)
	b.Name="RedBlock" b.Position=pos b.Parent=workspace
	local force=Instance.new("BodyForce",b)
	force.Force=Vector3.new(0,b:GetMass()*workspace.Gravity,0)
	return b
end

local function createRedBlocks()
	local rootPos=p.Character and p.Character:FindFirstChild("HumanoidRootPart")and p.Character.HumanoidRootPart.Position or Vector3.new(0,5,0)
	for i=1,orbitCount do
		local offset=Vector3.new(math.random(-5,5),math.random(1,4),math.random(-5,5))
		local block=makeBlock(rootPos+offset)
		table.insert(redBlocks,block)
	end
end

local function attach(acc,block)
	local base=acc:FindFirstChildWhichIsA("BasePart") if not base then return end
	local a0=Instance.new("Attachment",base)
	local a1=Instance.new("Attachment",block)
	local ap=Instance.new("AlignPosition",base) ap.Attachment0=a0 ap.Attachment1=a1 ap.Responsiveness=9999 ap.MaxForce=1e20 ap.ApplyAtCenterOfMass=true
	local ao=Instance.new("AlignOrientation",base) ao.Attachment0=a0 ao.Attachment1=a1 ao.Responsiveness=9999 ao.MaxTorque=1e20
	local bf=Instance.new("BodyForce",base) bf.Force=Vector3.new(0,base:GetMass()*workspace.Gravity,0)
	hatMap[acc]={block=block,ap=ap,ao=ao,a0=a0,a1=a1,bf=bf}
end

local function assignAccessories(char)
	hatMap={} local accessories={}
	for _,acc in pairs(char:GetChildren())do if acc:IsA("Accessory")then table.insert(accessories,acc)end end
	for i,acc in ipairs(accessories)do
		local id=acc.Name
		local block=accToBlockMap[id]
		if not block or not block.Parent then
			local assignedBlocks={} for _,b in pairs(accToBlockMap)do assignedBlocks[b]=true end
			for _,candidateBlock in ipairs(redBlocks)do
				if not assignedBlocks[candidateBlock] then
					block=candidateBlock break
				end
			end
			if not block then block=redBlocks[((#accToBlockMap)%#redBlocks)+1] end
			accToBlockMap[id]=block
		end
		attach(acc,block)
	end
end

local function updatePositions()
	for acc,data in pairs(hatMap)do
		if acc.Parent==nil then hatMap[acc]=nil continue end
		local block=data.block
		data.a1.WorldCFrame=block.CFrame
	end
end

local function freezePlayer(char)
	local hum=char:FindFirstChildOfClass("Humanoid")
	if hum then
		hum.WalkSpeed=0 hum.JumpPower=0 hum.PlatformStand=true
	end
end

local function onCharacterAdded(char)
	task.spawn(function()
		local hum=char:WaitForChild("Humanoid",5)
		local hrp=char:WaitForChild("HumanoidRootPart",5)
		if not execPos and hrp then execPos=hrp.Position end
		if hum and hrp and execPos then
			repeat task.wait() until hum.Health>0
			hrp.CFrame=CFrame.new(execPos)
			task.wait(0.5)
			hum.Health=0
		end
		freezePlayer(char)
		assignAccessories(char)
		task.spawn(function()
			while char and char:FindFirstChildOfClass("Humanoid") and char.Humanoid.Health>0 do
				updatePositions() task.wait(0.001)
			end
		end)
	end)
end
p.CharacterAdded:Connect(onCharacterAdded)
if p.Character then onCharacterAdded(p.Character) end

task.spawn(function()
	while true do task.wait(0.8)
		if p.Character and p.Character:FindFirstChildOfClass("Humanoid") then
			p.Character.Humanoid.Health=0
		end
	end
end)

local frame=Instance.new("Frame",gui)
frame.Size=UDim2.new(0,220,0,170) frame.Position=UDim2.new(0,20,1,-190)
frame.BackgroundColor3=Color3.new(0,0,0) frame.BackgroundTransparency=0.3
frame.Active=true frame.Draggable=true

local function makeBtn(txt,pos,func)
	local b=Instance.new("TextButton",frame)
	b.Size=UDim2.new(0,40,0,40) b.Position=pos b.Text=txt
	b.BackgroundColor3=Color3.fromRGB(60,60,60) b.TextColor3=Color3.new(1,1,1) b.TextScaled=true
	b.MouseButton1Click:Connect(func)
	return b
end

makeBtn("↑",UDim2.new(0,80,0,10),function()if selectedBlock then selectedBlock.Position+=Vector3.new(0,1,0) end end)
makeBtn("↓",UDim2.new(0,80,0,120),function()if selectedBlock then selectedBlock.Position+=Vector3.new(0,-1,0) end end)
makeBtn("←",UDim2.new(0,30,0,65),function()if selectedBlock then selectedBlock.Position+=Vector3.new(-1,0,0) end end)
makeBtn("→",UDim2.new(0,130,0,65),function()if selectedBlock then selectedBlock.Position+=Vector3.new(1,0,0) end end)
makeBtn("Z-",UDim2.new(0,30,0,30),function()if selectedBlock then selectedBlock.Position+=Vector3.new(0,0,-1) end end)
makeBtn("Z+",UDim2.new(0,130,0,30),function()if selectedBlock then selectedBlock.Position+=Vector3.new(0,0,1) end end)
makeBtn("↻",UDim2.new(0,30,0,120),function()if selectedBlock then selectedBlock.Orientation+=Vector3.new(0,15,0) end end)
makeBtn("↺",UDim2.new(0,130,0,120),function()if selectedBlock then selectedBlock.Orientation+=Vector3.new(0,-15,0) end end)
makeBtn("Rndm",UDim2.new(0,80,0,65),function()
	if #redBlocks>0 then
		if selectedBlock then selectedBlock.Color=Color3.fromRGB(255,0,0) end
		selectedBlock=redBlocks[math.random(1,#redBlocks)]
		selectedBlock.Color=Color3.fromRGB(255,128,0)
	end
end)

for _,block in pairs(redBlocks)do
	block.Touched:Connect(function()
		if selectedBlock then selectedBlock.Color=Color3.fromRGB(255,0,0) end
		selectedBlock=block selectedBlock.Color=Color3.fromRGB(255,128,0)
	end)
end

task.spawn(function()
	while true do task.wait(0.1)
		if p.Character then freezePlayer(p.Character) end
	end
end)

UIS.InputBegan:Connect(function(i,g)
	if i.KeyCode==Enum.KeyCode.Q and not g then
		if controlBlock then controlBlock:Destroy() end
		controlBlock=Instance.new("Part",workspace)
		controlBlock.Anchored=true controlBlock.CanCollide=false
		controlBlock.Transparency=0.88 controlBlock.Size=Vector3.new(3,1,3)
		controlBlock.Material=Enum.Material.ForceField controlBlock.BrickColor=BrickColor.new("Lime green")
		controlBlock.Position=p.Character and p.Character:FindFirstChild("HumanoidRootPart") and p.Character.HumanoidRootPart.Position or Vector3.new(0,5,0)
		cam.CameraSubject=controlBlock
	end
end)

createRedBlocks()
notify("made by me gaming","accessories bound by redblock")

Features & Information

gaming (jk) - make enabled - system fixing bug - workable
#Accesory#fe

Community Comments (2)

nonunonuJun 21, 2025

where are the accesories we gotta use?

testgame593940testgame593940Jun 22, 2025

you can use whatever but if wanna more use more than 3-4 hats

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