
Key Required VerifiedUniversal

local Players = game:GetService("Players")
local SoundService = game:GetService("SoundService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
--==================================================
-- GUI SETUP
--==================================================
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "ClientAudioControl"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Name = "MainFrame"
frame.Size = UDim2.new(0, 360, 0, 390)
frame.Position = UDim2.new(0.5, -180, 0.5, -195)
frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
frame.BorderSizePixel = 3
frame.BorderColor3 = Color3.fromRGB(255, 0, 0)
frame.Parent = screenGui
--==================================================
-- DRAGGING
--==================================================
local dragging = false
local dragStart
local startPosition
local function updateDrag(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPosition.X.Scale,
startPosition.X.Offset + delta.X,
startPosition.Y.Scale,
startPosition.Y.Offset + delta.Y
)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPosition = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement
or input.UserInputType == Enum.UserInputType.Touch then
-- Store the input used for dragging.
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if dragging and (
input.UserInputType == Enum.UserInputType.MouseMovement
or input.UserInputType == Enum.UserInputType.Touch
) then
updateDrag(input)
end
end)
--==================================================
-- TITLE
--==================================================
local titleLabel = Instance.new("TextLabel")
titleLabel.Name = "Title"
titleLabel.Size = UDim2.new(1, -20, 0, 40)
titleLabel.Position = UDim2.new(0, 10, 0, 5)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "FE Audio Controller GUI"
titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
titleLabel.TextSize = 22
titleLabel.Font = Enum.Font.Legacy
titleLabel.Parent = frame
--==================================================
-- RESPECT FILTERING ENABLED LABEL
--==================================================
local filteringLabel = Instance.new("TextLabel")
filteringLabel.Name = "RespectFilteringEnabled"
filteringLabel.Size = UDim2.new(1, -20, 0, 30)
filteringLabel.Position = UDim2.new(0, 10, 0, 45)
filteringLabel.BackgroundTransparency = 1
filteringLabel.TextSize = 18
filteringLabel.Font = Enum.Font.Legacy
filteringLabel.Parent = frame
local function updateFilteringLabel()
local value = SoundService.RespectFilteringEnabled
filteringLabel.Text = "RespectFilteringEnabled = " .. tostring(value)
if value then
-- Requested color:
-- TRUE = RED
filteringLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
else
-- Requested color:
-- FALSE = GREEN
filteringLabel.TextColor3 = Color3.fromRGB(0, 255, 0)
end
end
updateFilteringLabel()
--==================================================
-- BUTTON CREATION
--==================================================
local function createButton(name, text, yPosition)
local button = Instance.new("TextButton")
button.Name = name
button.Size = UDim2.new(1, -20, 0, 42)
button.Position = UDim2.new(0, 10, 0, yPosition)
button.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button.BorderSizePixel = 3
button.BorderColor3 = Color3.fromRGB(255, 0, 0)
button.Text = text
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.TextSize = 18
button.Font = Enum.Font.Legacy
button.Parent = frame
return button
end
local playButton = createButton(
"PlayAllButton",
"Play All",
82
)
local stopButton = createButton(
"StopAllButton",
"Stop All",
128
)
local pauseButton = createButton(
"PauseAllButton",
"Pause All",
174
)
local loopButton = createButton(
"LoopButton",
"Loop All",
220
)
local spamButton = createButton(
"SpamButton",
"Spam All",
266
)
local lockButton = createButton(
"LockButton",
"Loop Stop All",
312
)
--==================================================
-- SOUND FUNCTIONS
--==================================================
local function getAllSounds()
local sounds = {}
for _, object in ipairs(game:GetDescendants()) do
if object:IsA("Sound") then
table.insert(sounds, object)
end
end
return sounds
end
--==================================================
-- PAUSE POSITION STORAGE
--==================================================
local savedPositions = {}
--==================================================
-- MUTING / STOPPING
--==================================================
local function stopAllSounds()
for _, sound in ipairs(getAllSounds()) do
if sound:IsA("Sound") then
sound:Stop()
end
end
end
--==================================================
-- BUTTON 1: PLAY ALL
--==================================================
playButton.MouseButton1Click:Connect(function()
for _, sound in ipairs(getAllSounds()) do
if sound:IsA("Sound") then
sound:Play()
end
end
end)
--==================================================
-- BUTTON 2: STOP / MUTE ALL
--==================================================
stopButton.MouseButton1Click:Connect(function()
for _, sound in ipairs(getAllSounds()) do
if sound:IsA("Sound") then
sound:Stop()
end
end
end)
--==================================================
-- BUTTON 3: PAUSE / RESUME
--==================================================
local paused = false
pauseButton.MouseButton1Click:Connect(function()
if not paused then
-- Save exact positions before stopping.
savedPositions = {}
for _, sound in ipairs(getAllSounds()) do
if sound:IsA("Sound") then
savedPositions[sound] = sound.TimePosition
sound:Stop()
end
end
paused = true
pauseButton.Text = "Unpause All"
else
-- Restore exact positions.
for sound, position in pairs(savedPositions) do
if sound and sound.Parent and sound:IsA("Sound") then
sound.TimePosition = position
sound:Play()
end
end
paused = false
pauseButton.Text = "Pause All"
end
end)
--==================================================
-- BUTTON 4: TOGGLE LOOPED
--==================================================
local loopEnabled = false
loopButton.MouseButton1Click:Connect(function()
loopEnabled = not loopEnabled
for _, sound in ipairs(getAllSounds()) do
if sound:IsA("Sound") then
sound.Looped = loopEnabled
end
end
if loopEnabled then
loopButton.Text = "Unloop All"
else
loopButton.Text = "Loop All"
end
end)
--==================================================
-- BUTTON 5: SPAM ALL AUDIOS
--==================================================
local spamEnabled = false
local spamThread
local function spamSounds()
while spamEnabled do
-- Play all sounds.
for _, sound in ipairs(getAllSounds()) do
if sound:IsA("Sound") then
sound:Play()
end
end
-- Give the sounds a moment to start.
task.wait(0.05)
if not spamEnabled then
break
end
-- Stop all sounds.
for _, sound in ipairs(getAllSounds()) do
if sound:IsA("Sound") then
sound:Stop()
end
end
task.wait(0.01)
end
end
spamButton.MouseButton1Click:Connect(function()
spamEnabled = not spamEnabled
if spamEnabled then
spamButton.Text = "Unspam All"
spamThread = task.spawn(spamSounds)
else
spamButton.Text = "Spam All"
end
end)
--==================================================
-- BUTTON 6: PERSISTENT STOP
--==================================================
local persistentStop = false
local persistentConnection
local function startPersistentStop()
if persistentConnection then
persistentConnection:Disconnect()
end
persistentConnection = RunService.Heartbeat:Connect(function()
if not persistentStop then
return
end
for _, sound in ipairs(getAllSounds()) do
if sound:IsA("Sound") then
if sound.IsPlaying then
sound:Stop()
end
end
end
end)
end
lockButton.MouseButton1Click:Connect(function()
persistentStop = not persistentStop
if persistentStop then
lockButton.Text = "Unloop Stop All"
-- Immediately stop anything already playing.
stopAllSounds()
startPersistentStop()
else
lockButton.Text = "Loop Stop All"
if persistentConnection then
persistentConnection:Disconnect()
persistentConnection = nil
end
end
end)
--==================================================
-- DETECT NEW SOUNDS
--==================================================
-- If a new Sound is inserted while persistent stop is active,
-- stop it as soon as possible.
game.DescendantAdded:Connect(function(object)
if object:IsA("Sound") and persistentStop then
task.defer(function()
if object.Parent and persistentStop then
object:Stop()
end
end)
end
end)
--==================================================
-- KEEP FILTERING LABEL UPDATED
--==================================================
task.spawn(function()
while screenGui.Parent do
updateFilteringLabel()
task.wait(1)
end
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