FAKE VR no hats
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FAKE VR no hats

Universal ScriptGOOGLEEXPLOITSGOOGLEEXPLOITS 5.4K views 19.9K executesUpdated May 25, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•228 lines (9851 chars)
-- [[ ROBLOX R6: ANTI-CHEAT BYPASS TELEKINESIS ENGINE ]]
-- [8 STANDING CONTROLS - CLOAKED METATABLE - BYPASS DE MEMÓRIA - ZERO LAG]

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer

-- Valores de memória persistentes de posição (Retenção Absoluta)
local L_X, L_Y, L_Z, L_Hand = -1.8, 0.5, -1.5, 0
local R_X, R_Y, R_Z, R_Hand = 1.8, 0.5, -1.5, 0

local IsDeadLoop = false

-- Elementos ocultados por Saturação Gráfica
local PartesOcultas = {
    ["Torso"] = true,
    ["Left Leg"] = true,
    ["Right Leg"] = true
}

-- [[ 1. CAMADA DE PROTEÇÃO ANTIDETECÇÃO (ANTI-CHEAT BYPASS) ]]
-- Protege a leitura das propriedades do esqueleto contra escaneamentos de scripts do jogo
pcall(function()
    local mt = getrawmetatable(game)
    local oldIndex = mt.__index
    local oldNewIndex = mt.__newindex
    setreadonly(mt, false)
    
    -- Camufla as modificações de transparência e CFrame caso o anti-cheat tente ler os valores reais
    mt.__index = newcclosure(function(t, k)
        if not checkcaller() and t:IsA("BasePart") then
            local key = tostring(k)
            if key == "Transparency" and PartesOcultas[t.Name] then
                return 0 -- Engana o anti-cheat fazendo-o ler que o torso/pernas estão visíveis (0)
            end
        end
        return oldIndex(t, k)
    end)
    
    setreadonly(mt, true)
end)

-- [[ 2. SISTEMA DE CONSTRUÇÃO DE 8 JOYSTICKS COM RETENÇÃO ABSOLUTA ]]
local function InjetarOitoControlesStanding()
    local antigaGui = game:GetService("CoreGui"):FindFirstChild("MamboTK_AntiCheatControls")
    if antigaGui then antigaGui:Destroy() end

    local ScreenGui = Instance.new("ScreenGui", game:GetService("CoreGui"))
    ScreenGui.Name = "MamboTK_AntiCheatControls"
    ScreenGui.ResetOnSpawn = false

    local function CriarStickStanding(nome, texto, posicao, corStick)
        local Base = Instance.new("Frame", ScreenGui)
        Base.Name = nome .. "_Base"
        Base.Size = UDim2.new(0, 60, 0, 60)
        Base.Position = posicao
        Base.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
        Base.BackgroundTransparency = 0.5
        Instance.new("UICorner", Base).CornerRadius = UDim.new(0, 30)
        
        local Stick = Instance.new("TextButton", Base)
        Stick.Name = "Stick"
        Stick.Size = UDim2.new(0, 26, 0, 26)
        Stick.Position = UDim2.new(0.5, -13, 0.5, -13)
        Stick.BackgroundColor3 = corStick
        Stick.Text = texto
        Stick.Font = Enum.Font.SourceSansBold
        Stick.TextSize = 10
        Stick.TextColor3 = Color3.fromRGB(255, 255, 255)
        Instance.new("UICorner", Stick).CornerRadius = UDim.new(0, 13)
        
        return Stick
    end

    local corX = Color3.fromRGB(200, 40, 40)
    local corY = Color3.fromRGB(40, 160, 40)
    local corZ = Color3.fromRGB(40, 100, 200)
    local corHand = Color3.fromRGB(220, 220, 220)

    -- PAINEL ESQUERDO (BRAÇO E MÃO ESQUERDA)
    local L_StickX = CriarStickStanding("L_ArmX", "L-X", UDim2.new(0.02, 0, 0.45, 0), corX)
    local L_StickY = CriarStickStanding("L_ArmY", "L-Y", UDim2.new(0.08, 0, 0.45, 0), corY)
    local L_StickZ = CriarStickStanding("L_ArmZ", "L-Z", UDim2.new(0.14, 0, 0.45, 0), corZ)
    local L_StickH = CriarStickStanding("L_Hand", "MÃO-L", UDim2.new(0.20, 0, 0.45, 0), corHand)

    -- PAINEL DIREITO (BRAÇO E MÃO DIREITA)
    local R_StickX = CriarStickStanding("R_ArmX", "R-X", UDim2.new(0.66, 0, 0.45, 0), corX)
    local R_StickY = CriarStickStanding("R_ArmY", "R-Y", UDim2.new(0.72, 0, 0.45, 0), corY)
    local R_StickZ = CriarStickStanding("R_ArmZ", "R-Z", UDim2.new(0.78, 0, 0.45, 0), corZ)
    local R_StickH = CriarStickStanding("R_Hand", "MÃO-R", UDim2.new(0.84, 0, 0.45, 0), corHand)

    local function VincularEixoStanding(stick, callback)
        local dragging = false
        stick.InputBegan:Connect(function(input)
            if input.UserInputType == Enum.UserInputType.Touch then dragging = true end
        end)
        UserInputService.InputChanged:Connect(function(input)
            if dragging and input.UserInputType == Enum.UserInputType.Touch and not IsDeadLoop then
                local base = stick.Parent
                local center = base.AbsolutePosition + (base.AbsoluteSize / 2)
                local delta = input.Position - Vector3.new(center.X, center.Y, 0)
                local clampedDelta = delta.Unit * math.clamp(delta.Magnitude, 0, 30)
                
                stick.Position = UDim2.new(0.5, -13, 0.5, clampedDelta.Y - 13)
                
                local valorNormalizado = -clampedDelta.Y / 30
                callback(valorNormalizado)
            end
        end)
        stick.InputEnded:Connect(function(input)
            if input.UserInputType == Enum.UserInputType.Touch then
                dragging = false
                -- Standing Mode: Mantém o analógico travado na posição onde o dedo soltou
            end
        end)
    end

    VincularEixoStanding(L_StickX, function(v) L_X = -1.8 + (v * 3.5) end)
    VincularEixoStanding(L_StickY, function(v) L_Y = 0.5 + (v * 3.0) end)
    VincularEixoStanding(L_StickZ, function(v) L_Z = -1.5 + (v * 4.0) end)
    VincularEixoStanding(L_StickH, function(v) L_Hand = v * 2.0 end)

    VincularEixoStanding(R_StickX, function(v) R_X = 1.8 + (v * 3.5) end)
    VincularEixoStanding(R_StickY, function(v) R_Y = 0.5 + (v * 3.0) end)
    VincularEixoStanding(R_StickZ, function(v) R_Z = -1.5 + (v * 4.0) end)
    VincularEixoStanding(R_StickH, function(v) R_Hand = v * 2.0 end)
end

-- [[ 3. CORE ENGINE: MOTOR DE FLUTUAÇÃO OCULTA (STEALTH LERP) ]]
local function IniciarControleTelecinetico(char)
    if not char then return end
    
    local rootPart = char:WaitForChild("HumanoidRootPart", 5)
    local head = char:WaitForChild("Head", 5)
    local leftArm = char:WaitForChild("Left Arm", 5)
    local rightArm = char:WaitForChild("Right Arm", 5)
    local humanoid = char:WaitForChild("Humanoid", 5)
    
    if not rootPart or not head or not leftArm or not rightArm then return end
    
    IsDeadLoop = false
    if humanoid then humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true) end
    
    -- DELEÇÃO SEGURA DAS JUNTAS DE COMPATIBILIDADE LOCAL
    local torsoObj = char:WaitForChild("Torso", 5)
    if torsoObj then
        local leftShoulder = torsoObj:FindFirstChild("Left Shoulder")
        local rightShoulder = torsoObj:FindFirstChild("Right Shoulder")
        if leftShoulder then leftShoulder:Destroy() end
        if rightShoulder then rightShoulder:Destroy() end
    end
    
    leftArm.CanCollide = false
    rightArm.CanCollide = false
    head.CanCollide = false
    
    InjetarOitoControlesStanding()
    
    -- LOOP DE CONVERGÊNCIA VISUAL COMPATÍVEL COM ANTI-CHEAT
    local connection
    connection = RunService.RenderStepped:Connect(function()
        if not char or not char.Parent or IsDeadLoop then 
            connection:Disconnect() 
            return 
        end
        
        pcall(function()
            local currentTime = os.clock()
            local wave = math.sin(currentTime * 4.5) * 0.15
            
            -- Saturação visual controlada (Aplica propriedades sem gerar gargalo na RAM)
            for _, parte in pairs(char:GetChildren()) do
                if parte:IsA("BasePart") then
                    if PartesOcultas[parte.Name] then
                        parte.Transparency = 1
                        parte.CastShadow = false
                    elseif parte.Name == "Left Arm" or parte.Name == "Right Arm" or parte.Name == "Head" then
                        parte.Transparency = 0
                    end
                elseif parte:IsA("Shirt") or parte:IsA("Pants") or parte:IsA("ShirtGraphic") then
                    parte:Destroy()
                elseif parte:IsA("Accessory") or parte:IsA("Hat") then
                    local handle = parte:FindFirstChild("Handle")
                    if handle then handle.Transparency = 1 end
                end
            end
            
            -- Interpolação blindada de CFrame baseada na coordenada de ancoragem estável
            local finalLeftCFrame = rootPart.CFrame * CFrame.new(L_X, L_Y + wave, L_Z) * CFrame.Angles(L_Hand, 0, math.rad(L_Hand * 15))
            local finalRightCFrame = rootPart.CFrame * CFrame.new(R_X, R_Y + wave, R_Z) * CFrame.Angles(R_Hand, 0, math.rad(R_Hand * -15))
            
            leftArm.CFrame = leftArm.CFrame:Lerp(finalLeftCFrame, 0.25)
            rightArm.CFrame = rightArm.CFrame:Lerp(finalRightCFrame, 0.25)
            
            -- Amortecimento de forças cinéticas residuais (Evita alertas de velocidade no Anti-Cheat)
            leftArm.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
            rightArm.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
        end)
    end)
    
    -- MONITOR DE RESET INTEGRADO
    if humanoid then
        humanoid.Died:Connect(function()
            if IsDeadLoop then return end
            IsDeadLoop = true
            
            local antigaGui = game:GetService("CoreGui"):FindFirstChild("MamboTK_AntiCheatControls")
            if antigaGui then antigaGui:Destroy() end
            
            char:BreakJoints()
        end)
    end
end

-- [[ 4. INJEÇÃO INICIAL AO EXECUTAR ]]
if LocalPlayer.Character then 
    IniciarControleTelecinetico(LocalPlayer.Character) 
end

-- [[ 5. RE-INJEÇÃO AUTOMÁTICA EM LOOP DE RESET REATIVO ]]
LocalPlayer.CharacterAdded:Connect(function(char)
    task.wait(0.18) -- Tempo otimizado para burlar travas de inicialização de segurança
    IniciarControleTelecinetico(char)
end)

print("🔒 Stealth Telekinesis Framework injetado! Compatibilidade anti-cheat otimizada.")

Features & Information

Use joysticks to move the arms Feel free without hats! It's free now you don't need hats

Community Comments (11)

GOOGLEEXPLOITSGOOGLEEXPLOITSMay 25, 2026

yall liked this?

i feel like this is ai-generated

Prodiga_xProdiga_xMay 25, 2026

cuz it is look at text vro

GOOGLEEXPLOITSGOOGLEEXPLOITSMay 28, 2026

Yeah this is ai generated because of my name

GOOGLEEXPLOITSGOOGLEEXPLOITSMay 28, 2026

It's was made by google

Replying to @GOOGLEEXPLOITS

@GOOGLEEXPLOITS son who tf uses gemini to make a script 😭

Replying to @alsotwentycharacters
GOOGLEEXPLOITSGOOGLEEXPLOITSJul 2, 2026

@Aedynjames17 I manipulated Gemini actually lol

GOOGLEEXPLOITSGOOGLEEXPLOITSJul 26, 2026(edited)

hello y'all this is a warning for content creators are small please give credits and don't forget to say the user made was me and. I'll comment on your videos and I'm the creepypastaexposer guy.

renegadesrenegadesAug 8, 2026

this doesnt work with pc. Please fix

Replying to @renegades
GOOGLEEXPLOITSGOOGLEEXPLOITSAug 10, 2026

@renegades sorry it will not be possible for PC due it have joysticks so it's only for mobile 3:

*odyIsHereYT*odyIsHereYTAug 30, 2026

no work

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