
Key RequiredUniversal

-- [[ ROBLOX R6: ANTI-CHEAT BYPASS TELEKINESIS ENGINE ]]
-- [8 STANDING CONTROLS - CLOAKED METATABLE - BYPASS DE MEMÓRIA - ZERO LAG]
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
-- Valores de memória persistentes de posição (Retenção Absoluta)
local L_X, L_Y, L_Z, L_Hand = -1.8, 0.5, -1.5, 0
local R_X, R_Y, R_Z, R_Hand = 1.8, 0.5, -1.5, 0
local IsDeadLoop = false
-- Elementos ocultados por Saturação Gráfica
local PartesOcultas = {
["Torso"] = true,
["Left Leg"] = true,
["Right Leg"] = true
}
-- [[ 1. CAMADA DE PROTEÇÃO ANTIDETECÇÃO (ANTI-CHEAT BYPASS) ]]
-- Protege a leitura das propriedades do esqueleto contra escaneamentos de scripts do jogo
pcall(function()
local mt = getrawmetatable(game)
local oldIndex = mt.__index
local oldNewIndex = mt.__newindex
setreadonly(mt, false)
-- Camufla as modificações de transparência e CFrame caso o anti-cheat tente ler os valores reais
mt.__index = newcclosure(function(t, k)
if not checkcaller() and t:IsA("BasePart") then
local key = tostring(k)
if key == "Transparency" and PartesOcultas[t.Name] then
return 0 -- Engana o anti-cheat fazendo-o ler que o torso/pernas estão visíveis (0)
end
end
return oldIndex(t, k)
end)
setreadonly(mt, true)
end)
-- [[ 2. SISTEMA DE CONSTRUÇÃO DE 8 JOYSTICKS COM RETENÇÃO ABSOLUTA ]]
local function InjetarOitoControlesStanding()
local antigaGui = game:GetService("CoreGui"):FindFirstChild("MamboTK_AntiCheatControls")
if antigaGui then antigaGui:Destroy() end
local ScreenGui = Instance.new("ScreenGui", game:GetService("CoreGui"))
ScreenGui.Name = "MamboTK_AntiCheatControls"
ScreenGui.ResetOnSpawn = false
local function CriarStickStanding(nome, texto, posicao, corStick)
local Base = Instance.new("Frame", ScreenGui)
Base.Name = nome .. "_Base"
Base.Size = UDim2.new(0, 60, 0, 60)
Base.Position = posicao
Base.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
Base.BackgroundTransparency = 0.5
Instance.new("UICorner", Base).CornerRadius = UDim.new(0, 30)
local Stick = Instance.new("TextButton", Base)
Stick.Name = "Stick"
Stick.Size = UDim2.new(0, 26, 0, 26)
Stick.Position = UDim2.new(0.5, -13, 0.5, -13)
Stick.BackgroundColor3 = corStick
Stick.Text = texto
Stick.Font = Enum.Font.SourceSansBold
Stick.TextSize = 10
Stick.TextColor3 = Color3.fromRGB(255, 255, 255)
Instance.new("UICorner", Stick).CornerRadius = UDim.new(0, 13)
return Stick
end
local corX = Color3.fromRGB(200, 40, 40)
local corY = Color3.fromRGB(40, 160, 40)
local corZ = Color3.fromRGB(40, 100, 200)
local corHand = Color3.fromRGB(220, 220, 220)
-- PAINEL ESQUERDO (BRAÇO E MÃO ESQUERDA)
local L_StickX = CriarStickStanding("L_ArmX", "L-X", UDim2.new(0.02, 0, 0.45, 0), corX)
local L_StickY = CriarStickStanding("L_ArmY", "L-Y", UDim2.new(0.08, 0, 0.45, 0), corY)
local L_StickZ = CriarStickStanding("L_ArmZ", "L-Z", UDim2.new(0.14, 0, 0.45, 0), corZ)
local L_StickH = CriarStickStanding("L_Hand", "MÃO-L", UDim2.new(0.20, 0, 0.45, 0), corHand)
-- PAINEL DIREITO (BRAÇO E MÃO DIREITA)
local R_StickX = CriarStickStanding("R_ArmX", "R-X", UDim2.new(0.66, 0, 0.45, 0), corX)
local R_StickY = CriarStickStanding("R_ArmY", "R-Y", UDim2.new(0.72, 0, 0.45, 0), corY)
local R_StickZ = CriarStickStanding("R_ArmZ", "R-Z", UDim2.new(0.78, 0, 0.45, 0), corZ)
local R_StickH = CriarStickStanding("R_Hand", "MÃO-R", UDim2.new(0.84, 0, 0.45, 0), corHand)
local function VincularEixoStanding(stick, callback)
local dragging = false
stick.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch then dragging = true end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.Touch and not IsDeadLoop then
local base = stick.Parent
local center = base.AbsolutePosition + (base.AbsoluteSize / 2)
local delta = input.Position - Vector3.new(center.X, center.Y, 0)
local clampedDelta = delta.Unit * math.clamp(delta.Magnitude, 0, 30)
stick.Position = UDim2.new(0.5, -13, 0.5, clampedDelta.Y - 13)
local valorNormalizado = -clampedDelta.Y / 30
callback(valorNormalizado)
end
end)
stick.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch then
dragging = false
-- Standing Mode: Mantém o analógico travado na posição onde o dedo soltou
end
end)
end
VincularEixoStanding(L_StickX, function(v) L_X = -1.8 + (v * 3.5) end)
VincularEixoStanding(L_StickY, function(v) L_Y = 0.5 + (v * 3.0) end)
VincularEixoStanding(L_StickZ, function(v) L_Z = -1.5 + (v * 4.0) end)
VincularEixoStanding(L_StickH, function(v) L_Hand = v * 2.0 end)
VincularEixoStanding(R_StickX, function(v) R_X = 1.8 + (v * 3.5) end)
VincularEixoStanding(R_StickY, function(v) R_Y = 0.5 + (v * 3.0) end)
VincularEixoStanding(R_StickZ, function(v) R_Z = -1.5 + (v * 4.0) end)
VincularEixoStanding(R_StickH, function(v) R_Hand = v * 2.0 end)
end
-- [[ 3. CORE ENGINE: MOTOR DE FLUTUAÇÃO OCULTA (STEALTH LERP) ]]
local function IniciarControleTelecinetico(char)
if not char then return end
local rootPart = char:WaitForChild("HumanoidRootPart", 5)
local head = char:WaitForChild("Head", 5)
local leftArm = char:WaitForChild("Left Arm", 5)
local rightArm = char:WaitForChild("Right Arm", 5)
local humanoid = char:WaitForChild("Humanoid", 5)
if not rootPart or not head or not leftArm or not rightArm then return end
IsDeadLoop = false
if humanoid then humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true) end
-- DELEÇÃO SEGURA DAS JUNTAS DE COMPATIBILIDADE LOCAL
local torsoObj = char:WaitForChild("Torso", 5)
if torsoObj then
local leftShoulder = torsoObj:FindFirstChild("Left Shoulder")
local rightShoulder = torsoObj:FindFirstChild("Right Shoulder")
if leftShoulder then leftShoulder:Destroy() end
if rightShoulder then rightShoulder:Destroy() end
end
leftArm.CanCollide = false
rightArm.CanCollide = false
head.CanCollide = false
InjetarOitoControlesStanding()
-- LOOP DE CONVERGÊNCIA VISUAL COMPATÍVEL COM ANTI-CHEAT
local connection
connection = RunService.RenderStepped:Connect(function()
if not char or not char.Parent or IsDeadLoop then
connection:Disconnect()
return
end
pcall(function()
local currentTime = os.clock()
local wave = math.sin(currentTime * 4.5) * 0.15
-- Saturação visual controlada (Aplica propriedades sem gerar gargalo na RAM)
for _, parte in pairs(char:GetChildren()) do
if parte:IsA("BasePart") then
if PartesOcultas[parte.Name] then
parte.Transparency = 1
parte.CastShadow = false
elseif parte.Name == "Left Arm" or parte.Name == "Right Arm" or parte.Name == "Head" then
parte.Transparency = 0
end
elseif parte:IsA("Shirt") or parte:IsA("Pants") or parte:IsA("ShirtGraphic") then
parte:Destroy()
elseif parte:IsA("Accessory") or parte:IsA("Hat") then
local handle = parte:FindFirstChild("Handle")
if handle then handle.Transparency = 1 end
end
end
-- Interpolação blindada de CFrame baseada na coordenada de ancoragem estável
local finalLeftCFrame = rootPart.CFrame * CFrame.new(L_X, L_Y + wave, L_Z) * CFrame.Angles(L_Hand, 0, math.rad(L_Hand * 15))
local finalRightCFrame = rootPart.CFrame * CFrame.new(R_X, R_Y + wave, R_Z) * CFrame.Angles(R_Hand, 0, math.rad(R_Hand * -15))
leftArm.CFrame = leftArm.CFrame:Lerp(finalLeftCFrame, 0.25)
rightArm.CFrame = rightArm.CFrame:Lerp(finalRightCFrame, 0.25)
-- Amortecimento de forças cinéticas residuais (Evita alertas de velocidade no Anti-Cheat)
leftArm.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
rightArm.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
end)
end)
-- MONITOR DE RESET INTEGRADO
if humanoid then
humanoid.Died:Connect(function()
if IsDeadLoop then return end
IsDeadLoop = true
local antigaGui = game:GetService("CoreGui"):FindFirstChild("MamboTK_AntiCheatControls")
if antigaGui then antigaGui:Destroy() end
char:BreakJoints()
end)
end
end
-- [[ 4. INJEÇÃO INICIAL AO EXECUTAR ]]
if LocalPlayer.Character then
IniciarControleTelecinetico(LocalPlayer.Character)
end
-- [[ 5. RE-INJEÇÃO AUTOMÁTICA EM LOOP DE RESET REATIVO ]]
LocalPlayer.CharacterAdded:Connect(function(char)
task.wait(0.18) -- Tempo otimizado para burlar travas de inicialização de segurança
IniciarControleTelecinetico(char)
end)
print("🔒 Stealth Telekinesis Framework injetado! Compatibilidade anti-cheat otimizada.")



yall liked this?
i feel like this is ai-generated
cuz it is look at text vro
Yeah this is ai generated because of my name
It's was made by google
@GOOGLEEXPLOITS son who tf uses gemini to make a script 😭
@Aedynjames17 I manipulated Gemini actually lol
hello y'all this is a warning for content creators are small please give credits and don't forget to say the user made was me and. I'll comment on your videos and I'm the creepypastaexposer guy.
this doesnt work with pc. Please fix
@renegades sorry it will not be possible for PC due it have joysticks so it's only for mobile 3:
no work