F3X steve and chicken arms head shake
Key RequiredUniversal

F3X steve and chicken arms head shake

Universal Scriptc00lkiddRBIc00lkiddRBI 1.4K views 452 executesUpdated Feb 24, 2026
0.0/ 5(2 votes)
020% Positive
Lua Script•39 lines (1591 chars)
--[=[
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88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 

designed using localmaze gui creator
]=]

-- Instances: 3 | Scripts: 0 | Modules: 0 | Tags: 0
local LMG2L = {};

-- Players.ImiGuest666.PlayerGui.ScreenGui
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;


-- Players.ImiGuest666.PlayerGui.ScreenGui.ImageLabel
LMG2L["ImageLabel_2"] = Instance.new("ImageLabel", LMG2L["ScreenGui_1"]);
LMG2L["ImageLabel_2"]["BorderSizePixel"] = 0;
LMG2L["ImageLabel_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255);
-- LMG2L["ImageLabel_2"]["ImageContent"] = ;
LMG2L["ImageLabel_2"]["Image"] = [[rbxassetid://15634891759]];
LMG2L["ImageLabel_2"]["Size"] = UDim2.new(0, 918, 0, 908);
LMG2L["ImageLabel_2"]["Position"] = UDim2.new(0, -26, 0, -134);


-- Players.ImiGuest666.PlayerGui.ScreenGui.ImageLabel.Sound
LMG2L["Sound_3"] = Instance.new("Sound", LMG2L["ImageLabel_2"]);
LMG2L["Sound_3"]["Volume"] = 10;
LMG2L["Sound_3"]["Playing"] = true;
LMG2L["Sound_3"]["Looped"] = true;
LMG2L["Sound_3"]["SoundId"] = [[194927214]];



return LMG2L["ScreenGui_1"], require;

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