F3X Van Kidnap script
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F3X Van Kidnap script

Universal ScriptTyler070720Tyler070720 19 views 1 executesUpdated Oct 4, 2026
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Lua Script•647 lines (24602 chars)
-- Kidnap Command & Control GUI Script (Fixed Throttling & Teleport Sequence)
local Players = game:GetService("Players")
local TeleportService = game:GetService("TeleportService")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
local LocalPlayer = Players.LocalPlayer

local DEFAULT_MODEL_ID = 3544143040

--------------------------------------------------------------------------------
-- F3X Endpoint Resolver
--------------------------------------------------------------------------------
local function GetF3X()
    local char = LocalPlayer.Character
    local backpack = LocalPlayer:FindFirstChild("Backpack")
    local tool = (char and (char:FindFirstChild("Building Tools") or char:FindFirstChild("F3X"))) 
        or (backpack and (backpack:FindFirstChild("Building Tools") or backpack:FindFirstChild("F3X")))
    
    if tool then
        local syncAPI = tool:FindFirstChild("SyncAPI") or tool:FindFirstChild("SyncApi")
        if syncAPI then
            local endpoint = syncAPI:FindFirstChild("ServerEndpoint") or syncAPI:FindFirstChild("ServerControl")
            if endpoint then return endpoint end
        end
        for _, desc in ipairs(tool:GetDescendants()) do
            if desc:IsA("RemoteFunction") or desc:IsA("RemoteEvent") then
                return desc
            end
        end
    end
    return nil
end

local function MapPartType(part)
    if part:IsA("WedgePart") then return "Wedge" end
    if part:IsA("CornerWedgePart") then return "Corner" end
    if part:IsA("TrussPart") then return "Truss" end
    if part:IsA("Part") then
        if part.Shape == Enum.PartType.Ball then return "Sphere" end
        if part.Shape == Enum.PartType.Cylinder then return "Cylinder" end
    end
    return "Normal"
end

local function SafeGetObjects(id)
    local loaded = false
    local result = nil
    
    task.spawn(function()
        local success, raw = pcall(function() return game:GetObjects("rbxassetid://" .. tostring(id)) end)
        if success and raw and #raw > 0 then
            result = raw[1]
        end
        loaded = true
    end)
    
    local timeWaited = 0
    while not loaded and timeWaited < 8 do
        task.wait(0.05)
        timeWaited += 0.05
    end
    
    return result
end

local function GetContainerBoundingBox(object)
    if object:IsA("Model") then
        local success, cf, size = pcall(function() return object:GetBoundingBox() end)
        if success and cf and size then
            return cf, size
        end
    elseif object:IsA("BasePart") then
        return object.CFrame, object.Size
    end
    
    local parts = {}
    for _, desc in ipairs(object:GetDescendants()) do
        if desc:IsA("BasePart") then
            table.insert(parts, desc)
        end
    end
    
    if #parts == 0 then
        return CFrame.new(), Vector3.new(4, 1, 2)
    end
    
    local minX, minY, minZ = math.huge, math.huge, math.huge
    local maxX, maxY, maxZ = -math.huge, -math.huge, -math.huge
    
    for _, part in ipairs(parts) do
        local cf = part.CFrame
        local size = part.Size
        local pmin = cf.Position - size/2
        local pmax = cf.Position + size/2
        minX = math.min(minX, pmin.X); minY = math.min(minY, pmin.Y); minZ = math.min(minZ, pmin.Z)
        maxX = math.max(maxX, pmax.X); maxY = math.max(maxY, pmax.Y); maxZ = math.max(maxZ, pmax.Z)
    end
    
    local center = Vector3.new((minX + maxX)/2, (minY + maxY)/2, (minZ + maxZ)/2)
    local size = Vector3.new(maxX - minX, maxY - minY, maxZ - minZ)
    return CFrame.new(center), size
end

--------------------------------------------------------------------------------
-- Fast Parallel Asset Import
--------------------------------------------------------------------------------
local function FastImportModel(endpoint, modelId, spawnCFrame)
    local rootObject = SafeGetObjects(modelId)
    if not rootObject then return nil, {}, {}, {} end

    local boundingCFrame = GetContainerBoundingBox(rootObject)
    local partsToImport = {}

    if rootObject:IsA("BasePart") then table.insert(partsToImport, rootObject) end
    for _, child in ipairs(rootObject:GetDescendants()) do
        if child:IsA("BasePart") then table.insert(partsToImport, child) end
    end

    if #partsToImport == 0 then
        rootObject:Destroy()
        return nil, {}, {}, {}
    end

    local createdF3XParts = {}
    local primaryPart = nil
    local doorParts = {}
    local createdMap = {}

    local pending = #partsToImport
    local bindable = Instance.new("BindableEvent")

    for idx, part in ipairs(partsToImport) do
        task.spawn(function()
            local targetCFrame = spawnCFrame * boundingCFrame:ToObjectSpace(part.CFrame)
            local partType = MapPartType(part)
            
            local ok, createdPart = pcall(function()
                if endpoint:IsA("RemoteFunction") then
                    return endpoint:InvokeServer("CreatePart", partType, targetCFrame, workspace)
                else
                    endpoint:FireServer("CreatePart", partType, targetCFrame, workspace)
                end
            end)
            
            if ok and createdPart then
                createdMap[idx] = { Instance = createdPart, Original = part, TargetCFrame = targetCFrame }
            end

            pending -= 1
            if pending <= 0 then
                bindable:Fire()
            end
        end)
    end

    if pending > 0 then
        bindable.Event:Wait()
    end
    bindable:Destroy()

    local resizeBatch, colorBatch, matBatch, anchorBatch, collisionBatch = {}, {}, {}, {}, {}
    local createMeshesBatch, syncMeshBatch = {}, {}

    for idx = 1, #partsToImport do
        if createdMap[idx] then
            local c = createdMap[idx].Instance
            local p = createdMap[idx].Original
            local t = createdMap[idx].TargetCFrame

            table.insert(createdF3XParts, c)
            if not primaryPart or p.Name == "Primary" or p.Name == "HumanoidRootPart" or p.Name == "Body" then
                primaryPart = c
            end

            if string.find(string.lower(p.Name), "door") then
                table.insert(doorParts, c)
            end

            table.insert(resizeBatch, { Part = c, CFrame = t, Size = p.Size })
            table.insert(colorBatch, { Part = c, Color = p.Color })
            table.insert(matBatch, { Part = c, Material = p.Material, Transparency = p.Transparency })
            table.insert(anchorBatch, { Part = c, Anchored = true })
            table.insert(collisionBatch, { Part = c, CanCollide = false })

            if p:IsA("MeshPart") then
                table.insert(createMeshesBatch, { Part = c })
                table.insert(syncMeshBatch, {
                    Part = c,
                    MeshType = Enum.MeshType.FileMesh,
                    MeshId = p.MeshId,
                    TextureId = p.TextureID or "",
                    Scale = Vector3.new(1, 1, 1)
                })
            end

            for _, descendant in ipairs(p:GetChildren()) do
                if descendant:IsA("SpecialMesh") then
                    table.insert(createMeshesBatch, { Part = c })
                    table.insert(syncMeshBatch, {
                        Part = c,
                        MeshType = descendant.MeshType,
                        MeshId = descendant.MeshId,
                        TextureId = descendant.TextureId,
                        Scale = descendant.Scale,
                        Offset = descendant.Offset,
                        VertexColor = descendant.VertexColor
                    })
                elseif descendant:IsA("Decal") or descendant:IsA("Texture") or descendant:IsA("SurfaceAppearance") then
                    pcall(function()
                        local clone = descendant:Clone()
                        clone.Parent = c
                    end)
                end
            end
        end
    end

    local function SendBatch(method, batch)
        if #batch == 0 then return end
        local chunkSize = 200
        for i = 1, #batch, chunkSize do
            local chunk = {}
            for j = i, math.min(i + chunkSize - 1, #batch) do
                table.insert(chunk, batch[j])
            end
            pcall(function()
                if endpoint:IsA("RemoteFunction") then
                    endpoint:InvokeServer(method, chunk)
                else
                    endpoint:FireServer(method, chunk)
                end
            end)
        end
    end

    SendBatch("SyncResize", resizeBatch)
    SendBatch("SyncColor", colorBatch)
    SendBatch("SyncMaterial", matBatch)
    SendBatch("SyncAnchor", anchorBatch)
    SendBatch("SyncCollision", collisionBatch)
    if #createMeshesBatch > 0 then SendBatch("CreateMeshes", createMeshesBatch) end
    if #syncMeshBatch > 0 then SendBatch("SyncMesh", syncMeshBatch) end

    primaryPart = primaryPart or createdF3XParts[1]

    local partOffsets = {}
    if primaryPart then
        local primaryStartCF = primaryPart.CFrame
        for _, part in ipairs(createdF3XParts) do
            partOffsets[part] = primaryStartCF:ToObjectSpace(part.CFrame)
        end
    end

    rootObject:Destroy()
    return primaryPart, createdF3XParts, partOffsets, doorParts
end

--------------------------------------------------------------------------------
-- Target Resolver (Prefix / First-Letter Match)
--------------------------------------------------------------------------------
local function getTargets(arg)
    if not arg or arg == "" then return {LocalPlayer} end
    arg = string.lower(arg)

    if arg == "me" then
        return {LocalPlayer}
    elseif arg == "all" then
        return Players:GetPlayers()
    elseif arg == "others" then
        local matched = {}
        for _, p in ipairs(Players:GetPlayers()) do
            if p ~= LocalPlayer then table.insert(matched, p) end
        end
        return matched
    end

    local matched = {}
    for _, p in ipairs(Players:GetPlayers()) do
        local name = string.lower(p.Name)
        local disp = string.lower(p.DisplayName)
        
        if string.sub(name, 1, #arg) == arg or string.sub(disp, 1, #arg) == arg or string.find(name, arg, 1, true) or string.find(disp, arg, 1, true) then
            table.insert(matched, p)
        end
    end
    return matched
end

--------------------------------------------------------------------------------
-- Core Kidnap Execution
--------------------------------------------------------------------------------
local function executeKidnap(targetPlayer, modelId, driveDistance, moveSpeed)
    task.spawn(function()
        local endpoint = GetF3X()
        if not endpoint then
            warn("Kidnap Error: F3X Building Tools not found!")
            return
        end

        local char = targetPlayer.Character
        if not char then return end

        local torso = char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso")
        local humanoid = char:FindFirstChildOfClass("Humanoid")
        local isLocal = (targetPlayer == LocalPlayer)

        if torso and humanoid then
            humanoid.WalkSpeed = 0
            humanoid.JumpPower = 0
            humanoid.AutoRotate = false

            local tPos = torso.CFrame
            local approachDist = math.clamp(driveDistance * 0.4, 200, 1000)
            local spawnPos = tPos * (CFrame.new(-approachDist, 0, -7) * CFrame.Angles(0, math.rad(270), 0))

            local primary, allParts, offsets, doorParts = FastImportModel(endpoint, modelId, spawnPos)
            if not primary or #allParts == 0 then
                humanoid.WalkSpeed = 16
                humanoid.JumpPower = 50
                humanoid.AutoRotate = true
                return
            end

            local function check()
                return targetPlayer and targetPlayer.Parent == Players and torso and humanoid and torso.Parent and humanoid.Parent and char and char.Parent
            end

            local sound, chuckle
            if isLocal then
                sound = Instance.new("Sound", primary)
                sound.SoundId = "rbxassetid://532147820"
                sound.Looped = true
                sound:Play()

                chuckle = Instance.new("Sound", primary)
                chuckle.SoundId = "rbxassetid://109527445730513"
                chuckle.Looped = true
                chuckle.Volume = 0.25
                chuckle:Play()
            end

            local function SetDoorTransparency(transparencyValue)
                if #doorParts > 0 then
                    local matBatch = {}
                    for _, dPart in ipairs(doorParts) do
                        table.insert(matBatch, { Part = dPart, Material = dPart.Material, Transparency = transparencyValue })
                    end
                    pcall(function()
                        if endpoint:IsA("RemoteFunction") then
                            endpoint:InvokeServer("SyncMaterial", matBatch)
                        else
                            endpoint:FireServer("SyncMaterial", matBatch)
                        end
                    end)
                end
            end

            -- Throttled Drive Loop (20Hz Server Network Update Rate)
            local function SmoothThrottledDrive(startCF, targetCF, speed)
                local dist = (targetCF.Position - startCF.Position).Magnitude
                local duration = math.max(0.2, dist / speed)
                local startTime = os.clock()
                local lastNetworkSend = 0
                local sendInterval = 0.05 -- 20 FPS network sync rate to prevent server throttling
                local thread = coroutine.running()
                local conn

                conn = RunService.PreRender:Connect(function()
                    if not check() then
                        conn:Disconnect()
                        task.spawn(thread)
                        return
                    end

                    local now = os.clock()
                    local elapsed = now - startTime
                    local alpha = math.clamp(elapsed / duration, 0, 1)
                    local currentCF = startCF:Lerp(targetCF, alpha)

                    -- Update server positions at 20Hz interval
                    if (now - lastNetworkSend) >= sendInterval or alpha >= 1 then
                        lastNetworkSend = now
                        local batchMove = {}
                        for part, offsetCF in pairs(offsets) do
                            table.insert(batchMove, { Part = part, CFrame = currentCF * offsetCF })
                        end

                        task.spawn(function()
                            pcall(function()
                                if endpoint:IsA("RemoteFunction") then
                                    endpoint:InvokeServer("SyncMove", batchMove)
                                else
                                    endpoint:FireServer("SyncMove", batchMove)
                                end
                            end)
                        end)
                    end

                    if alpha >= 1 then
                        conn:Disconnect()
                        task.spawn(thread)
                    end
                end)

                coroutine.yield()
            end

            -- Drive Approach Phase
            local approachStartCF = spawnPos
            local approachTargetCF = tPos * (CFrame.new(0, 0, -7) * CFrame.Angles(0, math.rad(270), 0))

            SmoothThrottledDrive(approachStartCF, approachTargetCF, moveSpeed)

            if sound then sound.PlaybackSpeed = 0.9 end
            task.wait(0.1)
            if check() then SetDoorTransparency(1) end
            task.wait(0.2)

            -- Lock Player Inside Vehicle
            local activeWeld = nil
            local lockConnection = nil

            if check() then
                local vehicleInsideCF = primary.CFrame * (CFrame.new(0, 2.3, 0) * CFrame.Angles(0, math.rad(90), 0))
                
                if isLocal then
                    torso.Anchored = true
                    torso.CFrame = vehicleInsideCF

                    lockConnection = RunService.PreRender:Connect(function()
                        if check() and primary and primary.Parent then
                            torso.CFrame = primary.CFrame * (CFrame.new(0, 2.3, 0) * CFrame.Angles(0, math.rad(90), 0))
                        end
                    end)
                else
                    task.spawn(function()
                        pcall(function()
                            if endpoint:IsA("RemoteFunction") then
                                endpoint:InvokeServer("SyncAnchor", {{ Part = torso, Anchored = false }})
                                endpoint:InvokeServer("CreateWelds", { primary }, torso)
                            else
                                endpoint:FireServer("SyncAnchor", {{ Part = torso, Anchored = false }})
                                endpoint:FireServer("CreateWelds", { primary }, torso)
                            end
                        end)
                    end)
                    torso.CFrame = vehicleInsideCF
                    activeWeld = Instance.new("WeldConstraint")
                    activeWeld.Part0 = primary
                    activeWeld.Part1 = torso
                    activeWeld.Parent = primary
                end
            end

            task.wait(0.2)
            if check() then SetDoorTransparency(0) end
            task.wait(0.2)

            if sound then sound.PlaybackSpeed = 1.3 end

            -- Drive Away Phase
            local driveAwayStartCF = approachTargetCF
            local driveAwayTargetCF = tPos * (CFrame.new(driveDistance, 0, -7) * CFrame.Angles(0, math.rad(270), 0))

            SmoothThrottledDrive(driveAwayStartCF, driveAwayTargetCF, moveSpeed)

            if isLocal and targetPlayer and targetPlayer.Parent == Players then
                pcall(function()
                    TeleportService:Teleport(131190128172062, targetPlayer)
                end)
            end

            task.wait(0.2)

            if lockConnection then lockConnection:Disconnect() end
            if isLocal and torso then torso.Anchored = false end
            if activeWeld then pcall(function() activeWeld:Destroy() end) end

            task.spawn(function()
                pcall(function()
                    if endpoint:IsA("RemoteFunction") then
                        endpoint:InvokeServer("Remove", allParts)
                    else
                        endpoint:FireServer("Remove", allParts)
                    end
                end)
            end)

            pcall(function()
                if targetPlayer and targetPlayer.Parent == Players then
                    if humanoid then
                        humanoid.WalkSpeed = 16
                        humanoid.JumpPower = 50
                        humanoid.AutoRotate = true
                    end
                end
            end)
        end
    end)
end

--------------------------------------------------------------------------------
-- Control GUI Construction
--------------------------------------------------------------------------------
local existingGui = CoreGui:FindFirstChild("KidnapControlGui") or LocalPlayer:WaitForChild("PlayerGui"):FindFirstChild("KidnapControlGui")
if existingGui then existingGui:Destroy() end

local KidnapGui = Instance.new("ScreenGui")
KidnapGui.Name = "KidnapControlGui"
KidnapGui.ResetOnSpawn = false
KidnapGui.Parent = CoreGui:FindFirstChild("RobloxGui") or LocalPlayer:WaitForChild("PlayerGui")

local MainFrame = Instance.new("Frame")
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(0, 310, 0, 380)
MainFrame.Position = UDim2.new(0.5, -155, 0.35, -190)
MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 30)
MainFrame.BorderSizePixel = 0
MainFrame.Active = true
MainFrame.Draggable = true
MainFrame.Parent = KidnapGui

local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 8)
UICorner.Parent = MainFrame

local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 35)
Title.BackgroundColor3 = Color3.fromRGB(35, 35, 45)
Title.Text = "Smooth Van Control Panel"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.Font = Enum.Font.SourceSansBold
Title.TextSize = 18
Title.Parent = MainFrame

local TitleCorner = Instance.new("UICorner")
TitleCorner.CornerRadius = UDim.new(0, 8)
TitleCorner.Parent = Title

-- Target Input Box
local TargetBox = Instance.new("TextBox")
TargetBox.Size = UDim2.new(0.9, 0, 0, 32)
TargetBox.Position = UDim2.new(0.05, 0, 0.12, 0)
TargetBox.BackgroundColor3 = Color3.fromRGB(40, 40, 50)
TargetBox.PlaceholderText = "Target (First letter/Name/me/others/all)"
TargetBox.Text = ""
TargetBox.TextColor3 = Color3.fromRGB(255, 255, 255)
TargetBox.Font = Enum.Font.SourceSans
TargetBox.TextSize = 14
TargetBox.Parent = MainFrame

-- Custom Asset ID Input Box
local ModelBox = Instance.new("TextBox")
ModelBox.Size = UDim2.new(0.9, 0, 0, 32)
ModelBox.Position = UDim2.new(0.05, 0, 0.22, 0)
ModelBox.BackgroundColor3 = Color3.fromRGB(40, 40, 50)
ModelBox.PlaceholderText = "Model ID (Leave blank for default van)"
ModelBox.Text = ""
ModelBox.TextColor3 = Color3.fromRGB(255, 255, 255)
ModelBox.Font = Enum.Font.SourceSans
ModelBox.TextSize = 14
ModelBox.Parent = MainFrame

-- Move Speed Input Box
local SpeedBox = Instance.new("TextBox")
SpeedBox.Size = UDim2.new(0.9, 0, 0, 32)
SpeedBox.Position = UDim2.new(0.05, 0, 0.32, 0)
SpeedBox.BackgroundColor3 = Color3.fromRGB(40, 40, 50)
SpeedBox.PlaceholderText = "Van Speed (Studs/sec, Default: 150)"
SpeedBox.Text = ""
SpeedBox.TextColor3 = Color3.fromRGB(255, 255, 255)
SpeedBox.Font = Enum.Font.SourceSans
SpeedBox.TextSize = 14
SpeedBox.Parent = MainFrame

-- Distance Setting
local DistLabel = Instance.new("TextLabel")
DistLabel.Size = UDim2.new(0.9, 0, 0, 20)
DistLabel.Position = UDim2.new(0.05, 0, 0.43, 0)
DistLabel.BackgroundTransparency = 1
DistLabel.Text = "Drive Distance: 1200 studs"
DistLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
DistLabel.Font = Enum.Font.SourceSans
DistLabel.TextSize = 14
DistLabel.TextXAlignment = Enum.TextXAlignment.Left
DistLabel.Parent = MainFrame

local DistBtn = Instance.new("TextButton")
DistBtn.Size = UDim2.new(0.9, 0, 0, 32)
DistBtn.Position = UDim2.new(0.05, 0, 0.50, 0)
DistBtn.BackgroundColor3 = Color3.fromRGB(45, 45, 60)
DistBtn.Text = "Distance: Long (1200 studs)"
DistBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
DistBtn.Font = Enum.Font.SourceSansBold
DistBtn.TextSize = 14
DistBtn.Parent = MainFrame

-- Execute Button
local ExecuteBtn = Instance.new("TextButton")
ExecuteBtn.Size = UDim2.new(0.9, 0, 0, 42)
ExecuteBtn.Position = UDim2.new(0.05, 0, 0.82, 0)
ExecuteBtn.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
ExecuteBtn.Text = "EXECUTE KIDNAP"
ExecuteBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
ExecuteBtn.Font = Enum.Font.SourceSansBold
ExecuteBtn.TextSize = 16
ExecuteBtn.Parent = MainFrame

local ExecCorner = Instance.new("UICorner")
ExecCorner.CornerRadius = UDim.new(0, 6)
ExecCorner.Parent = ExecuteBtn

--------------------------------------------------------------------------------
-- GUI Logic State
--------------------------------------------------------------------------------
local currentDistance = 1200

local distanceModes = {
    { Label = "Distance: Short (500 studs)", Dist = 500 },
    { Label = "Distance: Medium (800 studs)", Dist = 800 },
    { Label = "Distance: Long (1200 studs)", Dist = 1200 },
    { Label = "Distance: Extreme (3000 studs)", Dist = 3000 },
    { Label = "Distance: Far Away (5000 studs)", Dist = 5000 },
}
local currentDistIdx = 3

DistBtn.MouseButton1Click:Connect(function()
    currentDistIdx = (currentDistIdx % #distanceModes) + 1
    local mode = distanceModes[currentDistIdx]
    currentDistance = mode.Dist
    DistBtn.Text = mode.Label
    DistLabel.Text = "Drive Distance: " .. tostring(mode.Dist) .. " studs"
end)

ExecuteBtn.MouseButton1Click:Connect(function()
    local targetInput = TargetBox.Text
    if targetInput == "" then targetInput = "me" end

    local modelId = tonumber(ModelBox.Text) or DEFAULT_MODEL_ID
    local speedInput = tonumber(SpeedBox.Text) or 150
    
    local targets = getTargets(targetInput)
    for _, target in ipairs(targets) do
        executeKidnap(target, modelId, currentDistance, speedInput)
    end
end)

Features & Information

Takes players into a van with btools and drives them away
#Script#Btools#Building Tools#Admin#HD Admin

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