
KeylessUniversal

-- Kidnap Command & Control GUI Script (Fixed Throttling & Teleport Sequence)
local Players = game:GetService("Players")
local TeleportService = game:GetService("TeleportService")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
local LocalPlayer = Players.LocalPlayer
local DEFAULT_MODEL_ID = 3544143040
--------------------------------------------------------------------------------
-- F3X Endpoint Resolver
--------------------------------------------------------------------------------
local function GetF3X()
local char = LocalPlayer.Character
local backpack = LocalPlayer:FindFirstChild("Backpack")
local tool = (char and (char:FindFirstChild("Building Tools") or char:FindFirstChild("F3X")))
or (backpack and (backpack:FindFirstChild("Building Tools") or backpack:FindFirstChild("F3X")))
if tool then
local syncAPI = tool:FindFirstChild("SyncAPI") or tool:FindFirstChild("SyncApi")
if syncAPI then
local endpoint = syncAPI:FindFirstChild("ServerEndpoint") or syncAPI:FindFirstChild("ServerControl")
if endpoint then return endpoint end
end
for _, desc in ipairs(tool:GetDescendants()) do
if desc:IsA("RemoteFunction") or desc:IsA("RemoteEvent") then
return desc
end
end
end
return nil
end
local function MapPartType(part)
if part:IsA("WedgePart") then return "Wedge" end
if part:IsA("CornerWedgePart") then return "Corner" end
if part:IsA("TrussPart") then return "Truss" end
if part:IsA("Part") then
if part.Shape == Enum.PartType.Ball then return "Sphere" end
if part.Shape == Enum.PartType.Cylinder then return "Cylinder" end
end
return "Normal"
end
local function SafeGetObjects(id)
local loaded = false
local result = nil
task.spawn(function()
local success, raw = pcall(function() return game:GetObjects("rbxassetid://" .. tostring(id)) end)
if success and raw and #raw > 0 then
result = raw[1]
end
loaded = true
end)
local timeWaited = 0
while not loaded and timeWaited < 8 do
task.wait(0.05)
timeWaited += 0.05
end
return result
end
local function GetContainerBoundingBox(object)
if object:IsA("Model") then
local success, cf, size = pcall(function() return object:GetBoundingBox() end)
if success and cf and size then
return cf, size
end
elseif object:IsA("BasePart") then
return object.CFrame, object.Size
end
local parts = {}
for _, desc in ipairs(object:GetDescendants()) do
if desc:IsA("BasePart") then
table.insert(parts, desc)
end
end
if #parts == 0 then
return CFrame.new(), Vector3.new(4, 1, 2)
end
local minX, minY, minZ = math.huge, math.huge, math.huge
local maxX, maxY, maxZ = -math.huge, -math.huge, -math.huge
for _, part in ipairs(parts) do
local cf = part.CFrame
local size = part.Size
local pmin = cf.Position - size/2
local pmax = cf.Position + size/2
minX = math.min(minX, pmin.X); minY = math.min(minY, pmin.Y); minZ = math.min(minZ, pmin.Z)
maxX = math.max(maxX, pmax.X); maxY = math.max(maxY, pmax.Y); maxZ = math.max(maxZ, pmax.Z)
end
local center = Vector3.new((minX + maxX)/2, (minY + maxY)/2, (minZ + maxZ)/2)
local size = Vector3.new(maxX - minX, maxY - minY, maxZ - minZ)
return CFrame.new(center), size
end
--------------------------------------------------------------------------------
-- Fast Parallel Asset Import
--------------------------------------------------------------------------------
local function FastImportModel(endpoint, modelId, spawnCFrame)
local rootObject = SafeGetObjects(modelId)
if not rootObject then return nil, {}, {}, {} end
local boundingCFrame = GetContainerBoundingBox(rootObject)
local partsToImport = {}
if rootObject:IsA("BasePart") then table.insert(partsToImport, rootObject) end
for _, child in ipairs(rootObject:GetDescendants()) do
if child:IsA("BasePart") then table.insert(partsToImport, child) end
end
if #partsToImport == 0 then
rootObject:Destroy()
return nil, {}, {}, {}
end
local createdF3XParts = {}
local primaryPart = nil
local doorParts = {}
local createdMap = {}
local pending = #partsToImport
local bindable = Instance.new("BindableEvent")
for idx, part in ipairs(partsToImport) do
task.spawn(function()
local targetCFrame = spawnCFrame * boundingCFrame:ToObjectSpace(part.CFrame)
local partType = MapPartType(part)
local ok, createdPart = pcall(function()
if endpoint:IsA("RemoteFunction") then
return endpoint:InvokeServer("CreatePart", partType, targetCFrame, workspace)
else
endpoint:FireServer("CreatePart", partType, targetCFrame, workspace)
end
end)
if ok and createdPart then
createdMap[idx] = { Instance = createdPart, Original = part, TargetCFrame = targetCFrame }
end
pending -= 1
if pending <= 0 then
bindable:Fire()
end
end)
end
if pending > 0 then
bindable.Event:Wait()
end
bindable:Destroy()
local resizeBatch, colorBatch, matBatch, anchorBatch, collisionBatch = {}, {}, {}, {}, {}
local createMeshesBatch, syncMeshBatch = {}, {}
for idx = 1, #partsToImport do
if createdMap[idx] then
local c = createdMap[idx].Instance
local p = createdMap[idx].Original
local t = createdMap[idx].TargetCFrame
table.insert(createdF3XParts, c)
if not primaryPart or p.Name == "Primary" or p.Name == "HumanoidRootPart" or p.Name == "Body" then
primaryPart = c
end
if string.find(string.lower(p.Name), "door") then
table.insert(doorParts, c)
end
table.insert(resizeBatch, { Part = c, CFrame = t, Size = p.Size })
table.insert(colorBatch, { Part = c, Color = p.Color })
table.insert(matBatch, { Part = c, Material = p.Material, Transparency = p.Transparency })
table.insert(anchorBatch, { Part = c, Anchored = true })
table.insert(collisionBatch, { Part = c, CanCollide = false })
if p:IsA("MeshPart") then
table.insert(createMeshesBatch, { Part = c })
table.insert(syncMeshBatch, {
Part = c,
MeshType = Enum.MeshType.FileMesh,
MeshId = p.MeshId,
TextureId = p.TextureID or "",
Scale = Vector3.new(1, 1, 1)
})
end
for _, descendant in ipairs(p:GetChildren()) do
if descendant:IsA("SpecialMesh") then
table.insert(createMeshesBatch, { Part = c })
table.insert(syncMeshBatch, {
Part = c,
MeshType = descendant.MeshType,
MeshId = descendant.MeshId,
TextureId = descendant.TextureId,
Scale = descendant.Scale,
Offset = descendant.Offset,
VertexColor = descendant.VertexColor
})
elseif descendant:IsA("Decal") or descendant:IsA("Texture") or descendant:IsA("SurfaceAppearance") then
pcall(function()
local clone = descendant:Clone()
clone.Parent = c
end)
end
end
end
end
local function SendBatch(method, batch)
if #batch == 0 then return end
local chunkSize = 200
for i = 1, #batch, chunkSize do
local chunk = {}
for j = i, math.min(i + chunkSize - 1, #batch) do
table.insert(chunk, batch[j])
end
pcall(function()
if endpoint:IsA("RemoteFunction") then
endpoint:InvokeServer(method, chunk)
else
endpoint:FireServer(method, chunk)
end
end)
end
end
SendBatch("SyncResize", resizeBatch)
SendBatch("SyncColor", colorBatch)
SendBatch("SyncMaterial", matBatch)
SendBatch("SyncAnchor", anchorBatch)
SendBatch("SyncCollision", collisionBatch)
if #createMeshesBatch > 0 then SendBatch("CreateMeshes", createMeshesBatch) end
if #syncMeshBatch > 0 then SendBatch("SyncMesh", syncMeshBatch) end
primaryPart = primaryPart or createdF3XParts[1]
local partOffsets = {}
if primaryPart then
local primaryStartCF = primaryPart.CFrame
for _, part in ipairs(createdF3XParts) do
partOffsets[part] = primaryStartCF:ToObjectSpace(part.CFrame)
end
end
rootObject:Destroy()
return primaryPart, createdF3XParts, partOffsets, doorParts
end
--------------------------------------------------------------------------------
-- Target Resolver (Prefix / First-Letter Match)
--------------------------------------------------------------------------------
local function getTargets(arg)
if not arg or arg == "" then return {LocalPlayer} end
arg = string.lower(arg)
if arg == "me" then
return {LocalPlayer}
elseif arg == "all" then
return Players:GetPlayers()
elseif arg == "others" then
local matched = {}
for _, p in ipairs(Players:GetPlayers()) do
if p ~= LocalPlayer then table.insert(matched, p) end
end
return matched
end
local matched = {}
for _, p in ipairs(Players:GetPlayers()) do
local name = string.lower(p.Name)
local disp = string.lower(p.DisplayName)
if string.sub(name, 1, #arg) == arg or string.sub(disp, 1, #arg) == arg or string.find(name, arg, 1, true) or string.find(disp, arg, 1, true) then
table.insert(matched, p)
end
end
return matched
end
--------------------------------------------------------------------------------
-- Core Kidnap Execution
--------------------------------------------------------------------------------
local function executeKidnap(targetPlayer, modelId, driveDistance, moveSpeed)
task.spawn(function()
local endpoint = GetF3X()
if not endpoint then
warn("Kidnap Error: F3X Building Tools not found!")
return
end
local char = targetPlayer.Character
if not char then return end
local torso = char:FindFirstChild("HumanoidRootPart") or char:FindFirstChild("Torso")
local humanoid = char:FindFirstChildOfClass("Humanoid")
local isLocal = (targetPlayer == LocalPlayer)
if torso and humanoid then
humanoid.WalkSpeed = 0
humanoid.JumpPower = 0
humanoid.AutoRotate = false
local tPos = torso.CFrame
local approachDist = math.clamp(driveDistance * 0.4, 200, 1000)
local spawnPos = tPos * (CFrame.new(-approachDist, 0, -7) * CFrame.Angles(0, math.rad(270), 0))
local primary, allParts, offsets, doorParts = FastImportModel(endpoint, modelId, spawnPos)
if not primary or #allParts == 0 then
humanoid.WalkSpeed = 16
humanoid.JumpPower = 50
humanoid.AutoRotate = true
return
end
local function check()
return targetPlayer and targetPlayer.Parent == Players and torso and humanoid and torso.Parent and humanoid.Parent and char and char.Parent
end
local sound, chuckle
if isLocal then
sound = Instance.new("Sound", primary)
sound.SoundId = "rbxassetid://532147820"
sound.Looped = true
sound:Play()
chuckle = Instance.new("Sound", primary)
chuckle.SoundId = "rbxassetid://109527445730513"
chuckle.Looped = true
chuckle.Volume = 0.25
chuckle:Play()
end
local function SetDoorTransparency(transparencyValue)
if #doorParts > 0 then
local matBatch = {}
for _, dPart in ipairs(doorParts) do
table.insert(matBatch, { Part = dPart, Material = dPart.Material, Transparency = transparencyValue })
end
pcall(function()
if endpoint:IsA("RemoteFunction") then
endpoint:InvokeServer("SyncMaterial", matBatch)
else
endpoint:FireServer("SyncMaterial", matBatch)
end
end)
end
end
-- Throttled Drive Loop (20Hz Server Network Update Rate)
local function SmoothThrottledDrive(startCF, targetCF, speed)
local dist = (targetCF.Position - startCF.Position).Magnitude
local duration = math.max(0.2, dist / speed)
local startTime = os.clock()
local lastNetworkSend = 0
local sendInterval = 0.05 -- 20 FPS network sync rate to prevent server throttling
local thread = coroutine.running()
local conn
conn = RunService.PreRender:Connect(function()
if not check() then
conn:Disconnect()
task.spawn(thread)
return
end
local now = os.clock()
local elapsed = now - startTime
local alpha = math.clamp(elapsed / duration, 0, 1)
local currentCF = startCF:Lerp(targetCF, alpha)
-- Update server positions at 20Hz interval
if (now - lastNetworkSend) >= sendInterval or alpha >= 1 then
lastNetworkSend = now
local batchMove = {}
for part, offsetCF in pairs(offsets) do
table.insert(batchMove, { Part = part, CFrame = currentCF * offsetCF })
end
task.spawn(function()
pcall(function()
if endpoint:IsA("RemoteFunction") then
endpoint:InvokeServer("SyncMove", batchMove)
else
endpoint:FireServer("SyncMove", batchMove)
end
end)
end)
end
if alpha >= 1 then
conn:Disconnect()
task.spawn(thread)
end
end)
coroutine.yield()
end
-- Drive Approach Phase
local approachStartCF = spawnPos
local approachTargetCF = tPos * (CFrame.new(0, 0, -7) * CFrame.Angles(0, math.rad(270), 0))
SmoothThrottledDrive(approachStartCF, approachTargetCF, moveSpeed)
if sound then sound.PlaybackSpeed = 0.9 end
task.wait(0.1)
if check() then SetDoorTransparency(1) end
task.wait(0.2)
-- Lock Player Inside Vehicle
local activeWeld = nil
local lockConnection = nil
if check() then
local vehicleInsideCF = primary.CFrame * (CFrame.new(0, 2.3, 0) * CFrame.Angles(0, math.rad(90), 0))
if isLocal then
torso.Anchored = true
torso.CFrame = vehicleInsideCF
lockConnection = RunService.PreRender:Connect(function()
if check() and primary and primary.Parent then
torso.CFrame = primary.CFrame * (CFrame.new(0, 2.3, 0) * CFrame.Angles(0, math.rad(90), 0))
end
end)
else
task.spawn(function()
pcall(function()
if endpoint:IsA("RemoteFunction") then
endpoint:InvokeServer("SyncAnchor", {{ Part = torso, Anchored = false }})
endpoint:InvokeServer("CreateWelds", { primary }, torso)
else
endpoint:FireServer("SyncAnchor", {{ Part = torso, Anchored = false }})
endpoint:FireServer("CreateWelds", { primary }, torso)
end
end)
end)
torso.CFrame = vehicleInsideCF
activeWeld = Instance.new("WeldConstraint")
activeWeld.Part0 = primary
activeWeld.Part1 = torso
activeWeld.Parent = primary
end
end
task.wait(0.2)
if check() then SetDoorTransparency(0) end
task.wait(0.2)
if sound then sound.PlaybackSpeed = 1.3 end
-- Drive Away Phase
local driveAwayStartCF = approachTargetCF
local driveAwayTargetCF = tPos * (CFrame.new(driveDistance, 0, -7) * CFrame.Angles(0, math.rad(270), 0))
SmoothThrottledDrive(driveAwayStartCF, driveAwayTargetCF, moveSpeed)
if isLocal and targetPlayer and targetPlayer.Parent == Players then
pcall(function()
TeleportService:Teleport(131190128172062, targetPlayer)
end)
end
task.wait(0.2)
if lockConnection then lockConnection:Disconnect() end
if isLocal and torso then torso.Anchored = false end
if activeWeld then pcall(function() activeWeld:Destroy() end) end
task.spawn(function()
pcall(function()
if endpoint:IsA("RemoteFunction") then
endpoint:InvokeServer("Remove", allParts)
else
endpoint:FireServer("Remove", allParts)
end
end)
end)
pcall(function()
if targetPlayer and targetPlayer.Parent == Players then
if humanoid then
humanoid.WalkSpeed = 16
humanoid.JumpPower = 50
humanoid.AutoRotate = true
end
end
end)
end
end)
end
--------------------------------------------------------------------------------
-- Control GUI Construction
--------------------------------------------------------------------------------
local existingGui = CoreGui:FindFirstChild("KidnapControlGui") or LocalPlayer:WaitForChild("PlayerGui"):FindFirstChild("KidnapControlGui")
if existingGui then existingGui:Destroy() end
local KidnapGui = Instance.new("ScreenGui")
KidnapGui.Name = "KidnapControlGui"
KidnapGui.ResetOnSpawn = false
KidnapGui.Parent = CoreGui:FindFirstChild("RobloxGui") or LocalPlayer:WaitForChild("PlayerGui")
local MainFrame = Instance.new("Frame")
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(0, 310, 0, 380)
MainFrame.Position = UDim2.new(0.5, -155, 0.35, -190)
MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 30)
MainFrame.BorderSizePixel = 0
MainFrame.Active = true
MainFrame.Draggable = true
MainFrame.Parent = KidnapGui
local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 8)
UICorner.Parent = MainFrame
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 35)
Title.BackgroundColor3 = Color3.fromRGB(35, 35, 45)
Title.Text = "Smooth Van Control Panel"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.Font = Enum.Font.SourceSansBold
Title.TextSize = 18
Title.Parent = MainFrame
local TitleCorner = Instance.new("UICorner")
TitleCorner.CornerRadius = UDim.new(0, 8)
TitleCorner.Parent = Title
-- Target Input Box
local TargetBox = Instance.new("TextBox")
TargetBox.Size = UDim2.new(0.9, 0, 0, 32)
TargetBox.Position = UDim2.new(0.05, 0, 0.12, 0)
TargetBox.BackgroundColor3 = Color3.fromRGB(40, 40, 50)
TargetBox.PlaceholderText = "Target (First letter/Name/me/others/all)"
TargetBox.Text = ""
TargetBox.TextColor3 = Color3.fromRGB(255, 255, 255)
TargetBox.Font = Enum.Font.SourceSans
TargetBox.TextSize = 14
TargetBox.Parent = MainFrame
-- Custom Asset ID Input Box
local ModelBox = Instance.new("TextBox")
ModelBox.Size = UDim2.new(0.9, 0, 0, 32)
ModelBox.Position = UDim2.new(0.05, 0, 0.22, 0)
ModelBox.BackgroundColor3 = Color3.fromRGB(40, 40, 50)
ModelBox.PlaceholderText = "Model ID (Leave blank for default van)"
ModelBox.Text = ""
ModelBox.TextColor3 = Color3.fromRGB(255, 255, 255)
ModelBox.Font = Enum.Font.SourceSans
ModelBox.TextSize = 14
ModelBox.Parent = MainFrame
-- Move Speed Input Box
local SpeedBox = Instance.new("TextBox")
SpeedBox.Size = UDim2.new(0.9, 0, 0, 32)
SpeedBox.Position = UDim2.new(0.05, 0, 0.32, 0)
SpeedBox.BackgroundColor3 = Color3.fromRGB(40, 40, 50)
SpeedBox.PlaceholderText = "Van Speed (Studs/sec, Default: 150)"
SpeedBox.Text = ""
SpeedBox.TextColor3 = Color3.fromRGB(255, 255, 255)
SpeedBox.Font = Enum.Font.SourceSans
SpeedBox.TextSize = 14
SpeedBox.Parent = MainFrame
-- Distance Setting
local DistLabel = Instance.new("TextLabel")
DistLabel.Size = UDim2.new(0.9, 0, 0, 20)
DistLabel.Position = UDim2.new(0.05, 0, 0.43, 0)
DistLabel.BackgroundTransparency = 1
DistLabel.Text = "Drive Distance: 1200 studs"
DistLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
DistLabel.Font = Enum.Font.SourceSans
DistLabel.TextSize = 14
DistLabel.TextXAlignment = Enum.TextXAlignment.Left
DistLabel.Parent = MainFrame
local DistBtn = Instance.new("TextButton")
DistBtn.Size = UDim2.new(0.9, 0, 0, 32)
DistBtn.Position = UDim2.new(0.05, 0, 0.50, 0)
DistBtn.BackgroundColor3 = Color3.fromRGB(45, 45, 60)
DistBtn.Text = "Distance: Long (1200 studs)"
DistBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
DistBtn.Font = Enum.Font.SourceSansBold
DistBtn.TextSize = 14
DistBtn.Parent = MainFrame
-- Execute Button
local ExecuteBtn = Instance.new("TextButton")
ExecuteBtn.Size = UDim2.new(0.9, 0, 0, 42)
ExecuteBtn.Position = UDim2.new(0.05, 0, 0.82, 0)
ExecuteBtn.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
ExecuteBtn.Text = "EXECUTE KIDNAP"
ExecuteBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
ExecuteBtn.Font = Enum.Font.SourceSansBold
ExecuteBtn.TextSize = 16
ExecuteBtn.Parent = MainFrame
local ExecCorner = Instance.new("UICorner")
ExecCorner.CornerRadius = UDim.new(0, 6)
ExecCorner.Parent = ExecuteBtn
--------------------------------------------------------------------------------
-- GUI Logic State
--------------------------------------------------------------------------------
local currentDistance = 1200
local distanceModes = {
{ Label = "Distance: Short (500 studs)", Dist = 500 },
{ Label = "Distance: Medium (800 studs)", Dist = 800 },
{ Label = "Distance: Long (1200 studs)", Dist = 1200 },
{ Label = "Distance: Extreme (3000 studs)", Dist = 3000 },
{ Label = "Distance: Far Away (5000 studs)", Dist = 5000 },
}
local currentDistIdx = 3
DistBtn.MouseButton1Click:Connect(function()
currentDistIdx = (currentDistIdx % #distanceModes) + 1
local mode = distanceModes[currentDistIdx]
currentDistance = mode.Dist
DistBtn.Text = mode.Label
DistLabel.Text = "Drive Distance: " .. tostring(mode.Dist) .. " studs"
end)
ExecuteBtn.MouseButton1Click:Connect(function()
local targetInput = TargetBox.Text
if targetInput == "" then targetInput = "me" end
local modelId = tonumber(ModelBox.Text) or DEFAULT_MODEL_ID
local speedInput = tonumber(SpeedBox.Text) or 150
local targets = getTargets(targetInput)
for _, target in ipairs(targets) do
executeKidnap(target, modelId, currentDistance, speedInput)
end
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