
Key RequiredUniversal

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
-- [[ LIGHTING & POST-PROCESSING SETUP ]]
local Lighting = game:GetService("Lighting")
local Stats = game:GetService("Stats")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
-- Ensure all effects exist so the sliders work
local ColorCorrection = Lighting:FindFirstChildOfClass("ColorCorrectionEffect") or Instance.new("ColorCorrectionEffect", Lighting)
local Bloom = Lighting:FindFirstChildOfClass("BloomEffect") or Instance.new("BloomEffect", Lighting)
local SunRays = Lighting:FindFirstChildOfClass("SunRaysEffect") or Instance.new("SunRaysEffect", Lighting)
local Blur = Lighting:FindFirstChildOfClass("BlurEffect") or Instance.new("BlurEffect", Lighting)
-- Reset/Default Settings (No Blur by default)
Blur.Size = 0
ColorCorrection.Saturation = 0
ColorCorrection.Contrast = 0
local Window = Rayfield:CreateWindow({
Name = "ISOXTERIA | ULTIMATE",
LoadingTitle = "ISOXTERIA",
LoadingSubtitle = "Visual & Performance Suite",
ConfigurationSaving = {
Enabled = true,
FolderName = "ISOXTERIA_SETTINGS",
FileName = "UserConfig"
},
KeySystem = false,
})
-- [[ 1. WORLD & ATMOSPHERE ]]
local WorldTab = Window:CreateTab("World", 4483362458)
WorldTab:CreateSection("Environment Control")
WorldTab:CreateSlider({
Name = "Time of Day",
Range = {0, 24},
Increment = 0.1,
Suffix = "h",
CurrentValue = Lighting.ClockTime,
Callback = function(Value) Lighting.ClockTime = Value end,
})
WorldTab:CreateSlider({
Name = "Master Brightness",
Range = {0, 10},
Increment = 0.5,
CurrentValue = Lighting.Brightness,
Callback = function(Value) Lighting.Brightness = Value end,
})
WorldTab:CreateColorPicker({
Name = "Sky Tint / Ambient",
Color = Color3.fromRGB(255, 255, 255),
Callback = function(Value) Lighting.Ambient = Value end,
})
WorldTab:CreateToggle({
Name = "Remove Fog",
CurrentValue = false,
Callback = function(Value) Lighting.FogEnd = Value and 100000 or 2500 end,
})
-- [[ 2. AAA GRAPHICS ]]
local GraphicsTab = Window:CreateTab("Graphics", 4483362458)
GraphicsTab:CreateSection("Post-Processing Filters")
GraphicsTab:CreateSlider({
Name = "Saturation (Color Vibrancy)",
Range = {-2, 2},
Increment = 0.1,
CurrentValue = 0,
Callback = function(Value) ColorCorrection.Saturation = Value end,
})
GraphicsTab:CreateSlider({
Name = "Contrast",
Range = {-2, 2},
Increment = 0.1,
CurrentValue = 0,
Callback = function(Value) ColorCorrection.Contrast = Value end,
})
GraphicsTab:CreateSlider({
Name = "Bloom Intensity (Glow)",
Range = {0, 10},
Increment = 0.1,
CurrentValue = 1,
Callback = function(Value) Bloom.Intensity = Value end,
})
GraphicsTab:CreateSlider({
Name = "Sun Ray Intensity",
Range = {0, 1},
Increment = 0.05,
CurrentValue = 0.1,
Callback = function(Value) SunRays.Intensity = Value end,
})
GraphicsTab:CreateSlider({
Name = "Background Blur (Depth)",
Range = {0, 20},
Increment = 1,
CurrentValue = 0,
Callback = function(Value) Blur.Size = Value end,
})
GraphicsTab:CreateColorPicker({
Name = "Color Filter (Tint)",
Color = Color3.fromRGB(255, 255, 255),
Callback = function(Value) ColorCorrection.TintColor = Value end,
})
-- [[ 3. PERFORMANCE ]]
local PerfTab = Window:CreateTab("Performance", 4483362458)
PerfTab:CreateSection("Optimization Tools")
PerfTab:CreateToggle({
Name = "Low Poly Mode",
CurrentValue = false,
Callback = function(Value)
for _, v in pairs(game:GetDescendants()) do
if v:IsA("BasePart") then
v.Material = Value and Enum.Material.SmoothPlastic or Enum.Material.Plastic
end
end
end,
})
PerfTab:CreateToggle({
Name = "Disable Heavy Particles",
CurrentValue = false,
Callback = function(Value)
for _, v in pairs(game:GetDescendants()) do
if v:IsA("ParticleEmitter") or v:IsA("Smoke") or v:IsA("Fire") then
v.Enabled = not Value
end
end
end,
})
PerfTab:CreateToggle({
Name = "Disable Shadows",
CurrentValue = false,
Callback = function(Value) Lighting.GlobalShadows = not Value end,
})
PerfTab:CreateDropdown({
Name = "Roblox Graphics Level",
Options = {"1", "2", "3", "4", "5", "6", "7", "8", "9", "10"},
CurrentOption = {"10"},
Callback = function(Option)
settings().Rendering.QualityLevel = tonumber(Option[1])
end,
})
-- [[ 4. PLAYER & STATS ]]
local PlayerTab = Window:CreateTab("Player", 4483345998)
PlayerTab:CreateSection("View Settings")
PlayerTab:CreateSlider({
Name = "Field of View (FOV)",
Range = {70, 120},
Increment = 1,
CurrentValue = 70,
Callback = function(Value) workspace.CurrentCamera.FieldOfView = Value end,
})
PlayerTab:CreateSlider({
Name = "Camera Sensitivity",
Range = {0.1, 5},
Increment = 0.1,
CurrentValue = 1,
Callback = function(Value)
game:GetService("UserInputService").MouseDeltaSensitivity = Value
end,
})
PlayerTab:CreateSection("Connection Info")
local FPSLabel = PlayerTab:CreateLabel("FPS: Calculating...")
local PingLabel = PlayerTab:CreateLabel("Ping: Calculating...")
task.spawn(function()
while task.wait(1) do
local fps = math.floor(Stats.WorkspaceResources.FPS:GetValue())
local ping = math.floor(LocalPlayer:GetNetworkPing() * 1000)
FPSLabel:Set("FPS: " .. fps)
PingLabel:Set("Ping: " .. ping .. "ms")
end
end)
-- [[ 5. SYSTEM ]]
local SystemTab = Window:CreateTab("System", 4483345998)
SystemTab:CreateButton({
Name = "Rejoin Game",
Callback = function() game:GetService("TeleportService"):Teleport(game.PlaceId, LocalPlayer) end,
})
SystemTab:CreateButton({
Name = "Copy Server JobID",
Callback = function() setclipboard(game.JobId) end,
})
SystemTab:CreateKeybind({
Name = "Toggle Menu Key",
CurrentKeybind = "RightShift",
Callback = function() Rayfield:Toggle() end,
})
SystemTab:CreateButton({
Name = "Unload ISOXTERIA",
Callback = function() Rayfield:Destroy() end,
})
Rayfield:LoadConfiguration()



Bro What
what the ai slop
@vylix Not AI IT WAS CREATED BY ME IT IS TRUE THAT I USE AI TO FIX ERROR THAT WHY TS CODE IS LOOKING LIKE IT WAS MADE WITH AI