
KeylessUniversal

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "🪽FunScripts🪽",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "🪽FunScripts🪽",
LoadingSubtitle = "by Benjamin",
Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "FunscriptsGuiFF1"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = true, -- Set this to true to use our key system
KeySettings = {
Title = "Key System",
Subtitle = "To Verify your not a bot, Please type: Key1109888",
Note = "Key is required to continue!", -- Use this to tell the user how to get a key
FileName = "Keyforent1r11", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Key1109888"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("🏡 Home 🏡", nil) -- Title, Image
local MainSection = Tab:CreateSection("Fun Stuff")
Rayfield:Notify({
Title = "Welcome!",
Content = "Enjoy!",
Duration = 6.5,
Image = nil,
})
local Button = MainTab:CreateButton({
Name = "Jump Forever",
Callback = function()
local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end)
end,
})
local Slider = MainTab:CreateSlider({
Name = "Walkspeed",
Range = {0, 500},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.Walkspeed = (Value)
end,
})



bro how to create button with function inject script