
KeylessUniversal

-- By aminos_055
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "create_by_aminos_055"
screenGui.Parent = game.CoreGui
screenGui.ResetOnSpawn = false
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 250, 0, 120)
frame.Position = UDim2.new(0.5, -125, 0.5, -60)
frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
frame.BorderSizePixel = 0
frame.Active = true
frame.Parent = screenGui
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 30)
title.BackgroundTransparency = 1
title.Text = "create by aminos_055"
title.TextColor3 = Color3.fromRGB(255, 255, 255)
title.Font = Enum.Font.SourceSansBold
title.TextSize = 20
title.Parent = frame
local espToggle = Instance.new("TextButton")
espToggle.Size = UDim2.new(0, 200, 0, 50)
espToggle.Position = UDim2.new(0.5, -100, 0.5, -10)
espToggle.BackgroundColor3 = Color3.fromRGB(70, 130, 180)
espToggle.TextColor3 = Color3.fromRGB(255, 255, 255)
espToggle.Font = Enum.Font.SourceSansBold
espToggle.TextSize = 18
espToggle.Text = "ESP OFF"
espToggle.Parent = frame
-- Drag & drop mobile + mouse
local UserInputService = game:GetService("UserInputService")
local dragging = false
local dragInput = nil
local dragStart = nil
local startPos = nil
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
-- ESP
local espOn = false
local espBoxes = {}
local function createBox(player)
local box = Instance.new("BoxHandleAdornment")
box.Adornee = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
box.AlwaysOnTop = true
box.ZIndex = 10
box.Size = Vector3.new(4, 6, 1)
box.Transparency = 0.5
box.Color3 = Color3.fromRGB(255, 0, 0)
box.Parent = workspace
return box
end
local function removeBoxes()
for _, box in pairs(espBoxes) do
if box and box.Parent then
box:Destroy()
end
end
espBoxes = {}
end
local function updateBoxes()
removeBoxes()
for _, player in pairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local box = createBox(player)
table.insert(espBoxes, box)
end
end
end
espToggle.MouseButton1Click:Connect(function()
espOn = not espOn
if espOn then
espToggle.Text = "ESP ON"
updateBoxes()
else
espToggle.Text = "ESP OFF"
removeBoxes()
end
end)
game:GetService("RunService").Stepped:Connect(function()
if espOn then
updateBoxes()
end
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