
Key Required VerifiedUniversal

local Players = game:GetService("Players")
local player = Players.LocalPlayer
local loopThread = nil
local function fixCharacter(char)
if loopThread then
task.cancel(loopThread)
loopThread = nil
end
local humanoid = char:WaitForChild("Humanoid", 10)
if not humanoid then return end
loopThread = task.spawn(function()
while humanoid and humanoid.Parent do
pcall(function()
if not humanoid:GetStateEnabled(Enum.HumanoidStateType.Jumping) then
humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true)
end
if humanoid.UseJumpPower then
if humanoid.JumpPower <= 0 then
humanoid.JumpPower = 50
end
else
if humanoid.JumpHeight <= 0 then
humanoid.JumpHeight = 7.2
end
end
end)
task.wait(2)
end
end)
end
local char = player.Character or player.CharacterAdded:Wait()
fixCharacter(char)
player.CharacterAdded:Connect(fixCharacter)



Im using it in forsaken
@Jordanvr_roblox_scr i'm using this too in forsaken