
Key RequiredUniversal

getgenv().Elisium = {
Camlock = {
Enabled = true,
AimPart = "UpperTorso",
Prediction = 0.123,
Smoothness = 0.09,
Mode = "Button",
Spectate = false
},
Cframe = {
enabled = false,
speed = 2
},
TargetStrafe = {
Enabled = false,
StrafeSpeed = 25,
StrafeRadius = 7,
StrafeHeight = 6,
RandomizerMode = false
},
TargetAim = {
enabled = true,
targetPart = "UpperTorso",
prediction = 0.1535
},
Loaded = false
}
local target = nil
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local Mouse = player:GetMouse()
local Camera = Workspace.CurrentCamera
local playerCharacter = player.Character or player.CharacterAdded:Wait()
if Elisium.Loaded then
notify("Already Loaded")
return
end
Elisium.Loaded = true
game:GetService("RunService").RenderStepped:Connect(
function(deltaTime)
if Elisium.Camlock.Spectate and target then
game.Workspace.CurrentCamera.CameraSubject = target.Character
else
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
end
end
)
local Notification = Instance.new("ScreenGui")
local Holder = Instance.new("Frame")
local UIListLayout = Instance.new("UIListLayout")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
for Key, Object in pairs(getgc(true)) do
if type(Object) == "table" then
setreadonly(Object, false)
local indexInstance = rawget(Object, "indexInstance")
if type(indexInstance) == "table" and indexInstance[1] == "kick" then
setreadonly(indexInstance, false)
rawset(
Object,
"Table",
{
"kick",
function()
coroutine.yield()
end
}
) --> By using coroutine.yield() we are preventing script table from communicating with the server.
warn(
"\n---[ INFO ]---\nBypassed Adonis Anti-Cheat/Anti-Exploit.\nBypass Method: Preventing Script Table From Communicating With The Server."
)
break
end
end
end
Notification.Name = "Notification"
Notification.Parent = game.CoreGui
Notification.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Holder.Name = "Holder"
Holder.Parent = Notification
Holder.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
Holder.BackgroundTransparency = 1
Holder.Position = UDim2.new(1, -10, 0, 10)
Holder.AnchorPoint = Vector2.new(1, 0)
Holder.Size = UDim2.new(0, 243, 0, 240)
UIListLayout.Parent = Holder
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 4)
local function createNotificationTemplate(text, duration)
local Template = Instance.new("Frame")
local ColorBar = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
Template.Name = text
Template.Parent = Holder
Template.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Template.BorderSizePixel = 0
Template.Size = UDim2.new(1, 0, 0, 22)
Template.Transparency = 1
ColorBar.Name = "ColorBar"
ColorBar.Parent = Template
ColorBar.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
ColorBar.BorderSizePixel = 0
ColorBar.Size = UDim2.new(0, 2, 0, 22)
ColorBar.Transparency = 1
TextLabel.Parent = Template
TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BackgroundTransparency = 1
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0, 8, 0, 0)
TextLabel.Size = UDim2.new(1, -10, 0, 22)
TextLabel.Font = Enum.Font.Code
TextLabel.Text = text .. " [" .. duration .. "s]"
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextSize = 12
TextLabel.TextStrokeTransparency = 0
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
TextLabel.Transparency = 1
return Template, ColorBar, TextLabel
end
function notify(text, time)
if time <= 0 then
warn("Notification duration must be greater than 0")
return
end
local Template, ColorBar, TextLabel = createNotificationTemplate(text, time)
local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local fadeInGoal = {Transparency = 0}
local fadeOutGoal = {Transparency = 1}
local sizeTween = TweenService:Create(Template, tweenInfo, fadeInGoal)
local colorBarTween = TweenService:Create(ColorBar, tweenInfo, fadeInGoal)
local textTween = TweenService:Create(TextLabel, tweenInfo, fadeInGoal)
sizeTween:Play()
colorBarTween:Play()
textTween:Play()
local elapsed = 0
local updateConnection
updateConnection = RunService.RenderStepped:Connect(function(dt)
elapsed = elapsed + dt
local remainingTime = math.max(0, time - elapsed)
TextLabel.Text = text .. " [" .. string.format("%.1f", remainingTime) .. "s]"
if remainingTime <= 0 then
updateConnection:Disconnect()
local fadeOutTween = TweenService:Create(Template, tweenInfo, fadeOutGoal)
fadeOutTween:Play()
fadeOutTween.Completed:Wait()
Template:Destroy()
end
end)
end
local function GetClosestPlayer()
local closestPlayer = nil
local shortestScore = math.huge
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= player and plr.Character and plr.Character:FindFirstChild(Elisium.Camlock.AimPart) and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid.Health > 0 then
local part = plr.Character[Elisium.Camlock.AimPart]
local relativePos = part.Position - Camera.CFrame.Position
local playerDistance = relativePos.Magnitude
local screenPosition, onScreen = Camera:WorldToViewportPoint(part.Position)
if onScreen then
local angle = math.deg(math.acos(Camera.CFrame.LookVector:Dot(relativePos.Unit)))
local mouseDistance = (Vector2.new(screenPosition.X, screenPosition.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
local score = mouseDistance * 0.3 + (angle / 90) * 0.5 + (playerDistance / 1000) * 0.2
local ray = Ray.new(Camera.CFrame.Position, relativePos.Unit * playerDistance)
local hitPart = Workspace:FindPartOnRayWithIgnoreList(ray, {plr.Character})
if (not hitPart or hitPart:IsDescendantOf(plr.Character)) and score < shortestScore then
closestPlayer = plr
shortestScore = score
end
end
end
end
return closestPlayer
end
local function ToggleLock()
if Elisium.Camlock.Enabled then
if target then
notify("Lock: Unlocked!", 5)
target = nil
else
target = GetClosestPlayer()
if target then
notify("Lock: Locked onto " .. tostring(target.Name), 5)
else
notify("Lock: No target found", 5)
end
end
else
notify("Lock not enabled", 5)
end
end
if Elisium.Camlock.Mode == "Tool" then
local Tool = Instance.new("Tool")
Tool.RequiresHandle = false
Tool.Name = "Lock Tool"
Tool.Parent = player.Backpack
local function onCharacterAdded()
Tool.Parent = player.Backpack
end
player.CharacterAdded:Connect(onCharacterAdded)
player.CharacterRemoving:Connect(function()
Tool.Parent = player.Backpack
end)
Tool.Activated:Connect(function()
ToggleLock()
end)
elseif Elisium.Camlock.Mode == "Button" then
local playerGui = player:WaitForChild("PlayerGui")
local function setupGui()
local screenGui = playerGui:FindFirstChild("LockScreenGui")
if not screenGui then
screenGui = Instance.new("ScreenGui")
screenGui.Name = "LockScreenGui"
screenGui.Parent = playerGui
end
local button = screenGui:FindFirstChild("LockButton")
if not button then
button = Instance.new("TextButton")
button.Name = "LockButton"
button.Size = UDim2.new(0, 100, 0, 55)
button.Position = UDim2.new(0.5, -100, 0.8, -25)
button.Text = "Aimlock"
button.TextSize = 15
button.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.Parent = screenGui
button.Active = true
button.Draggable = true
local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 25)
UICorner.Parent = button
button.MouseButton1Click:Connect(function()
ToggleLock()
end)
end
end
setupGui()
player.CharacterAdded:Connect(function()
setupGui()
end)
end
RunService.RenderStepped:Connect(function()
if target and target.Character and target.Character:FindFirstChild(Elisium.Camlock.AimPart) then
local aimPart = target.Character[Elisium.Camlock.AimPart]
local targetPosition = aimPart.Position + aimPart.Velocity * Elisium.Camlock.Prediction
local lookPosition = CFrame.new(Camera.CFrame.p, targetPosition)
Camera.CFrame = Camera.CFrame:Lerp(lookPosition, Elisium.Camlock.Smoothness)
if Elisium.TargetStrafe.Enabled then
local lp = player.Character
local targpos = target.Character.HumanoidRootPart.Position
local strafeOffset
if Elisium.TargetStrafe.RandomizerMode then
strafeOffset = Vector3.new(
math.random(-Elisium.TargetStrafe.StrafeRadius, Elisium.TargetStrafe.StrafeRadius),
math.random(0, Elisium.TargetStrafe.StrafeHeight),
math.random(-Elisium.TargetStrafe.StrafeRadius, Elisium.TargetStrafe.StrafeRadius)
)
else
strafeOffset = Vector3.new(
math.cos(tick() * Elisium.TargetStrafe.StrafeSpeed) * Elisium.TargetStrafe.StrafeRadius,
Elisium.TargetStrafe.StrafeHeight,
math.sin(tick() * Elisium.TargetStrafe.StrafeSpeed) * Elisium.TargetStrafe.StrafeRadius
)
end
local strafePosition = targpos + strafeOffset
strafePosition = Vector3.new(strafePosition.X, math.max(strafePosition.Y, targpos.Y), strafePosition.Z)
lp:SetPrimaryPartCFrame(CFrame.new(strafePosition))
player.Character.HumanoidRootPart.CFrame = CFrame.new(
player.Character.HumanoidRootPart.Position,
Vector3.new(targpos.X, player.Character.HumanoidRootPart.Position.Y, targpos.Z)
)
end
end
end)
spawn(function()
RunService.Heartbeat:Connect(function()
if Elisium.Cframe.enabled then
player.Character.HumanoidRootPart.CFrame =
player.Character.HumanoidRootPart.CFrame + player.Character.Humanoid.MoveDirection * Elisium.Cframe.speed
end
end)
end)
for _, con in pairs(getconnections(Camera.Changed)) do
con:Disable()
end
for _, con in pairs(getconnections(Camera:GetPropertyChangedSignal("CFrame"))) do
con:Disable()
end
local mt = getrawmetatable(game)
local oldNameCall = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(Self, ...)
local args = {...}
local methodName = getnamecallmethod()
if not checkcaller() and methodName == "FireServer" and Elisium.TargetAim.enabled then
for i, Argument in ipairs(args) do
if typeof(Argument) == "Vector3" and target and target.Character then
args[i] = target.Character[Elisium.TargetAim.targetPart].Position + (target.Character[Elisium.TargetAim.targetPart].Velocity * Elisium.TargetAim.prediction)
end
end
end
return oldNameCall(Self, unpack(args))
end)
setreadonly(mt, true)
function drawRedCircle()
local circle = Drawing.new("Circle")
circle.Position = Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2, workspace.CurrentCamera.ViewportSize.Y / 2)
circle.Radius = 120
circle.Color = Color3.fromRGB(0, 0, 0)
circle.Thickness = 1
circle.Filled = false
circle.Visible = true
end
drawRedCircle()



yo gang stop posting these shiddy doodoo ah scripts please.
@zins2 syfm gang