
KeylessUniversal

-- [[ Advanced Elite Combat Hub ]] --
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Elite Combat Hub V2",
LoadingTitle = "Assembling Systems...",
LoadingSubtitle = "by atharv",
ConfigurationSaving = { Enabled = false },
KeySystem = false
})
-- [[ Services & Variables ]] --
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local RunService = game:GetService("RunService")
local VirtualInputManager = game:GetService("VirtualInputManager")
local UserInputService = game:GetService("UserInputService")
local HubSettings = {
AimbotEnabled = false,
InstantLock = false,
AutoShoot = false,
TeamCheck = true,
WallCheck = true,
TargetPart = "Head",
Smoothness = 0.2,
Priority = "Cursor", -- Cursor / Distance
-- FOV Settings
UseFOV = false,
FOVRadius = 100,
FOVColor = Color3.fromRGB(255, 0, 0),
-- Safety
PanicKey = Enum.KeyCode.P
}
-- [[ FOV Circle Drawing Initialization ]] --
local FOVCircle = Drawing.new("Circle")
FOVCircle.Thickness = 1.5
FOVCircle.Filled = false
FOVCircle.Transparency = 1
FOVCircle.Visible = false
-- [[ Helper Functions ]] --
local function isVisible(targetCharacter, targetPart)
if not HubSettings.WallCheck then return true end
local origin = Camera.CFrame.Position
local destination = targetPart.Position
local direction = destination - origin
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Exclude
raycastParams.FilterDescendantsInstances = {LocalPlayer.Character, targetCharacter}
local result = workspace:Raycast(origin, direction, raycastParams)
return result == nil
end
local function getBestTarget()
local bestTarget = nil
local shortestDistance = math.huge
local mousePos = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild(HubSettings.TargetPart) then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 then
-- Team Check
if HubSettings.TeamCheck and player.Team == LocalPlayer.Team then continue end
local targetPart = player.Character[HubSettings.TargetPart]
-- Wall Check
if not isVisible(player.Character, targetPart) then continue end
local screenPos, onScreen = Camera:WorldToViewportPoint(targetPart.Position)
if onScreen then
local screenPos2D = Vector2.new(screenPos.X, screenPos.Y)
local distanceToCursor = (screenPos2D - mousePos).Magnitude
-- FOV Restriction Check
if HubSettings.UseFOV and distanceToCursor > HubSettings.FOVRadius then continue end
if HubSettings.Priority == "Cursor" then
if distanceToCursor < shortestDistance then
bestTarget = player
shortestDistance = distanceToCursor
end
elseif HubSettings.Priority == "Distance" then
local actualDistance = (targetPart.Position - Camera.CFrame.Position).Magnitude
if actualDistance < shortestDistance then
bestTarget = player
shortestDistance = actualDistance
end
end
end
end
end
end
return bestTarget
end
local function triggerShoot()
VirtualInputManager:SendMouseButtonEvent(0, 0, 0, true, game, 0)
task.wait(0.01)
VirtualInputManager:SendMouseButtonEvent(0, 0, 0, false, game, 0)
end
-- [[ Main Engine Loops ]] --
RunService.RenderStepped:Connect(function()
-- Update FOV Ring Position dynamically
if HubSettings.UseFOV then
FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
FOVCircle.Radius = HubSettings.FOVRadius
FOVCircle.Color = HubSettings.FOVColor
FOVCircle.Visible = true
else
FOVCircle.Visible = false
end
-- Process Locking & Auto-firing
if HubSettings.AimbotEnabled then
local target = getBestTarget()
if target and target.Character and target.Character:FindFirstChild(HubSettings.TargetPart) then
local targetPos = target.Character[HubSettings.TargetPart].Position
if HubSettings.InstantLock then
Camera.CFrame = CFrame.new(Camera.CFrame.Position, targetPos)
else
Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(Camera.CFrame.Position, targetPos), HubSettings.Smoothness)
end
if HubSettings.AutoShoot then
task.spawn(triggerShoot)
end
end
end
end)
-- Panic Button Handler
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == HubSettings.PanicKey then
HubSettings.AimbotEnabled = false
HubSettings.AutoShoot = false
HubSettings.UseFOV = false
Rayfield:Notify({
Title = "PANIC SYSTEM ENGAGED",
Content = "All features immediately disabled for safety.",
Duration = 3,
Image = 4483362458
})
end
end)
-- [[ UI Toggle Visibility Support ]] --
local MainTab = Window:CreateTab("Aimbot Engine", nil)
local ConfigTab = Window:CreateTab("FOV & Safety", nil)
-- Main Tab Components
MainTab:CreateSection("Core Automation")
MainTab:CreateToggle({
Name = "Enable Aimbot System",
CurrentValue = false,
Callback = function(Value) HubSettings.AimbotEnabled = Value end,
})
MainTab:CreateToggle({
Name = "Instant Hard-Lock",
CurrentValue = false,
Callback = function(Value) HubSettings.InstantLock = Value end,
})
MainTab:CreateToggle({
Name = "Triggerbot (Auto-Shoot)",
CurrentValue = false,
Callback = function(Value) HubSettings.AutoShoot = Value end,
})
MainTab:CreateSlider({
Name = "Aim Smoothness Control",
Min = 0.01, max = 1, Increment = 0.05, Suffix = " Drag", CurrentValue = 0.2,
Callback = function(Value) HubSettings.Smoothness = Value end,
})
MainTab:CreateSection("Target Settings")
MainTab:CreateDropdown({
Name = "Target Component",
Options = {"Head", "HumanoidRootPart", "UpperTorso"}, CurrentOption = {"Head"}, MultipleOptions = false,
Callback = function(Option) HubSettings.TargetPart = Option[1] end,
})
MainTab:CreateDropdown({
Name = "Target Prioritization",
Options = {"Cursor", "Distance"}, CurrentOption = {"Cursor"}, MultipleOptions = false,
Callback = function(Option) HubSettings.Priority = Option[1] end,
})
-- Configuration / Settings Tab Components
ConfigTab:CreateSection("Field of View Customization")
ConfigTab:CreateToggle({
Name = "Use FOV Limit Circle",
CurrentValue = false,
Callback = function(Value) HubSettings.UseFOV = Value end,
})
ConfigTab:CreateSlider({
Name = "FOV Circle Size",
Min = 30, Max = 600, Increment = 10, Suffix = "px", CurrentValue = 100,
Callback = function(Value) HubSettings.FOVRadius = Value end,
})
ConfigTab:CreateColorPicker({
Name = "FOV Ring Color",
TargetColor = Color3.fromRGB(255, 0, 0),
Callback = function(Color) HubSettings.FOVColor = Color end,
})
ConfigTab:CreateSection("Filters & Fail-safes")
ConfigTab:CreateToggle({
Name = "Team Filter",
CurrentValue = true,
Callback = function(Value) HubSettings.TeamCheck = Value end,
})
ConfigTab:CreateToggle({
Name = "Wall Detection Filter",
CurrentValue = true,
Callback = function(Value) HubSettings.WallCheck = Value end,
})



How is it guys
firstly the toggle slider isnt there as it failed to load because of badly written code
and its clearly ai made
you didnt even try to hide the fact that the description was clearly ai generated
i had to fix your script before i could even use it
@2Sharp I'm sorry
How you fix