
KeylessUniversal

getgenv().enabled = true --Toggle on/off
getgenv().filluseteamcolor = false --Toggle fill color using player team color on/off
getgenv().outlineuseteamcolor = false --Toggle outline color using player team color on/off
getgenv().fillcolor = Color3.new(0, 0, 0) --Change fill color, no need to edit if using team color
getgenv().outlinecolor = Color3.new(1, 1, 1) --Change outline color, no need to edit if using team color
getgenv().filltrans = 0 --Change fill transparency
getgenv().outlinetrans = 0 --Change outline transparency
-- If you try and claim my scirpt as yours we will have to kiss. 🌝
local holder = game.CoreGui:FindFirstChild("ESPHolder") or Instance.new("Folder")
if enabled == false then
holder:Destroy()
end
if holder.Name == "Folder" then
holder.Name = "ESPHolder"
holder.Parent = game.CoreGui
end
if uselocalplayer == false and holder:FindFirstChild(game.Players.LocalPlayer.Name) then
holder:FindFirstChild(game.Players.LocalPlayer.Name):Destroy()
end
if getgenv().enabled == true then
getgenv().enabled = false
getgenv().enabled = true
end
while getgenv().enabled do
task.wait()
for _,v in pairs(game.Players:GetChildren()) do
local chr = v.Character
if chr ~= nil then
local esp = holder:FindFirstChild(v.Name) or Instance.new("Highlight")
esp.Name = v.Name
if uselocalplayer == false and esp.Name == game.Players.LocalPlayer.Name then
else
esp.Parent = holder
if filluseteamcolor then
esp.FillColor = v.TeamColor.Color
else
esp.FillColor = fillcolor
end
if outlineuseteamcolor then
esp.OutlineColor = v.TeamColor.Color
else
esp.OutlineColor = outlinecolor
end
esp.FillTransparency = filltrans
esp.OutlineTransparency = outlinetrans
esp.Adornee = chr
esp.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
end
end
end
end



Nice.
Easily patchable
Also when lua has a JS image xD
there's no auto update
stolen