
KeylessUniversal

-- All the needed GUI elements
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Turtle-Brand/Turtle-Lib/main/source.lua"))()
local window = library:Window("Highlight Users")
-- All the needed variables
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local localPlayer = Players.LocalPlayer
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local UserInputService = game:GetService("UserInputService")
-- The CoHub text.. OFC
window:Label("Made from the CoHub team")
-- ESP Logic
local espEnabled = false
local function applyESP(player)
if player == localPlayer then return end
if not player.Character then return end
if player.Character:FindFirstChild("ESP_Highlight") then return end
local highlight = Instance.new("Highlight")
highlight.Name = "ESP_Highlight"
highlight.Adornee = player.Character
highlight.FillColor = Color3.fromRGB(255, 0, 0)
highlight.OutlineColor = Color3.fromRGB(255, 255, 255)
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 0
highlight.Parent = player.Character
end
local function removeESP(player)
if player.Character then
local highlight = player.Character:FindFirstChild("ESP_Highlight")
if highlight then highlight:Destroy() end
end
end
local function updateESPState()
for _, player in ipairs(Players:GetPlayers()) do
if player ~= localPlayer then
if espEnabled then
applyESP(player)
else
removeESP(player)
end
end
end
end
Players.PlayerAdded:Connect(function(player)
if player == localPlayer then return end
player.CharacterAdded:Connect(function()
repeat task.wait() until player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if espEnabled then
applyESP(player)
end
end)
end)
for _, player in ipairs(Players:GetPlayers()) do
if player ~= localPlayer then
player.CharacterAdded:Connect(function()
repeat task.wait() until player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if espEnabled then
applyESP(player)
end
end)
if player.Character and espEnabled then
applyESP(player)
end
end
end
-- ESP Toggle
window:Toggle("ESP Toggle", false, function(bool)
espEnabled = bool
updateESPState()
end)
-- XRAY Logic
local xrayEnabled = false
local originalTransparency = {}
local function toggleXray(enable)
xrayEnabled = enable
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("BasePart") and not obj:IsDescendantOf(Players) then
if enable then
if not originalTransparency[obj] then
originalTransparency[obj] = obj.Transparency
end
obj.Transparency = 0.6
else
if originalTransparency[obj] ~= nil then
obj.Transparency = originalTransparency[obj]
end
end
end
end
if not enable then
originalTransparency = {} -- Clear memory
end
end
window:Label("Use 'Q' to turn on head-aimbot")
-- XRAY Toggle
window:Toggle("Xray", false, function(bool)
toggleXray(bool)
end)
window:Button("Close GUI", function() -- Close the GUI button
window:Destroy() -- Destroy the GUI window so it wont come back after respawn
end)
local enabled = false
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.Q then
enabled = not enabled
end
end)
function getClosestPlayer()
local closest, minDist = nil, math.huge
for _, player in ipairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
local head = player.Character.Head.Position
local screenPos, onScreen = Camera:WorldToViewportPoint(head)
if onScreen then
local dist = (Vector2.new(screenPos.X, screenPos.Y) - Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)).Magnitude
if dist < minDist then
minDist = dist
closest = player
end
end
end
end
return closest
end
RunService.RenderStepped:Connect(function()
if not enabled then return end
local target = getClosestPlayer()
if target and target.Character and target.Character:FindFirstChild("Head") then
local head = target.Character.Head.Position
Camera.CFrame = CFrame.new(Camera.CFrame.Position, head)
end
end)



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