
KeylessUniversal

local repo = 'https://raw.githubusercontent.com/violin-suzutsuki/LinoriaLib/main/'
local Library = loadstring(game:HttpGet(repo .. 'Library.lua'))()
local ThemeManager = loadstring(game:HttpGet(repo .. 'addons/ThemeManager.lua'))()
local SaveManager = loadstring(game:HttpGet(repo .. 'addons/SaveManager.lua'))()
local ZixyESP = loadstring(game:HttpGet('https://raw.githubusercontent.com/zixypy/zixyx/refs/heads/main/zixyesp.txt'))()
local esp = ZixyESP.new()
--// Cache untuk Aimbot
local select = select
local pcall, getgenv, next, Vector2, mathclamp, type, mousemoverel = select(1, pcall, getgenv, next, Vector2.new, math.clamp, type, mousemoverel or (Input and Input.MouseMove))
--// Preventing Multiple Processes untuk Aimbot
pcall(function()
if getgenv().Aimbot then
getgenv().Aimbot.Functions:Exit()
end
end)
--// Environment untuk Aimbot
getgenv().Aimbot = {}
local Environment = getgenv().Aimbot
--// Services untuk Aimbot
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
--// Variables untuk Aimbot
local RequiredDistance, Typing, Running, Animation, ServiceConnections = 2000, false, false, nil, {}
--// Script Settings untuk Aimbot
Environment.Settings = {
Enabled = true,
TeamCheck = false,
AliveCheck = true,
WallCheck = false, -- Laggy
Sensitivity = 0, -- Animation length (in seconds) before fully locking onto target
ThirdPerson = true, -- Uses mousemoverel instead of CFrame to support locking in third person (could be choppy)
ThirdPersonSensitivity = 0.7, -- Boundary: 0.1 - 5
TriggerKey = "MouseButton2",
Toggle = false,
LockPart = "Head" -- Body part to lock on
}
Environment.FOVSettings = {
Enabled = true,
Visible = true,
Amount = 90,
Color = Color3.fromRGB(255, 255, 255),
LockedColor = Color3.fromRGB(255, 70, 70),
Transparency = 0.5,
Sides = 60,
Thickness = 1,
Filled = false
}
Environment.FOVCircle = Drawing.new("Circle")
--// Functions untuk Aimbot
local function CancelLock()
Environment.Locked = nil
if Animation then Animation:Cancel() end
Environment.FOVCircle.Color = Environment.FOVSettings.Color
end
local function GetClosestPlayer()
if not Environment.Locked then
RequiredDistance = (Environment.FOVSettings.Enabled and Environment.FOVSettings.Amount or 2000)
for _, v in next, Players:GetPlayers() do
if v ~= LocalPlayer then
if v.Character and v.Character:FindFirstChild(Environment.Settings.LockPart) and v.Character:FindFirstChildOfClass("Humanoid") then
if Environment.Settings.TeamCheck and v.Team == LocalPlayer.Team then continue end
if Environment.Settings.AliveCheck and v.Character:FindFirstChildOfClass("Humanoid").Health <= 0 then continue end
if Environment.Settings.WallCheck and #(Camera:GetPartsObscuringTarget({v.Character[Environment.Settings.LockPart].Position}, v.Character:GetDescendants())) > 0 then continue end
local Vector, OnScreen = Camera:WorldToViewportPoint(v.Character[Environment.Settings.LockPart].Position)
local Distance = (Vector2(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2(Vector.X, Vector.Y)).Magnitude
if Distance < RequiredDistance and OnScreen then
RequiredDistance = Distance
Environment.Locked = v
end
end
end
end
elseif (Vector2(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y) - Vector2(Camera:WorldToViewportPoint(Environment.Locked.Character[Environment.Settings.LockPart].Position).X, Camera:WorldToViewportPoint(Environment.Locked.Character[Environment.Settings.LockPart].Position).Y)).Magnitude > RequiredDistance then
CancelLock()
end
end
--// Typing Check untuk Aimbot
ServiceConnections.TypingStartedConnection = UserInputService.TextBoxFocused:Connect(function()
Typing = true
end)
ServiceConnections.TypingEndedConnection = UserInputService.TextBoxFocusReleased:Connect(function()
Typing = false
end)
--// Main Function untuk Aimbot
local function LoadAimbot()
ServiceConnections.RenderSteppedConnection = RunService.RenderStepped:Connect(function()
if Environment.FOVSettings.Enabled and Environment.Settings.Enabled then
Environment.FOVCircle.Radius = Environment.FOVSettings.Amount
Environment.FOVCircle.Thickness = Environment.FOVSettings.Thickness
Environment.FOVCircle.Filled = Environment.FOVSettings.Filled
Environment.FOVCircle.NumSides = Environment.FOVSettings.Sides
Environment.FOVCircle.Color = Environment.FOVSettings.Color
Environment.FOVCircle.Transparency = Environment.FOVSettings.Transparency
Environment.FOVCircle.Visible = Environment.FOVSettings.Visible
Environment.FOVCircle.Position = Vector2(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y)
else
Environment.FOVCircle.Visible = false
end
if Running and Environment.Settings.Enabled then
GetClosestPlayer()
if Environment.Locked then
if Environment.Settings.ThirdPerson then
Environment.Settings.ThirdPersonSensitivity = mathclamp(Environment.Settings.ThirdPersonSensitivity, 0.1, 5)
local Vector = Camera:WorldToViewportPoint(Environment.Locked.Character[Environment.Settings.LockPart].Position)
mousemoverel((Vector.X - UserInputService:GetMouseLocation().X) * Environment.Settings.ThirdPersonSensitivity, (Vector.Y - UserInputService:GetMouseLocation().Y) * Environment.Settings.ThirdPersonSensitivity)
else
if Environment.Settings.Sensitivity > 0 then
Animation = TweenService:Create(Camera, TweenInfo.new(Environment.Settings.Sensitivity, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame = CFrame.new(Camera.CFrame.Position, Environment.Locked.Character[Environment.Settings.LockPart].Position)})
Animation:Play()
else
Camera.CFrame = CFrame.new(Camera.CFrame.Position, Environment.Locked.Character[Environment.Settings.LockPart].Position)
end
end
Environment.FOVCircle.Color = Environment.FOVSettings.LockedColor
end
end
end)
ServiceConnections.InputBeganConnection = UserInputService.InputBegan:Connect(function(Input)
if not Typing then
pcall(function()
if Input.KeyCode == Enum.KeyCode[Environment.Settings.TriggerKey] then
if Environment.Settings.Toggle then
Running = not Running
if not Running then
CancelLock()
end
else
Running = true
end
end
end)
pcall(function()
if Input.UserInputType == Enum.UserInputType[Environment.Settings.TriggerKey] then
if Environment.Settings.Toggle then
Running = not Running
if not Running then
CancelLock()
end
else
Running = true
end
end
end)
end
end)
ServiceConnections.InputEndedConnection = UserInputService.InputEnded:Connect(function(Input)
if not Typing then
if not Environment.Settings.Toggle then
pcall(function()
if Input.KeyCode == Enum.KeyCode[Environment.Settings.TriggerKey] then
Running = false; CancelLock()
end
end)
pcall(function()
if Input.UserInputType == Enum.UserInputType[Environment.Settings.TriggerKey] then
Running = false; CancelLock()
end
end)
end
end
end)
end
--// Functions untuk Aimbot
Environment.Functions = {}
function Environment.Functions:Exit()
for _, v in next, ServiceConnections do
v:Disconnect()
end
if Environment.FOVCircle.Remove then Environment.FOVCircle:Remove() end
getgenv().Aimbot.Functions = nil
getgenv().Aimbot = nil
end
function Environment.Functions:Restart()
for _, v in next, ServiceConnections do
v:Disconnect()
end
LoadAimbot()
end
function Environment.Functions:ResetSettings()
Environment.Settings = {
Enabled = true,
TeamCheck = false,
AliveCheck = true,
WallCheck = false,
Sensitivity = 0,
ThirdPerson = false,
ThirdPersonSensitivity = 3,
TriggerKey = "MouseButton2",
Toggle = false,
LockPart = "Head"
}
Environment.FOVSettings = {
Enabled = true,
Visible = true,
Amount = 90,
Color = Color3.fromRGB(255, 255, 255),
LockedColor = Color3.fromRGB(255, 70, 70),
Transparency = 0.5,
Sides = 60,
Thickness = 1,
Filled = false
}
end
--// Load Aimbot
LoadAimbot()
ThemeManager:SetFolder('KoLiongESP')
SaveManager:SetFolder('KoLiongESP')
ThemeManager:SaveDefault('Tokyo Night')
local Window = Library:CreateWindow({
Title = 'KoLiongESP + Aimbot | By Koko Ahliong',
Center = true,
AutoShow = true,
TabPadding = 8,
MenuFadeTime = 0.2,
})
local Tabs = {
Visuals = Window:AddTab('Visuals'),
Aimbot = Window:AddTab('Aimbot'),
Settings = Window:AddTab('Settings'),
}
-- Visuals Group
local VisualsGroup = Tabs.Visuals:AddLeftGroupbox('ESP Controls')
-- Box ESP
VisualsGroup:AddToggle('BoxESPToggle', {
Text = 'Box ESP',
Default = false,
Callback = function(Value)
if Value then
esp:InitiateBox(Color3.new(0.403922, 0.349020, 0.701961))
else
esp.State.BoxEnabled = false
end
end,
})
VisualsGroup:AddLabel('Box Color'):AddColorPicker('BoxColorPicker', {
Default = Color3.new(0.403922, 0.349020, 0.701961),
Callback = function(Value)
esp.Config.BoxColor = Value
for _, espObj in pairs(esp.Caches.BoxCache) do
espObj.Box.Color = Value
end
end,
})
-- Name ESP
VisualsGroup:AddToggle('NameESPToggle', {
Text = 'Name ESP',
Default = false,
Callback = function(Value)
esp:InitiateName(Value)
end,
})
-- Distance ESP
VisualsGroup:AddToggle('DistanceESPToggle', {
Text = 'Distance ESP',
Default = false,
Callback = function(Value)
esp:InitiateDistance(Value)
end,
})
-- Skeleton ESP
VisualsGroup:AddToggle('SkeletonESPToggle', {
Text = 'Skeleton ESP',
Default = false,
Callback = function(Value)
if Value then
esp:InitiateSkeleton(Color3.new(0.403922, 0.349020, 0.701961))
else
esp.State.SkeletonEnabled = false
end
end,
})
VisualsGroup:AddLabel('Skeleton Color'):AddColorPicker('SkeletonColorPicker', {
Default = Color3.new(0.403922, 0.349020, 0.701961),
Callback = function(Value)
esp.Config.SkeletonColor = Value
for _, skeleton in pairs(esp.Caches.SkeletonCache) do
for _, line in pairs(skeleton) do
line.Color = Value
end
end
end,
})
-- Health Text ESP
VisualsGroup:AddToggle('HealthTextESPToggle', {
Text = 'Health Text ESP',
Default = false,
Callback = function(Value)
esp:InitiateHealthText(Value)
end,
})
-- Health Bar ESP
VisualsGroup:AddToggle('HealthBarESPToggle', {
Text = 'Health Bar ESP',
Default = false,
Callback = function(Value)
esp:InitiateHealthBar(Value)
end,
})
-- Tracer ESP
VisualsGroup:AddToggle('TracerESPToggle', {
Text = 'Tracer ESP',
Default = false,
Callback = function(Value)
if Value then
esp:InitiateTracer(Color3.new(0.403922, 0.349020, 0.701961), esp.Config.TracerOrigin)
else
esp.State.TracerEnabled = false
end
end,
})
VisualsGroup:AddLabel('Tracer Color'):AddColorPicker('TracerColorPicker', {
Default = Color3.new(0.403922, 0.349020, 0.701961),
Callback = function(Value)
esp.Config.TracerColor = Value
for _, tracer in pairs(esp.Caches.TracerCache) do
tracer.Color = Value
end
end,
})
VisualsGroup:AddDropdown('TracerOriginDropdown', {
Text = 'Tracer Origin',
Default = 'Bottom Screen',
Values = {'Bottom Screen', 'Cursor', 'Top Screen'},
Callback = function(Value)
esp.Config.TracerOrigin = Value
end,
})
-- Chams
VisualsGroup:AddToggle('ChamsToggle', {
Text = 'Chams',
Default = false,
Callback = function(Value)
if Value then
esp:InitiateChams(Color3.new(1, 0, 0))
else
esp.State.ChamsEnabled = false
end
end,
})
VisualsGroup:AddLabel('Chams Color'):AddColorPicker('ChamsColorPicker', {
Default = Color3.new(1, 0, 0),
Callback = function(Value)
esp.Config.ChamsColor = Value
for _, chams in pairs(esp.Caches.ChamsCache) do
chams.FillColor = Value
end
end,
})
-- Team Check
VisualsGroup:AddToggle('TeamCheckToggle', {
Text = 'Team Check',
Default = true,
Callback = function(Value)
esp:TeamCheck(Value)
end,
})
-- ESP Distance
VisualsGroup:AddSlider('ESPDistanceSlider', {
Text = 'ESP Distance',
Default = 325,
Min = 100,
Max = 1000,
Rounding = 0,
Suffix = ' studs',
Callback = function(Value)
esp:SetDistance(Value)
end,
})
-- Aimbot Group
local AimbotGroup = Tabs.Aimbot:AddLeftGroupbox('Aimbot Controls')
-- Aimbot Toggle
AimbotGroup:AddToggle('AimbotToggle', {
Text = 'Enable Aimbot',
Default = true,
Callback = function(Value)
Environment.Settings.Enabled = Value
end,
})
-- Team Check untuk Aimbot
AimbotGroup:AddToggle('AimbotTeamCheck', {
Text = 'Team Check',
Default = false,
Callback = function(Value)
Environment.Settings.TeamCheck = Value
end,
})
-- Alive Check untuk Aimbot
AimbotGroup:AddToggle('AimbotAliveCheck', {
Text = 'Alive Check',
Default = true,
Callback = function(Value)
Environment.Settings.AliveCheck = Value
end,
})
-- Wall Check untuk Aimbot
AimbotGroup:AddToggle('AimbotWallCheck', {
Text = 'Wall Check',
Default = false,
Callback = function(Value)
Environment.Settings.WallCheck = Value
end,
})
-- Toggle Mode untuk Aimbot
AimbotGroup:AddToggle('AimbotToggleMode', {
Text = 'Toggle Mode',
Default = false,
Callback = function(Value)
Environment.Settings.Toggle = Value
end,
})
-- Third Person Mode untuk Aimbot
AimbotGroup:AddToggle('AimbotThirdPerson', {
Text = 'Third Person Mode',
Default = true,
Callback = function(Value)
Environment.Settings.ThirdPerson = Value
end,
})
-- Sensitivity untuk Aimbot
AimbotGroup:AddSlider('AimbotSensitivity', {
Text = 'Sensitivity',
Default = 0,
Min = 0,
Max = 1,
Rounding = 2,
Callback = function(Value)
Environment.Settings.Sensitivity = Value
end,
})
-- Third Person Sensitivity untuk Aimbot
AimbotGroup:AddSlider('AimbotThirdPersonSensitivity', {
Text = 'Third Person Sensitivity',
Default = 0.7,
Min = 0.1,
Max = 5,
Rounding = 1,
Callback = function(Value)
Environment.Settings.ThirdPersonSensitivity = Value
end,
})
-- Lock Part untuk Aimbot
AimbotGroup:AddDropdown('AimbotLockPart', {
Text = 'Lock Part',
Default = 'Head',
Values = {'Head', 'HumanoidRootPart', 'Torso'},
Callback = function(Value)
Environment.Settings.LockPart = Value
end,
})
-- Trigger Key untuk Aimbot
AimbotGroup:AddDropdown('AimbotTriggerKey', {
Text = 'Trigger Key',
Default = 'MouseButton2',
Values = {'MouseButton2', 'MouseButton1', 'LeftShift', 'RightShift', 'Q', 'E', 'R', 'F'},
Callback = function(Value)
Environment.Settings.TriggerKey = Value
end,
})
-- FOV Settings Group untuk Aimbot
local FOVGroup = Tabs.Aimbot:AddRightGroupbox('FOV Settings')
-- FOV Toggle
FOVGroup:AddToggle('FOVToggle', {
Text = 'Show FOV',
Default = true,
Callback = function(Value)
Environment.FOVSettings.Visible = Value
end,
})
-- FOV Enabled
FOVGroup:AddToggle('FOVEnabled', {
Text = 'FOV Enabled',
Default = true,
Callback = function(Value)
Environment.FOVSettings.Enabled = Value
end,
})
-- FOV Amount
FOVGroup:AddSlider('FOVAmount', {
Text = 'FOV Amount',
Default = 90,
Min = 10,
Max = 500,
Rounding = 0,
Callback = function(Value)
Environment.FOVSettings.Amount = Value
end,
})
-- FOV Color
FOVGroup:AddLabel('FOV Color'):AddColorPicker('FOVColor', {
Default = Color3.fromRGB(255, 255, 255),
Callback = function(Value)
Environment.FOVSettings.Color = Value
end,
})
-- FOV Locked Color
FOVGroup:AddLabel('FOV Locked Color'):AddColorPicker('FOVLockedColor', {
Default = Color3.fromRGB(255, 70, 70),
Callback = function(Value)
Environment.FOVSettings.LockedColor = Value
end,
})
-- FOV Transparency
FOVGroup:AddSlider('FOVTransparency', {
Text = 'FOV Transparency',
Default = 0.5,
Min = 0,
Max = 1,
Rounding = 2,
Callback = function(Value)
Environment.FOVSettings.Transparency = Value
end,
})
-- FOV Sides
FOVGroup:AddSlider('FOVSides', {
Text = 'FOV Sides',
Default = 60,
Min = 3,
Max = 100,
Rounding = 0,
Callback = function(Value)
Environment.FOVSettings.Sides = Value
end,
})
-- FOV Thickness
FOVGroup:AddSlider('FOVThickness', {
Text = 'FOV Thickness',
Default = 1,
Min = 1,
Max = 10,
Rounding = 0,
Callback = function(Value)
Environment.FOVSettings.Thickness = Value
end,
})
-- FOV Filled
FOVGroup:AddToggle('FOVFilled', {
Text = 'FOV Filled',
Default = false,
Callback = function(Value)
Environment.FOVSettings.Filled = Value
end,
})
-- Settings Group
local SettingsGroup = Tabs.Settings:AddLeftGroupbox('Menu')
SettingsGroup:AddButton({
Text = 'Unload',
Func = function()
-- Unload Aimbot
if Environment.Functions then
Environment.Functions:Exit()
end
-- Unload ESP
esp:Destroy()
Library:Unload()
end,
Tooltip = 'Unloads the script, ESP, and Aimbot',
})
SettingsGroup:AddLabel('Menu bind'):AddKeyPicker('MenuKeybind', {
Text = 'Menu keybind:',
Default = 'RightShift',
NoUI = true,
})
-- Initialize ESP
esp:Initialize()
-- Set up Library
Library.ToggleKeybind = Options.MenuKeybind
Library:SetWatermarkVisibility(false)
Library:SetWatermark('KoLiongESP + Aimbot | Made by Koko Ahliong')
Library:OnUnload(function()
-- Unload Aimbot
if Environment.Functions then
Environment.Functions:Exit()
end
-- Unload ESP
esp:Destroy()
Library.Unloaded = true
end)
ThemeManager:SetLibrary(Library)
SaveManager:SetLibrary(Library)
SaveManager:IgnoreThemeSettings()
SaveManager:SetIgnoreIndexes({ 'MenuKeybind' })
SaveManager:BuildConfigSection(Tabs.Settings)
ThemeManager:ApplyToTab(Tabs.Settings)
SaveManager:LoadAutoloadConfig()
Library:Notify(
'ESP + Aimbot Loaded',
'KoLiongESP and Aimbot are ready! Press RightShift to toggle GUI.',
5
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