
KeylessUniversal

--[[
ok vro cuz my script have errors with getgenv and obfuscators not working,here the source.
== Epik spinning sky f3x By ItsKittyyyGD ==
Dont skid and give credit plz
also reuploaded cuz scriptblox put my script on scripts f3x of 2024
]]
-- { SOURCE: } --
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local tool
for _, obj in player:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
for _, obj in game.ReplicatedStorage:GetDescendants() do
if obj.Name == "SyncAPI" then
tool = obj.Parent
end
end
local SyncAPI = tool.SyncAPI
local part
local baseCF
local angle = 0
local connection
local function _(args)
SyncAPI:Invoke(unpack(args))
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
local function SetAnchor(p, anchored)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = p,
["Anchored"] = anchored
}
}
}
_(args)
end
local function AddMesh(p)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = p
}
}
}
_(args)
end
local function SetMesh(p, meshId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["MeshId"] = "rbxassetid://"..meshId
}
}
}
_(args)
end
local function SetTexture(p, textureId)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["TextureId"] = textureId
}
}
}
_(args)
end
local function ResizeMesh(p, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = p,
["Scale"] = size
}
}
}
_(args)
end
local function SetTransparency(p, value)
local args = {
[1] = "SyncTransparency",
[2] = {
[1] = {
["Part"] = p,
["Transparency"] = value
}
}
}
_(args)
end
local function SyncRotate(cf)
if not part or not part.Parent then return end
local args = {
[1] = "SyncRotate",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
local function Sky()
local hrp = character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local startCF = hrp.CFrame + Vector3.new(0,6,0)
CreatePart(startCF, workspace)
for _, obj in workspace:GetDescendants() do
if obj:IsA("BasePart") and (obj.Position - startCF.Position).Magnitude < 0.1 then
part = obj
baseCF = part.CFrame
SetAnchor(part,true)
AddMesh(part)
SetMesh(part,"111891702759441")
SetTexture(part,"rbxassetid://")
ResizeMesh(part, Vector3.new(9000,9000,9000))
SetTransparency(part,0)
-- i think you taking this so give credit
local rotation = math.rad(20)
connection = RunService.Heartbeat:Connect(function(dt)
if not part or not part.Parent then
if connection then
connection:Disconnect()
connection = nil
end
return
end
angle += rotation * dt
local cf = baseCF * CFrame.Angles(0, angle, 0)
SyncRotate(cf)
part.CFrame = cf
end)
break
end
end
end
Sky()



Wow, cool
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@1x2x4x5 old as * btw,i changed lua to C++ gng
@ThatKittyyyGD fe bypass😱
Cool
Why it don't work