Dynamic Identity Handler and Object Inspector V1
Key RequiredUniversal

Dynamic Identity Handler and Object Inspector V1

Universal Scriptmcdaggittmcdaggitt 16.8K views 41 executesUpdated Nov 26, 2024
5.0/ 5(1 votes)
10100% Positive
Lua Script•221 lines (16886 chars)
--[[

Game Compiler
Checks all parts and folders in the game and displays their path inside console.

IF THERE ARE MORE THAN ONE OF THE SAME MODEL/PART IT
WILL PRINT AS {{Model/Part(AMMOUNT)}}

PLEASE NOTE THAT YOU NEED AN EXECUTER THAT SUPPORTS LEVEL 3 OR MORE

Author == | Roblox : BackupMalarkey | Discord : Mcdaggitt |

--]]

--THIS SCRIPT IS BUILT WITH ANTI TAMPER V2 BY SOLAR FLARE
--IF TAMPERING IS FOUND IT WILL GARENTEE TO BREAK A LINE OF CODE

local L_1_ = 3;
local L_2_ = {}
local L_3_ = false;
local L_4_ = false;
print("LOADING SCRIPT {GETTING YOUR EXECUTER LEVEL}")
wait(2)
local function L_5_func()
	print("Your identity is: " .. tostring(L_1_))
	table.insert(L_2_, L_1_)
end;
L_5_func()
wait(1)
print("CHECKING IF THIS SCRIPT IS COMPATABLE")
wait(3)
if L_2_[1] >= 3 then
	print("This script is guaranteed to display everything.")
	local L_6_ = true;
	local L_7_ = true;
	wait(1)
	if L_6_ == true then
		print("         																																																																																																																																												               						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        	         																																																																																																																																												               						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        					         																																																																																																																																												               						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                               																																																																																																																																												               						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        						                        					  									")
	else
		return
	end;
	wait(0.25)
	if L_7_ == true then
		local function L_8_func(L_11_arg0, L_12_arg1, L_13_arg2)
			local L_14_ = L_11_arg0.ClassName;
			local L_15_ = L_12_arg1 .. "/" .. L_11_arg0.Name;
			if not L_13_arg2[L_11_arg0.Name] then
				L_13_arg2[L_11_arg0.Name] = 0
			end;
			L_13_arg2[L_11_arg0.Name] = L_13_arg2[L_11_arg0.Name] + 1;
			local L_16_ = L_11_arg0.Name;
			if L_13_arg2[L_11_arg0.Name] > 1 then
				L_16_ = L_11_arg0.Name .. "(" .. L_13_arg2[L_11_arg0.Name] .. ")"
			end;
			print("\n🌟 ------------------ " .. L_16_ .. " (" .. L_14_ .. ") ------------------ 🌟")
			print("📍 Path: " .. L_15_)
			print("   🏷️ Name: " .. L_16_)
			print("   🔧 Type: " .. L_14_)
			if L_11_arg0:IsA("Part") then
				print("   📏 Size: " .. tostring(L_11_arg0.Size))
				print("   📍 Position: " .. tostring(L_11_arg0.Position))
				print("   🎨 Color: " .. tostring(L_11_arg0.Color))
				print("   🔒 Anchored: " .. tostring(L_11_arg0.Anchored))
				for L_17_forvar0, L_18_forvar1 in ipairs(L_11_arg0:GetChildren()) do
					if L_18_forvar1:IsA("Weld") then
						print("   🔗 Welded to: " .. tostring(L_18_forvar1.Part0) .. " and " .. tostring(L_18_forvar1.Part1))
					elseif L_18_forvar1:IsA("Motor6D") then
						print("   ⚙️ Motor6D: " .. L_18_forvar1.Name)
						print("     Part0: " .. tostring(L_18_forvar1.Part0))
						print("     Part1: " .. tostring(L_18_forvar1.Part1))
					elseif L_18_forvar1:IsA("WeldConstraint") then
						print("   🧲 WeldConstraint: " .. L_18_forvar1.Name)
						print("     Part0: " .. tostring(L_18_forvar1.Part0))
						print("     Part1: " .. tostring(L_18_forvar1.Part1))
					end
				end
			elseif L_11_arg0:IsA("Model") then
				print("   🧩 Number of Parts: " .. # L_11_arg0:GetChildren())
				if L_11_arg0:FindFirstChild("PrimaryPart") then
					print("   🏷️ PrimaryPart: " .. L_11_arg0.PrimaryPart.Name)
					print("   📍 PrimaryPart Position: " .. tostring(L_11_arg0.PrimaryPart.Position))
				else
					print("   📝 No PrimaryPart assigned.")
				end;
				for L_20_forvar0, L_21_forvar1 in ipairs(L_11_arg0:GetChildren()) do
					if L_21_forvar1:IsA("Part") then
						print("   → Part: " .. L_21_forvar1.Name)
						print("     📏 Size: " .. tostring(L_21_forvar1.Size))
						print("     📍 Position: " .. tostring(L_21_forvar1.Position))
						for L_22_forvar0, L_23_forvar1 in ipairs(L_21_forvar1:GetChildren()) do
							if L_23_forvar1:IsA("Weld") then
								print("      🔗 Welded to: " .. tostring(L_23_forvar1.Part0) .. " and " .. tostring(L_23_forvar1.Part1))
							elseif L_23_forvar1:IsA("Motor6D") then
								print("      ⚙️ Motor6D: " .. L_23_forvar1.Name)
								print("        Part0: " .. tostring(L_23_forvar1.Part0))
								print("        Part1: " .. tostring(L_23_forvar1.Part1))
							elseif L_23_forvar1:IsA("WeldConstraint") then
								print("      🧲 WeldConstraint: " .. L_23_forvar1.Name)
								print("        Part0: " .. tostring(L_23_forvar1.Part0))
								print("        Part1: " .. tostring(L_23_forvar1.Part1))
							end
						end
					end
				end;
				local L_19_ = L_11_arg0:FindFirstChildOfClass("Humanoid")
				if L_19_ then
					print("   🤖 Humanoid: " .. L_19_.Name)
					print("   ❤️ Health: " .. L_19_.Health)
					print("   💎 Max Health: " .. L_19_.MaxHealth)
					print("   🏷️ Display Name: " .. L_19_.DisplayName)
					print("   🏃 WalkSpeed: " .. L_19_.WalkSpeed)
					print("   🏀 JumpHeight: " .. L_19_.JumpHeight)
					print("   🚀 UseJumpPower: " .. tostring(L_19_.UseJumpPower))
				end
			elseif L_11_arg0:IsA("Folder") then
				print("   📁 Number of Items: " .. # L_11_arg0:GetChildren())
				for L_24_forvar0, L_25_forvar1 in ipairs(L_11_arg0:GetChildren()) do
					L_8_func(L_25_forvar1, L_15_, L_13_arg2)
				end
			elseif L_11_arg0:IsA("Shirt") then
				print("   👕 Shirt: " .. L_11_arg0.Name)
				print("   📍 TextureId: " .. L_11_arg0.TextureId)
				print("   🏷️ Parent: " .. L_15_)
			elseif L_11_arg0:IsA("Pants") then
				print("   👖 Pants: " .. L_11_arg0.Name)
				print("   📍 TextureId: " .. L_11_arg0.TextureId)
				print("   🏷️ Parent: " .. L_15_)
			elseif L_11_arg0:IsA("Hat") then
				print("   🎩 Hat: " .. L_11_arg0.Name)
				print("   📍 TextureId: " .. L_11_arg0.TextureId)
				print("   🏷️ Parent: " .. L_15_)
			elseif L_11_arg0:IsA("Sound") then
				print("   🎵 Sound: " .. L_11_arg0.Name)
				print("   🎶 SoundId: " .. L_11_arg0.SoundId)
				print("   🏷️ Parent: " .. L_15_)
			elseif L_11_arg0:IsA("Script") or L_11_arg0:IsA("LocalScript") or L_11_arg0:IsA("ModuleScript") then
				print("   📝 Script: " .. L_11_arg0.Name)
				print("   📍 Path: " .. L_15_)
				local L_26_ = L_11_arg0.Source;
				if # L_26_ > 0 then
					print("   📝 Script Source:\n" .. L_26_)
				else
					print("   📝 Empty Script")
				end
			end;
			print("🌟 -------------------------------------------------- 🌟")
		end;
		local function L_9_func()
			print("\n     \n     \n     \n     \n     \n")
		end;
		local L_10_ = {}
		wait(2)
		print("🌟 ===================== Workspace ===================== 🌟")
		for L_27_forvar0, L_28_forvar1 in ipairs(workspace:GetChildren()) do
			L_8_func(L_28_forvar1, "workspace", L_10_)
		end;
		L_9_func()
		wait(3)
		print("🌟 ===================== ReplicatedStorage ===================== 🌟")
		for L_29_forvar0, L_30_forvar1 in ipairs(game:GetService("ReplicatedStorage"):GetChildren()) do
			L_8_func(L_30_forvar1, "ReplicatedStorage", L_10_)
		end;
		L_9_func()
		wait(3)
		print("🌟 ===================== StarterGui ===================== 🌟")
		for L_31_forvar0, L_32_forvar1 in ipairs(game:GetService("StarterGui"):GetChildren()) do
			L_8_func(L_32_forvar1, "StarterGui", L_10_)
		end;
		L_9_func()
		wait(3)
		print("🌟 ===================== StarterPlayer ===================== 🌟")
		for L_33_forvar0, L_34_forvar1 in ipairs(game:GetService("StarterPlayer"):GetChildren()) do
			L_8_func(L_34_forvar1, "StarterPlayer", L_10_)
		end;
		L_9_func()
		wait(3)
		print("🌟 ===================== ReplicatedFirst ===================== 🌟")
		for L_35_forvar0, L_36_forvar1 in ipairs(game:GetService("ReplicatedFirst"):GetChildren()) do
			L_8_func(L_36_forvar1, "ReplicatedFirst", L_10_)
		end;
		L_9_func()
		wait(3)
		print("🌟 ===================== ServerStorage ===================== 🌟")
		for L_37_forvar0, L_38_forvar1 in ipairs(game:GetService("ServerStorage"):GetChildren()) do
			L_8_func(L_38_forvar1, "ServerStorage", L_10_)
		end;
		L_9_func()
		wait(3)
		print("🌟 ===================== StarterCharacterScripts ===================== 🌟")
		for L_39_forvar0, L_40_forvar1 in ipairs(game:GetService("StarterPlayer"):FindFirstChild("StarterCharacterScripts"):GetChildren()) do
			L_8_func(L_40_forvar1, "StarterCharacterScripts", L_10_)
		end;
		L_9_func()
		wait(3)
		print("🌟 ===================== Lighting ===================== 🌟")
		for L_41_forvar0, L_42_forvar1 in ipairs(game:GetService("Lighting"):GetChildren()) do
			L_8_func(L_42_forvar1, "Lighting", L_10_)
		end;
		L_9_func()
		wait(3)
		print("🌟 ===================== SoundService ===================== 🌟")
		for L_43_forvar0, L_44_forvar1 in ipairs(game:GetService("SoundService"):GetChildren()) do
			L_8_func(L_44_forvar1, "SoundService", L_10_)
		end;
		L_9_func()
		wait(3)
		print("🌟 ===================== HttpService ===================== 🌟")
		for L_45_forvar0, L_46_forvar1 in ipairs(game:GetService("HttpService"):GetChildren()) do
			L_8_func(L_46_forvar1, "HttpService", L_10_)
		end;
		L_9_func()
	end
elseif L_2_[1] == 2 and 1 then
	local function L_47_func(L_48_arg0)
		local L_49_ = game:GetService("Players").LocalPlayer;
		if L_49_ then
			L_49_:Kick(L_48_arg0)
		end
	end;
	L_47_func("Your executor level is too low. Please upgrade.")
end

Features & Information

Game Compiler Checks all parts and folders in the game and displays their path inside console. The focus is on displaying various sections of a game, such as different services (Workspace, ReplicatedStorage, StarterGui, Ect) and their respective objects. The script inspects and outputs key information about these sections and their contents to the console. This can include: Object names, types, and properties (size, position, etc.) Information about game services and their objects Displaying this data periodically for monitoring This is just to help exploiters find assets in the game
#universal#roblox#fe#console#bloxfruit

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