Dusekkar r6 fixed
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Dusekkar r6 fixed

Universal ScriptMreyesMreyes 1.9K views 321 executesUpdated Jan 25, 2026
5.0/ 5(2 votes)
20100% Positive
Lua Script•303 lines (4207 chars)
--[[ WARNING: Use at your own risk ]]--

local PRIVATE_MODEL_ID = 114114602780711

-- SERVICES

local Players = game:GetService("Players")

local RunService = game:GetService("RunService")

local UserInputService = game:GetService("UserInputService")

local TweenService = game:GetService("TweenService")

-- PLAYER

local Player = Players.LocalPlayer

local Character = Player.Character or Player.CharacterAdded:Wait()

local Humanoid = Character:WaitForChild("Humanoid")

-- SPEED

local WALK_SPEED = 12

local RUN_SPEED = 26

-- SMOOTH

local SPEED_TRANSITION_TIME = 0.25

local MOVE_CONFIRM_DELAY = 0.12

local ANIM_COOLDOWN = 0.1

-- STATE

local RunMode = false

local UsingAbility = false

local currentAnim

local lastAnimTime = 0

local movingSince = 0

local speedTween

-- LOAD Animator6D

if not getgenv().Animator6DLoadedPro then

    loadstring(game:HttpGet(

        "https://raw.githubusercontent.com/gObl00x/Stuff/refs/heads/main/Animator6D.lua"

    ))()

    repeat task.wait() until getgenv().Animator6DLoadedPro

end

-- LOAD MODEL

local model = game:GetObjects("rbxassetid://" .. PRIVATE_MODEL_ID)[1]

assert(model, "Falha ao carregar modelo")

-- SCAN ANIMATIONS

local Animations = {}

local function scan(o)

    if o:IsA("KeyframeSequence") then

        table.insert(Animations, o)

    end

    for _, c in ipairs(o:GetChildren()) do

        scan(c)

    end

end

scan(model)

-- ASSIGN ANIMATIONS BY EXACT NAME (case insensitive)

local IdleKF, WalkKF, RunKF, JumpKF, SitKF

IdleKF = Animations[1]

WalkKF = Animations[1]

RunKF = Animations[1]

for _, a in ipairs(Animations) do

    local n = a.Name:lower()

    if n == "idle" then 

        IdleKF = a

    elseif n == "walk" then 

        WalkKF = a

    elseif n == "run" then 

        RunKF = a

    elseif n:find("jump") then 

        JumpKF = a

    elseif n:find("sit") then 

        SitKF = a

    end

end

-- SPEED SMOOTH

local function SmoothSpeed(target)

    if speedTween then 

        speedTween:Cancel() 

    end

    speedTween = TweenService:Create(

        Humanoid,

        TweenInfo.new(SPEED_TRANSITION_TIME, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),

        {WalkSpeed = target}

    )

    speedTween:Play()

end

local function ApplySpeed()

    SmoothSpeed(RunMode and RUN_SPEED or WALK_SPEED)

end

-- PLAY

local function Play(kf, looped)

    if currentAnim == kf then 

        return 

    end

    if tick() - lastAnimTime < ANIM_COOLDOWN then 

        return 

    end

    lastAnimTime = tick()

    getgenv().Animator6DStop()

    task.wait(0.03)

    getgenv().Animator6D(kf, 1, looped ~= false)

    currentAnim = kf

end

-- RUN MODE

local function SetRunMode(v)

    RunMode = v

    ApplySpeed()

end

-- SHIFT TOGGLE

UserInputService.InputBegan:Connect(function(i, gp)

    if gp then 

        return 

    end

    if i.KeyCode == Enum.KeyCode.LeftShift or i.KeyCode == Enum.KeyCode.RightShift then

        SetRunMode(not RunMode)

    end

end)

-- INITIAL SPEED

Humanoid.WalkSpeed = WALK_SPEED

------------------------------------------------

-- MOVEMENT SYSTEM

------------------------------------------------

RunService.RenderStepped:Connect(function()

    if UsingAbility then

        if Humanoid.MoveDirection.Magnitude > 0 then

            UsingAbility = false

        else

            return

        end

    end

    local moving = Humanoid.MoveDirection.Magnitude > 0

    if Humanoid.Sit and SitKF then

        Play(SitKF, true)

        return

    end

    if Humanoid.FloorMaterial == Enum.Material.Air and JumpKF then

        Play(JumpKF, false)

        return

    end

    if moving then

        if movingSince == 0 then 

            movingSince = tick() 

        end

        if tick() - movingSince >= MOVE_CONFIRM_DELAY then

            if RunMode and RunKF then

                Play(RunKF, true)

            else

                Play(WalkKF, true)

            end

        end

    else

        movingSince = 0

        Play(IdleKF, true)

    end

end)

-- RESPAWN

Player.CharacterAdded:Connect(function(c)

    Character = c

    Humanoid = c:WaitForChild("Humanoid")

    Humanoid.WalkSpeed = WALK_SPEED

end)

Features & Information

dusekkar
#fe#script#dusekkar#forsaken#animation

Community Comments (4)

Command_BlockCommand_BlockJan 25, 2026

Very good script 👍

my bbg made another script 🥹

CrypticCoderxCrypticCoderxJan 26, 2026

Wow it's a really COOL script but it has the same local private model as my script maybe its a remake or idk but I maybe am the first one to make a private model loader script:)

Replying to @CrypticCoderx
MreyesMreyesJan 26, 2026

@CrypticCoderx I used your script to do this. I only made a few changes. Thank you very much

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