
KeylessUniversal

-- 🤪 Silly Goober Hub v4.0 (FIXED & STABLE) 🤪
local p = game.Players.LocalPlayer
local c = p.Character or p.CharacterAdded:Wait()
local h = c:WaitForChild("Humanoid")
local r = c:WaitForChild("HumanoidRootPart")
-- Wait for full character load
repeat wait() until c:FindFirstChild("Head") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
local torso = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
local head = c.Head
-- Kill default animations
if c:FindFirstChild("Animate") then c.Animate:Destroy() end
-- Create tool
local tool = Instance.new("Tool")
tool.Name = "🤪 Silly Grab 🤪"
tool.RequiresHandle = false
tool.Parent = p.Backpack
-- GUI for barrel roll text
local gui = Instance.new("ScreenGui", p.PlayerGui)
gui.ResetOnSpawn = false
local txt = Instance.new("TextLabel", gui)
txt.Size = UDim2.new(0, 600, 0, 100)
txt.Position = UDim2.new(0.5, -300, 0.3, 0)
txt.BackgroundTransparency = 1
txt.TextColor3 = Color3.new(1, 1, 0)
txt.TextStrokeColor3 = Color3.new(1, 0, 0)
txt.TextStrokeTransparency = 0.2
txt.TextScaled = true
txt.Font = Enum.Font.GothamBold
txt.Text = ""
-- Animation state
local animState = "idle"
local barrelRolling = false
local barrelStart = 0
-- Get joints and save originals
local neck = head:FindFirstChild("Neck") or torso:FindFirstChild("Neck")
local waist = torso:FindFirstChild("Waist") or r:FindFirstChild("RootJoint")
local originalNeckC0 = neck and neck.C0 or CFrame.new()
local originalWaistC0 = waist and waist.C0 or CFrame.new()
-- Barrel roll detection
h.StateChanged:Connect(function(_, new)
if new == Enum.HumanoidStateType.Jumping and not barrelRolling then
barrelRolling = true
animState = "barrel"
barrelStart = tick()
txt.Text = "🔄 DO A BARREL ROLL! 🔄"
spawn(function()
wait(1.5)
txt.Text = ""
barrelRolling = false
animState = "idle"
end)
end
end)
-- Main animation loop (Motor6D transforms - NO PHYSICS BREAKING!)
game:GetService("RunService").RenderStepped:Connect(function()
if not neck or not waist then return end
local time = tick()
local moving = h.MoveDirection.Magnitude > 0
-- Set state
if not barrelRolling then
animState = moving and "walk" or "idle"
end
-- Apply goofy animations (only affects joints, not physics!)
if animState == "idle" then
-- Helicopter head
neck.C0 = originalNeckC0 * CFrame.Angles(0, time*4, math.sin(time*6)*0.2)
elseif animState == "walk" then
-- WACKY wobble
local wave = math.sin(time*10)
neck.C0 = originalNeckC0 * CFrame.Angles(0, 0, wave*0.4) * CFrame.new(0, math.abs(wave)*0.15, 0)
waist.C0 = originalWaistC0 * CFrame.Angles(0, 0, -wave*0.3)
elseif animState == "barrel" then
-- TRUE barrel roll
local roll = (time - barrelStart) * 10
waist.C0 = originalWaistC0 * CFrame.Angles(0, 0, roll)
neck.C0 = originalNeckC0 * CFrame.Angles(0, 0, roll*1.5)
end
end)
-- Get random player
local function getRandom()
local plrs = {}
for _, v in pairs(game.Players:GetPlayers()) do
if v ~= p and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
table.insert(plrs, v)
end
end
return #plrs > 0 and plrs[math.random(#plrs)] or nil
end
-- ULTRA FLING
local function flingVictim(victimChar)
local vr = victimChar:FindFirstChild("HumanoidRootPart")
local vh = victimChar:FindFirstChild("Humanoid")
if vr and vh then
vh:ChangeState(Enum.HumanoidStateType.FallingDown)
vr.AssemblyLinearVelocity = r.CFrame.LookVector * 150 + Vector3.new(0, 80, 0)
vr.AssemblyAngularVelocity = Vector3.new(0, 40, 0)
end
end
-- HOMING HEAD-FIRST TACKLE (fixed!)
tool.Activated:Connect(function()
local target = getRandom()
if not target then return end
local tr = target.Character.HumanoidRootPart
-- Disable running so we don't fight physics
h:SetStateEnabled(Enum.HumanoidStateType.Running, false)
-- Smooth homing charge (lerp position, don't snap!)
for i = 1, 25 do
local alpha = i / 25
local targetPos = tr.Position + Vector3.new(0, 3, 0)
local newPos = r.Position:Lerp(targetPos, alpha)
-- Face target and tilt head-first
local lookCFrame = CFrame.new(newPos, tr.Position)
r.CFrame = lookCFrame * CFrame.Angles(math.rad(-90 * alpha), 0, 0)
wait(0.03)
end
-- YEET!
flingVictim(target.Character)
-- Reset properly
wait(0.3)
h:SetStateEnabled(Enum.HumanoidStateType.Running, true)
r.CFrame = CFrame.new(r.Position, r.Position + r.CFrame.LookVector)
animState = "idle"
end)
print("🤪 SILLY GOOBER HUB v4.0 - FIXED & STABLE! 🤪")
print("Jump for barrel roll! Equip tool to tackle random players!")



This is my first script don't forget to leave a positive or negative review! And suggestions if you must lol
This script is going to be updated alot...
1.1k let's go!