Discord Invitation Prompt Module
Key Required VerifiedUniversal

Discord Invitation Prompt Module

Universal ScriptVynixuVynixu 35.9K views 44 executesUpdated Mar 27, 2022
5.0/ 5(9 votes)
90100% Positive
Lua Script•12 lines (528 chars)
Module : https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Discord%20Inviter/Source.lua
Documentation : https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Discord%20Inviter/Documentation.lua

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Example:

local Module = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Discord%20Inviter/Source.lua"))()

Module.Prompt({
    invite = "your invite here", -- required
    name = "custom server name here" -- optional
})

Features & Information

This module allows you to create Discord-style invitation prompts for your users to interact with. They can choose to either accept or deny the invitation. However, this prompt is entirely optional, as you can use the Join function to skip this process and make the user instantaneously join the linked Discord server. Notes: - An invitation will always be prompted on the user's Discord client, this is unavoidable.
#Discord#Join#Auto#Invite#Vynixu

Community Comments (11)

ThunderModsThunderModsownerMar 27, 2022(edited)

Sick stuff, time to get discord flooded!

KaorKaorMar 27, 2022(edited)

How would you use this?

chokechokeMar 28, 2022(edited)

^ same question It keeps returning an error "Improper or no invite data assigned"

VynixuVynixuMar 28, 2022(edited)

First of all, you have to define the module itself, you do this as followed: local inviteModule = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Discord%20Inviter/Source.lua"))() After you've defined the module, you may choose if you wish to make use of the invitation prompt, or just join the server. The .Prompt function works as followed: inviteModule.Prompt({ name = "this is optional, it overwrites the server name displayed on the prompt", invite = "your server invite here", }) Note that it will also prompt the invite on the user's Discord client, which is unpreventable. If you wish to not make use of the invitation prompt, you would use the .Join function. This function skips the prompt and directs the user to your server right away, however, it will still prompt on their Discord client. inviteModule.Join("your server invite here")

KaorKaorApr 5, 2022(edited)

oShy is so wierd ong

GalaxyGalaxyApr 6, 2022(edited)

Daddy Vynixu this is the hottest thing you have ever done

dylanneff3260dylanneff3260Apr 8, 2022(edited)

Alr so while defining the module, how exactly do I use my own discord server? I see that the link you used to define your module it has "RegularVynixu" (I'm guessing that's the name of your discord server, so how would I switch the invite from your server to mine?

destydestyApr 8, 2022(edited)

hotty vynixu

SoniSinsSoniSinsownerApr 10, 2022(edited)

top op

AXDWTAXDWTMay 6, 2022(edited)

now i know how to make now i got iq now thanks daddy

remmekremmekMay 9, 2022(edited)

does it work with krnl, arceus, ect? or only synapse

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