
KeylessUniversal

Module : https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Discord%20Inviter/Source.lua
Documentation : https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Discord%20Inviter/Documentation.lua
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Example:
local Module = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Discord%20Inviter/Source.lua"))()
Module.Prompt({
invite = "your invite here", -- required
name = "custom server name here" -- optional
})



Sick stuff, time to get discord flooded!
How would you use this?
^ same question It keeps returning an error "Improper or no invite data assigned"
First of all, you have to define the module itself, you do this as followed: local inviteModule = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Discord%20Inviter/Source.lua"))() After you've defined the module, you may choose if you wish to make use of the invitation prompt, or just join the server. The .Prompt function works as followed: inviteModule.Prompt({ name = "this is optional, it overwrites the server name displayed on the prompt", invite = "your server invite here", }) Note that it will also prompt the invite on the user's Discord client, which is unpreventable. If you wish to not make use of the invitation prompt, you would use the .Join function. This function skips the prompt and directs the user to your server right away, however, it will still prompt on their Discord client. inviteModule.Join("your server invite here")
oShy is so wierd ong
Daddy Vynixu this is the hottest thing you have ever done
Alr so while defining the module, how exactly do I use my own discord server? I see that the link you used to define your module it has "RegularVynixu" (I'm guessing that's the name of your discord server, so how would I switch the invite from your server to mine?
hotty vynixu
top op
now i know how to make now i got iq now thanks daddy
does it work with krnl, arceus, ect? or only synapse