Die of Death Skills Tools Not Fe No Animations
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Die of Death Skills Tools Not Fe No Animations

Universal ScriptStarGltichStarGltich 2K views 641 executesUpdated Feb 11, 2026
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Lua Script•220 lines (11224 chars)
--[[
    DIE OF DEATH - DECK 3 (AJUSTE VELOCIDADE BASE 15)
    - Velocidade Base: 15
    - Buff Revolver: 23 (7s) ao acertar Durr.
    - Taunt: 
        * Stun 2s (Parado).
        * Buff Hit: Ganha 30 de velocidade por 2s e Teleporte.
        * Nerf Miss: Stun 3s + Velocidade 14 por 6s.
    - Medic: Stun 5s + Buff 19 se estiver perto (20 studs) do alvo com ESP.
    - UI Lateral: Listagem de Buffs/Nerfs/Stuns.
]]

local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
local CoreGui = game:GetService("CoreGui")
local Debris = game:GetService("Debris")

local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local Backpack = LocalPlayer:WaitForChild("Backpack")

-- CONFIGURAÇÕES DE VELOCIDADE
local BASE_SPEED = 15
local REV_HIT_SPEED = 23
local TAUNT_HIT_SPEED = 30
local TAUNT_MISS_SPEED = 14
local MEDIC_NEAR_SPEED = 19

-- ASSETS
local IMG_REVOLVER = "rbxassetid://72672865243336"
local IMG_TAUNT = "rbxassetid://125677397499082"
local IMG_MEDIC = "rbxassetid://86222429744903"
local IMG_FRONT_3 = "rbxassetid://106117927882807"
local IMG_CARD_BACK = "rbxassetid://74943631152059"

local AUDIO_REV_START = "rbxassetid://94348800347413"
local AUDIO_REV_SHOT = "rbxassetid://111868222425151"
local AUDIO_BOOM = "rbxassetid://140037051645100"
local AUDIO_RELOAD = "rbxassetid://139717586861911"
local AUDIO_TAUNT_START = "rbxassetid://135845948000194"
local AUDIO_TAUNT_MISS = "rbxassetid://127614493691795"
local AUDIO_HEAL = "rbxassetid://108165119413323"

-- === UI DE EFEITOS LATERAIS ===
local SideGui = Instance.new("ScreenGui", PlayerGui)
SideGui.Name = "SideEffects"
local SideFrame = Instance.new("Frame", SideGui)
SideFrame.Size = UDim2.new(0, 200, 0, 400); SideFrame.Position = UDim2.new(0, 20, 0.3, 0); SideFrame.BackgroundTransparency = 1
local SideList = Instance.new("UIListLayout", SideFrame); SideList.Padding = UDim.new(0, 5)

local function ShowSideEffect(text, color, duration)
	local label = Instance.new("TextLabel", SideFrame)
	label.Size = UDim2.new(1, 0, 0, 30); label.BackgroundColor3 = Color3.new(0,0,0); label.BackgroundTransparency = 0.5
	label.TextColor3 = color; label.Text = text; label.Font = Enum.Font.GothamBold; label.TextSize = 14
	Instance.new("UICorner", label)
	Debris:AddItem(label, duration)
end

-- === COOLDOWN VISUAL ===
local function StartCooldown(duration, imageId, posOffset)
	local sg = PlayerGui:FindFirstChild("DieOfDeath_CD") or Instance.new("ScreenGui", PlayerGui)
	sg.Name = "DieOfDeath_CD"
	local frame = Instance.new("Frame", sg); frame.Size = UDim2.new(0, 60, 0, 60); frame.Position = UDim2.new(0.5, posOffset, 0.8, 0)
	frame.BackgroundColor3 = Color3.new(0,0,0); frame.BackgroundTransparency = 0.4; Instance.new("UICorner", frame)
	local img = Instance.new("ImageLabel", frame); img.Size = UDim2.new(1,0,1,0); img.Image = imageId; img.BackgroundTransparency = 1; img.ImageTransparency = 0.6
	local txt = Instance.new("TextLabel", frame); txt.Size = UDim2.new(1,0,1,0); txt.BackgroundTransparency = 1; txt.TextColor3 = Color3.new(1,1,1); txt.TextScaled = true; txt.Font = Enum.Font.GothamBold
	task.spawn(function()
		for i = duration, 0, -1 do txt.Text = i; task.wait(1) end
		frame:Destroy()
	end)
end

-- === CRIADOR DE HITBOX ===
local function CreateVisualHitbox(cframe, size, color)
	local hb = Instance.new("Part", workspace)
	hb.Size = size; hb.CFrame = cframe; hb.Anchored = true; hb.CanCollide = false
	hb.Material = Enum.Material.ForceField; hb.Transparency = 0.7; hb.Color = color or Color3.new(1,0,0)
	Debris:AddItem(hb, 1)
	return hb
end

-- === HABILIDADE 3: MEDIC ===
local SetupMedicTool
SetupMedicTool = function(tool)
	tool.Activated:Connect(function()
		local char = LocalPlayer.Character; local hum = char:FindFirstChildOfClass("Humanoid"); local root = char.PrimaryPart
		if not hum then return end
		tool.Parent = nil; hum.WalkSpeed = 0; ShowSideEffect("STUN: MEDIC SCAN", Color3.new(1,0,0), 5)
		
		local targetHit = nil; local startScan = tick()
		task.spawn(function()
			while tick() - startScan < 2 and not targetHit do
				local hb = CreateVisualHitbox(root.CFrame * CFrame.new(0,0,-5), Vector3.new(6,9,6))
				local parts = workspace:GetPartBoundsInBox(hb.CFrame, hb.Size)
				for _, p in pairs(parts) do
					local m = p.Parent; local enemy = Players:GetPlayerFromCharacter(m)
					if enemy and enemy ~= LocalPlayer and (not enemy.Team or enemy.Team.Name ~= "Durr") then
						targetHit = enemy; local sHeal = Instance.new("Sound", root); sHeal.SoundId = AUDIO_HEAL; sHeal:Play()
						local hl = Instance.new("Highlight", m); hl.FillColor = Color3.new(0,1,0); Debris:AddItem(hl, 20)
						ShowSideEffect("BUFF: TRACKER", Color3.new(0,1,0), 20)
						task.spawn(function()
							local endT = tick() + 20
							while tick() < endT and m and m.PrimaryPart do
								local dist = (root.Position - m.PrimaryPart.Position).Magnitude
								if tick() - startScan > 5 then hum.WalkSpeed = (dist <= 20) and MEDIC_NEAR_SPEED or BASE_SPEED end
								task.wait(0.1)
							end
						end)
						break
					end
				end
				task.wait(0.1)
			end
			task.wait(5 - (tick() - startScan)); if not targetHit then hum.WalkSpeed = BASE_SPEED end
			StartCooldown(60, IMG_MEDIC, 110)
			task.wait(60); local nt = Instance.new("Tool", Backpack); nt.Name = "Medic"; nt.TextureId = IMG_MEDIC; nt.RequiresHandle = false; SetupMedicTool(nt)
		end)
	end)
end

-- === HABILIDADE 2: TAUNT (COM BUFF VELOCIDADE ATIVADO) ===
local SetupTauntTool
SetupTauntTool = function(tool)
	tool.Activated:Connect(function()
		local char = LocalPlayer.Character; local hum = char:FindFirstChildOfClass("Humanoid"); local root = char.PrimaryPart
		if not hum then return end
		tool.Parent = nil; hum.WalkSpeed = 0; ShowSideEffect("STUN: TAUNTING", Color3.new(1,0,0), 2)
		local sStart = Instance.new("Sound", root); sStart.SoundId = AUDIO_TAUNT_START; sStart:Play()
		local targetFound = false; local start = tick()
		task.spawn(function()
			while tick() - start < 2 and not targetFound do
				local hb = CreateVisualHitbox(root.CFrame * CFrame.new(0,0,-3), Vector3.new(4,6,4))
				local parts = workspace:GetPartBoundsInBox(hb.CFrame, hb.Size)
				for _, p in pairs(parts) do
					local m = p.Parent; local enemy = Players:GetPlayerFromCharacter(m)
					if enemy and enemy.Team and enemy.Team.Name == "Durr" then
						targetFound = true; 
						root.CFrame = m.PrimaryPart.CFrame * CFrame.new(0,0,3)
						hum.WalkSpeed = TAUNT_HIT_SPEED
						ShowSideEffect("BUFF: DASH SPEED", Color3.new(0,1,0), 2)
						local hl = Instance.new("Highlight", m); hl.FillColor = Color3.new(1,0,0); Debris:AddItem(hl, 12); 
						task.delay(2, function() if hum.WalkSpeed == TAUNT_HIT_SPEED then hum.WalkSpeed = BASE_SPEED end end)
						break
					end
				end
				task.wait(0.1)
			end
			if not targetFound then
				local sMiss = Instance.new("Sound", root); sMiss.SoundId = AUDIO_TAUNT_MISS; sMiss:Play(); task.wait(3)
				ShowSideEffect("NERF: LENTIDÃO", Color3.new(1,0.5,0), 6); hum.WalkSpeed = TAUNT_MISS_SPEED; task.wait(6); hum.WalkSpeed = BASE_SPEED
			end
			StartCooldown(35, IMG_TAUNT, 40)
			task.wait(35); local nt = Instance.new("Tool", Backpack); nt.Name = "Taunt"; nt.TextureId = IMG_TAUNT; nt.RequiresHandle = false; SetupTauntTool(nt)
		end)
	end)
end

-- === HABILIDADE 1: REVOLVER ===
local SetupRevolverTool
local function SetupReloadTool(tool)
	tool.Activated:Connect(function()
		local char = LocalPlayer.Character; local hum = char:FindFirstChildOfClass("Humanoid")
		if not hum then return end
		tool.Parent = nil; hum.WalkSpeed = 0; ShowSideEffect("STUN: RELOADING", Color3.new(1,0.5,0), 5)
		local s = Instance.new("Sound", char.PrimaryPart); s.SoundId = AUDIO_RELOAD; s:Play(); s.Ended:Wait()
		hum.WalkSpeed = BASE_SPEED; StartCooldown(35, IMG_REVOLVER, -100)
		task.wait(35); local t = Instance.new("Tool", Backpack); t.Name = "Revolver"; t.TextureId = IMG_REVOLVER; t.RequiresHandle = false; SetupRevolverTool(t)
	end)
end

SetupRevolverTool = function(tool)
	tool.Activated:Connect(function()
		local char = LocalPlayer.Character; local hum = char:FindFirstChildOfClass("Humanoid"); local root = char.PrimaryPart
		if not hum then return end
		tool.Parent = nil; hum.WalkSpeed = 0; ShowSideEffect("STUN: AIMING", Color3.new(1,0,0), 1)
		local s1 = Instance.new("Sound", root); s1.SoundId = AUDIO_REV_START; s1:Play(); task.wait(1)
		local s2 = Instance.new("Sound", root); s2.SoundId = AUDIO_REV_SHOT; s2:Play()
		local hit = false; local look = root.CFrame.LookVector; local last = root.Position + (look*3)
		task.spawn(function()
			for i=1, 50 do
				if hit then break end
				local hb = CreateVisualHitbox(CFrame.new(last, last+look), Vector3.new(2.5,2.5,2.5))
				local ray = workspace:Raycast(hb.Position, look*4, RaycastParams.new())
				if ray then
					hit = true; local sb = Instance.new("Sound", hb); sb.SoundId = AUDIO_BOOM; sb:Play()
					local imp = CreateVisualHitbox(CFrame.new(ray.Position), hb.Size*4)
					local p = Players:GetPlayerFromCharacter(ray.Instance.Parent)
					if p and p.Team and p.Team.Name == "Durr" then
						local hl = Instance.new("Highlight", ray.Instance.Parent); hl.FillColor=Color3.new(1,0,0); Debris:AddItem(hl,7)
						hum.WalkSpeed = REV_HIT_SPEED; ShowSideEffect("BUFF: HIT SPEED", Color3.new(0,1,0), 7)
						task.delay(7, function() if hum.WalkSpeed == REV_HIT_SPEED then hum.WalkSpeed = BASE_SPEED end end)
					end
				end
				last = last+(look*4); task.wait(0.05)
			end
			if hum.WalkSpeed == 0 then hum.WalkSpeed = BASE_SPEED end
			StartCooldown(10, IMG_REVOLVER, -100)
			task.wait(10); local tr = Instance.new("Tool", Backpack); tr.Name = "Reloading"; tr.TextureId = IMG_REVOLVER; tr.RequiresHandle = false; SetupReloadTool(tr)
		end)
	end)
end

-- === SPAWN ===
local function CreateDeck3()
	local sg = Instance.new("ScreenGui", CoreGui)
	local card = Instance.new("ImageButton", sg); card.Size = UDim2.new(0,240,0,360); card.Position = UDim2.new(0.5,0,0.5,0); card.AnchorPoint = Vector2.new(0.5,0.5); card.BackgroundColor3 = Color3.fromRGB(30,30,30); Instance.new("UICorner", card)
	local back = Instance.new("ImageLabel", card); back.Size = UDim2.new(1,0,1,0); back.Image = IMG_CARD_BACK; back.BackgroundTransparency = 1
	local front = Instance.new("ImageLabel", card); front.Size = UDim2.new(0.9,0,0.9,0); front.Position = UDim2.new(0.05,0,0.05,0); front.Image = IMG_FRONT_3; front.Visible = false; front.BackgroundTransparency = 1
	local st = "HIDDEN"
	card.MouseButton1Click:Connect(function()
		if st == "HIDDEN" then st = "FRONT"; card:TweenSize(UDim2.new(0,0,0,360), "Out", "Quad", 0.2); task.wait(0.2); back.Visible = false; front.Visible = true; card:TweenSize(UDim2.new(0,240,0,360), "Out", "Quad", 0.2)
		elseif st == "FRONT" then sg:Destroy(); SetupRevolverTool(Instance.new("Tool", Backpack)); SetupTauntTool(Instance.new("Tool", Backpack)); SetupMedicTool(Instance.new("Tool", Backpack))
			for i, t in pairs(Backpack:GetChildren()) do
				if i == 1 then t.Name = "Revolver"; t.TextureId = IMG_REVOLVER elseif i == 2 then t.Name = "Taunt"; t.TextureId = IMG_TAUNT elseif i == 3 then t.Name = "Medic"; t.TextureId = IMG_MEDIC end
				t.RequiresHandle = false
			end
		end
	end)
end
CreateDeck3()

Features & Information

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Community Comments (1)

Gerson_A50Gerson_A50Mar 9, 2026

i still dont know what this script does

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