Diamonds Sword F3X by v0idc0re
Key RequiredUniversal

Diamonds Sword F3X by v0idc0re

Universal ScriptVoidcoretheMangoVoidcoretheMango 1.8K views 2.6K executesUpdated Jun 27, 2026
Unrated
00
Lua Script•226 lines (5825 chars)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local equipped = false
local char = player.Character or player.CharacterAdded:Wait() 
local hum = char:WaitForChild("Humanoid")
local hed = char:WaitForChild("Head")
local tool = nil


local SHOOT_DURATION = 0.25 
local ANIM_SPEED = 1.5       
local MAX_DISTANCE = 7      



for i = 1, 20 do 
    for _, v in player:GetDescendants() do
        if v.Name == "SyncAPI" then tool = v.Parent break end
    end
    if not tool then
        for _, v in game.ReplicatedStorage:GetDescendants() do
            if v.Name == "SyncAPI" then tool = v.Parent break end
        end
    end
    if tool then break end
    task.wait(0.5) 
end

if not tool then
    error("little skiddomjust get btools first")
end

local remote = tool:WaitForChild("SyncAPI"):WaitForChild("ServerEndpoint")


local function _(args)
    task.spawn(function()
        remote:InvokeServer(unpack(args))
    end)
end


function SetCollision(part, boolean)
    local args = { "SyncCollision", { { ["Part"] = part, ["CanCollide"] = boolean } } }
    _(args)
end

function SetAnchor(boolean, part)
    local args = { "SyncAnchor", { { ["Part"] = part, ["Anchored"] = boolean } } }
    _(args)
end

function CreatePart(cf, parent)
    local args = { "CreatePart", "Normal", cf, parent }
    _(args)
end

function DestroyPart(part)
    local args = { "Remove", { part } }
    _(args)
end

function MovePart(part, cf)
    local args = { "SyncMove", { { ["Part"] = part, ["CFrame"] = cf } } }
    _(args)
end

function Resize(part, size, cf)
    local args = { "SyncResize", { { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } }
    _(args)
end

function AddMesh(part)
    local args = { "CreateMeshes", { { ["Part"] = part } } }
    _(args)
end

function reflect(part, int)
    local args = { "SyncMaterial", { { ["Part"] = part, ["Reflectance"] = int } } }
    _(args)
end

function SetMesh(part, meshid, offset)
    local args = { "SyncMesh", { { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid, ["Offset"] = offset } } }
    _(args)
end

function SetTexture(part, texid)
    local args = { "SyncMesh", { { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } }
    _(args)
end

function SetName(part, stringg)
    local args = { "SetName", { part }, stringg }
    _(args)
end

function MeshResize(part, size)
    local args = { "SyncMesh", { { ["Part"] = part, ["Scale"] = size } } }
    _(args)
end

function Weld(part1, part2, lead)
    local args = { "CreateWelds", { part1, part2 }, lead }
    _(args)
end

function SetTrans(part, int)
    local args = { "SyncMaterial", { { ["Part"] = part, ["Transparency"] = int } } }
    _(args)
end

function Color(part, color)
    local args = { "SyncColor", { { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } }
end


local hiddenCFrame = CFrame.new(0, 99999, 0) 

local gun
local success, result = pcall(function()
    return remote:InvokeServer("CreatePart", "Normal", hiddenCFrame, char)
end)

if success and result then
    gun = result
    task.spawn(function()
        AddMesh(gun)
        SetMesh(gun, "8827558932", Vector3.new(-1, 0, 1.5))
        SetTexture(gun, "8827665405")
        SetName(gun, "dev uzi")
        SetCollision(gun, false)
        MeshResize(gun, Vector3.new(0.2, 0.2, 0.2))
        MovePart(gun, char:WaitForChild("Right Arm").CFrame * CFrame.Angles(math.rad(-180), math.rad(0), math.rad(-90)))

        task.wait(0.1)

        Weld(gun, char["Right Arm"], gun)
        wait(0.1)
        SetAnchor(false, gun)
        SetTrans(gun, 1)
    end)
else
    warn("Failed to create gun part via SyncAPI. Are you sure you have building permissions?")
end


local dev = Instance.new('Tool')
dev.Name = "Diamond sword"
dev.RequiresHandle = false
dev.Parent = player:WaitForChild("Backpack")


local hold = Instance.new('Animation')
hold.AnimationId = 'rbxassetid://182393478'
local hoId = hum:LoadAnimation(hold)
hoId.Looped = true


local shootAnim = Instance.new('Animation')
shootAnim.AnimationId = 'rbxassetid://74813494'
local shootId = hum:LoadAnimation(shootAnim)
shootId.Looped = false -- เปลี่ยนเป็น false เพราะต้องการให้เล่นจบเป็นรอบๆ ไป


local function getClosePlayerInFront()
    local targetPlayer = nil
    
    for _, p in game.Players:GetPlayers() do
        if p ~= player and p.Character and p.Character:FindFirstChild("Head") then
            local enemyHead = p.Character.Head
            
            
            local distance = (hed.Position - enemyHead.Position).Magnitude
            
            if distance <= MAX_DISTANCE then
                
                local directionToEnemy = (enemyHead.Position - hed.Position).Unit
                local facingDirection = hed.CFrame.LookVector
                local dotProduct = facingDirection:Dot(directionToEnemy)
                
                if dotProduct > 0.7 then
                    targetPlayer = p
                    break 
                end
            end
        end
    end
    return targetPlayer
end


dev.Equipped:Connect(function()
    if gun then SetTrans(gun, 0) end
    hoId:Play()
    equipped = true
end)

dev.Unequipped:Connect(function()
    if gun then SetTrans(gun, 1) end
    hoId:Stop()
    shootId:Stop()
    equipped = false
end)


mouse.Button1Down:Connect(function()
    if equipped then

        shootId:Play()
        shootId:AdjustSpeed(ANIM_SPEED)
        

        local target = getClosePlayerInFront()
        if target then
            rq:InvokeServer(";damage " .. target.Name .. " 35")
        end
        
        
        task.delay(SHOOT_DURATION, function()
            shootId:Stop()
        end)
    end
end)

Features & Information

This was Weapon So can use attack (Need F3x)

Community Comments (1)

LuckyEscaper1337LuckyEscaper1337Jul 10, 2026

Su*ious this script with AI because this script has like ANIM_SPEED smth like that which always Made by AI

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