Dev uzi 2016
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Dev uzi 2016

Universal Scriptskyl0rdbannedskyl0rdbanned 762 views 972 executesUpdated Feb 13, 2026
Unrated
00
Lua Script•722 lines (24915 chars)
wait(0.001); 

--------------------------------------------------------------------------------------

_clear=function()
        local c={char;bag;gui;};
        for i=1,#c do
                local c=c[i]:children();
                for i=1,#c do
                        if(c[i].Name==name)then
                                c[i].Parent=nil;
                        end;
                end;
        end;
        local n=name..user.Name;
        local c=workspace:children();
        for i=1,#c do
                if(c[i].Name==n)then
                        c[i].Parent=nil;
                end;
        end;
end;

_valid_key=function(object,key)
        return object[key],key;
end;

_new=function(class)
        return function(props)
                if(type(list_base_props)=='table')then
                        for i,v in next,list_base_props do
                                if(props[i]==nil)then
                                        props[i]=v;
                                end;
                        end;
                end;
                
                local object=class;
                
                if(type(class)=='string')then
                        object=Instance.new(class:sub(1,1):upper()..class:sub(2));
                end;
                
                local parent=props[1];
                        props[1]=nil;
                
                for i,v in next,props do
                        local load,res,key=pcall(_valid_key,object,i:sub(1,1):upper()..i:sub(2));
                        if(not load)then
                                load,res,key=pcall(_valid_key,object,i);
                        end;
                        
                        if(key)then
                                t=type(res);
                                s=tostring(res);
                                if(t=='userdata'and s=='Signal '..key)then
                                        if(type(v)=='table')then
                                                for i=1,#v do
                                                        res:connect(v[i]);
                                                end;
                                        else
                                                res:connect(v);
                                        end;
                                else
                                        object[key]=v;
                                end;
                        end;
                end;
                
                if(parent)then
                        object.Parent=parent;
                end;
                
                return object;
        end;
end;

_RGB=function(r,g,b)
        return Color3.new(r/255,g/255,b/255);
end;

_copy=function(o)
        local def=o.archivable;
        o.archivable=true;
        local c=o:clone();
        o.archivable=def;
        return c;
end;

_hum=function(char)
        local hum=char:findFirstChild'Humanoid';
        if(not hum or hum.className~='Humanoid')then
                local c=char:children();
                for i=1,#c do
                        if(c[i].className=='Humanoid')then
                                return c[i];
                        end;
                end;
        else
                return hum;
        end;
end;

_hum_tag=function(hum)
        local c=hum:findFirstChild'creator'or Instance.new('ObjectValue',hum);
                c.Name='creator';
                c.Value=user;
        if(hum.Health==0 and not hum:findFirstChild'killed')then
                Instance.new('BoolValue',hum).Name='killed';
                bullets.clip=bullets.clip+10;
        end;
end;

_hum_dam=function(hum,dam,percent)
        hum.Health=hum.Health-(percent and hum.MaxHealth*(dam*0.01)or dam);
        if(hum.Health<=hum.MaxHealth*0.1)then
                _hum_tag(hum);
        end;
end;

_ray=function(v0,v1,i)
        local mag=(v0-v1).magnitude;
        local ray=Ray.new(v0,(v1-v0).unit*(mag>999 and 999 or mag));
        
        return(type(i)=='table'and workspace.FindPartOnRayWithIgnoreList or workspace.FindPartOnRay)(workspace,ray,i);
end;

_must=function(v0,v1,i)
        local hit,pos=_ray(v0,v1,i);
        return not hit and mouse.target or hit,pos;
end;

_cframe=function(x,y,z,r0,r1,r2)
        return CFrame.Angles(
                math.rad(r0 or 0),
                math.rad(r1 or 0),
                math.rad(r2 or 0)
        )*CFrame.new(x,y,z);
end;

_update=function()
        if(bool_active and not screen.Parent)then
                screen.Parent=gui;
        elseif(not bool_active and screen.Parent)then
                screen.Parent=nil;
        end;
end;

_light=function(v0,v1)
        local mag=(v0-v1).magnitude;
        local len=math.random(2,7);
                len=len>mag/2 and mag/2 or len;
        
        local light=_new'part'{
                cFrame=CFrame.new(v0,v1);
                size=Vector3.new(1,1,1);
                color=_RGB(255,255,0);
                anchored=true;
                inv;
        };
                _new'blockMesh'{
                        scale=Vector3.new(0.2,0.2,len);
                        offset=Vector3.new(0,0,-len/2);
                        light;
                };
                
        local bb=_new'billboardGui'{
                size=UDim2.new(2,0,2,0);
                adornee=light;
                light;
        };
                _new'imageLabel'{
                        image=url:format(109101526);
                        backgroundTransparency=1;
                        size=UDim2.new(1,0,1,0);
                        bb;
                };
                
        _rem(light,0.15);
end;

_rem=function(object,del)
        if(del)then
                delay(del,function()
                        if(object.Parent)then
                                object.Parent=nil;
                        end;
                end);
        else
                pcall(function()
                        if(object.Parent)then
                                object.Parent=nil;
                        end;
                end);
        end;
end;

_blood=function(pos,count)
        for i=1,count do
                local p=_new'part'{
                        rotVelocity=Vector3.new(math.random(),math.random(),math.random())*50;
                        position=pos+Vector3.new(math.random(),math.random(),math.random());
                        velocity=Vector3.new(math.random(),math.random(),math.random())*50;
                        size=Vector3.new(math.random(),math.random(),math.random())/3;
                        color=_RGB(255,0,0);
                        transparency=0.5;
                        canCollide=true;
                        bottomSurface=0;
                        topSurface=0;
                        formFactor=3;
                        locked=true;
                        inv;
                };
                delay(5,function()
                        p.Parent=nil;
                end);
        end;
end;

_make_hue=function()
        h_hue=_new'part'{
                size=Vector3.new(0.25,1.8,0.35);
                color=_RGB(100,100,100);
                formFactor=3;
                name='hue';
                handle;
        };
        hh_weld=_new'weld'{
                c1=_cframe(0,0.5,0);
                part0=handle;
                part1=h_hue;
                handle;
        };
end;

_shot=function(v0,v1)
        if(not time_left)then
                time_left=0;
        end;
        if(time_left>time())then
                return nil;
        else
                time_left=time()+math.random(1,10)/100;
        end;
        
        if(bullets.current<1)then
                local tick_sound=head:findFirstChild'tick_sound'or _new'sound'{
                        soundId='rbxasset://sounds/SWITCH3.wav';
                        name='tick_sound';
                        volume=0.2;
                        pitch=2;
                        head;
                };
                tick_sound:play();
                if(bullets.clip>0)then
                        time_left=time()+2;
                        h_hue:breakJoints();
                        h_hue.CanCollide=true;
                        h_hue.Velocity=(h_hue.CFrame*CFrame.new(0,5,0)).lookVector*10;
                        _rem(h_hue,10);
                        delay(1.9,function()
                                _make_hue();
                                local got=(bullets.clip>bullets.maximum and 
                                        bullets.maximum or 
                                        bullets.clip)-bullets.current;

                                bullets.clip=bullets.clip-got;
                                bullets.current=bullets.current+got;
                        end);
                end;
                return nil;
        else
                bullets.current=bullets.current-1;
                
                h_weld.C1=_cframe(0,0.75,0,
                                        -math.random(1000,1100)/10,180,0);
                d_weld.C1=_cframe(0,-0.25,0.3);
                
                lightstuff.Visible=true;
                delay(0.1,function()
                        lightstuff.Visible=false;
                end);
                
                _rem(_new'part'{
                        velocity=CFrame.new(drag.Position,(drag.CFrame*CFrame.new(-4,-5,0)).p).lookVector*10;
                        cFrame=drag.CFrame*CFrame.new(-0.5,0,0);
                        size=Vector3.new(0.1,0.1,0.4);
                        color=_RGB(200,200,0);
                        material='Slate';
                        canCollide=true;
                        formFactor=3;
                        inv;
                },5);
                delay(0.1,function()
                        d_weld.C1=_cframe(0,-0.25,0);
                        if(bool_active)then
                                h_weld.C1=h_weld_cf_active;
                        end;
                end)
        end;
        
        local hit,pos=_must(v0,v1,char);
        
        shot_sound:play();
        
        _light(v0,v1);
        
        if(not hit)then return nil;end;
        
        if(hit.Parent.className=='Hat')then
                hit:breakJoints();
                hit.CanCollide=true;
                hit.Velocity=CFrame.new(v0,pos).lookVector*math.random(30,50);
                hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90));
        else
                local hum=_hum(hit.Parent);
                if(not hum)then
                        if(hit.Anchored==false and hit.Size.magnitude<4)then
                                hit:breakJoints();
                                hit.CanCollide=true;
                        end;
                else
                        _hum_dam(hum,math.random(4,6));
                        _blood(pos,math.random(3,6));
                        hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90))/6;
                        if(hit.Name=='Head')then
                                hum.Health=0;
                                _blood(pos,math.random(3,6));
                                delay(0.001,function()
                                        _new(workspace:FindFirstChild'head_shot'or'sound'){
                                                pitch=math.random(70,100)*0.01;
                                                soundId=url:format(1876552);
                                                name='head_shot';
                                                workspace;
                                        }:play();
                                end);
                                _hum_tag(hum);
                                _rem(_new'part'{
                                        cFrame=CFrame.new(v0,pos)*CFrame.new(0,0,-(v0-pos).magnitude*0.5);
                                        size=Vector3.new(0.1,0.1,(v0-pos).magnitude);
                                        color=torso.Color;
                                        transparency=0.5;
                                        canCollide=false;
                                        bottomSurface=0;
                                        anchored=true;
                                        formFactor=3;
                                        topSurface=0;
                                        inv;
                                },30);
                                hit.Parent=nil;
                                for b=0,1 do
                                        for a=0,1 do
                                                for i=0,1 do
                                                        _rem(_new'part'{
                                                                velocity=CFrame.new(v0,pos).lookVector*20;
                                                                cFrame=hit.CFrame*CFrame.new(i,-b,a);
                                                                size=Vector3.new(0.5,0.5,0.5);
                                                                color=_RGB(255,255,255);
                                                                bottomSurface=0;
                                                                canCollide=true;
                                                                transparency=0;
                                                                formFactor=3;
                                                                topSurface=0;
                                                                hum;
                                                        },30);
                                                end;
                                        end;
                                end;
                        end;
                end;
        end;
end;

----------------------------------------------------------------------------------------

_cf_select=function(mouse)
        mouse.Icon=url:format(109111387);--108999296
        bool_active=true;
        
        local arm=char:findFirstChild'Right Arm';
        local weld=torso:findFirstChild'Right Shoulder';
        if(arm and weld)then
                h_weld.Part0=arm;
                h_weld.C1=h_weld_cf_active;
                
                weld.Part1=nil;
                weld.Part0=nil;
                
                weld=_new(torso:findFirstChild'right_arml'or'weld'){
                        name='right_arml';
                        part0=torso;
                        part1=arm;
                        torso;
                };
                
                arml=(arml or 0)+1;
                local alv=arml;
                local gyro=torso:findFirstChild'p_gyro'or Instance.new('BodyGyro',torso);
                        gyro.maxTorque=Vector3.new(5e5,5e5,5e5);
                        gyro.P=30000;
                        gyro.D=1000;
                        gyro.Name='p_gyro';
                repeat
                        local pos=mouse.hit.p;
                        local val,valp,p0,p1,p2,hitpos,cj,c0,c1;
                        
                        val=-math.pi*0.5;
                        valp=val*-1;
                        p0=torso.CFrame;
                        p0=p0+((p0*CFrame.Angles(valp,0,0)).lookVector*0.5)+(p0*CFrame.Angles(0,val,0)).lookVector;
                        p1=p0+((p0.p-pos).unit*-2);
                        p2=CFrame.new((p0.p+p1.p)/2,p0.p)*CFrame.Angles(val,val,0);
                        hitpos=torso.Position;
                        cj=CFrame.new(hitpos);
                        c0=torso.CFrame:inverse()*cj;
                        c1=p2:inverse()*cj;
                        weld.C0=c0;
                        weld.C1=c1;
                        
                        gyro.cframe=CFrame.new(torso.Position,Vector3.new(pos.X,torso.Position.Y,pos.Z));
                        
                        wait(0.001);
                until arml~=alv;
                gyro.Parent=nil;
        end;
end;

_cf_deselect=function()
        bool_active=false;
        arml=(arml or 0)+1;
        loop_shot=(loop_shot or 0)+1;
                
        h_weld.Part0=torso;
        h_weld.C1=h_weld_cf_inactive;
        
        local weld=torso:findFirstChild'right_arml';
        if(weld)then
                weld.Part1=nil;
                weld.Part0=nil;
        end;
        local arm=char:findFirstChild'Right Arm';
        local weld=torso:findFirstChild'Right Shoulder';
        if(arm and weld)then
                weld.Part0=torso;
                weld.Part1=arm;
        end;
end;

_cf_mouse=function(event,fun)
        mouse[event:sub(1,1):upper()..event:sub(2)]:connect(function(...)
                if(bool_active)then
                        fun(...);
                end;
        end);
end;

----------------------------------------------------------------------------------------

do
        local main=getfenv(0);
        local c=game:children();
        local check=function(v)
                if(v.className~=''and v.className~='Instance'and game:service(v.className))then
                        main[v.className:sub(1,1):lower()..v.className:sub(2)]=v;
                end;
        end;
        for i=1,#c do
                pcall(check,c[i]);
        end;
end;

----------------------------------------------------------------------------------------

bullets={
        maximum=51111111111111111111111111110;
        current=511111111111111111111111111111110;
        clip=501111111111111111111111111111111*4;
};

list_base_props={
        backgroundColor3=_RGB(0,0,0);
        textColor3=_RGB(200,200,200);
        borderSizePixel=0;
        color=_RGB(0,0,0);
        archivable=false;
        canCollide=false;
        bottomSurface=0;
        topSurface=0;
        formFactor=0;
        locked=true;
};

----------------------------------------------------------------------------------------

user=players.localPlayer;
mouse=user:getMouse();
char=user.Character;
gui=user.PlayerGui;
bag=user.Backpack;
torso=char.Torso;
head=char.Head;
hum=_hum(char);

url='rbxassetid://%d';
name='dev-uzi';

h_weld_cf_inactive=_cframe(0.35,0.5,0.5,
                                                        0,90,-70);
h_weld_cf_active=_cframe(0,0.75,0,
                                                -110,180,0);

assert(hum,'humanoid is not found');

----------------------------------------------------------------------------------------

_clear();

----------------------------------------------------------------------------------------

_cf_mouse('button1Down',function()
        loop_shot=(loop_shot or 0)+1;
        local vers=loop_shot;
        local step=runService.Stepped;
        repeat
                _shot((tube.CFrame*CFrame.new(0,0,tube.Size.Z*0.5)).p,mouse.hit.p);
                step:wait();--wait(0.001);
        until vers~=loop_shot;
end);

_cf_mouse('button1Up',function()
        loop_shot=(loop_shot or 0)+1;
end);

_cf_mouse('move',function()
        cross_f.Position=UDim2.new(0,mouse.X-11,0,mouse.Y-11);
end);

_cf_mouse('keyDown',function(k)
        if(k=='r')then
                if(bullets.clip>0 and time_left<=time())then
                        local got=(bullets.clip>bullets.maximum and 
                                bullets.maximum or 
                                bullets.clip)-bullets.current;

                        bullets.clip=bullets.clip-got;
                        bullets.current=bullets.current+got;
                        if(got~=0)then
                                time_left=time()+2;
                        end;
                end;
        end;
end);

----------------------------------------------------------------------------------------

screen=_new'screenGui'{
        name=name;
};

cross_f=_new'frame'{
        size=UDim2.new(0,21,0,21);
        backgroundTransparency=1;
        screen;
};

for i=0,1 do
        _new'frame'{
                position=UDim2.new(0,13*i,0,11);
                size=UDim2.new(0,10,0,1);
                cross_f;
        };
end;

for i=0,1 do
        _new'frame'{
                position=UDim2.new(0,11,0,13*i);
                size=UDim2.new(0,1,0,10);
                cross_f;
        };
end;

----------------------------------------------------------------------------------------

shot_sound=_new(head:findFirstChild'2920959'or'sound'){
        soundId=url:format(2920959);
        pitch=1.4;
        head;
};
if(shot_sound.Name~='2920959')then
        shot_sound.Name='2920959';
        shot_sound:play();
end;

bin=_new'hopperBin'{
        deselected=_cf_deselect;
        selected=_cf_select;
        name=name;
        bag;
};

inv=_new'model'{
        name=name;
        char;
};

handle=_new'part'{
        size=Vector3.new(0.3,1.3,0.4);
        color=_RGB(140,140,140);
        name='handle';
        formFactor=3;
        inv;
        touched=function(hit)
                if(hit.Parent.className=='Model')then
                        local hum=_hum(hit.Parent);
                        if(hum~=nil)then
                                _hum_dam(hum,handle.Velocity.magnitude);
                        end;
                end;
        end;
};
        h_weld=_new'weld'{
                c1=h_weld_cf_inactive;
                part1=handle;
                part0=torso;
                handle;
        };
                _make_hue();
                
                h_part=_new'part'{
                        size=Vector3.new(0.4,0.4,1.4);
                        color=_RGB(140,140,140);
                        name='handle';
                        formFactor=3;
                        handle;
                };
                hp_weld=_new'weld'{
                        c1=_cframe(0,-1.3/2,-0.3,
                                                20,0,0);
                        part0=handle;
                        part1=h_part;
                        handle;
                };
                
                drag=_new'part'{
                        size=Vector3.new(0.5,0.45,1.5);
                        color=_RGB(100,100,100);
                        name='handle';
                        formFactor=3;
                        handle;
                };
                d_weld=_new'weld'{
                        c1=_cframe(0,-0.25,0);
                        part0=h_part;
                        part1=drag;
                        handle;
                };
                
                tube=_new'part'{
                        size=Vector3.new(0.2,0.2,1.5);
                        color=_RGB(0,0,0);
                        name='handle';
                        formFactor=3;
                        handle;
                };
                t_weld=_new'weld'{
                        c1=_cframe(0,-0.3,-0.1);
                        part0=h_part;
                        part1=tube;
                        handle;
                };

bullets_label=_new'textLabel'{
        textStrokeColor3=_RGB(0,0,0);
        textColor3=_RGB(200,200,200);
        textStrokeTransparency=0;
        backgroundTransparency=1;
        fontSize=5;
        screen;
};

lightstuff=_new'frame'{
        backgroundColor3=_RGB(255,255,255);
        position=UDim2.new(0,0,0,-1);
        backgroundTransparency=0.5;
        size=UDim2.new(1,0,1,1);
        borderSizePixel=0;
        visible=false;
        screen;
};

coroutine.wrap(function()
        local red,white,green;
        repeat
                if(screen.Parent)then
                        if(not green and bullets.current==bullets.maximum)then
                                green=true;
                                bullets_label.TextColor3=_RGB(0,200,0);
                        elseif(not red and bullets.current==0)then
                                red=true;
                                bullets_label.TextColor3=_RGB(200,0,0);
                        elseif((red or green)and bullets.current~=0 and bullets.current~=bullets.maximum)then
                                bullets_label.TextColor3=_RGB(200,200,200);
                                green=false;
                                red=false;
                        end;
                        bullets_label.Text=('Bullets: %d/%d'):format(bullets.current,bullets.clip);
                        bullets_label.Size=UDim2.new(0,bullets_label.TextBounds.X,0,bullets_label.TextBounds.Y);
                        bullets_label.Position=UDim2.new(1,-bullets_label.TextBounds.X-6,1,-bullets_label.TextBounds.Y-6);
                end;
                wait(0.001);
        until nil;
end)();

----------------------------------------------------------------------------------------

_G.dev_pistol_version=(_G.dev_pistol_version or 0)+1;
local vers=_G.dev_pistol_version;
repeat _update();wait(0.001);until _G.dev_pistol_version~=vers or hum.Health==0;
if(hum.Health==0)then
        _clear();
end;
script.Disabled=true;

Features & Information

yes

Community Comments (5)

skyl0rdbannedskyl0rdbannedFeb 13, 2026

not from c00lgui f3x

skyl0rdbannedskyl0rdbannedFeb 13, 2026

also NOT f3x

Replying to @skyl0rdbanned
C00lkiddCameBackC00lkiddCameBackFeb 13, 2026

@skyl0rdbanned so what is this

Replying to @C00lkiddCameBack
skyl0rdbannedskyl0rdbannedFeb 13, 2026

@1x3x5x6_f3x the og dev uzi from the c00lgui from 2017 or 2016

Replying to @skyl0rdbanned
C00lkiddCameBackC00lkiddCameBackFeb 13, 2026

@skyl0rdbanned ok

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