Deobfuscated Forsaken Saryn Hub
Key RequiredUniversal

Deobfuscated Forsaken Saryn Hub

Universal Scriptzxrealmzxrealm 1.1K views 7.3K executesUpdated Feb 11, 2026
Unrated
00
Lua Script•913 lines (26094 chars)
local _VirtualInputManager = game:GetService('VirtualInputManager')
local _LocalPlayer = game.Players.LocalPlayer
local _PlayerGui = _LocalPlayer:FindFirstChildOfClass('PlayerGui')

if _PlayerGui then
    local _ScreenGui = Instance.new('ScreenGui')

    _ScreenGui.Parent = _PlayerGui
    _ScreenGui.Name = 'FloatingButtonGui'
    _ScreenGui.ResetOnSpawn = false

    local _ImageButton = Instance.new('ImageButton')

    _ImageButton.Size = UDim2.new(0, 50, 0, 50)
    _ImageButton.Position = UDim2.new(0.3, 0, 0.1, 0)
    _ImageButton.AnchorPoint = Vector2.new(0.5, 0.5)
    _ImageButton.BackgroundTransparency = 1
    _ImageButton.Image = 'rbxassetid://77582364465717'
    _ImageButton.ImageTransparency = 0.65
    _ImageButton.ScaleType = Enum.ScaleType.Fit
    _ImageButton.Parent = _ScreenGui
    _ImageButton.Draggable = true
    _ImageButton.ZIndex = 10

    local u6 = false

    _ImageButton.MouseButton1Click:Connect(function()
        u6 = not u6

        if u6 then
            _VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.LeftControl, false, game)
            task.wait(0.1)
            _VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.LeftControl, false, game)
        end
    end)

    local v7 = loadstring(game:HttpGet('https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua'))()
    local v8 = loadstring(game:HttpGet('https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua'))()
    local v9 = loadstring(game:HttpGet('https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua'))()
    local v10 = v7:CreateWindow({
        Title = 'Saryn Hub | Forsaken',
        SubTitle = '      v0.1beta',
        TabWidth = 160,
        Size = UDim2.fromOffset(450, 330),
        Acrylic = true,
        Theme = 'Dark',
        MinimizeKey = Enum.KeyCode.LeftControl,
    })
    local v11 = {
        Main = v10:AddTab({
            Title = 'Main',
            Icon = 'heart',
        }),
        Player = v10:AddTab({
            Title = 'Player',
            Icon = 'heart',
        }),
        ESP = v10:AddTab({
            Title = 'ESP',
            Icon = 'heart',
        }),
        Settings = v10:AddTab({
            Title = 'Settings',
            Icon = 'heart',
        }),
    }

    game:GetService('VirtualInputManager')

    local _LocalPlayer2 = game.Players.LocalPlayer

    game:GetService('ReplicatedStorage')

    local _RunService = game:GetService('RunService')
    local _VirtualUser = game:GetService('VirtualUser')
    local u15 = false

    local function u18(p16)
        local v17 = require(game.ReplicatedStorage.Systems.Character.Game.Sprinting)

        if p16 then
            function v17.StaminaLossDisabled() end
        else
            v17.StaminaLossDisabled = nil
        end
    end

    local _infStamina = v11.Main:AddToggle('inf Stamina', {
        Title = 'Inf Stamina',
        Default = false,
        Callback = function(p19)
            u15 = p19

            u18(p19)
        end,
    })

    game:GetService('RunService').Heartbeat:Connect(function()
        if u15 then
            u18(true)
        else
            u18(false)
        end
    end)

    local u21 = false
    local u22 = nil

    local function u30()
        local v23, v24, v25 = pairs(game.Workspace.Map.Ingame.Map:GetChildren())

        while true do
            local v26

            v25, v26 = v23(v24, v25)

            if v25 == nil then
                return
            end
            if v26.Name == 'Generator' then
                v29 = 0
            end
        end

        local _Remotes = v26:FindFirstChild('Remotes')
        local v28 = _Remotes and _Remotes:FindFirstChild('RE')

        if v28 then
            v28:FireServer()
        end

        local v29 = v29 + 1

        task.wait(4)

        if v29 ~= 4 then
        end

        u21 = false

        _infStamina:SetState(false)
    end
    local function u37()
        local v31, v32, v33 = pairs(game.Workspace.Map.Ingame.Map:GetChildren())

        while true do
            local v34

            v33, v34 = v31(v32, v33)

            if v33 == nil then
                break
            end
            if v34.Name == 'Generator' then
                local _Remotes2 = v34:FindFirstChild('Remotes')

                if _Remotes2 then
                    local _RE = _Remotes2:FindFirstChild('RE')

                    if _RE then
                        _RE:FireServer()
                    end
                end
            end
        end
    end
    local function u39(p38)
        if p38 then
            u21 = true

            task.spawn(function()
                task.wait(3)

                while u21 do
                    u37()
                    task.wait(3)
                end

                u30()
            end)
        else
            u21 = false

            if u22 then
                u22:Disconnect()

                u22 = nil
            end
        end
    end

    v11.Main:AddToggle('Auto Generators', {
        Title = 'Auto Generators[Safe 12s]',
        Default = false,
        Callback = function(p40)
            u39(p40)
        end,
    })

    local u41 = false

    local function u43(p42)
        u41 = p42

        task.spawn(function()
            while u41 do
                game:GetService('ReplicatedStorage').Modules.Network.RemoteEvent:FireServer(unpack({
                    'UseActorAbility',
                    'CoinFlip',
                }))
                task.wait(2)
            end
        end)
    end

    v11.Player:AddToggle('AutoCoinFlip', {
        Title = 'Auto Coin Flip',
        Default = false,
        Callback = function(p44)
            u43(p44)
        end,
    })

    local function u47(p45)
        hideplayerbar = p45

        local _PlayerInfo = _LocalPlayer.PlayerGui.TemporaryUI.PlayerInfo

        if hideplayerbar then
            _PlayerInfo.CurrentSurvivors.Visible = false
            _PlayerInfo.PlayerIcon.Image = ''
        else
            _PlayerInfo.CurrentSurvivors.Visible = true
        end
    end

    v11.Player:AddToggle('HideBar', {
        Title = 'Hide Player Bar',
        Default = false,
        Callback = function(p48)
            u47(p48)
        end,
    })

    local function u65(p49)
        local v50 = _LocalPlayer.Character or _LocalPlayer.CharacterAdded:Wait()
        local _Humanoid = v50:WaitForChild('Humanoid')
        local _HumanoidRootPart = v50:WaitForChild('HumanoidRootPart')

        hakariactive = p49

        if hakariactive then
            _Humanoid.PlatformStand = true
            _Humanoid.JumpPower = 0

            local _BodyVelocity = Instance.new('BodyVelocity')

            _BodyVelocity.MaxForce = Vector3.new(100000, 100000, 100000)
            _BodyVelocity.Velocity = Vector3.zero
            _BodyVelocity.Parent = _HumanoidRootPart

            local _Animation = Instance.new('Animation')

            _Animation.AnimationId = 'rbxassetid://138019937280193'

            local v55 = _Humanoid:LoadAnimation(_Animation)

            v55:Play()

            local _Sound = Instance.new('Sound')

            _Sound.SoundId = 'rbxassetid://87166578676888'
            _Sound.Parent = _HumanoidRootPart
            _Sound.Volume = 0.5
            _Sound.Looped = true

            _Sound:Play()

            local v57 = game.ReplicatedStorage.Assets.Emotes.HakariDance.HakariBeamEffect:Clone()

            v57.Name = 'PlayerEmoteVFX'
            v57.CFrame = v50.PrimaryPart.CFrame * CFrame.new(0, -1, -0.3)
            v57.WeldConstraint.Part0 = v50.PrimaryPart
            v57.WeldConstraint.Part1 = v57
            v57.Parent = v50
            v57.CanCollide = false

            game:GetService('ReplicatedStorage'):WaitForChild('Modules'):WaitForChild('Network'):WaitForChild('RemoteEvent'):FireServer(unpack({
                'PlayEmote',
                'Animations',
                'HakariDance',
            }))
            v55.Stopped:Connect(function()
                _Humanoid.PlatformStand = false

                if _BodyVelocity and _BodyVelocity.Parent then
                    _BodyVelocity:Destroy()
                end
            end)
        else
            _Humanoid.PlatformStand = false
            _Humanoid.JumpPower = 0

            local _BodyVelocity2 = _HumanoidRootPart:FindFirstChildOfClass('BodyVelocity')

            if _BodyVelocity2 then
                _BodyVelocity2:Destroy()
            end

            local _Sound2 = _HumanoidRootPart:FindFirstChildOfClass('Sound')

            if _Sound2 then
                _Sound2:Stop()
                _Sound2:Destroy()
            end

            local _PlayerEmoteVFX = v50:FindFirstChild('PlayerEmoteVFX')

            if _PlayerEmoteVFX then
                _PlayerEmoteVFX:Destroy()
            end

            local v61, v62, v63 = ipairs(_Humanoid:GetPlayingAnimationTracks())

            while true do
                local v64

                v63, v64 = v61(v62, v63)

                if v63 == nil then
                    break
                end
                if v64.Animation.AnimationId == 'rbxassetid://138019937280193' then
                    v64:Stop()
                end
            end
        end
    end

    v11.Player:AddToggle('HakariToggle', {
        Title = 'Hakari Dance[Risk]',
        Default = false,
        Callback = function(p66)
            u65(p66)
        end,
    })

    local u67 = false

    local function u82(p68)
        local v69 = _LocalPlayer.Character or _LocalPlayer.CharacterAdded:Wait()
        local _Humanoid2 = v69:WaitForChild('Humanoid')
        local _HumanoidRootPart2 = v69:WaitForChild('HumanoidRootPart')

        u67 = p68

        if u67 then
            _Humanoid2.PlatformStand = true
            _Humanoid2.JumpPower = 0

            local _BodyVelocity3 = Instance.new('BodyVelocity')

            _BodyVelocity3.MaxForce = Vector3.new(100000, 100000, 100000)
            _BodyVelocity3.Velocity = Vector3.zero
            _BodyVelocity3.Parent = _HumanoidRootPart2

            local _Animation2 = Instance.new('Animation')

            _Animation2.AnimationId = 'rbxassetid://74238051754912'

            local v74 = _Humanoid2:LoadAnimation(_Animation2)

            v74:Play()

            local _Sound3 = Instance.new('Sound')

            _Sound3.SoundId = 'rbxassetid://123236721947419'
            _Sound3.Parent = _HumanoidRootPart2
            _Sound3.Volume = 0.5
            _Sound3.Looped = false

            _Sound3:Play()
            game:GetService('ReplicatedStorage'):WaitForChild('Modules'):WaitForChild('Network'):WaitForChild('RemoteEvent'):FireServer(unpack({
                'PlayEmote',
                'Animations',
                'Shucks',
            }))
            v74.Stopped:Connect(function()
                _Humanoid2.PlatformStand = false

                if _BodyVelocity3 and _BodyVelocity3.Parent then
                    _BodyVelocity3:Destroy()
                end
            end)
        else
            _Humanoid2.PlatformStand = false
            _Humanoid2.JumpPower = 0

            local _BodyVelocity4 = _HumanoidRootPart2:FindFirstChildOfClass('BodyVelocity')

            if _BodyVelocity4 then
                _BodyVelocity4:Destroy()
            end

            local _Sound4 = _HumanoidRootPart2:FindFirstChildOfClass('Sound')

            if _Sound4 then
                _Sound4:Stop()
                _Sound4:Destroy()
            end

            local v78, v79, v80 = ipairs(_Humanoid2:GetPlayingAnimationTracks())

            while true do
                local v81

                v80, v81 = v78(v79, v80)

                if v80 == nil then
                    break
                end
                if v81.Animation.AnimationId == 'rbxassetid://74238051754912' then
                    v81:Stop()
                end
            end
        end
    end

    v11.Player:AddToggle('SillyToggle', {
        Title = 'Silly Dance [Risk]',
        Default = false,
        Callback = function(p83)
            u82(p83)
        end,
    })

    local u84 = false
    local u85 = false

    local function u93(p86)
        if p86.Name == 'Generator' then
            local _GeneratorHighlight = p86:FindFirstChild('GeneratorHighlight')
            local _Progress = p86:FindFirstChild('Progress')

            if u84 then
                if not _GeneratorHighlight then
                    local _Highlight = Instance.new('Highlight')

                    _Highlight.Parent = p86
                    _Highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
                    _Highlight.Name = 'GeneratorHighlight'
                end
            elseif _GeneratorHighlight then
                _GeneratorHighlight:Destroy()

                return
            end
            if _Progress then
                if _Progress.Value == 100 then
                    local _GeneratorHighlight2 = p86:FindFirstChild('GeneratorHighlight')

                    if _GeneratorHighlight2 then
                        _GeneratorHighlight2:Destroy()
                    end

                    return
                end

                _Progress:GetPropertyChangedSignal('Value'):Connect(function()
                    local _GeneratorHighlight3 = p86:FindFirstChild('GeneratorHighlight')

                    if _Progress.Value ~= 100 then
                        if u84 and not _GeneratorHighlight3 then
                            local _Highlight2 = Instance.new('Highlight')

                            _Highlight2.Parent = p86
                            _Highlight2.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
                            _Highlight2.Name = 'GeneratorHighlight'
                        end
                    elseif _GeneratorHighlight3 then
                        _GeneratorHighlight3:Destroy()
                    end
                end)
            end
        end
    end
    local function u104(p94)
        u84 = p94

        if not p94 then
            local v95, v96, v97 = ipairs(game.Workspace.Map.Ingame.Map:GetChildren())

            while true do
                local v98

                v97, v98 = v95(v96, v97)

                if v97 == nil then
                    break
                end

                local _GeneratorHighlight4 = v98:FindFirstChild('GeneratorHighlight')

                if _GeneratorHighlight4 then
                    _GeneratorHighlight4:Destroy()
                end
            end
        end
        if p94 then
            local v100, v101, v102 = ipairs(game.Workspace.Map.Ingame.Map:GetChildren())

            while true do
                local v103

                v102, v103 = v100(v101, v102)

                if v102 == nil then
                    break
                end

                u93(v103)
            end
        end
    end
    local function u106()
        while u85 do
            local _Map = game.Workspace:FindFirstChild('Map')

            if _Map and _Map:FindFirstChild('Ingame') then
                if not u84 then
                    u104(true)
                end
            elseif u84 then
                u104(false)
            end

            wait(2)
        end
    end

    v11.ESP:AddToggle('Esp gen', {
        Title = 'ESP Generator',
        Default = false,
        Callback = function(p107)
            u85 = p107

            if u85 then
                task.spawn(u106)
            else
                u104(false)
            end
        end,
    })

    local u108 = false
    local u109 = false

    local function u113(p110)
        if u108 then
            if not p110:FindFirstChild('ToolHighlight') then
                local _Highlight3 = Instance.new('Highlight')

                _Highlight3.Name = 'ToolHighlight'
                _Highlight3.Parent = p110
                _Highlight3.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop

                if p110.Name ~= 'Medkit' then
                    if p110.Name == 'BloxyCola' then
                        _Highlight3.FillColor = Color3.fromRGB(88, 57, 39)
                    end
                else
                    _Highlight3.FillColor = Color3.fromRGB(0, 255, 0)
                end
            end
        else
            local _ToolHighlight = p110:FindFirstChild('ToolHighlight')

            if _ToolHighlight then
                _ToolHighlight:Destroy()
            end
        end
    end
    local function u124(p114)
        u108 = p114

        if p114 then
            local v115, v116, v117 = ipairs(game.Workspace.Map.Ingame:GetChildren())

            while true do
                local v118

                v117, v118 = v115(v116, v117)

                if v117 == nil then
                    break
                end
                if v118:IsA('Tool') then
                    u113(v118)
                end
            end
        else
            local v119, v120, v121 = ipairs(game.Workspace.Map.Ingame:GetChildren())

            while true do
                local v122

                v121, v122 = v119(v120, v121)

                if v121 == nil then
                    break
                end
                if v122:IsA('Tool') then
                    local _ToolHighlight2 = v122:FindFirstChild('ToolHighlight')

                    if _ToolHighlight2 then
                        _ToolHighlight2:Destroy()
                    end
                end
            end
        end
    end
    local function u126()
        while u109 do
            local _Map2 = game.Workspace:FindFirstChild('Map')

            if _Map2 and _Map2:FindFirstChild('Ingame') then
                if not u108 then
                    u124(true)
                end
            elseif u108 then
                u124(false)
            end

            wait(2)
        end
    end

    v11.ESP:AddToggle('Esp Tools', {
        Title = 'ESP Tool',
        Default = false,
        Callback = function(p127)
            u109 = p127

            if u109 then
                task.spawn(u126)
            else
                u124(false)
            end
        end,
    })

    local u128 = false

    local function u142(p129)
        u128 = p129

        local function u136(p130)
            if p130:IsA('Model') and p130:FindFirstChild('Head') then
                local _billboard = p130.Head:FindFirstChild('billboard')
                local _HiThere = p130:FindFirstChild('HiThere')

                if u128 then
                    if not _billboard then
                        local _BillboardGui = Instance.new('BillboardGui')

                        _BillboardGui.Name = 'billboard'
                        _BillboardGui.Size = UDim2.new(0, 100, 0, 50)
                        _BillboardGui.StudsOffset = Vector3.new(0, 2, 0)
                        _BillboardGui.AlwaysOnTop = true
                        _BillboardGui.Parent = p130.Head

                        local _TextLabel = Instance.new('TextLabel', _BillboardGui)

                        _TextLabel.Size = UDim2.new(1, 0, 1, 0)
                        _TextLabel.Text = p130.Name
                        _TextLabel.TextColor3 = Color3.new(1, 1, 1)
                        _TextLabel.TextStrokeTransparency = 0
                        _TextLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
                        _TextLabel.BackgroundTransparency = 1
                    end
                    if not _HiThere then
                        local _Highlight4 = Instance.new('Highlight')

                        _Highlight4.Name = 'HiThere'
                        _Highlight4.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
                        _Highlight4.FillColor = Color3.fromRGB(0, 255, 0)
                        _Highlight4.Parent = p130
                    end
                else
                    if _billboard then
                        _billboard:Destroy()
                    end
                    if _HiThere then
                        _HiThere:Destroy()
                    end
                end
            end
        end

        local v137, v138, v139 = pairs(game.Workspace.Players.Survivors:GetChildren())

        while true do
            local v140

            v139, v140 = v137(v138, v139)

            if v139 == nil then
                break
            end

            u136(v140)
        end

        game.Workspace.Players.Survivors.ChildAdded:Connect(function(p141)
            u136(p141)
        end)
    end

    local u143 = false

    local function u157(p144)
        u143 = p144

        local function u151(p145)
            if p145:IsA('Model') and p145:FindFirstChild('Head') then
                local _billboard2 = p145.Head:FindFirstChild('billboard')
                local _HiThere2 = p145:FindFirstChild('HiThere')

                if u143 then
                    if not _billboard2 then
                        local _BillboardGui2 = Instance.new('BillboardGui')

                        _BillboardGui2.Name = 'billboard'
                        _BillboardGui2.Size = UDim2.new(0, 100, 0, 50)
                        _BillboardGui2.StudsOffset = Vector3.new(0, 2, 0)
                        _BillboardGui2.AlwaysOnTop = true
                        _BillboardGui2.Parent = p145.Head

                        local _TextLabel2 = Instance.new('TextLabel', _BillboardGui2)

                        _TextLabel2.Size = UDim2.new(1, 0, 1, 0)
                        _TextLabel2.Text = p145.Name
                        _TextLabel2.TextColor3 = Color3.new(1, 0, 0)
                        _TextLabel2.TextStrokeTransparency = 0
                        _TextLabel2.TextStrokeColor3 = Color3.new(0, 0, 0)
                        _TextLabel2.BackgroundTransparency = 1
                    end
                    if not _HiThere2 then
                        local _Highlight5 = Instance.new('Highlight')

                        _Highlight5.Name = 'HiThere'
                        _Highlight5.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
                        _Highlight5.FillColor = Color3.fromRGB(255, 0, 0)
                        _Highlight5.Parent = p145
                    end
                else
                    if _billboard2 then
                        _billboard2:Destroy()
                    end
                    if _HiThere2 then
                        _HiThere2:Destroy()
                    end
                end
            end
        end

        local v152, v153, v154 = pairs(game.Workspace.Players.Killers:GetChildren())

        while true do
            local v155

            v154, v155 = v152(v153, v154)

            if v154 == nil then
                break
            end

            u151(v155)
        end

        game.Workspace.Players.Killers.ChildAdded:Connect(function(p156)
            u151(p156)
        end)
    end

    v11.ESP:AddToggle('Esp Sur', {
        Title = 'Highlight Survivors',
        Default = false,
        Callback = function(p158)
            u142(p158)
        end,
    })
    v11.ESP:AddToggle('Esp Kill', {
        Title = 'Highlight Killers',
        Default = false,
        Callback = function(p159)
            u157(p159)
        end,
    })
    game.Players.LocalPlayer.CharacterAdded:Connect(function(_)
        if u85 then
            task.spawn(u106)
        else
            u104(false)
        end
        if u109 then
            task.spawn(u126)
        else
            u124(false)
        end
        if u128 then
            u142(true)
        end
        if u143 then
            u157(true)
        end
    end)

    local u160 = nil

    local function u162(p161)
        if p161 then
            u160 = _LocalPlayer2.Idled:Connect(function()
                _VirtualUser:CaptureController()
                _VirtualUser:ClickButton2(Vector2.new())
            end)

            print('Anti AFK Enabled')
        else
            if u160 then
                u160:Disconnect()

                u160 = nil
            end

            print('Anti AFK Disabled')
        end
    end

    u162(true)
    v11.Settings:AddToggle('Anti AFK', {
        Title = 'Anti AFK',
        Default = true,
        Callback = function(p163)
            u162(p163)
        end,
    })

    local _Lighting = game:GetService('Lighting')
    local u165 = {}
    local u166 = false
    local u167 = nil

    local function u168()
        u165.Brightness = _Lighting.Brightness
        u165.ClockTime = _Lighting.ClockTime
        u165.FogEnd = _Lighting.FogEnd
        u165.GlobalShadows = _Lighting.GlobalShadows
        _Lighting.Brightness = 2
        _Lighting.ClockTime = 12
        _Lighting.FogEnd = 1000000
        _Lighting.GlobalShadows = false
        u167 = _RunService.RenderStepped:Connect(function()
            if u166 then
                _Lighting.Brightness = 2
                _Lighting.ClockTime = 12
                _Lighting.FogEnd = 1000000
                _Lighting.GlobalShadows = false
            end
        end)
    end
    local function u169()
        if u167 then
            u167:Disconnect()

            u167 = nil
        end

        _Lighting.Brightness = u165.Brightness or 1
        _Lighting.ClockTime = u165.ClockTime or 14
        _Lighting.FogEnd = u165.FogEnd or 1000
        _Lighting.GlobalShadows = u165.GlobalShadows or true
    end

    v11.Settings:AddToggle('Full Bright', {
        Title = 'Full Bright',
        Default = false,
        Callback = function(p170)
            u166 = p170

            if p170 then
                u168()
            else
                u169()
            end
        end,
    })
    v8:SetLibrary(v7)
    v9:SetLibrary(v7)
    v8:IgnoreThemeSettings()
    v8:SetIgnoreIndexes({})
    v9:SetFolder('SarynHub')
    v8:SetFolder('SarynHub/specific-game')
    v9:BuildInterfaceSection(v11.Settings)
    v8:BuildConfigSection(v11.Settings)
    v10:SelectTab(1)
    v7:Notify({
        Title = 'Saryn Hub',
        Content = 'The script has been loaded.',
        Duration = 5,
    })
    v8:LoadAutoloadConfig()
end

Features & Information

I decompiled this script. https://discord.gg/DetzTxsW Original script: https://scriptblox.com/script/Universal-Script-Forsaken-keyless-Saryn-Hub-41905

Community Comments (3)

utemporary471utemporary471Feb 14, 2026

yo how can I decompile/deobfuscate stuff like u?

Replying to @utemporary471
zxrealmzxrealmFeb 21, 2026

@utemporary471 You can decompile scripts in a discord server, see the link Description.

Replying to @zxrealm
utemporary471utemporary471Feb 22, 2026

@zxrealm yhanks

More Scripts for Universal Scripts