Decalspam F3X test it of don't work tell me
Key RequiredUniversal

Decalspam F3X test it of don't work tell me

Universal ScriptPizzaDestroyerHackerPizzaDestroyerHacker 273 views 749 executesUpdated Jul 7, 2026
Unrated
00
Lua Script•254 lines (3396 chars)
local player = game.Players.LocalPlayer
local char = player.Character
local tool

for i,v in player:GetDescendants() do
	if v.Name == "SyncAPI" then
		tool = v.Parent
	end
end

for i,v in game.ReplicatedStorage:GetDescendants() do
	if v.Name == "SyncAPI" then
		tool = v.Parent
	end
end

remote = tool.SyncAPI.ServerEndpoint
function _(args)
	remote:InvokeServer(unpack(args))
end

function SetCollision(part,boolean)
	local args = {
		[1] = "SyncCollision",
		[2] = {
			[1] = {
				["Part"] = part,
				["CanCollide"] = boolean
			}
		}
	}
	_(args)
end

function SetAnchor(boolean,part)
	local args = {
		[1] = "SyncAnchor",
		[2] = {
			[1] = {
				["Part"] = part,
				["Anchored"] = boolean
			}
		}
	}
	_(args)
end

function CreatePart(cf,parent)
	local args = {
		[1] = "CreatePart",
		[2] = "Normal",
		[3] = cf,
		[4] = parent
	}
	_(args)
end

function DestroyPart(part)
	local args = {
		[1] = "Remove",
		[2] = {
			[1] = part
		}
	}
	_(args)
end

function MovePart(part,cf)
	local args = {
		[1] = "SyncMove",
		[2] = {
			[1] = {
				["Part"] = part,
				["CFrame"] = cf
			}
		}
	}
	_(args)
end

function Resize(part,size,cf)
	local args = {
		[1] = "SyncResize",
		[2] = {
			[1] = {
				["Part"] = part,
				["CFrame"] = cf,
				["Size"] = size
			}
		}
	}
	_(args)
end

function AddMesh(part)
	local args = {
		[1] = "CreateMeshes",
		[2] = {
			[1] = {
				["Part"] = part
			}
		}
	}
	_(args)
end

function SetMesh(part,meshid)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["MeshId"] = "rbxassetid://"..meshid
			}
		}
	}
	_(args)
end

function SetTexture(part, texid)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["TextureId"] = "rbxassetid://"..texid
			}
		}
	}
	_(args)
end

function SetName(part, stringg)
	local args = {
		[1] = "SetName",
		[2] = {
			[1] = part
		},
		[3] = stringg
	}
	_(args)
end

function MeshResize(part,size)
	local args = {
		[1] = "SyncMesh",
		[2] = {
			[1] = {
				["Part"] = part,
				["Scale"] = size
			}
		}
	}
	_(args)
end

function Weld(part1, part2,lead)
	local args = {
		[1] = "CreateWelds",
		[2] = {
			[1] = part1,
			[2] = part2
		},
		[3] = lead
	}
	_(args)
end

function SetLocked(part,boolean)
	local args = {
		[1] = "SetLocked",
		[2] = {
			[1] = part
		},
		[3] = boolean
	}
	_(args)
end

function SetTrans(part,int)
	local args = {
		[1] = "SyncMaterial",
		[2] = {
			[1] = {
				["Part"] = part,
				["Transparency"] = int
			}
		}
	}
	_(args)
end

function CreateSpotlight(part)
	local args = {
		[1] = "CreateLights",
		[2] = {
			[1] = {
				["Part"] = part,
				["LightType"] = "SpotLight"
			}
		}
	}
	_(args)
end

function SyncLighting(part,brightness)
	local args = {
		[1] = "SyncLighting",
		[2] = {
			[1] = {
				["Part"] = part,
				["LightType"] = "SpotLight",
				["Brightness"] = brightness
			}
		}
	}
	_(args)
end

function Color(part,color)
	local args = {
		[1] = "SyncColor",
		[2] = {
			[1] = {
				["Part"] = part,
				["Color"] = color,
				["UnionColoring"] = false
			}
		}
	}
	_(args)
end

function SpawnDecal(part,side)
	local args = {
		[1] = "CreateTextures",
		[2] = {
			[1] = {
				["Part"] = part,
				["Face"] = side,
				["TextureType"] = "Decal"
			}
		}
	}
	_(args)
end

function AddDecal(part,asset,side)
	local args = {
		[1] = "SyncTexture",
		[2] = {
			[1] = {
				["Part"] = part,
				["Face"] = side,

Features & Information

local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side,

Community Comments (0)

No comments yet for this script.

More Scripts for Universal Scripts