Who I am?
Key RequiredUniversal

Who I am?

Universal ScriptNPC_PlayersNoobNPC_PlayersNoob 709 views 2.9K executesUpdated May 1, 2026
5.0/ 5(1 votes)
10100% Positive
Lua Script•125 lines (5421 chars)
local player = game.Players.LocalPlayer
local myUsername = player.Name 

-- [[ 核心配置参数 ]]
local R15_PER_PART = false
local R6_PER_PART = true

-- 获取血量颜色逻辑 (原版一字不动)
local function getHealthColor(humanoid)
    local healthPercent = math.clamp(humanoid.Health / humanoid.MaxHealth, 0, 1)
    if humanoid.MaxHealth >= 9e9 or healthPercent >= 1 then
        return Color3.fromRGB(255, 255, 255) 
    elseif healthPercent > 0.5 then
        local t = (healthPercent - 0.5) / 0.5
        return Color3.fromRGB(255, 255, 0):Lerp(Color3.fromRGB(27, 252, 107), t)
    elseif healthPercent > 0 then
        local t = healthPercent / 0.5
        return Color3.fromRGB(255, 0, 0):Lerp(Color3.fromRGB(255, 255, 0), t)
    else
        return Color3.fromRGB(255, 0, 0) 
    end
end

-- 1. 管理系统与缓存
local managedParts = {} 
local checkedCache = {} 

local function applyHighlight(target, model, isTool)
    if managedParts[target] then return end
    local data = {
        highlight = Instance.new("Highlight"),
        deathBurstHandled = false,
        sourceModel = model,
        feedbackTimer = isTool and 1.0 or 0
    }
    local h = data.highlight
    h.Name = "ManagedHighlight"
    h.DepthMode = Enum.HighlightDepthMode.Occluded
    h.FillTransparency = 0 
    h.OutlineTransparency = 0
    h.FillColor = Color3.fromRGB(255, 255, 255)
    h.OutlineColor = Color3.fromRGB(255, 255, 255)
    h.Adornee = target
    h.Parent = target
    managedParts[target] = data
end

-- 2. 核心:【慢慢侦测】逻辑 (降低 CPU 峰值)
task.spawn(function()
    while true do
        -- 每隔 1 秒扫描一次场上的新对象
        for _, obj in ipairs(game.Workspace:GetDescendants()) do
            if not checkedCache[obj] then
                checkedCache[obj] = true
                
                local model = (obj:IsA("Model") and obj) or (obj:IsA("BasePart") and obj:FindFirstAncestorOfClass("Model"))
                if model then
                    local hum = model:FindFirstChildOfClass("Humanoid")
                    local isMatch = model.Name:find(myUsername) or (hum and (hum.DisplayName:find(myUsername) or hum.Name:find(myUsername)))
                    
                    if isMatch then
                        local usePerPart = hum and ((hum.RigType == Enum.HumanoidRigType.R15 and R15_PER_PART) or (hum.RigType == Enum.HumanoidRigType.R6 and R6_PER_PART))
                        if usePerPart then
                            if obj:IsA("BasePart") then applyHighlight(obj, model, obj:FindFirstAncestorOfClass("Tool") ~= nil) end
                        else
                            if obj == model then applyHighlight(model, model, false) end
                        end
                    end
                end
            end
        end
        task.wait(1) -- 【关键修改:1秒侦测一次】
    end
end)

-- 3. 核心:【快速渲染】逻辑 (保持视觉流畅)
task.spawn(function()
    local t_rainbow = 0 
    local t_death = 0   

    while true do
        for part, data in pairs(managedParts) do
            if not part:IsDescendantOf(game.Workspace) then
                if data.highlight then data.highlight:Destroy() end
                managedParts[part] = nil
                checkedCache[part] = nil
            else
                local h = data.highlight
                local hum = data.sourceModel:FindFirstChildOfClass("Humanoid")
                local isDead = hum and hum.Health <= 0
                local inWhiteMode = data.sourceModel:FindFirstChildOfClass("ForceField") or (hum and hum.MaxHealth >= 9e9)
                
                if data.feedbackTimer > 0 then data.feedbackTimer = math.max(0, data.feedbackTimer - 0.05) end

                if isDead then
                    -- 【死亡爆发时序:白 -> 0.03 深红】
                    if not data.deathBurstHandled then
                        h.FillColor = Color3.fromRGB(255, 255, 255)
                        h.OutlineColor = Color3.fromRGB(255, 255, 255)
                        data.deathBurstHandled = true
                    end
                    t_death = t_death + 0.35
                    local targetOutline = Color3.fromRGB(255, 0, 0):Lerp(Color3.fromRGB(255, 0, 150), (math.sin(t_death) + 1) / 2)
                    h.OutlineColor = h.OutlineColor:Lerp(targetOutline, 0.15)
                    h.FillColor = h.FillColor:Lerp(Color3.fromRGB(120, 0, 10):Lerp(targetOutline, 0.1), 0.03) -- 0.03 慢速变色
                
                elseif inWhiteMode then
                    -- 【彩虹白色模式】
                    local r, g, b = math.sin(t_rainbow)*127+128, math.sin(t_rainbow+2)*127+128, math.sin(t_rainbow+4)*127+128
                    h.FillColor = h.FillColor:Lerp(Color3.fromRGB(255, 255, 255), 0.2)
                    h.OutlineColor = h.OutlineColor:Lerp(Color3.fromRGB(r, g, b):Lerp(Color3.fromRGB(255, 255, 255), data.feedbackTimer), 0.2)
                    data.deathBurstHandled = false
                else
                    -- 【普通模式:黑 Fill + 变白反馈】
                    local hColor = hum and getHealthColor(hum) or Color3.fromRGB(255, 255, 255)
                    h.FillColor = h.FillColor:Lerp(Color3.fromRGB(0, 0, 0):Lerp(Color3.fromRGB(255, 255, 255), data.feedbackTimer), 0.04)
                    h.OutlineColor = h.OutlineColor:Lerp(hColor:Lerp(Color3.fromRGB(255, 255, 255), data.feedbackTimer), 0.12)
                    data.deathBurstHandled = false
                end
            end
        end
        t_rainbow = t_rainbow + 0.1
        task.wait(0.02) -- 【视觉层依然保持高帧率运行】
    end
end)

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