
KeylessUniversal

local Lighting = game:GetService("Lighting")
Lighting.ClockTime = 20.2
Lighting.FogEnd = 800
Lighting.FogStart = 100
Lighting.FogColor = Color3.fromRGB(20, 20, 35)
Lighting.Ambient = Color3.fromRGB(50, 50, 65)
Lighting.OutdoorAmbient = Color3.fromRGB(35, 35, 50)
Lighting.Brightness = 1
Lighting.EnvironmentDiffuseScale = 0.5
Lighting.EnvironmentSpecularScale = 0.25
Lighting.GlobalShadows = true
Lighting.ExposureCompensation = 0.2
for _, v in pairs(Lighting:GetChildren()) do
if v:IsA("PostEffect") or v:IsA("Sky") then
v:Destroy()
end
end
local sky = Instance.new("Sky")
sky.Name = "CinematicNightSky"
sky.SkyboxBk = "rbxassetid://401664839"
sky.SkyboxDn = "rbxassetid://401664862"
sky.SkyboxFt = "rbxassetid://401664960"
sky.SkyboxLf = "rbxassetid://401665016"
sky.SkyboxRt = "rbxassetid://401665079"
sky.SkyboxUp = "rbxassetid://401665129"
sky.StarCount = 3000
sky.SunAngularSize = 0
sky.MoonAngularSize = 11
sky.CelestialBodiesShown = true
sky.Parent = Lighting
local cc = Instance.new("ColorCorrectionEffect")
cc.Name = "CinematicFix"
cc.Brightness = 0.05
cc.Contrast = 0.4
cc.Saturation = -0.15
cc.TintColor = Color3.fromRGB(150, 170, 230)
cc.Parent = Lighting
local bloom = Instance.new("BloomEffect")
bloom.Intensity = 0.25
bloom.Size = 15
bloom.Threshold = 1
bloom.Parent = Lighting
local dof = Instance.new("DepthOfFieldEffect")
dof.FarIntensity = 0.03
dof.FocusDistance = 85
dof.InFocusRadius = 120
dof.NearIntensity = 0.03
dof.Parent = Lighting
local rays = Instance.new("SunRaysEffect")
rays.Intensity = 0.012
rays.Spread = 0.75
rays.Parent = Lighting
local blur = Instance.new("BlurEffect")
blur.Size = 4
blur.Parent = Lighting



works but GOD its so dark