
KeylessUniversal

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")
local playerGui = player:WaitForChild("PlayerGui")
-- Create ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.ResetOnSpawn = false -- Keep GUI when respawning
screenGui.Parent = playerGui
-- Create small circular TextButton
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 40, 0, 40)
button.Position = UDim2.new(0.5, -20, 0, 0)
button.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button.BorderSizePixel = 0
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.TextScaled = true
button.Text = "O\n/|\\\n/ \\"
button.Font = Enum.Font.SourceSansBold
button.TextYAlignment = Enum.TextYAlignment.Top
button.TextXAlignment = Enum.TextXAlignment.Center
button.TextWrapped = true
button.TextStrokeTransparency = 0.5
button.TextStrokeColor3 = Color3.new(0,0,0)
button.Parent = screenGui
-- Make button perfectly round
local uicorner = Instance.new("UICorner")
uicorner.CornerRadius = UDim.new(0.5, 0)
uicorner.Parent = button
-- Create death message label (initially hidden)
local deathLabel = Instance.new("TextLabel")
deathLabel.Size = UDim2.new(0, 400, 0, 80)
deathLabel.Position = UDim2.new(0.5, -200, 0.5, -40)
deathLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
deathLabel.BackgroundTransparency = 0.3
deathLabel.BorderSizePixel = 0
deathLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
deathLabel.TextScaled = true
deathLabel.Text = "haha you died bitch"
deathLabel.Font = Enum.Font.SourceSansBold
deathLabel.TextStrokeTransparency = 0
deathLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
deathLabel.Visible = false
deathLabel.Parent = screenGui
-- Round corners for death label
local labelCorner = Instance.new("UICorner")
labelCorner.CornerRadius = UDim.new(0, 10)
labelCorner.Parent = deathLabel
-- Easing function
local function easeInOut(t)
return t < 0.5 and 2*t*t or -1 + (4 - 2*t)*t
end
-- Update references when character respawns
local function onCharacterAdded(newCharacter)
character = newCharacter
hrp = newCharacter:WaitForChild("HumanoidRootPart")
humanoid = newCharacter:WaitForChild("Humanoid")
-- Hide death message on respawn
deathLabel.Visible = false
-- Watch for death
humanoid.Died:Connect(function()
deathLabel.Visible = true
end)
end
player.CharacterAdded:Connect(onCharacterAdded)
-- Watch for death on initial character
humanoid.Died:Connect(function()
deathLabel.Visible = true
end)
-- Flip Facing Where You Look
local function flipFacingLook()
if humanoid.Health <= 0 then return end -- Don't flip if dead
local startPos = hrp.Position
local camera = workspace.CurrentCamera
local forwardVector = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).Unit
local flipHeight = 14
local flipDistance = 18
local flips = 2
local duration = 1
local steps = 60
hrp.Anchored = true
humanoid.PlatformStand = true
for i = 1, steps do
local alpha = i / steps
local eased = easeInOut(alpha)
local yOffset = math.sin(math.pi * eased) * flipHeight
local forwardOffset = forwardVector * (flipDistance * eased)
local lookRotation = CFrame.new(Vector3.new(), forwardVector)
local flipRotation = CFrame.Angles(math.pi * 2 * flips * eased, 0, 0)
hrp.CFrame = CFrame.new(startPos + forwardOffset + Vector3.new(0, yOffset, 0)) * lookRotation * flipRotation
task.wait(duration / steps)
end
hrp.CFrame = CFrame.new(startPos + forwardVector * flipDistance) * CFrame.new(Vector3.new(), forwardVector)
hrp.Velocity = Vector3.zero
hrp.Anchored = false
humanoid.PlatformStand = false
end
-- Connect button click
button.MouseButton1Click:Connect(flipFacingLook)No comments yet for this script.

![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)

