DX flip script mobile
Key RequiredUniversal

DX flip script mobile

Universal ScriptEye8Eye8 397 views 363 executesUpdated Jan 17, 2026
Unrated
00
Lua Script•119 lines (3934 chars)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")
local playerGui = player:WaitForChild("PlayerGui")

-- Create ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.ResetOnSpawn = false -- Keep GUI when respawning
screenGui.Parent = playerGui

-- Create small circular TextButton
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, 40, 0, 40)
button.Position = UDim2.new(0.5, -20, 0, 0)
button.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
button.BorderSizePixel = 0
button.TextColor3 = Color3.fromRGB(255, 255, 255)
button.TextScaled = true
button.Text = "O\n/|\\\n/ \\"
button.Font = Enum.Font.SourceSansBold
button.TextYAlignment = Enum.TextYAlignment.Top
button.TextXAlignment = Enum.TextXAlignment.Center
button.TextWrapped = true
button.TextStrokeTransparency = 0.5
button.TextStrokeColor3 = Color3.new(0,0,0)
button.Parent = screenGui

-- Make button perfectly round
local uicorner = Instance.new("UICorner")
uicorner.CornerRadius = UDim.new(0.5, 0)
uicorner.Parent = button

-- Create death message label (initially hidden)
local deathLabel = Instance.new("TextLabel")
deathLabel.Size = UDim2.new(0, 400, 0, 80)
deathLabel.Position = UDim2.new(0.5, -200, 0.5, -40)
deathLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
deathLabel.BackgroundTransparency = 0.3
deathLabel.BorderSizePixel = 0
deathLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
deathLabel.TextScaled = true
deathLabel.Text = "haha you died bitch"
deathLabel.Font = Enum.Font.SourceSansBold
deathLabel.TextStrokeTransparency = 0
deathLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
deathLabel.Visible = false
deathLabel.Parent = screenGui

-- Round corners for death label
local labelCorner = Instance.new("UICorner")
labelCorner.CornerRadius = UDim.new(0, 10)
labelCorner.Parent = deathLabel

-- Easing function
local function easeInOut(t)
    return t < 0.5 and 2*t*t or -1 + (4 - 2*t)*t
end

-- Update references when character respawns
local function onCharacterAdded(newCharacter)
    character = newCharacter
    hrp = newCharacter:WaitForChild("HumanoidRootPart")
    humanoid = newCharacter:WaitForChild("Humanoid")
    
    -- Hide death message on respawn
    deathLabel.Visible = false
    
    -- Watch for death
    humanoid.Died:Connect(function()
        deathLabel.Visible = true
    end)
end

player.CharacterAdded:Connect(onCharacterAdded)

-- Watch for death on initial character
humanoid.Died:Connect(function()
    deathLabel.Visible = true
end)

-- Flip Facing Where You Look
local function flipFacingLook()
    if humanoid.Health <= 0 then return end -- Don't flip if dead
    
    local startPos = hrp.Position
    local camera = workspace.CurrentCamera
    local forwardVector = Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z).Unit
    local flipHeight = 14
    local flipDistance = 18
    local flips = 2
    local duration = 1
    local steps = 60

    hrp.Anchored = true
    humanoid.PlatformStand = true

    for i = 1, steps do
        local alpha = i / steps
        local eased = easeInOut(alpha)

        local yOffset = math.sin(math.pi * eased) * flipHeight
        local forwardOffset = forwardVector * (flipDistance * eased)
        local lookRotation = CFrame.new(Vector3.new(), forwardVector)
        local flipRotation = CFrame.Angles(math.pi * 2 * flips * eased, 0, 0)

        hrp.CFrame = CFrame.new(startPos + forwardOffset + Vector3.new(0, yOffset, 0)) * lookRotation * flipRotation

        task.wait(duration / steps)
    end

    hrp.CFrame = CFrame.new(startPos + forwardVector * flipDistance) * CFrame.new(Vector3.new(), forwardVector)
    hrp.Velocity = Vector3.zero
    hrp.Anchored = false
    humanoid.PlatformStand = false
end

-- Connect button click
button.MouseButton1Click:Connect(flipFacingLook)

Features & Information

Plays a few flip animation

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