
KeylessUniversal
![CurrentAngle reanimate [DEPRECATED]](https://scriptblox.com/images/sb/0-1745968684160.png)
-- SETTINGS --
local oldsettings = settings --// This is a default Roblox function, to prevent it from breaking we replace it with the function again at the end
local settings = _G
settings["Use default animations"] = true
settings["Local character transparency level"] = 1
settings["Disable character scripts"] = true
settings["Fake character should collide"] = true
settings["Parent real character to fake character"] = false
settings["Respawn character"] = true --[[ only should be disabled if
your character havent played ANY animations, otherwise it breaks the reanimate ]]
settings["Instant respawn"] = false --[[ Instant respawns the
character, it will still wait the respawn time, but your character wont be dead.
Requires: replicatesignal function
Enable if you want the feature
]]
settings["Client sided display mode"] = 1 --// If you will see the fake character, or the real character, 1 = real character (default), 2 = fake character
settings["Respawn mode"] = "BreakJoints" --// ServerBreakJoints, BreakJoints, Kill, Health
settings["Names to exclude from transparency"] = {
--[[ example:
["HumanoidRootPart"] = true,
["Left Arm"] = true
]]
}
(function() if getgenv then return getgenv() else return _G end end)().fling = nil
local finished = false
task.spawn(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/somethingsimade/currentangle-reanimate/refs/heads/main/main"))()
end)
repeat task.wait() until finished
settings = oldsettings
-- USAGE: getgenv().fling(character, time, yield) if you dont have getgenv: _G.fling(character, time, yield)
-- or just fling(character, time, yield)
-- time is for how much time in seconds it will fling
-- the character
-- yield is if the fling function will yield
-- you can put your converted script under here



its fe?
Yes, it is fe based on the description
what is this for
reanimating, you can use scripts that move your limbs but it will only rotate up and down, people can see them
oh. How do i use it?
Execute it, edit the configurations if you'd like, and run any limb script!
is it possible for a limb reanimations to move all limbs regularly?
yeah it is but the method is currently private
How can you to that when i execute it, is there a number animation that i can put?