
KeylessUniversal

local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local CoreGui = game:GetService("CoreGui")
local Player = Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local ASSETS = {
Faces = {
"rbxassetid://17454860123",
"rbxassetid://137938511198607",
"rbxassetid://6753030052",
"rbxassetid://16386243218",
"rbxassetid://11286903455"
},
Sounds = {
"rbxassetid://139397124433335",
"rbxassetid://88892224951539",
"rbxassetid://127852922563875",
{"rbxassetid://133778205334772", "rbxassetid://131387049509779", "rbxassetid://130903175839594"},
"rbxassetid://100600468769372"
}
}
if CoreGui:FindFirstChild("CubeEngine") then CoreGui.CubeEngine:Destroy() end
local Screen = Instance.new("ScreenGui", CoreGui)
Screen.Name = "CubeEngine"
local Panel = Instance.new("Frame", Screen)
Panel.Size = UDim2.new(0, 200, 0, 280)
Panel.Position = UDim2.new(0.1, 0, 0.4, 0)
Panel.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
Panel.Active = true
Panel.Draggable = true
Instance.new("UICorner", Panel)
local TimeInp = Instance.new("TextBox", Panel)
TimeInp.Size = UDim2.new(0.8, 0, 0, 35)
TimeInp.Position = UDim2.new(0.1, 0, 0.15, 0)
TimeInp.Text = "60"
TimeInp.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
TimeInp.TextColor3 = Color3.new(1, 1, 1)
Instance.new("UICorner", TimeInp)
local Object, Active, Phase, Locked, Loop = nil, false, 0, false, nil
local function KillSystem()
Active = false
Locked = false
if Loop then Loop:Disconnect() Loop = nil end
if Object then Object:Destroy() Object = nil end
end
local function FX(id)
if not Object then return end
local s = Instance.new("Sound", Object)
s.SoundId = id
s.Volume = 1
s:Play()
game.Debris:AddItem(s, 5)
end
local function ExecuteBad(char)
if Locked then return end
Locked = true
Active = false
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChild("Humanoid")
if not hrp or not hum then return end
Object.CanCollide = false
Object.Anchored = true
for i = 1, 4 do
task.wait(0.5)
Object.CFrame = hrp.CFrame * CFrame.new(0, 6, 0)
FX(ASSETS.Sounds[5])
TweenService:Create(Object, TweenInfo.new(0.1), {CFrame = hrp.CFrame * CFrame.new(0, 3, 0)}):Play()
end
task.wait(0.6)
Object.CFrame = hrp.CFrame * CFrame.new(0, 15, 0)
task.wait(0.3)
FX(ASSETS.Sounds[5])
TweenService:Create(Object, TweenInfo.new(0.1), {CFrame = hrp.CFrame * CFrame.new(0, 2, 0)}):Play()
hum.Health = 0
task.wait(1)
KillSystem()
end
local function Init()
KillSystem()
local char = Player.Character
if not char or not char:FindFirstChild("HumanoidRootPart") then return end
Active = true
local limit = tonumber(TimeInp.Text) or 60
local step = limit / 5
local start = tick()
local mv_speed = 14
Object = Instance.new("Part", workspace)
Object.Size = Vector3.new(5, 5, 5)
Object.Position = char.HumanoidRootPart.Position + Vector3.new(35, 3, 35)
Object.CustomPhysicalProperties = PhysicalProperties.new(1, 0.5, 0.5, 100, 100)
local dec = Instance.new("Decal", Object)
dec.Texture = ASSETS.Faces[1]
dec.Face = "Front"
local att = Instance.new("Attachment", Object)
local orient = Instance.new("AlignOrientation", att)
orient.Mode = Enum.OrientationAlignmentMode.OneAttachment
orient.Attachment0 = att
orient.MaxTorque = 5e5
orient.Responsiveness = 30
local vel = Instance.new("LinearVelocity", att)
vel.MaxForce = 2e5
vel.VelocityConstraintMode = Enum.VelocityConstraintMode.Vector
vel.Attachment0 = att
Object.Touched:Connect(function(hit)
if hit.Parent == char and Active and not Locked then
local r = char:FindFirstChild("HumanoidRootPart")
if r then
r.Velocity = (r.Position - Object.Position).Unit * 187 + Vector3.new(0, 50, 0)
FX(ASSETS.Sounds[5])
task.delay(2.5, function() if Active then ExecuteBad(char) end end)
end
end
end)
task.spawn(function()
while Active and Object do
task.wait(math.random(5, 10))
if not Active or not Object then break end
local s_id = ASSETS.Sounds[Phase] or ASSETS.Sounds[1]
if type(s_id) == "table" then s_id = s_id[math.random(1, #s_id)] end
FX(s_id)
end
end)
Loop = RunService.Heartbeat:Connect(function()
if not Active or not Object or not char:FindFirstChild("HumanoidRootPart") then return end
local target = char.HumanoidRootPart.Position
local dir = (target - Object.Position)
local move = Vector3.new(dir.X, 0, dir.Z).Unit
vel.VectorVelocity = move * mv_speed
orient.CFrame = CFrame.lookAt(Vector3.zero, move)
local now = tick() - start
if now <= step then
Phase = 1
Object.Color = Color3.new(1, 1, 1):Lerp(Color3.new(1, 1, 0), now/step)
elseif now <= step*2 then
Phase = 2
dec.Texture = ASSETS.Faces[2]
elseif now <= step*3 then
Phase = 3
dec.Texture = ASSETS.Faces[3]
Object.Color = Color3.new(1, 0.5, 0)
mv_speed = 18
elseif now <= step*5 then
Phase = 4
dec.Texture = ASSETS.Faces[4]
Object.Color = Color3.new(1, 0, 0)
mv_speed = 24
else
Active = false
vel.VectorVelocity = Vector3.zero
Object.Anchored = true
dec.Texture = ASSETS.Faces[5]
Object.Color = Color3.new(0.4, 0.4, 0.4)
local cry = ASSETS.Sounds[4][math.random(1, 3)]
FX(cry)
local l = Instance.new("TextLabel", Screen)
l.Size = UDim2.new(1, 0, 0, 50)
l.Position = UDim2.new(0, 0, 0.2, 0)
l.Text = "SURVIVED"
l.TextColor3 = Color3.new(0, 1, 0)
l.BackgroundTransparency = 1
l.Font = "GothamBold"
l.TextSize = 35
game.Debris:AddItem(l, 5)
task.delay(5, KillSystem)
end
end)
end
local b1 = Instance.new("TextButton", Panel)
b1.Size = UDim2.new(0.8, 0, 0, 40)
b1.Position = UDim2.new(0.1, 0, 0.4, 0)
b1.Text = "START"
b1.BackgroundColor3 = Color3.fromRGB(40, 120, 40)
b1.TextColor3 = Color3.new(1, 1, 1)
Instance.new("UICorner", b1)
b1.MouseButton1Click:Connect(Init)
local b2 = Instance.new("TextButton", Panel)
b2.Size = UDim2.new(0.8, 0, 0, 40)
b2.Position = UDim2.new(0.1, 0, 0.6, 0)
b2.Text = "RESET"
b2.BackgroundColor3 = Color3.fromRGB(120, 40, 40)
b2.TextColor3 = Color3.new(1, 1, 1)
Instance.new("UICorner", b2)
b2.MouseButton1Click:Connect(KillSystem)



W script🔥🔥👍