
Key Required VerifiedUniversal

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer.PlayerGui
local Mouse = LocalPlayer:GetMouse()
local Camera = workspace.CurrentCamera
RunService.RenderStepped:Connect(function()
Camera = workspace.CurrentCamera
end)
local function Create(Object, Properties, Parent)
local Obj = Instance.new(Object)
for i,v in pairs (Properties) do
Obj[i] = v
end
if Parent ~= nil then
Obj.Parent = Parent
end
return Obj
end
local function GetCharacter()
end
local function GetHumanoid()
end
local function GetHealth()
end
local function GetBodypart()
end
local menu
do
local library = loadstring(game:HttpGet("https://pastebin.com/raw/vdj1Q6J5"))()
menu = library.new([[universal <font color="rgb(78, 93, 234)">v1</font>]], "nemv2\\")
local tabs = {
menu.new_tab("rbxassetid://7300477598"),
menu.new_tab("rbxassetid://7300535052"),
menu.new_tab("rbxassetid://7300480952"),
menu.new_tab("rbxassetid://7300486042"),
menu.new_tab("rbxassetid://7300489566"),
}
do
local _menu = tabs[5].new_section("menu")
local all_cfgs
local configs = _menu.new_sector("configs")
local text
local list = configs.element("Scroll", "config list", {options = {"none"}}, function(State)
text:set_value({Text = State.Scroll})
end)
text = configs.element("TextBox", "config name")
configs.element("Button", "save", nil, function()
if menu.values[5].menu.configs["config name"].Text ~= "none" then
menu.save_cfg(menu.values[5].menu.configs["config name"].Text)
end
end)
configs.element("Button", "load", nil, function()
if menu.values[5].menu.configs["config name"].Text ~= "none" then
menu.load_cfg(menu.values[5].menu.configs["config name"].Text)
end
end)
local function update_cfgs()
all_cfgs = listfiles("nemv2\\")
for _,cfg in next, all_cfgs do
all_cfgs[_] = string.gsub(string.gsub(cfg, "nemv2\\", ""), ".txt", "")
list:add_value(all_cfgs[_])
end
end update_cfgs()
task.spawn(function()
while true do
task.wait(1)
update_cfgs()
end
end)
local methods = _menu.new_sector("methods", "Right")
methods.element("Combo", "mouse types", {options = {"target", "hit"}})
methods.element("Dropdown", "ray method", {options = {"none", "findpartonray", "findpartonraywithignorelist", "raycast"}})
methods.element("Slider", "minimum ray ignore", {default = {min = 0, max = 100, default = 3}})
methods.element("Combo", "must include", {options = {"camera", "character"}, default = {Combo = {"camera", "character"}}})
local playercheck = _menu.new_sector("player check")
playercheck.element("Toggle", "free for all")
playercheck.element("Toggle", "forcefield check")
end
do
local aimbot = tabs[1].new_section("aimbot")
local main = aimbot.new_sector("main")
main.element("Toggle", "enabled"):add_keybind()
main.element("Dropdown", "origin", {options = {"camera", "head"}})
main.element("Dropdown", "hitbox", {options = {"head", "torso"}})
main.element("Toggle", "automatic fire")
local antiaim = tabs[1].new_section("antiaim")
local direction = antiaim.new_sector("direction")
direction.element("Toggle", "enabled"):add_keybind()
direction.element("Dropdown", "yaw base", {options = {"camera", "random", "spin"}})
direction.element("Slider", "yaw offset", {default = {min = -180, max = 180, default = 0}})
direction.element("Dropdown", "yaw modifier", {options = {"none", "jitter", "offset jitter"}})
direction.element("Slider", "modifier offset", {default = {min = -180, max = 180, default = 0}})
direction.element("Toggle", "force angles")
local fakelag = antiaim.new_sector("fakelag", "Right")
fakelag.element("Toggle", "enabled"):add_keybind()
fakelag.element("Dropdown", "method", {options = {"static", "random"}})
fakelag.element("Slider", "limit", {default = {min = 1, max = 16, default = 6}})
fakelag.element("Toggle", "visualize"):add_color(nil, true)
fakelag.element("Toggle", "freeze world", nil, function(state)
if menu.values[1].antiaim.fakelag["freeze world"].Toggle and menu.values[1].antiaim.fakelag["$freeze world"].Active then
settings().Network.IncomingReplicationLag = 1000
else
settings().Network.IncomingReplicationLag = 0
end
end):add_keybind(nil, function(state)
if menu.values[1].antiaim.fakelag["freeze world"].Toggle and menu.values[1].antiaim.fakelag["$freeze world"].Active then
settings().Network.IncomingReplicationLag = 1000
else
settings().Network.IncomingReplicationLag = 0
end
end)
local Line = Drawing.new("Line")
Line.Visible = false
Line.Transparency = 1
Line.Color = Color3.new(1,1,1)
Line.Thickness = 1
Line.ZIndex = 1
local EnabledPosition = Vector3.new()
fakelag.element("Toggle", "no send", nil, function(State)
if menu.values[1].antiaim.fakelag["no send"].Toggle and menu.values[1].antiaim.fakelag["$no send"].Active then
local SelfCharacter = LocalPlayer.Character
local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
if not SelfCharacter or not SelfRootPart or not SelfHumanoid then Line.Visible = false return end
EnabledPosition = SelfRootPart.Position
end
end):add_keybind(nil, function(State)
if menu.values[1].antiaim.fakelag["no send"].Toggle and menu.values[1].antiaim.fakelag["$no send"].Active then
local SelfCharacter = LocalPlayer.Character
local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
if not SelfCharacter or not SelfRootPart or not SelfHumanoid then Line.Visible = false return end
EnabledPosition = SelfRootPart.Position
end
end)
local WasEnabled = false
local FakelagLoop = RunService.Heartbeat:Connect(function()
local Enabled = menu.values[1].antiaim.fakelag["no send"].Toggle and menu.values[1].antiaim.fakelag["$no send"].Active or false
local SelfCharacter = LocalPlayer.Character
local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
if not SelfCharacter or not SelfRootPart or not SelfHumanoid then Line.Visible = false return end
sethiddenproperty(SelfRootPart, "NetworkIsSleeping", Enabled)
Line.Visible = Enabled
local StartPos = Camera:WorldToViewportPoint(SelfRootPart.Position)
Line.From = Vector2.new(StartPos.X, StartPos.Y)
local EndPos, OnScreen = Camera:WorldToViewportPoint(EnabledPosition)
if not OnScreen then
Line.Visible = false
end
Line.To = Vector2.new(EndPos.X, EndPos.Y)
end)
task.spawn(function()
local Network = game:GetService("NetworkClient")
local LagTick = 0
while true do
task.wait(1/16)
LagTick = math.clamp(LagTick + 1, 0, menu.values[1].antiaim.fakelag.limit.Slider)
if menu.values[1].antiaim.fakelag.enabled.Toggle and menu.values[1].antiaim.fakelag["$enabled"].Active and LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Health > 0 then
if LagTick == (menu.values[1].antiaim.fakelag.method.Dropdown == "static" and menu.values[1].antiaim.fakelag.limit.Slider or math.random(1, menu.values[1].antiaim.fakelag.limit.Slider)) then
Network:SetOutgoingKBPSLimit(9e9)
LagTick = 0
if LocalPlayer.Character:FindFirstChild("Fakelag") then
LocalPlayer.Character:FindFirstChild("Fakelag"):ClearAllChildren()
else
local Folder = Instance.new("Folder")
Folder.Name = "Fakelag"
Folder.Parent = LocalPlayer.Character
end
if menu.values[1].antiaim.fakelag.visualize.Toggle then
LocalPlayer.Character.Archivable = true
local Clone = LocalPlayer.Character:Clone()
for _,Obj in next, Clone:GetDescendants() do
if Obj.Name == "HumanoidRootPart" or Obj:IsA("Humanoid") or Obj:IsA("LocalScript") or Obj:IsA("Script") or Obj:IsA("Decal") then
Obj:Destroy()
elseif Obj:IsA("BasePart") or Obj:IsA("Meshpart") or Obj:IsA("Part") then
if Obj.Transparency == 1 then
Obj:Destroy()
else
Obj.CanCollide = false
Obj.Anchored = true
Obj.Material = "ForceField"
Obj.Color = menu.values[1].antiaim.fakelag["$visualize"].Color
Obj.Transparency = menu.values[1].antiaim.fakelag["$visualize"].Transparency
Obj.Size = Obj.Size + Vector3.new(0.03, 0.03, 0.03)
end
end
pcall(function()
Obj.CanCollide = false
end)
end
Clone.Parent = LocalPlayer.Character.Fakelag
end
else
Network:SetOutgoingKBPSLimit(1)
end
else
if LocalPlayer.Character then
if LocalPlayer.Character:FindFirstChild("Fakelag") then
LocalPlayer.Character:FindFirstChild("Fakelag"):ClearAllChildren()
else
local Folder = Instance.new("Folder")
Folder.Name = "Fakelag"
Folder.Parent = LocalPlayer.Character
end
end
Network:SetOutgoingKBPSLimit(9e9)
end
end
end)
end
do
local Circle = Drawing.new("Circle") do
Circle.Color = Color3.fromRGB(255, 255, 255)
Circle.Thickness = 1
Circle.Transparency = 1
Circle.Radius = 100
Circle.Visible = false
RunService.RenderStepped:Connect(function()
Circle.Position = UserInputService:GetMouseLocation()
if menu.values[2].advanced["mouse offset"].enabled.Toggle then
Circle.Position = Circle.Position + Vector2.new(menu.values[2].advanced["mouse offset"]["x offset"].Slider, menu.values[2].advanced["mouse offset"]["y offset"].Slider)
end
end)
end
local aimbot = tabs[2].new_section("aimbot")
local assist = aimbot.new_sector("assist")
assist.element("Toggle", "enabled"):add_keybind()
assist.element("Dropdown", "hitbox", {options = {"closest", "head", "torso"}})
assist.element("Slider", "smoothing", {default = {min = 1, max = 50, default = 1}})
local silent = aimbot.new_sector("silent aim")
silent.element("Toggle", "enabled"):add_keybind()
silent.element("Dropdown", "hitbox", {options = {"closest", "head", "torso"}})
silent.element("Slider", "hitchance", {default = {min = 1, max = 100, default = 100}})
local targeting = aimbot.new_sector("targeting", "Right")
targeting.element("Dropdown", "prioritize", {options = {"crosshair", "distance", "lowest hp"}})
targeting.element("Toggle", "visible check")
targeting.element("Slider", "max distance", {default = {min = 250, max = 15000, default = 15000}})
local fov = aimbot.new_sector("fov", "Right")
fov.element("Slider", "fov size", {default = {min = 30, max = 600, default = 100}}, function(State) Circle.Radius = State.Slider end)
fov.element("Toggle", "draw fov", nil, function(State) Circle.Visible = State.Toggle end):add_color({Color = Color3.fromRGB(84, 101, 255)}, nil, function(State) Circle.Color = State.Color end)
fov.element("Slider", "sides", {default = {min = 15, max = 100, default = 100}}, function(State) Circle.NumSides = State.Slider end)
fov.element("Slider", "thickness", {default = {min = 1, max = 4, default = 1}}, function(State) Circle.Thickness = State.Slider end)
local triggerbot = aimbot.new_sector("triggerbot")
triggerbot.element("Toggle", "enabled"):add_keybind()
triggerbot.element("Slider", "reaction time (ms)", {default = {min = 0, max = 500, default = 150}})
local advanced = tabs[2].new_section("advanced")
local offset = advanced.new_sector("mouse offset")
offset.element("Toggle", "enabled")
offset.element("Slider", "x offset", {default = {min = -100, max = 100, default = 0}})
offset.element("Slider", "y offset", {default = {min = -100, max = 100, default = 0}})
end
do
local players = tabs[3].new_section("players")
local esp = players.new_sector("esp")
esp.element("Toggle", "enabled"):add_keybind()
esp.element("Slider", "max distance", {default = {min = 250, max = 15000, default = 15000}})
local enemies = players.new_sector("enemies")
enemies.element("Toggle", "box"):add_color({Color = Color3.fromRGB(255, 255, 255)})
enemies.element("Toggle", "name"):add_color({Color = Color3.fromRGB(255, 255, 255)})
enemies.element("Toggle", "health"):add_color({Color = Color3.fromRGB(0, 255, 0)})
enemies.element("Toggle", "indicators"):add_color({Color = Color3.fromRGB(255, 255, 255)})
enemies.element("Combo", "types", {options = {"tool", "distance"}})
local friendlies = players.new_sector("friendlies")
friendlies.element("Toggle", "box"):add_color({Color = Color3.fromRGB(255, 255, 255)})
friendlies.element("Toggle", "name"):add_color({Color = Color3.fromRGB(255, 255, 255)})
friendlies.element("Toggle", "health"):add_color({Color = Color3.fromRGB(0, 255, 0)})
friendlies.element("Toggle", "indicators"):add_color({Color = Color3.fromRGB(255, 255, 255)})
friendlies.element("Combo", "types", {options = {"tool", "distance"}})
local oof = players.new_sector("out of fov", "Right")
oof.element("Toggle", "enemies"):add_color({Color = Color3.fromRGB(84, 101, 255)})
oof.element("Toggle", "teammates"):add_color({Color = Color3.fromRGB(84, 101, 255)})
oof.element("Slider", "size", {default = {min = 10, max = 15, default = 15}})
oof.element("Slider", "offset", {default = {min = 100, max = 700, default = 400}})
oof.element("Combo", "settings", {options = {"outline", "blinking"}})
local function UpdateChams()
for _,Player in next, Players:GetPlayers() do
if Player ~= LocalPlayer then
ApplyChams(Player)
end
end
end
local chams = players.new_sector("chams", "Right")
chams.element("Toggle", "enemies", nil, UpdateChams):add_color({Color = Color3.fromRGB(141, 115, 245)}, false, UpdateChams)
chams.element("Toggle", "friendlies", nil, UpdateChams):add_color({Color = Color3.fromRGB(102, 255, 102)}, false, UpdateChams)
chams.element("Toggle", "through walls", nil, UpdateChams):add_color({Color = Color3.fromRGB(170, 170, 170)}, false, UpdateChams)
local drawings = players.new_sector("drawings", "Right")
drawings.element("Dropdown", "font", {options = {"Plex", "Monospace", "System", "UI"}})
drawings.element("Dropdown", "surround", {options = {"none", "[]", "--", "<>"}})
local world = tabs[3].new_section("world")
local self = world.new_sector("self")
self.element("Toggle", "third person"):add_keybind()
self.element("Slider", "distance", {default = {min = 8, max = 20, default = 15}})
self.element("Toggle", "fov changer"):add_keybind()
self.element("Slider", "field of view", {default = {min = 30, max = 120, default = 80}})
end
do
local misc = tabs[4].new_section("misc")
local character = misc.new_sector("character")
character.element("Toggle", "walkspeed"):add_keybind()
character.element("Slider", "speed", {default = {min = 20, max = 200, default = 50}})
character.element("Toggle", "jumppower"):add_keybind()
character.element("Slider", "power", {default = {min = 50, max = 200, default = 50}})
character.element("Slider", "height", {default = {min = 7, max = 50, default = 15}})
character.element("Toggle", "noclip"):add_keybind()
local NoclipLoop = RunService.Stepped:Connect(function()
if not LocalPlayer.Character then return end
if not menu.values[4].misc.character.noclip.Toggle and not menu.values[4].misc.character["$noclip"].Toggle then return end
for _,part in pairs (LocalPlayer.Character:GetDescendants()) do
if part:IsA("BasePart") and part.CanCollide == true then
part.CanCollide = false
end
end
end)
end
end
function ApplyChams(Player)
if Player.Character == nil then return end
local BodyParts =
{
"Torso", "UpperTorso", "LowerTorso",
"Left Arm", "LeftUpperArm","LeftLowerArm", "LeftHand",
"Right Arm", "RightUpperArm", "RightLowerArm", "RightHand",
"Left Leg", "LeftUpperLeg", "LeftLowerLeg", "LeftFoot",
"Right Leg", "RightUpperLeg", "RightLowerLeg", "RightFoot"
}
local Enabled, Color
if Player.Team ~= LocalPlayer.Team then
Enabled = menu.values[3].players.chams["enemies"].Toggle
Color = menu.values[3].players.chams["$enemies"].Color
else
Enabled = menu.values[3].players.chams["friendlies"].Toggle
Color = menu.values[3].players.chams["$friendlies"].Color
end
local Enabled2, Color2 = menu.values[3].players.chams["through walls"].Toggle, menu.values[3].players.chams["$through walls"].Color
local function ApplyHandle(Part, Handle)
local Inline, __Outline = Part:FindFirstChild("Inline"), Part:FindFirstChild("_Outline")
if not Inline then
Inline = Create(Handle, {
Name = "Inline",
Color3 = Color2,
Transparency = 0.75,
ZIndex = 2,
AlwaysOnTop = true,
AdornCullingMode = "Never",
Visible = Enabled and Enabled2 or false,
Adornee = Part,
})
if Handle == "BoxHandleAdornment" then
Inline.Size = Part.Size + Vector3.new(0.05, 0.05, 0.05)
else
Inline.Radius = Part.Size.X / 2 + 0.15
Inline.Height = Part.Size.Y + 0.3
Inline.CFrame = CFrame.new(Vector3.new(), Vector3.new(0,1,0))
end
end
if not _Outline then
_Outline = Create(Handle, {
Name = "_Outline",
Color3 = Color,
Transparency = 0.55,
Transparency = 0.55,
ZIndex = 2,
AlwaysOnTop = false,
AdornCullingMode = "Never",
Visible = Enabled,
Adornee = Part,
})
if Handle == "BoxHandleAdornment" then
_Outline.Size = Part.Size + Vector3.new(0.1, 0.1, 0.1)
else
_Outline.Radius = Part.Size.X / 2 + 0.2
_Outline.Height = Part.Size.Y + 0.35
_Outline.CFrame = CFrame.new(Vector3.new(), Vector3.new(0,1,0))
end
end
Inline.Color3 = Color2
Inline.Visible = Enabled and Enabled2 or false
_Outline.Color3 = Color
_Outline.Visible = Enabled
Inline.Parent = Part
_Outline.Parent = Part
return Inline, _Outline
end
for _,Part in next, Player.Character:GetChildren() do
if Part.Name == "Head" and not Part:IsA("LocalScript") and not Part:IsA("Accessory") then
ApplyHandle(Part, "CylinderHandleAdornment")
elseif table.find(BodyParts, Part.Name) and not Part:IsA("LocalScript") and not Part:IsA("Accessory") then
ApplyHandle(Part, "BoxHandleAdornment")
end
end
Player.Character.ChildAdded:Connect(function(Child)
if Child.Name == "Head" and not Child:IsA("LocalScript") and not Child:IsA("Accessory") then
ApplyHandle(Child, "CylinderHandleAdornment")
elseif table.find(BodyParts, Child.Name) and not Child:IsA("LocalScript") and not Child:IsA("Accessory") then
ApplyHandle(Child, "BoxHandleAdornment")
end
end)
end
Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function()
RunService.RenderStepped:Wait()
ApplyChams(Player)
end)
Player:GetPropertyChangedSignal("Team"):Connect(function()
ApplyChams(Player)
end)
end)
for _,Player in next, Players:GetPlayers() do
if Player ~= LocalPlayer then
ApplyChams(Player)
Player.CharacterAdded:Connect(function()
RunService.RenderStepped:Wait()
ApplyChams(Player)
end)
Player:GetPropertyChangedSignal("Team"):Connect(function()
ApplyChams(Player)
end)
end
end
LocalPlayer:GetPropertyChangedSignal("Team"):Connect(function()
for _,Player in next, Players:GetPlayers() do
ApplyChams(Player)
end
end)
local TriggerbotDebounce = false
local TriggerbotLoop = RunService.RenderStepped:Connect(function()
if not menu.values[2].aimbot.triggerbot.enabled.Toggle or not menu.values[2].aimbot.triggerbot["$enabled"].Active then return end
if menu.open then return end
if TriggerbotDebounce then return end
local SelfCharacter = LocalPlayer.Character
local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
if not SelfCharacter or not SelfRootPart or not SelfHumanoid then return end
local Target = Mouse.Target
local Player
if Target and Target.Parent and Players:GetPlayerFromCharacter(Target.Parent) then
Player = Players:GetPlayerFromCharacter(Target.Parent)
end
if not Target or not Player then return end
if Player == LocalPlayer then return end
local Character = Player.Character
local RootPart, Humanoid = Character and Character:FindFirstChild("HumanoidRootPart"), Character and Character:FindFirstChildOfClass("Humanoid")
if not Character or not RootPart or not Humanoid then return end
if not Character:FindFirstChild("Head") then return end
if menu.values[5].menu["player check"]["forcefield check"].Toggle and Character:FindFirstChildOfClass("ForceField") then return end
if not menu.values[5].menu["player check"]["free for all"].Toggle and Player.Team == LocalPlayer.Team then return end
TriggerbotDebounce = true
task.spawn(function()
if menu.values[2].aimbot.triggerbot["reaction time (ms)"].Slider/1000 > 1/60 then
task.wait(menu.values[2].aimbot.triggerbot["reaction time (ms)"].Slider/1000)
end
mouse1press()
repeat
RunService.RenderStepped:Wait()
until not Mouse.Target or not Mouse.Target.Parent or Players:GetPlayerFromCharacter(Mouse.Target.Parent) ~= Player or Players:GetPlayerFromCharacter(Mouse.Target.Parent) == LocalPlayer
mouse1release()
TriggerbotDebounce = false
end)
end)
local ValidTargets = {}
local AimbotLoop = RunService.RenderStepped:Connect(function()
ValidTargets = {}
if menu.values[2].aimbot.assist.enabled.Toggle or menu.values[2].aimbot["silent aim"].enabled.Toggle then else return end
local SelfCharacter = LocalPlayer.Character
local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
if not SelfCharacter or not SelfRootPart or not SelfHumanoid then return end
if menu.open then return end
local Params = RaycastParams.new()
Params.FilterType = Enum.RaycastFilterType.Blacklist
Params.IgnoreWater = true
Params.FilterDescendantsInstances = {Camera, SelfCharacter}
local Closest = 999999
local CameraPosition = Camera.CFrame.Position
local MousePosition = Vector2.new(Mouse.X, Mouse.Y)
if menu.values[2].advanced["mouse offset"].enabled.Toggle then
MousePosition = MousePosition + Vector2.new(menu.values[2].advanced["mouse offset"]["x offset"].Slider, menu.values[2].advanced["mouse offset"]["y offset"].Slider)
end
for _,Player in pairs (Players:GetPlayers()) do
local Character = Player.Character
local RootPart, Humanoid = Character and Character:FindFirstChild("HumanoidRootPart"), Character and Character:FindFirstChildOfClass("Humanoid")
if not Character or not RootPart or not Humanoid then continue end
if not Character:FindFirstChild("Head") then continue end
if menu.values[5].menu["player check"]["forcefield check"].Toggle and Character:FindFirstChildOfClass("ForceField") then continue end
if not menu.values[5].menu["player check"]["free for all"].Toggle and Player.Team == LocalPlayer.Team then continue end
if Player == LocalPlayer then continue end
local Head
for _,Part in next, Character:GetChildren() do
if not Part:IsA("LocalScript") and Part.Name == "Head" then Head = Part break end
end
if not Head then continue end
local DistanceFromCharacter = (Camera.CFrame.Position - RootPart.Position).Magnitude
if menu.values[2].aimbot.targeting["max distance"].Slider < DistanceFromCharacter then continue end
local Pos, OnScreen = Camera:WorldToViewportPoint(RootPart.Position)
if not OnScreen then continue end
local Magnitude = (Vector2.new(Pos.X, Pos.Y) - MousePosition).Magnitude
if not (Magnitude < menu.values[2].aimbot.fov["fov size"].Slider) then continue end
local Hitbox = menu.values[2].aimbot.assist.hitbox.Dropdown == "head" and Head or RootPart
if menu.values[2].aimbot.assist.hitbox.Dropdown == "closest" then
local HeadPos = Camera:WorldToViewportPoint(Head.Position)
local TorsoPos = Camera:WorldToViewportPoint(RootPart.Position)
local HeadDistance = (Vector2.new(HeadPos.X, HeadPos.Y) - MousePosition).Magnitude
local TorsoDistance = (Vector2.new(TorsoPos.X, TorsoPos.Y) - MousePosition).Magnitude
Hitbox = HeadDistance < TorsoDistance and Head or RootPart
end
if menu.values[2].aimbot.targeting["visible check"].Toggle then
local Direction = Hitbox.Position - CameraPosition
local Result = workspace:Raycast(CameraPosition, Direction.Unit * Direction.Magnitude, Params)
if not Result then continue end
local Hit, Pos = Result.Instance, Result.Position
if not Hit:FindFirstAncestor(Player.Name) then continue end
table.insert(ValidTargets, {Player, Hitbox, Magnitude, DistanceFromCharacter, Humanoid.Health})
else
table.insert(ValidTargets, {Player, Hitbox, Magnitude, DistanceFromCharacter, Humanoid.Health})
end
end
if menu.values[2].aimbot.targeting.prioritize.Dropdown == "crosshair" then
table.sort(ValidTargets, function(a, b) return a[3] < b[3] end)
elseif menu.values[2].aimbot.targeting.prioritize.Dropdown == "distance" then
table.sort(ValidTargets, function(a, b) return a[4] < b[4] end)
elseif menu.values[2].aimbot.targeting.prioritize.Dropdown == "lowest hp" then
table.sort(ValidTargets, function(a, b) return a[5] < b[5] end)
end
if menu.values[2].aimbot.assist.enabled.Toggle and menu.values[2].aimbot.assist["$enabled"].Active then
if #ValidTargets ~= 0 then
local Target = ValidTargets[1]
local Hitbox = Target[2]
local Pos = Camera:WorldToScreenPoint(Hitbox.Position)
local Magnitude = Vector2.new(Pos.X - Mouse.X, Pos.Y - Mouse.Y)
if menu.values[2].advanced["mouse offset"].enabled.Toggle then
Magnitude = Magnitude + Vector2.new(menu.values[2].advanced["mouse offset"]["x offset"].Slider, menu.values[2].advanced["mouse offset"]["y offset"].Slider)
end
mousemoverel(Magnitude.X/(menu.values[2].aimbot.assist.smoothing.Slider + 1), Magnitude.Y/(menu.values[2].aimbot.assist.smoothing.Slider + 1))
end
end
end)
local RageTarget
local RageLoop = RunService.RenderStepped:Connect(function()
RageTarget = nil
local function GetDeg(pos1, pos2)
local start = pos1.LookVector
local vector = CFrame.new(pos1.Position, pos2).LookVector
local angle = math.acos(start:Dot(vector))
local deg = math.deg(angle)
return deg
end
local SelfCharacter = LocalPlayer.Character
local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
if not SelfCharacter or not SelfRootPart or not SelfHumanoid then return end
if not menu.values[1].aimbot.main.enabled.Toggle or not menu.values[1].aimbot.main["$enabled"].Active then return end
if menu.open then return end
if menu.values[1].aimbot.main["automatic fire"].Toggle then
mouse1release()
end
local Params = RaycastParams.new()
Params.FilterType = Enum.RaycastFilterType.Blacklist
Params.IgnoreWater = true
Params.FilterDescendantsInstances = {Camera, SelfCharacter}
for _,Player in pairs (Players:GetPlayers()) do
local Character = Player.Character
local RootPart, Humanoid = Character and Character:FindFirstChild("HumanoidRootPart"), Character and Character:FindFirstChildOfClass("Humanoid")
if not Character or not RootPart or not Humanoid then continue end
if not Character:FindFirstChild("Head") then continue end
if menu.values[5].menu["player check"]["forcefield check"].Toggle and Character:FindFirstChildOfClass("ForceField") then continue end
if not menu.values[5].menu["player check"]["free for all"].Toggle and Player.Team == LocalPlayer.Team then continue end
if Humanoid.Health == 0 then continue end
if Player == LocalPlayer then continue end
local Head
for _,Part in next, Character:GetChildren() do
if not Part:IsA("LocalScript") and Part.Name == "Head" then Head = Part break end
end
if not Head then continue end
local Hitbox
if menu.values[1].aimbot.main.hitbox.Dropdown == "head" then
for _,Part in next, Character:GetChildren() do
if not Part:IsA("LocalScript") and string.lower(Part.Name) == menu.values[1].aimbot.main.hitbox.Dropdown then
Hitbox = Part
break
end
end
else
Hitbox = Character:FindFirstChild("HumanoidRootPart")
end
if not Hitbox then continue end
local Origin = menu.values[1].aimbot.main.origin.Dropdown == "camera" and Camera.CFrame.Position or SelfRootPart.Position + Vector3.new(0, 1.5, 0)
local Direction = Hitbox.Position - Origin
local Result = workspace:Raycast(Origin, Direction.Unit * Direction.Magnitude, Params)
if not Result then continue end
local Hit, Pos = Result.Instance, Result.Position
if not Hit:FindFirstAncestor(Player.Name) then continue end
RageTarget = {Player, Head}
if menu.values[1].aimbot.main["automatic fire"].Toggle then
mouse1press()
end
break
end
end)
local OriginalWalkspeed = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character:FindFirstChildOfClass("Humanoid").WalkSpeed or 16
local OriginalJumpPower = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character:FindFirstChildOfClass("Humanoid").JumpPower or 50
local OriginalJumpHeight = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character:FindFirstChildOfClass("Humanoid").JumpHeight or 7.2
local OriginalAutoRotate = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and LocalPlayer.Character:FindFirstChildOfClass("Humanoid").AutoRotate or true
local AntiaimAngle = CFrame.new()
local Jitter = false
local FOV = Camera.FieldOfView
RunService.RenderStepped:Connect(function()
local SelfCharacter = LocalPlayer.Character
local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
if not SelfCharacter or not SelfRootPart or not SelfHumanoid then return end
if menu.values[4].misc.character.walkspeed.Toggle and menu.values[4].misc.character["$walkspeed"].Active then
SelfHumanoid.WalkSpeed = menu.values[4].misc.character.speed.Slider
else
SelfHumanoid.WalkSpeed = OriginalWalkspeed
end
if menu.values[4].misc.character.jumppower.Toggle and menu.values[4].misc.character["$jumppower"].Active then
SelfHumanoid.JumpPower = menu.values[4].misc.character.power.Slider
SelfHumanoid.JumpHeight = menu.values[4].misc.character.height.Slider
else
SelfHumanoid.JumpPower = OriginalJumpPower
SelfHumanoid.JumpHeight = OriginalJumpHeight
end
if menu.values[1].antiaim.direction.enabled.Toggle and menu.values[1].antiaim.direction["$enabled"].Active then
SelfHumanoid.AutoRotate = false
local Angle do
Angle = -math.atan2(Camera.CFrame.LookVector.Z, Camera.CFrame.LookVector.X) + math.rad(-90)
if menu.values[1].antiaim.direction["yaw base"].Dropdown == "random" then
Angle = -math.atan2(Camera.CFrame.LookVector.Z, Camera.CFrame.LookVector.X) + math.rad(math.random(0, 360))
elseif menu.values[1].antiaim.direction["yaw base"].Dropdown == "spin" then
Angle = -math.atan2(Camera.CFrame.LookVector.Z, Camera.CFrame.LookVector.X) + tick() * 10 % 360
end
end
local Offset = math.rad(menu.values[1].antiaim.direction["yaw offset"].Slider)
Jitter = not Jitter
if Jitter then
if menu.values[1].antiaim.direction["yaw modifier"].Dropdown == "jitter" then
Offset = math.rad(menu.values[1].antiaim.direction["modifier offset"].Slider)
elseif menu.values[1].antiaim.direction["yaw modifier"].Dropdown == "offset jitter" then
Offset = Offset + math.rad(menu.values[1].antiaim.direction["modifier offset"].Slider)
end
end
local NewAngle = CFrame.new(SelfRootPart.Position) * CFrame.Angles(0, Angle + Offset, 0)
local function ToYRotation(_CFrame)
local X, Y, Z = _CFrame:ToOrientation()
return CFrame.new(_CFrame.Position) * CFrame.Angles(0, Y, 0)
end
if menu.values[1].antiaim.direction["yaw base"].Dropdown == "targets" then
local Target
local Closest = 9999
for _,Player in next, Players:GetPlayers() do
if not Player.Character or not Player.Character:FindFirstChild("HumanoidRootPart") then continue end
local Pos, OnScreen = Camera:WorldToViewportPoint(Player.Character.HumanoidRootPart.Position)
local Magnitude = (Vector2.new(Pos.X, Pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if Closest > Magnitude then
Target = Player.Character.HumanoidRootPart
Closest = Magnitude
end
end
if Target ~= nil then
NewAngle = CFrame.new(SelfRootPart.Position, Target.Position) * CFrame.Angles(0, 0, 0)
end
end
AntiaimAngle = Angle + Offset
SelfRootPart.CFrame = ToYRotation(NewAngle)
else
SelfHumanoid.AutoRotate = OriginalAutoRotate
end
if menu.values[3].world.self["fov changer"].Toggle and menu.values[3].world.self["$fov changer"].Active then
Camera.FieldOfView = menu.values[3].world.self["field of view"].Slider
else
Camera.FieldOfView = FOV
end
end)
local OldNewIndex; OldNewIndex = hookmetamethod(game, "__newindex", function(self, key, value)
local SelfName = tostring(self)
if self == Camera and key == "CFrame" then
if menu.values[3].world.self["third person"].Toggle and menu.values[3].world.self["$third person"].Active then
value = value + Camera.CFrame.LookVector * -menu.values[3].world.self.distance.Slider
end
end
if not checkcaller() then
if key == "FieldOfView" then
FOV = value
if menu.values[3].world.self["fov changer"].Toggle and menu.values[3].world.self["$fov changer"].Active then
value = menu.values[3].world.self["field of view"].Slider
end
end
if key == "WalkSpeed" then
OriginalWalkspeed = value
if menu.values[4].misc.character.walkspeed.Toggle and menu.values[4].misc.character["$walkspeed"].Active then
value = menu.values[4].misc.character.speed.Slider
end
end
if key == "JumpPower" then
OriginalJumpPower = value
if menu.values[4].misc.character.jumppower.Toggle and menu.values[4].misc.character["$jumppower"].Active then
value = menu.values[4].misc.character.power.Slider
end
end
if key == "JumpHeight" then
OriginalJumpHeight = value
if menu.values[4].misc.character.jumppower.Toggle and menu.values[4].misc.character["$jumppower"].Active then
value = menu.values[4].misc.character.height.Slider
end
end
if key == "AutoRotate" then
OriginalAutoRotate = value
if menu.values[1].antiaim.direction.enabled.Toggle and menu.values[1].antiaim.direction["$enabled"].Active then
value = false
end
end
if SelfName == "HumanoidRootPart" and key == "CFrame" then
if menu.values[1].antiaim.direction.enabled.Toggle and menu.values[1].antiaim.direction["$enabled"].Active and menu.values[1].antiaim.direction["force angles"].Toggle then
value = CFrame.new(value.Position) * CFrame.Angles(0, AntiaimAngle, 0)
end
end
return OldNewIndex(self, key, value)
end
return OldNewIndex(self, key, value)
end)
local _Humanoid do
RunService.RenderStepped:Connect(function()
_Humanoid = nil
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
_Humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
end
end)
end
local OldIndex; OldIndex = hookmetamethod(game, "__index", function(self, key)
local SelfName = tostring(self)
if not checkcaller() then
if _Humanoid and self == _Humanoid then
if key == "WalkSpeed" then
return OriginalWalkspeed
end
if key == "JumpPower" then
return OriginalJumpPower
end
if key == "JumpHeight" then
return OriginalJumpHeight
end
end
if key == "FieldOfView" then
if menu.values[3].world.self["fov changer"].Toggle and menu.values[3].world.self["$fov changer"].Active then
return menu.values[3].world.self["field of view"].Slider
end
end
if self == Mouse then
if table.find(menu.values[5].menu.methods["mouse types"].Combo, string.lower(key)) then
local LegitTarget = ValidTargets[1] and ValidTargets[1][2]
local RageTarget = RageTarget and RageTarget[2]
if RageTarget then
if key == "Target" then
return RageTarget
elseif key == "Hit" then
return RageTarget.CFrame
end
elseif LegitTarget then
if not menu.values[2].aimbot["silent aim"].enabled.Toggle or not menu.values[2].aimbot["silent aim"]["$enabled"].Active then return OldIndex(self, key) end
if not (math.random(1, 100) <= menu.values[2].aimbot["silent aim"]["hitchance"].Slider) then return OldIndex(self, key) end
if key == "Target" then
return LegitTarget
elseif key == "Hit" then
return LegitTarget.CFrame
end
end
end
end
end
return OldIndex(self, key)
end)
local OldNamecall; OldNamecall = hookmetamethod(game, "__namecall", function(self, ...)
local args = {...}
local method = tostring(getnamecallmethod())
if checkcaller() then
return OldNamecall(self, unpack(args))
end
if string.lower(method) == menu.values[5].menu.methods["ray method"].Dropdown then
local Ignore
if method == "Raycast" then
Ignore = args[3].FilterDescendantsInstances
elseif method == "FindPartOnRayWithIgnoreList" then
Ignore = args[2]
end
if Ignore then
if table.find(menu.values[5].menu.methods["must include"].Combo, "camera") and not table.find(Ignore, Camera) then
return OldNamecall(self, ...)
end
if table.find(menu.values[5].menu.methods["must include"].Combo, "character") and not table.find(Ignore, LocalPlayer.Character) then
return OldNamecall(self, ...)
end
end
local LegitTarget = ValidTargets[1] and ValidTargets[1][2]
local RageTarget = RageTarget and RageTarget[2]
if RageTarget then
if method == "Raycast" then
args[2] = (RageTarget.Position - args[1]).unit * 500
elseif method == "FindPartOnRayWithIgnoreList" or method == "FindPartOnRay" then
args[1] = Ray.new(Camera.CFrame.Position, (RageTarget.Position - Camera.CFrame.Position).unit * 500)
end
elseif LegitTarget then
if not menu.values[2].aimbot["silent aim"].enabled.Toggle or not menu.values[2].aimbot["silent aim"]["$enabled"].Active then return OldNamecall(self, ...) end
if not (math.random(1, 100) <= menu.values[2].aimbot["silent aim"]["hitchance"].Slider) then return OldNamecall(self, ...) end
if method == "Raycast" then
args[2] = (LegitTarget.Position - args[1]).unit * 500
elseif method == "FindPartOnRayWithIgnoreList" or method == "FindPartOnRay" then
args[1] = Ray.new(Camera.CFrame.Position, (LegitTarget.Position - Camera.CFrame.Position).unit * 500)
end
end
end
return OldNamecall(self, unpack(args))
end)
local PlayerDrawings = {}
local Utility = {}
Utility.Settings = {
Line = {
Thickness = 1,
Color = Color3.fromRGB(0, 255, 0)
},
Text = {
Size = 13,
Center = true,
Outline = true,
Font = Drawing.Fonts.Plex,
Color = Color3.fromRGB(255, 255, 255)
},
Square = {
Thickness = 1,
Color = menu.values[3].players.enemies["$box"].Color,
Filled = false,
},
Triangle = {
Color = Color3.fromRGB(255, 255, 255),
Filled = true,
Visible = false,
Thickness = 1,
}
}
function Utility.New(Type, Outline, Name)
local drawing = Drawing.new(Type)
for i, v in pairs(Utility.Settings[Type]) do
drawing[i] = v
end
if Outline then
drawing.Color = Color3.new(0,0,0)
drawing.Thickness = 3
end
return drawing
end
function Utility.Add(Player)
if not PlayerDrawings[Player] then
PlayerDrawings[Player] = {
Offscreen = Utility.New("Triangle", nil, "Offscreen"),
Name = Utility.New("Text", nil, "Name"),
Tool = Utility.New("Text", nil, "Tool"),
Distance = Utility.New("Text", nil, "Distance"),
BoxOutline = Utility.New("Square", true, "BoxOutline"),
Box = Utility.New("Square", nil, "Box"),
HealthOutline = Utility.New("Line", true, "HealthOutline"),
Health = Utility.New("Line", nil, "Health")
}
end
end
for _,Player in pairs(Players:GetPlayers()) do
if Player ~= LocalPlayer then
Utility.Add(Player)
end
end
Players.PlayerAdded:Connect(Utility.Add)
Players.PlayerRemoving:Connect(function(Player)
if PlayerDrawings[Player] then
for i,v in pairs(PlayerDrawings[Player]) do
if v then
v:Remove()
end
end
PlayerDrawings[Player] = nil
end
end)
local ESPLoop = game:GetService("RunService").RenderStepped:Connect(function()
for _,Player in pairs (Players:GetPlayers()) do
local PlayerDrawing = PlayerDrawings[Player]
if not PlayerDrawing then continue end
for _,Drawing in pairs (PlayerDrawing) do
Drawing.Visible = false
end
if not menu.values[3].players.esp.enabled.Toggle or not menu.values[3].players.esp["$enabled"].Active then continue end
local Character = Player.Character
local RootPart, Humanoid = Character and Character:FindFirstChild("HumanoidRootPart"), Character and Character:FindFirstChildOfClass("Humanoid")
if not Character or not RootPart or not Humanoid then continue end
local DistanceFromCharacter = (Camera.CFrame.Position - RootPart.Position).Magnitude
if menu.values[3].players.esp["max distance"].Slider < DistanceFromCharacter then continue end
local Pos, OnScreen = Camera:WorldToViewportPoint(RootPart.Position)
if not OnScreen then
local VisualTable = menu.values[3].players["out of fov"]
if Player.Team ~= LocalPlayer.Team and not VisualTable.enemies.Toggle then continue end
if Player.Team == LocalPlayer.Team and not VisualTable.teammates.Toggle then continue end
local RootPos = RootPart.Position
local CameraVector = Camera.CFrame.Position
local LookVector = Camera.CFrame.LookVector
local Dot = LookVector:Dot(RootPart.Position - Camera.CFrame.Position)
if Dot <= 0 then
RootPos = (CameraVector + ((RootPos - CameraVector) - ((LookVector * Dot) * 1.01)))
end
local ScreenPos, OnScreen = Camera:WorldToScreenPoint(RootPos)
if not OnScreen then
local Drawing = PlayerDrawing.Offscreen
local FOV = 800 - menu.values[3].players["out of fov"].offset.Slider
local Size = menu.values[3].players["out of fov"].size.Slider
local Center = (Camera.ViewportSize / 2)
local Direction = (Vector2.new(ScreenPos.X, ScreenPos.Y) - Center).Unit
local Radian = math.atan2(Direction.X, Direction.Y)
local Angle = (((math.pi * 2) / FOV) * Radian)
local ClampedPosition = (Center + (Direction * math.min(math.abs(((Center.Y - FOV) / math.sin(Angle)) * FOV), math.abs((Center.X - FOV) / (math.cos(Angle)) / 2))))
local Point = Vector2.new(math.floor(ClampedPosition.X - (Size / 2)), math.floor((ClampedPosition.Y - (Size / 2) - 15)))
local function Rotate(point, center, angle)
angle = math.rad(angle)
local rotatedX = math.cos(angle) * (point.X - center.X) - math.sin(angle) * (point.Y - center.Y) + center.X
local rotatedY = math.sin(angle) * (point.X - center.X) + math.cos(angle) * (point.Y - center.Y) + center.Y
return Vector2.new(math.floor(rotatedX), math.floor(rotatedY))
end
local Rotation = math.floor(-math.deg(Radian)) - 47
Drawing.PointA = Rotate(Point + Vector2.new(Size, Size), Point, Rotation)
Drawing.PointB = Rotate(Point + Vector2.new(-Size, -Size), Point, Rotation)
Drawing.PointC = Rotate(Point + Vector2.new(-Size, Size), Point, Rotation)
Drawing.Color = Player.Team ~= LocalPlayer.Team and VisualTable["$enemies"].Color or VisualTable["$teammates"].Color
Drawing.Filled = not table.find(menu.values[3].players["out of fov"].settings.Combo, "outline") and true or false
if table.find(menu.values[3].players["out of fov"].settings.Combo, "blinking") then
Drawing.Transparency = (math.sin(tick() * 5) + 1) / 2
else
Drawing.Transparency = 1
end
Drawing.Visible = true
end
else
local VisualTable = Player.Team ~= LocalPlayer.Team and menu.values[3].players.enemies or menu.values[3].players.friendlies
local Size = (Camera:WorldToViewportPoint(RootPart.Position - Vector3.new(0, 3, 0)).Y - Camera:WorldToViewportPoint(RootPart.Position + Vector3.new(0, 2.6, 0)).Y) / 2
local BoxSize = Vector2.new(math.floor(Size * 1.5), math.floor(Size * 1.9))
local BoxPos = Vector2.new(math.floor(Pos.X - Size * 1.5 / 2), math.floor(Pos.Y - Size * 1.6 / 2))
local Name = PlayerDrawing.Name
local Tool = PlayerDrawing.Tool
local Distance = PlayerDrawing.Distance
local Box = PlayerDrawing.Box
local BoxOutline = PlayerDrawing.BoxOutline
local Health = PlayerDrawing.Health
local HealthOutline = PlayerDrawing.HealthOutline
if VisualTable.box.Toggle then
Box.Size = BoxSize
Box.Position = BoxPos
Box.Visible = true
Box.Color = VisualTable["$box"].Color
BoxOutline.Size = BoxSize
BoxOutline.Position = BoxPos
BoxOutline.Visible = true
end
if VisualTable.health.Toggle then
Health.From = Vector2.new((BoxPos.X - 5), BoxPos.Y + BoxSize.Y)
Health.To = Vector2.new(Health.From.X, Health.From.Y - (Humanoid.Health / Humanoid.MaxHealth) * BoxSize.Y)
Health.Color = VisualTable["$health"].Color
Health.Visible = true
HealthOutline.From = Vector2.new(Health.From.X, BoxPos.Y + BoxSize.Y + 1)
HealthOutline.To = Vector2.new(Health.From.X, (Health.From.Y - 1 * BoxSize.Y) -1)
HealthOutline.Visible = true
end
local function SurroundString(String, Add)
local Left = ""
local Right = ""
local Remove = false
if Add == "[]" then
String = string.gsub(String, "%[", "")
String = string.gsub(String, "%[", "")
Left = "["
Right = "]"
elseif Add == "--" then
Left = "-"
Right = "-"
Remove = true
elseif Add == "<>" then
Left = "<"
Right = ">"
Remove = true
end
if Remove then
String = string.gsub(String, Left, "")
String = string.gsub(String, Right, "")
end
return Left..String..Right
end
if VisualTable.name.Toggle then
Name.Text = SurroundString(Player.Name, menu.values[3].players.drawings.surround.Dropdown)
Name.Position = Vector2.new(BoxSize.X / 2 + BoxPos.X, BoxPos.Y - 16)
Name.Color = VisualTable["$name"].Color
Name.Font = Drawing.Fonts[menu.values[3].players.drawings.font.Dropdown]
Name.Visible = true
end
if VisualTable.indicators.Toggle then
local BottomOffset = BoxSize.Y + BoxPos.Y + 1
if table.find(VisualTable.types.Combo, "tool") then
local Equipped = Player.Character:FindFirstChildOfClass("Tool") and Player.Character:FindFirstChildOfClass("Tool").Name or "None"
Equipped = SurroundString(Equipped, menu.values[3].players.drawings.surround.Dropdown)
Tool.Text = Equipped
Tool.Position = Vector2.new(BoxSize.X/2 + BoxPos.X, BottomOffset)
Tool.Color = VisualTable["$indicators"].Color
Tool.Font = Drawing.Fonts[menu.values[3].players.drawings.font.Dropdown]
Tool.Visible = true
BottomOffset = BottomOffset + 15
end
if table.find(VisualTable.types.Combo, "distance") then
Distance.Text = SurroundString(math.floor(DistanceFromCharacter).."m", menu.values[3].players.drawings.surround.Dropdown)
Distance.Position = Vector2.new(BoxSize.X/2 + BoxPos.X, BottomOffset)
Distance.Color = VisualTable["$indicators"].Color
Distance.Font = Drawing.Fonts[menu.values[3].players.drawings.font.Dropdown]
Distance.Visible = true
BottomOffset = BottomOffset + 15
end
end
end
end
end)



crip
crip
trying to figure out whats the close key thing is lol