
KeylessUniversal

local LP, Players = game:GetService('Players').LocalPlayer, game:GetService('Players')
local function GetLayeredAssets(Char)
local Assets, Char = {}, assert(typeof(Char) == 'Instance' and Char:IsA('Model'), 'invalid argument #1 to \'GetLayeredAssets\' (Instance [Character] expected, got: '..tostring(typeof(Char)..(tostring(typeof(Char) == 'Instance' and ', '..Char.ClassName or '')..')'))) and Char or nil
for _, v in next, Char:GetChildren() do
if v:IsA('Accessory') and v:FindFirstChild('Handle') and (v.Handle:FindFirstChild('SurfaceAppearance') or v.Handle:FindFirstChildOfClass('WrapLayer')) then
table.insert(Assets, v)
end
end
return Assets
end
if LP and LP.Character and LP.Character.Parent and LP.Character:FindFirstChildOfClass('Humanoid') then
local LC, Hum = LP.Character, LP.Character:FindFirstChildOfClass('Humanoid')
local LayeredAssets = LC and GetLayeredAssets(LC) or {}
local LFoot, RFoot = LP.Character:FindFirstChild('LeftFoot') and LP.Character.LeftFoot:FindFirstChild('LeftFoot') or nil, LP.Character:FindFirstChild('RightFoot') and LP.Character.RightFoot:FindFirstChild('RightFoot') or nil
local LeftAnkle, RightAnkle = LFoot and LFoot.Parent and LFoot.Parent:FindFirstChild('LeftAnkle'), RFoot and RFoot.Parent and RFoot.Parent:FindFirstChild('RightAnkle')
local RP, UpperTorso, LowerTorso, Waist = LC:FindFirstChild('HumanoidRootPart'), LC:FindFirstChild('UpperTorso'), LC:FindFirstChild('LowerTorso'), LC:FindFirstChild('Waist', true)
workspace.CurrentCamera.CameraSubject = RP
if #LayeredAssets > 0 and Hum.RigType == Enum.HumanoidRigType.R15 and LFoot and RFoot and (LeftAnkle and RightAnkle and LeftAnkle.Parent and RightAnkle.Parent) then
if Waist then
Waist:Destroy()
wait()
for _, v in next, {RP, UpperTorso, LowerTorso} do
v.Velocity = Vector3.new((v == RP and 9e9 or v == LowerTorso and -9e9), 9e9, (v == RP and 9e9 or v == UpperTorso and 9e9 or v == LowerTorso and -9e9))
v.CFrame = CFrame.new(v.CFrame * Vector3.new((v == RP and 9e9 or v == LowerTorso and -9e9), 9e9, (v == RP and 9e9 or v == UpperTorso and 9e9 or v == LowerTorso and -9e9)))
end
end
for _, v in next, {'LeftHand', 'RightHand'} do
if LC and LC.Parent then
local Object = LC:FindFirstChild(v)
if Object then
Object:Destroy()
end
end
end
LeftAnkle:Destroy(); RightAnkle:Destroy(); task.wait()
for _, Foot in next, {LFoot.Parent, RFoot.Parent} do
task.spawn(function()
if Foot and Foot.Parent then
for i = 1, 100 do
if Foot and Foot.Parent ~= nil then
Foot.Velocity = Vector3.new(Foot.Name == 'LeftFoot' and 9e9 or Foot.Name == 'RightFoot' and -9e9, 9e9, math.random(-9e9, 9e9)); task.wait()
end
end
end
end)
end
task.wait()
for _, v in next, LayeredAssets do
v:Destroy()
end
RP.Anchored = true
wait(5)
Hum.Health = 0
elseif LayeredAssets == 0 then
error('attempt to crash failed (you were not detected wearing any valid layered assets)')
end
end



Got patched already lol
pretty sure it got patched and released already
It got patched lol