Cool esp
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Cool esp

Universal Script7mrqnygbjqzcnabj1nkv7mrqnygbjqzcnabj1nkv 47.8K views 111 executesUpdated Aug 17, 2024
3.8/ 5(4 votes)
3175% Positive
Lua Script•419 lines (27185 chars)
local Workspace, RunService, Players, CoreGui, Lighting = cloneref(game:GetService("Workspace")), cloneref(game:GetService("RunService")), cloneref(game:GetService("Players")), game:GetService("CoreGui"), cloneref(game:GetService("Lighting"))

local ESP = {
    Enabled = true,
    TeamCheck = true,
    MaxDistance = 200,
    FontSize = 11,
    FadeOut = {
        OnDistance = true,
        OnDeath = false,
        OnLeave = false,
    },
    Options = { 
        Teamcheck = false, TeamcheckRGB = Color3.fromRGB(0, 255, 0),
        Friendcheck = true, FriendcheckRGB = Color3.fromRGB(0, 255, 0),
        Highlight = false, HighlightRGB = Color3.fromRGB(255, 0, 0),
    },
    Drawing = {
        Chams = {
            Enabled  = true,
            Thermal = true,
            FillRGB = Color3.fromRGB(119, 120, 255),
            Fill_Transparency = 100,
            OutlineRGB = Color3.fromRGB(119, 120, 255),
            Outline_Transparency = 100,
            VisibleCheck = true,
        },
        Names = {
            Enabled = true,
            RGB = Color3.fromRGB(255, 255, 255),
        },
        Flags = {
            Enabled = true,
        },
        Distances = {
            Enabled = true, 
            Position = "Text",
            RGB = Color3.fromRGB(255, 255, 255),
        },
        Weapons = {
            Enabled = true, WeaponTextRGB = Color3.fromRGB(119, 120, 255),
            Outlined = false,
            Gradient = false,
            GradientRGB1 = Color3.fromRGB(255, 255, 255), GradientRGB2 = Color3.fromRGB(119, 120, 255),
        },
        Healthbar = {
            Enabled = true,  
            HealthText = true, Lerp = false, HealthTextRGB = Color3.fromRGB(119, 120, 255),
            Width = 2.5,
            Gradient = true, GradientRGB1 = Color3.fromRGB(200, 0, 0), GradientRGB2 = Color3.fromRGB(60, 60, 125), GradientRGB3 = Color3.fromRGB(119, 120, 255), 
        },
        Boxes = {
            Animate = true,
            RotationSpeed = 300,
            Gradient = false, GradientRGB1 = Color3.fromRGB(119, 120, 255), GradientRGB2 = Color3.fromRGB(0, 0, 0), 
            GradientFill = true, GradientFillRGB1 = Color3.fromRGB(119, 120, 255), GradientFillRGB2 = Color3.fromRGB(0, 0, 0), 
            Filled = {
                Enabled = true,
                Transparency = 0.75,
                RGB = Color3.fromRGB(0, 0, 0),
            },
            Full = {
                Enabled = true,
                RGB = Color3.fromRGB(255, 255, 255),
            },
            Corner = {
                Enabled = true,
                RGB = Color3.fromRGB(255, 255, 255),
            },
        };
    };
    Connections = {
        RunService = RunService;
    };
    Fonts = {};
}

-- Def & Vars
local Euphoria = ESP.Connections;
local lplayer = Players.LocalPlayer;
local camera = game.Workspace.CurrentCamera;
local Cam = Workspace.CurrentCamera;
local RotationAngle, Tick = -45, tick();

-- Weapon Images
local Weapon_Icons = {
    ["Wooden Bow"] = "http://www.roblox.com/asset/?id=17677465400",
    ["Crossbow"] = "http://www.roblox.com/asset/?id=17677473017",
    ["Salvaged SMG"] = "http://www.roblox.com/asset/?id=17677463033",
    ["Salvaged AK47"] = "http://www.roblox.com/asset/?id=17677455113",
    ["Salvaged AK74u"] = "http://www.roblox.com/asset/?id=17677442346",
    ["Salvaged M14"] = "http://www.roblox.com/asset/?id=17677444642",
    ["Salvaged Python"] = "http://www.roblox.com/asset/?id=17677451737",
    ["Military PKM"] = "http://www.roblox.com/asset/?id=17677449448",
    ["Military M4A1"] = "http://www.roblox.com/asset/?id=17677479536",
    ["Bruno's M4A1"] = "http://www.roblox.com/asset/?id=17677471185",
    ["Military Barrett"] = "http://www.roblox.com/asset/?id=17677482998",
    ["Salvaged Skorpion"] = "http://www.roblox.com/asset/?id=17677459658",
    ["Salvaged Pump Action"] = "http://www.roblox.com/asset/?id=17677457186",
    ["Military AA12"] = "http://www.roblox.com/asset/?id=17677475227",
    ["Salvaged Break Action"] = "http://www.roblox.com/asset/?id=17677468751",
    ["Salvaged Pipe Rifle"] = "http://www.roblox.com/asset/?id=17677468751",
    ["Salvaged P250"] = "http://www.roblox.com/asset/?id=17677447257",
    ["Nail Gun"] = "http://www.roblox.com/asset/?id=17677484756"
};

-- Functions
local Functions = {}
do
    function Functions:Create(Class, Properties)
        local _Instance = typeof(Class) == 'string' and Instance.new(Class) or Class
        for Property, Value in pairs(Properties) do
            _Instance[Property] = Value
        end
        return _Instance;
    end
    --
    function Functions:FadeOutOnDist(element, distance)
        local transparency = math.max(0.1, 1 - (distance / ESP.MaxDistance))
        if element:IsA("TextLabel") then
            element.TextTransparency = 1 - transparency
        elseif element:IsA("ImageLabel") then
            element.ImageTransparency = 1 - transparency
        elseif element:IsA("UIStroke") then
            element.Transparency = 1 - transparency
        elseif element:IsA("Frame") and (element == Healthbar or element == BehindHealthbar) then
            element.BackgroundTransparency = 1 - transparency
        elseif element:IsA("Frame") then
            element.BackgroundTransparency = 1 - transparency
        elseif element:IsA("Highlight") then
            element.FillTransparency = 1 - transparency
            element.OutlineTransparency = 1 - transparency
        end;
    end;  
end;

do -- Initalize
    local ScreenGui = Functions:Create("ScreenGui", {
        Parent = CoreGui,
        Name = "ESPHolder",
    });

    local DupeCheck = function(plr)
        if ScreenGui:FindFirstChild(plr.Name) then
            ScreenGui[plr.Name]:Destroy()
        end
    end

    local ESP = function(plr)
        coroutine.wrap(DupeCheck)(plr) -- Dupecheck
        local Name = Functions:Create("TextLabel", {Parent = ScreenGui, Position = UDim2.new(0.5, 0, 0, -11), Size = UDim2.new(0, 100, 0, 20), AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, TextColor3 = Color3.fromRGB(255, 255, 255), Font = Enum.Font.Code, TextSize = ESP.FontSize, TextStrokeTransparency = 0, TextStrokeColor3 = Color3.fromRGB(0, 0, 0), RichText = true})
        local Distance = Functions:Create("TextLabel", {Parent = ScreenGui, Position = UDim2.new(0.5, 0, 0, 11), Size = UDim2.new(0, 100, 0, 20), AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, TextColor3 = Color3.fromRGB(255, 255, 255), Font = Enum.Font.Code, TextSize = ESP.FontSize, TextStrokeTransparency = 0, TextStrokeColor3 = Color3.fromRGB(0, 0, 0), RichText = true})
        local Weapon = Functions:Create("TextLabel", {Parent = ScreenGui, Position = UDim2.new(0.5, 0, 0, 31), Size = UDim2.new(0, 100, 0, 20), AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, TextColor3 = Color3.fromRGB(255, 255, 255), Font = Enum.Font.Code, TextSize = ESP.FontSize, TextStrokeTransparency = 0, TextStrokeColor3 = Color3.fromRGB(0, 0, 0), RichText = true})
        local Box = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = Color3.fromRGB(0, 0, 0), BackgroundTransparency = 0.75, BorderSizePixel = 0})
        local Gradient1 = Functions:Create("UIGradient", {Parent = Box, Enabled = ESP.Drawing.Boxes.GradientFill, Color = ColorSequence.new{ColorSequenceKeypoint.new(0, ESP.Drawing.Boxes.GradientFillRGB1), ColorSequenceKeypoint.new(1, ESP.Drawing.Boxes.GradientFillRGB2)}})
        local Outline = Functions:Create("UIStroke", {Parent = Box, Enabled = ESP.Drawing.Boxes.Gradient, Transparency = 0, Color = Color3.fromRGB(255, 255, 255), LineJoinMode = Enum.LineJoinMode.Miter})
        local Gradient2 = Functions:Create("UIGradient", {Parent = Outline, Enabled = ESP.Drawing.Boxes.Gradient, Color = ColorSequence.new{ColorSequenceKeypoint.new(0, ESP.Drawing.Boxes.GradientRGB1), ColorSequenceKeypoint.new(1, ESP.Drawing.Boxes.GradientRGB2)}})
        local Healthbar = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = Color3.fromRGB(255, 255, 255), BackgroundTransparency = 0})
        local BehindHealthbar = Functions:Create("Frame", {Parent = ScreenGui, ZIndex = -1, BackgroundColor3 = Color3.fromRGB(0, 0, 0), BackgroundTransparency = 0})
        local HealthbarGradient = Functions:Create("UIGradient", {Parent = Healthbar, Enabled = ESP.Drawing.Healthbar.Gradient, Rotation = -90, Color = ColorSequence.new{ColorSequenceKeypoint.new(0, ESP.Drawing.Healthbar.GradientRGB1), ColorSequenceKeypoint.new(0.5, ESP.Drawing.Healthbar.GradientRGB2), ColorSequenceKeypoint.new(1, ESP.Drawing.Healthbar.GradientRGB3)}})
        local HealthText = Functions:Create("TextLabel", {Parent = ScreenGui, Position = UDim2.new(0.5, 0, 0, 31), Size = UDim2.new(0, 100, 0, 20), AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, TextColor3 = Color3.fromRGB(255, 255, 255), Font = Enum.Font.Code, TextSize = ESP.FontSize, TextStrokeTransparency = 0, TextStrokeColor3 = Color3.fromRGB(0, 0, 0)})
        local Chams = Functions:Create("Highlight", {Parent = ScreenGui, FillTransparency = 1, OutlineTransparency = 0, OutlineColor = Color3.fromRGB(119, 120, 255), DepthMode = "AlwaysOnTop"})
        local WeaponIcon = Functions:Create("ImageLabel", {Parent = ScreenGui, BackgroundTransparency = 1, BorderColor3 = Color3.fromRGB(0, 0, 0), BorderSizePixel = 0, Size = UDim2.new(0, 40, 0, 40)})
        local Gradient3 = Functions:Create("UIGradient", {Parent = WeaponIcon, Rotation = -90, Enabled = ESP.Drawing.Weapons.Gradient, Color = ColorSequence.new{ColorSequenceKeypoint.new(0, ESP.Drawing.Weapons.GradientRGB1), ColorSequenceKeypoint.new(1, ESP.Drawing.Weapons.GradientRGB2)}})
        local LeftTop = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = ESP.Drawing.Boxes.Corner.RGB, Position = UDim2.new(0, 0, 0, 0)})
        local LeftSide = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = ESP.Drawing.Boxes.Corner.RGB, Position = UDim2.new(0, 0, 0, 0)})
        local RightTop = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = ESP.Drawing.Boxes.Corner.RGB, Position = UDim2.new(0, 0, 0, 0)})
        local RightSide = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = ESP.Drawing.Boxes.Corner.RGB, Position = UDim2.new(0, 0, 0, 0)})
        local BottomSide = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = ESP.Drawing.Boxes.Corner.RGB, Position = UDim2.new(0, 0, 0, 0)})
        local BottomDown = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = ESP.Drawing.Boxes.Corner.RGB, Position = UDim2.new(0, 0, 0, 0)})
        local BottomRightSide = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = ESP.Drawing.Boxes.Corner.RGB, Position = UDim2.new(0, 0, 0, 0)})
        local BottomRightDown = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = ESP.Drawing.Boxes.Corner.RGB, Position = UDim2.new(0, 0, 0, 0)})
        local Flag1 = Functions:Create("TextLabel", {Parent = ScreenGui, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 100, 0, 20), AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, TextColor3 = Color3.fromRGB(255, 255, 255), Font = Enum.Font.Code, TextSize = ESP.FontSize, TextStrokeTransparency = 0, TextStrokeColor3 = Color3.fromRGB(0, 0, 0)})
        local Flag2 = Functions:Create("TextLabel", {Parent = ScreenGui, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 100, 0, 20), AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, TextColor3 = Color3.fromRGB(255, 255, 255), Font = Enum.Font.Code, TextSize = ESP.FontSize, TextStrokeTransparency = 0, TextStrokeColor3 = Color3.fromRGB(0, 0, 0)})
        --local DroppedItems = Functions:Create("TextLabel", {Parent = ScreenGui, AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, TextColor3 = Color3.fromRGB(255, 255, 255), Font = Enum.Font.Code, TextSize = ESP.FontSize, TextStrokeTransparency = 0, TextStrokeColor3 = Color3.fromRGB(0, 0, 0)})
        --
        local Updater = function()
            local Connection;
            local function HideESP()
                Box.Visible = false;
                Name.Visible = false;
                Distance.Visible = false;
                Weapon.Visible = false;
                Healthbar.Visible = false;
                BehindHealthbar.Visible = false;
                HealthText.Visible = false;
                WeaponIcon.Visible = false;
                LeftTop.Visible = false;
                LeftSide.Visible = false;
                BottomSide.Visible = false;
                BottomDown.Visible = false;
                RightTop.Visible = false;
                RightSide.Visible = false;
                BottomRightSide.Visible = false;
                BottomRightDown.Visible = false;
                Flag1.Visible = false;
                Chams.Enabled = false;
                Flag2.Visible = false;
                if not plr then
                    ScreenGui:Destroy();
                    Connection:Disconnect();
                end
            end
            --
            Connection = Euphoria.RunService.RenderStepped:Connect(function()
                if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
                    local HRP = plr.Character.HumanoidRootPart
                    local Humanoid = plr.Character:WaitForChild("Humanoid");
                    local Pos, OnScreen = Cam:WorldToScreenPoint(HRP.Position)
                    local Dist = (Cam.CFrame.Position - HRP.Position).Magnitude / 3.5714285714
                    
                    if OnScreen and Dist <= ESP.MaxDistance then
                        local Size = HRP.Size.Y
                        local scaleFactor = (Size * Cam.ViewportSize.Y) / (Pos.Z * 2)
                        local w, h = 3 * scaleFactor, 4.5 * scaleFactor

                        -- Fade-out effect --
                        if ESP.FadeOut.OnDistance then
                            Functions:FadeOutOnDist(Box, Dist)
                            Functions:FadeOutOnDist(Outline, Dist)
                            Functions:FadeOutOnDist(Name, Dist)
                            Functions:FadeOutOnDist(Distance, Dist)
                            Functions:FadeOutOnDist(Weapon, Dist)
                            Functions:FadeOutOnDist(Healthbar, Dist)
                            Functions:FadeOutOnDist(BehindHealthbar, Dist)
                            Functions:FadeOutOnDist(HealthText, Dist)
                            Functions:FadeOutOnDist(WeaponIcon, Dist)
                            Functions:FadeOutOnDist(LeftTop, Dist)
                            Functions:FadeOutOnDist(LeftSide, Dist)
                            Functions:FadeOutOnDist(BottomSide, Dist)
                            Functions:FadeOutOnDist(BottomDown, Dist)
                            Functions:FadeOutOnDist(RightTop, Dist)
                            Functions:FadeOutOnDist(RightSide, Dist)
                            Functions:FadeOutOnDist(BottomRightSide, Dist)
                            Functions:FadeOutOnDist(BottomRightDown, Dist)
                            Functions:FadeOutOnDist(Chams, Dist)
                            Functions:FadeOutOnDist(Flag1, Dist)
                            Functions:FadeOutOnDist(Flag2, Dist)
                        end

                        -- Teamcheck
                        if ESP.TeamCheck and plr ~= lplayer and ((lplayer.Team ~= plr.Team and plr.Team) or (not lplayer.Team and not plr.Team)) and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChild("Humanoid") then

                            do -- Chams
                                Chams.Adornee = plr.Character
                                Chams.Enabled = ESP.Drawing.Chams.Enabled
                                Chams.FillColor = ESP.Drawing.Chams.FillRGB
                                Chams.OutlineColor = ESP.Drawing.Chams.OutlineRGB
                                do -- Breathe
                                    if ESP.Drawing.Chams.Thermal then
                                        local breathe_effect = math.atan(math.sin(tick() * 2)) * 2 / math.pi
                                        Chams.FillTransparency = ESP.Drawing.Chams.Fill_Transparency * breathe_effect * 0.01
                                        Chams.OutlineTransparency = ESP.Drawing.Chams.Outline_Transparency * breathe_effect * 0.01
                                    end
                                end
                                if ESP.Drawing.Chams.VisibleCheck then
                                    Chams.DepthMode = "Occluded"
                                else
                                    Chams.DepthMode = "AlwaysOnTop"
                                end
                            end;

                            do -- Corner Boxes
                                LeftTop.Visible = ESP.Drawing.Boxes.Corner.Enabled
                                LeftTop.Position = UDim2.new(0, Pos.X - w / 2, 0, Pos.Y - h / 2)
                                LeftTop.Size = UDim2.new(0, w / 5, 0, 1)
                                
                                LeftSide.Visible = ESP.Drawing.Boxes.Corner.Enabled
                                LeftSide.Position = UDim2.new(0, Pos.X - w / 2, 0, Pos.Y - h / 2)
                                LeftSide.Size = UDim2.new(0, 1, 0, h / 5)
                                
                                BottomSide.Visible = ESP.Drawing.Boxes.Corner.Enabled
                                BottomSide.Position = UDim2.new(0, Pos.X - w / 2, 0, Pos.Y + h / 2)
                                BottomSide.Size = UDim2.new(0, 1, 0, h / 5)
                                BottomSide.AnchorPoint = Vector2.new(0, 5)
                                
                                BottomDown.Visible = ESP.Drawing.Boxes.Corner.Enabled
                                BottomDown.Position = UDim2.new(0, Pos.X - w / 2, 0, Pos.Y + h / 2)
                                BottomDown.Size = UDim2.new(0, w / 5, 0, 1)
                                BottomDown.AnchorPoint = Vector2.new(0, 1)
                                
                                RightTop.Visible = ESP.Drawing.Boxes.Corner.Enabled
                                RightTop.Position = UDim2.new(0, Pos.X + w / 2, 0, Pos.Y - h / 2)
                                RightTop.Size = UDim2.new(0, w / 5, 0, 1)
                                RightTop.AnchorPoint = Vector2.new(1, 0)
                                
                                RightSide.Visible = ESP.Drawing.Boxes.Corner.Enabled
                                RightSide.Position = UDim2.new(0, Pos.X + w / 2 - 1, 0, Pos.Y - h / 2)
                                RightSide.Size = UDim2.new(0, 1, 0, h / 5)
                                RightSide.AnchorPoint = Vector2.new(0, 0)
                                
                                BottomRightSide.Visible = ESP.Drawing.Boxes.Corner.Enabled
                                BottomRightSide.Position = UDim2.new(0, Pos.X + w / 2, 0, Pos.Y + h / 2)
                                BottomRightSide.Size = UDim2.new(0, 1, 0, h / 5)
                                BottomRightSide.AnchorPoint = Vector2.new(1, 1)
                                
                                BottomRightDown.Visible = ESP.Drawing.Boxes.Corner.Enabled
                                BottomRightDown.Position = UDim2.new(0, Pos.X + w / 2, 0, Pos.Y + h / 2)
                                BottomRightDown.Size = UDim2.new(0, w / 5, 0, 1)
                                BottomRightDown.AnchorPoint = Vector2.new(1, 1)                                                            
                            end

                            do -- Boxes
                                Box.Position = UDim2.new(0, Pos.X - w / 2, 0, Pos.Y - h / 2)
                                Box.Size = UDim2.new(0, w, 0, h)
                                Box.Visible = ESP.Drawing.Boxes.Full.Enabled;

                                -- Gradient
                                if ESP.Drawing.Boxes.Filled.Enabled then
                                    Box.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
                                    if ESP.Drawing.Boxes.GradientFill then
                                        Box.BackgroundTransparency = ESP.Drawing.Boxes.Filled.Transparency;
                                    else
                                        Box.BackgroundTransparency = 1
                                    end
                                    Box.BorderSizePixel = 1
                                else
                                    Box.BackgroundTransparency = 1
                                end
                                -- Animation
                                RotationAngle = RotationAngle + (tick() - Tick) * ESP.Drawing.Boxes.RotationSpeed * math.cos(math.pi / 4 * tick() - math.pi / 2)
                                if ESP.Drawing.Boxes.Animate then
                                    Gradient1.Rotation = RotationAngle
                                    Gradient2.Rotation = RotationAngle
                                else
                                    Gradient1.Rotation = -45
                                    Gradient2.Rotation = -45
                                end
                                Tick = tick()
                            end

                            -- Healthbar
                            do  
                                local health = Humanoid.Health / Humanoid.MaxHealth;
                                Healthbar.Visible = ESP.Drawing.Healthbar.Enabled;
                                Healthbar.Position = UDim2.new(0, Pos.X - w / 2 - 6, 0, Pos.Y - h / 2 + h * (1 - health))  
                                Healthbar.Size = UDim2.new(0, ESP.Drawing.Healthbar.Width, 0, h * health)  
                                --
                                BehindHealthbar.Visible = ESP.Drawing.Healthbar.Enabled;
                                BehindHealthbar.Position = UDim2.new(0, Pos.X - w / 2 - 6, 0, Pos.Y - h / 2)  
                                BehindHealthbar.Size = UDim2.new(0, ESP.Drawing.Healthbar.Width, 0, h)
                                -- Health Text
                                do
                                    if ESP.Drawing.Healthbar.HealthText then
                                        local healthPercentage = math.floor(Humanoid.Health / Humanoid.MaxHealth * 100)
                                        HealthText.Position = UDim2.new(0, Pos.X - w / 2 - 6, 0, Pos.Y - h / 2 + h * (1 - healthPercentage / 100) + 3)
                                        HealthText.Text = tostring(healthPercentage)
                                        HealthText.Visible = Humanoid.Health < Humanoid.MaxHealth
                                        if ESP.Drawing.Healthbar.Lerp then
                                            local color = health >= 0.75 and Color3.fromRGB(0, 255, 0) or health >= 0.5 and Color3.fromRGB(255, 255, 0) or health >= 0.25 and Color3.fromRGB(255, 170, 0) or Color3.fromRGB(255, 0, 0)
                                            HealthText.TextColor3 = color
                                        else
                                            HealthText.TextColor3 = ESP.Drawing.Healthbar.HealthTextRGB
                                        end
                                    end                        
                                end
                            end

                            do -- Names
                                Name.Visible = ESP.Drawing.Names.Enabled
                                if ESP.Options.Friendcheck and lplayer:IsFriendsWith(plr.UserId) then
                                    Name.Text = string.format('(<font color="rgb(%d, %d, %d)">F</font>) %s', ESP.Options.FriendcheckRGB.R * 255, ESP.Options.FriendcheckRGB.G * 255, ESP.Options.FriendcheckRGB.B * 255, plr.Name)
                                else
                                    Name.Text = string.format('(<font color="rgb(%d, %d, %d)">E</font>) %s', 255, 0, 0, plr.Name)
                                end
                                Name.Position = UDim2.new(0, Pos.X, 0, Pos.Y - h / 2 - 9)
                            end
                            
                            do -- Distance
                                if ESP.Drawing.Distances.Enabled then
                                    if ESP.Drawing.Distances.Position == "Bottom" then
                                        Weapon.Position = UDim2.new(0, Pos.X, 0, Pos.Y + h / 2 + 18)
                                        WeaponIcon.Position = UDim2.new(0, Pos.X - 21, 0, Pos.Y + h / 2 + 15);
                                        Distance.Position = UDim2.new(0, Pos.X, 0, Pos.Y + h / 2 + 7)
                                        Distance.Text = string.format("%d meters", math.floor(Dist))
                                        Distance.Visible = true
                                    elseif ESP.Drawing.Distances.Position == "Text" then
                                        Weapon.Position = UDim2.new(0, Pos.X, 0, Pos.Y + h / 2 + 8)
                                        WeaponIcon.Position = UDim2.new(0, Pos.X - 21, 0, Pos.Y + h / 2 + 5);
                                        Distance.Visible = false
                                        if ESP.Options.Friendcheck and lplayer:IsFriendsWith(plr.UserId) then
                                            Name.Text = string.format('(<font color="rgb(%d, %d, %d)">F</font>) %s [%d]', ESP.Options.FriendcheckRGB.R * 255, ESP.Options.FriendcheckRGB.G * 255, ESP.Options.FriendcheckRGB.B * 255, plr.Name, math.floor(Dist))
                                        else
                                            Name.Text = string.format('(<font color="rgb(%d, %d, %d)">E</font>) %s [%d]', 255, 0, 0, plr.Name, math.floor(Dist))
                                        end
                                        Name.Visible = ESP.Drawing.Names.Enabled
                                    end
                                end
                            end

                            do -- Weapons
                                Weapon.Text = "none"
                                Weapon.Visible = ESP.Drawing.Weapons.Enabled
                            end                            
                        else
                            HideESP();
                        end
                    else
                        HideESP();
                    end
                else
                    HideESP();
                end
            end)
        end
        coroutine.wrap(Updater)();
    end
    do -- Update ESP
        for _, v in pairs(game:GetService("Players"):GetPlayers()) do
            if v.Name ~= lplayer.Name then
                coroutine.wrap(ESP)(v)
            end      
        end
        --
        game:GetService("Players").PlayerAdded:Connect(function(v)
            coroutine.wrap(ESP)(v)
        end);
    end;
end;

Features & Information

just an esp script enjoy

Community Comments (12)

EmplicEmplicAug 17, 2024(edited)

if anyone is wondering this is eclipse esp

7mrqnygbjqzcnabj1nkv7mrqnygbjqzcnabj1nkvAug 17, 2024(edited)

yeah

nolightgzznolightgzzAug 17, 2024(edited)

this is very cool bro

TbaoTbaoAug 17, 2024(edited)

W

GetChildrenGuyGetChildrenGuyAug 17, 2024(edited)

100/10

hiexehiexeAug 17, 2024(edited)

just make ur own script for once and stop copying others

7mrqnygbjqzcnabj1nkv7mrqnygbjqzcnabj1nkvAug 17, 2024(edited)

wdym @silex

realindexrealindexAug 18, 2024(edited)

THIS IS MA BOY ECLIPSES ESP BTW

hiexehiexeAug 18, 2024(edited)

@gaxify u never make ur own scripts u steal them like u did to my kick message which they took it down

KyloSillyRealKyloSillyRealAug 18, 2024(edited)

sad that eclipse private esp got leaked

TbaoTbaoAug 19, 2024(edited)

Best esp

collectorkingcollectorkingJun 8, 2025

is there toggle feature?

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