
KeylessUniversal

--makes it so that you can collide with players and their limbs (Use with scripts like Snake)
--NOTE: collision is not server sided and only happens on your client (Fling scripts only work on you not others)
LP = game.Players.LocalPlayer
while wait(3) do
for i,v in pairs(game.Players:GetDescendants()) do
if v:IsA("Player") and workspace:FindFirstChild(v.Name) and v ~= LP and workspace[v.Name]:FindFirstChild("CHECKER") == nil then
checker = Instance.new("BoolValue",workspace[v.Name])
checker.Name = "CHECKER"
for i,v in pairs(workspace:WaitForChild(v.Name):GetDescendants()) do
if v:IsA("Part") or v:IsA("MeshPart") then
local collider = Instance.new("Part",v)
collider.Size = v.Size
collider.Position = v.Position
collider.Transparency = 1
local weld = Instance.new("Weld",v)
weld.Part0 = v
weld.Part1 = collider
end
end
end
end
end



what's the point of this if it's not even serversided lmao
Clientsided moment
@Opsnonman at leasts its fun, i didnt Say its Fe, i said its universal, u skid
@vxsty you could probably try to use a fling script
@shaaficoffee if it was that simple to enable collisions it would've already been done