Server-Sided Collision Dummy Script
Key RequiredUniversal

Server-Sided Collision Dummy Script

Universal ScriptXxLemon_WolfyxXXxLemon_WolfyxX 2.4K views 557 executesUpdated May 11, 2026
5.0/ 5(2 votes)
20100% Positive
Lua Script•80 lines (2368 chars)
local Players = game:GetService("Players")
local PhysicsService = game:GetService("PhysicsService")
local RunService = game:GetService("RunService")

local LocalPlayer = Players.LocalPlayer

local function forcePushable(character)
    if not character then return end
    
    for _, obj in ipairs(character:GetDescendants()) do
        if obj:IsA("BasePart") then
            -- Reset to default colliding behavior
            obj.CollisionGroup = "Default"
            obj.CanCollide = true
            obj.Massless = false
            
            -- Strong physical properties for good push feel
            obj.CustomPhysicalProperties = PhysicalProperties.new(
                0.8,   -- Density
                0.4,   -- Friction
                0.3,   -- Elasticity
                0.8,   -- FrictionWeight
                0.3    -- ElasticityWeight
            )
        end
    end
    
    local hrp = character:FindFirstChild("HumanoidRootPart")
    if hrp then
        hrp.CanCollide = true
        hrp.CollisionGroup = "Default"
        hrp.Massless = false
    end
    
    local humanoid = character:FindFirstChild("Humanoid")
    if humanoid then
        humanoid.PlatformStand = false
        humanoid.AutoRotate = true
    end
end

-- Initial apply
if LocalPlayer.Character then
    forcePushable(LocalPlayer.Character)
end

LocalPlayer.CharacterAdded:Connect(forcePushable)

-- Aggressive enforcement loop
RunService.Heartbeat:Connect(function()
    local character = LocalPlayer.Character
    if character then
        local hrp = character:FindFirstChild("HumanoidRootPart")
        if hrp then
            hrp.CollisionGroup = "Default"
            hrp.CanCollide = true
            hrp.Massless = false
        end
        
        for _, part in ipairs(character:GetChildren()) do
            if part:IsA("BasePart") then
                part.CollisionGroup = "Default"
                part.CanCollide = true
                part.Massless = false
            end
        end
    end
end)

-- Also try to affect other players on your client for better sync
Players.PlayerAdded:Connect(function(plr)
    plr.CharacterAdded:Connect(function(char)
        task.wait(0.5)
        for _, part in ipairs(char:GetDescendants()) do
            if part:IsA("BasePart") then
                part.CanCollide = true
            end
        end
    end)
end)

Features & Information

(NOT A HUB SCRIPT, IT'S UNIVERSAL, I FORGOT TO PICK!!!) BACK at it again! Welcome to the new script that enables the collision for you, so you can stand on people, or let someone push you, fling you and something, OR EVEN STAND ON PEOPLE'S ACCESSORIES! WOWIEZERS! This script is made for fun and harmless, made for the game that doesn't have a collision.
#Fun

Community Comments (1)

5teve3019D5teve3019DMay 12, 2026

Kinda fun👍

More Scripts for Universal Scripts