
KeylessUniversal

local Players = game:GetService("Players")
local PhysicsService = game:GetService("PhysicsService")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local function forcePushable(character)
if not character then return end
for _, obj in ipairs(character:GetDescendants()) do
if obj:IsA("BasePart") then
-- Reset to default colliding behavior
obj.CollisionGroup = "Default"
obj.CanCollide = true
obj.Massless = false
-- Strong physical properties for good push feel
obj.CustomPhysicalProperties = PhysicalProperties.new(
0.8, -- Density
0.4, -- Friction
0.3, -- Elasticity
0.8, -- FrictionWeight
0.3 -- ElasticityWeight
)
end
end
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.CanCollide = true
hrp.CollisionGroup = "Default"
hrp.Massless = false
end
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid.PlatformStand = false
humanoid.AutoRotate = true
end
end
-- Initial apply
if LocalPlayer.Character then
forcePushable(LocalPlayer.Character)
end
LocalPlayer.CharacterAdded:Connect(forcePushable)
-- Aggressive enforcement loop
RunService.Heartbeat:Connect(function()
local character = LocalPlayer.Character
if character then
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.CollisionGroup = "Default"
hrp.CanCollide = true
hrp.Massless = false
end
for _, part in ipairs(character:GetChildren()) do
if part:IsA("BasePart") then
part.CollisionGroup = "Default"
part.CanCollide = true
part.Massless = false
end
end
end
end)
-- Also try to affect other players on your client for better sync
Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
task.wait(0.5)
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end)
end)
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


Kinda fun👍