Clone
Key RequiredUniversal

Clone

Universal Scriptryannesumeraryannesumera 10.2K views 463 executesUpdated May 16, 2025
Unrated
00
Lua Script•75 lines (1944 chars)
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

-- Create RemoteEvents for chatting and switching
local cloneChat = Instance.new("RemoteEvent", ReplicatedStorage)
cloneChat.Name = "CloneChat"

local switchClone = Instance.new("RemoteEvent", ReplicatedStorage)
switchClone.Name = "SwitchClone"

-- Store clone info per player
local playerClones = {}

Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
		wait(1)

		-- Clone character
		local clone = character:Clone()
		clone.Name = player.Name .. "_Clone"
		clone.Parent = workspace

		-- Make parts non-collidable
		for _, part in ipairs(clone:GetDescendants()) do
			if part:IsA("BasePart") then
				part.Anchored = true
				part.CanCollide = false
			end
		end

		-- Add chat label to clone's head
		local cloneHead = clone:FindFirstChild("Head")
		local label
		if cloneHead then
			local gui = Instance.new("BillboardGui", cloneHead)
			gui.Size = UDim2.new(0, 200, 0, 50)
			gui.StudsOffset = Vector3.new(0, 2, 0)
			gui.AlwaysOnTop = true

			label = Instance.new("TextLabel", gui)
			label.Size = UDim2.new(1, 0, 1, 0)
			label.BackgroundTransparency = 1
			label.TextColor3 = Color3.new(1, 1, 1)
			label.TextScaled = true
			label.Text = ""
		end

		playerClones[player] = {
			clone = clone,
			original = character,
			chatLabel = label
		}
	end)
end)

-- Handle clone chatting
cloneChat.OnServerEvent:Connect(function(player, message)
	local info = playerClones[player]
	if info and info.chatLabel then
		info.chatLabel.Text = message
	end
end)

-- Handle switching character to clone
switchClone.OnServerEvent:Connect(function(player)
	local info = playerClones[player]
	if info and info.clone then
		player.Character = info.clone
	end
end)

-- Optional: reset back to original on death or leave
Players.PlayerRemoving:Connect(function(player)
	playerClones[player] = nil
end)

Features & Information

Clone
#Clone

Community Comments (4)

titovvladislav623titovvladislav623Jul 10, 2025

FE?

xxdd666xxdd666Feb 19, 2026

maybe is FE

IdknamelolIdknamelolFeb 25, 2026

Why i here

yafesyafesJul 14, 2026

not work

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