
KeylessUniversal

local owner = game.Players.LocalPlayer
repeat wait() until owner.Character
local character = owner.Character
local runService = game:GetService("RunService")
local fakeParts = {}
-- create fake parts for each body part, slightly bigger
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") then
local fakePart = Instance.new("Part")
fakePart.Size = part.Size + Vector3.new(0.05, 0.05, 0.05)
fakePart.Parent = workspace
fakePart.CanCollide = false
fakePart.Massless = true
fakePart.Name = "altrrxfakebody"
fakeParts[part] = fakePart
end
end
-- function to find the nearest non-body part
local function getNearestPart(realPart)
local closest, closestDist = nil, math.huge
for _, v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and v ~= realPart and v.Name ~= "altrrxfakebody" and not fakeParts[v] then
local distance = (realPart.Position - v.Position).Magnitude
if distance < closestDist then
closestDist = distance
closest = v
end
end
end
return closest
end
-- sync fake parts, change color, and handle transparency
runService.RenderStepped:Connect(function()
for realPart, fakePart in pairs(fakeParts) do
if realPart and fakePart then
fakePart.CFrame = realPart.CFrame
-- check what it's touching
local hitPart = nil
local touchingSomething = false
for _, obj in pairs(realPart:GetTouchingParts()) do
if obj and obj:IsA("BasePart") and obj.Name ~= "altrrxfakebody" and not fakeParts[obj] then
hitPart = obj
touchingSomething = true
break
end
end
-- if touching nothing, use nearest part color but stay invisible
if hitPart then
fakePart.Color = hitPart.Color
fakePart.Transparency = 0
else
local nearest = getNearestPart(realPart)
fakePart.Color = nearest and nearest.Color or realPart.Color
fakePart.Transparency = 1
end
end
end
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