
Key RequiredUniversal

local Configs = {
["Numbers"] = true,
["Path"] = true,
["Debug Mode"] = true
}
local blacklist = {
["Example Remote"] = true -- Example
}
for _, v in pairs(game:GetDescendants()) do
if (v:IsA("RemoteEvent") or v:IsA("Event")) and not blacklist[v.Name] then
v.OnClientEvent:Connect(
function(...)
local args = {...}
print("-------------------------------------------------")
if Configs["Path"] then
print("Path: " .. v:GetFullName())
end
if next(args) ~= nil then
local niltable = {}
local function is_empty(t)
return next(t) == nil
end
if is_empty(niltable) then
print("nil")
end
else
print("No Args")
end
print("-------------------------------------------------")
end
)
end
end



W
On client invoke?