
Key RequiredUniversal

local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Turtle-Brand/Turtle-Lib/main/source.lua"))()
-- Ignore Above // Script GUI from https://github.com/Turtle-Brand/Turtle-Lib
--[[
* Credits to @squhz on Discord - DM FOR HELP *
* Discord Server Credit: https://discord.gg/FJhzvKyPYK *
* PLEASE READ NOTES TO UNDERSTAND IF YOUR STUCK! *
* Credits dont need to be provided *
* You can ignore this comment block! *
]]
-- Variable Setup
local player = game.Players.LocalPlayer -- (IGNORE)
local speed = 16 -- The normal speed
local jump = 50 -- The normal jumppower
local gravity = 196.2 -- The normal gravity
local window = library:Window("Client Changer") -- Create GUI
window:Label("Made from the CoHub team") -- Create Note
-- Function to apply all properties to character's humanoid
local function onCharacterAdded(character)
local humanoid = character:WaitForChild("Humanoid")
humanoid.WalkSpeed = speed
humanoid.JumpPower = jump
workspace.Gravity = gravity
end
-- WalkSpeed input box
window:Box("Walkspeed", function(text, focuslost)
if focuslost then
local newSpeed = tonumber(text)
if newSpeed then
speed = newSpeed
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.WalkSpeed = speed
end
end
end
end)
-- JumpPower input box
window:Box("Jump Power", function(text, focuslost)
if focuslost then
local newJump = tonumber(text)
if newJump then
jump = newJump
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.JumpPower = jump
end
end
end
end)
-- Gravity input box
window:Box("Gravity", function(text, focuslost)
if focuslost then
local newGravity = tonumber(text)
if newGravity then
gravity = newGravity
workspace.Gravity = gravity
end
end
end)
-- Reset WalkSpeed Button
window:Button("Reset WalkSpeed", function()
speed = 16 -- Change speed back
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.WalkSpeed = speed
end
end)
-- Reset JumpPower Button
window:Button("Reset Jump Power", function()
jump = 50 -- Change jump power back
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.JumpPower = jump
end
end)
-- Reset Gravity Button
window:Button("Reset Gravity", function()
gravity = 196.2 -- Change gravity back
workspace.Gravity = gravity
end)
-- The main character event (Ignore this)
player.CharacterAdded:Connect(onCharacterAdded)
-- Apply the settings if character already exists (Ignore this)
if player.Character then
onCharacterAdded(player.Character)
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