
KeylessUniversal

local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local function teleportCharacter()
local character = player.Character
if not character then return end
local rootPart = character:FindFirstChild("HumanoidRootPart")
if not rootPart then return end
local targetPosition = mouse.Hit.Position
local currentRotation = rootPart.CFrame - rootPart.CFrame.Position
local newCFrame = CFrame.new(targetPosition + Vector3.new(0, 3, 0)) * currentRotation
rootPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
rootPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0)
rootPart.CFrame = newCFrame
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 then
local ctrlDown = UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) or UserInputService:IsKeyDown(Enum.KeyCode.RightControl)
if ctrlDown then
teleportCharacter()
end
end
end)
player.CharacterAdded:Connect(function(newChar)
character = newChar
end)No comments yet for this script.



