
KeylessUniversal

-- Скрипт полёта с красивым синим огнём
-- Создаёт эффект синего пламени при полёте
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
-- Настройки
local Settings = {
FlySpeed = 50,
ToggleKey = Enum.KeyCode.F, -- Клавиша для включения/выключения
FireSize = 5,
FireColor = Color3.fromRGB(0, 150, 255),
FireTransparency = 0.3,
TrailEnabled = true
}
-- Переменные
local isFlying = false
local flyConnection = nil
local fireEffects = {}
local trailEffect = nil
-- Функция создания огня
local function createFire(parent, position)
local fire = Instance.new("Fire")
fire.Size = Settings.FireSize
fire.Color = Settings.FireColor
fire.SecondaryColor = Color3.fromRGB(0, 100, 200)
fire.Heat = 15
fire.Parent = parent
return fire
end
-- Функция создания эффекта следа
local function createTrail()
local trail = Instance.new("Trail")
trail.Color = Color3.new(0, 0.6, 1)
trail.Lifetime = 1
trail.MinLength = 1
trail.MaxLength = 10
trail.Transparency = NumberSequence.new(0, 1)
trail.Parent = rootPart
return trail
end
-- Функция создания эффектов полёта
local function createFlyEffects()
-- Огонь на ногах
local leftFoot = character:FindFirstChild("LeftFoot")
local rightFoot = character:FindFirstChild("RightFoot")
if leftFoot then
local fire = createFire(leftFoot, Vector3.new(0, -1, 0))
table.insert(fireEffects, fire)
end
if rightFoot then
local fire = createFire(rightFoot, Vector3.new(0, -1, 0))
table.insert(fireEffects, fire)
end
-- Огонь под персонажем
local groundFire = Instance.new("Part")
groundFire.Name = "FlyFirePart"
groundFire.Size = Vector3.new(3, 0.5, 3)
groundFire.Transparency = 0
groundFire.CanCollide = false
groundFire.Anchored = true
groundFire.Parent = character
local fire = createFire(groundFire, Vector3.new(0, 0, 0))
table.insert(fireEffects, fire)
-- След
if Settings.TrailEnabled then
trailEffect = createTrail()
end
end
-- Функция удаления эффектов
local function removeFlyEffects()
for _, fire in ipairs(fireEffects) do
if fire and fire.Parent then
fire:Destroy()
end
end
fireEffects = {}
if trailEffect then
trailEffect:Destroy()
trailEffect = nil
end
local groundFire = character:FindFirstChild("FlyFirePart")
if groundFire then
groundFire:Destroy()
end
end
-- Функция включения полёта
local function startFly()
if isFlying then return end
isFlying = true
createFlyEffects()
-- Включаем невесомость
humanoid:ChangeState(Enum.HumanoidStateType.Flying)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Falling, false)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
-- Управление полётом
flyConnection = game:GetService("RunService").Heartbeat:Connect(function(deltaTime)
if not isFlying then return end
local camera = workspace.CurrentCamera
local moveDirection = Vector3.new()
-- Получаем ввод
local keyboard = game:GetService("UserInputService")
if keyboard:IsKeyDown(Enum.KeyCode.W) then
moveDirection = moveDirection + camera.CFrame.LookVector
end
if keyboard:IsKeyDown(Enum.KeyCode.S) then
moveDirection = moveDirection - camera.CFrame.LookVector
end
if keyboard:IsKeyDown(Enum.KeyCode.A) then
moveDirection = moveDirection - camera.CFrame.RightVector
end
if keyboard:IsKeyDown(Enum.KeyCode.D) then
moveDirection = moveDirection + camera.CFrame.RightVector
end
if keyboard:IsKeyDown(Enum.KeyCode.Space) then
moveDirection = moveDirection + Vector3.new(0, 1, 0)
end
if keyboard:IsKeyDown(Enum.KeyCode.LeftShift) then
moveDirection = moveDirection - Vector3.new(0, 1, 0)
end
-- Нормализуем направление
if moveDirection.Magnitude > 0 then
moveDirection = moveDirection.Unit * Settings.FlySpeed * deltaTime
rootPart.CFrame = rootPart.CFrame + moveDirection
end
-- Обновляем позицию огня
local groundFire = character:FindFirstChild("FlyFirePart")
if groundFire then
groundFire.CFrame = CFrame.new(rootPart.Position + Vector3.new(0, -2, 0))
end
-- Анимация огня
for _, fire in ipairs(fireEffects) do
if fire and fire.Parent then
fire.Size = Settings.FireSize + math.sin(tick() * 5) * 0.5
end
end
end)
-- Визуальный эффект запуска
local particles = Instance.new("ParticleEmitter")
particles.Name = "FlyParticles"
particles.Color = ColorSequence.new(Settings.FireColor)
particles.Size = NumberSequence.new(1, 3)
particles.Lifetime = NumberRange.new(0.5, 1)
particles.Rate = 50
particles.Speed = NumberRange.new(5, 10)
particles.Parent = rootPart
-- Эффект свечения
local pointLight = Instance.new("PointLight")
pointLight.Color = Settings.FireColor
pointLight.Brightness = 5
pointLight.Range = 15
pointLight.Parent = rootPart
pointLight.Name = "FlyLight"
print("Полёт включён! Используйте WASD для движения, Space - вверх, Shift - вниз")
end
-- Функция выключения полёта
local function stopFly()
if not isFlying then return end
isFlying = false
-- Отключаем невесомость
humanoid:ChangeState(Enum.HumanoidStateType.Landed)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Falling, true)
humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true)
-- Удаляем эффекты
if flyConnection then
flyConnection:Disconnect()
flyConnection = nil
end
removeFlyEffects()
-- Удаляем частицы и свет
local particles = rootPart:FindFirstChild("FlyParticles")
if particles then
particles:Destroy()
end
local light = rootPart:FindFirstChild("FlyLight")
if light then
light:Destroy()
end
print("Полёт выключен")
end
-- Переключение полёта
local function toggleFly()
if isFlying then
stopFly()
else
startFly()
end
end
-- Обработка нажатия клавиши
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Settings.ToggleKey then
toggleFly()
end
end)
-- GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FlyGUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = player.PlayerGui
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 200, 0, 100)
mainFrame.Position = UDim2.new(0.5, -100, 0.9, -50)
mainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 40)
mainFrame.BackgroundTransparency = 0.3
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = screenGui
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 30)
title.BackgroundTransparency = 1
title.Text = "✨ Полёт с Огнём ✨"
title.TextColor3 = Settings.FireColor
title.Font = Enum.Font.GothamBold
title.TextSize = 16
title.Parent = mainFrame
local statusLabel = Instance.new("TextLabel")
statusLabel.Size = UDim2.new(1, 0, 0, 20)
statusLabel.Position = UDim2.new(0, 0, 0.3, 0)
statusLabel.BackgroundTransparency = 1
statusLabel.Text = "Статус: Выключен"
statusLabel.TextColor3 = Color3.fromRGB(255, 100, 100)
statusLabel.Font = Enum.Font.Gotham
statusLabel.TextSize = 14
statusLabel.Parent = mainFrame
local toggleButton = Instance.new("TextButton")
toggleButton.Size = UDim2.new(0.8, 0, 0, 30)
toggleButton.Position = UDim2.new(0.1, 0, 0.6, 0)
toggleButton.BackgroundColor3 = Color3.fromRGB(0, 100, 200)
toggleButton.Text = "Включить (F)"
toggleButton.TextColor3 = Color3.new(1, 1, 1)
toggleButton.Font = Enum.Font.GothamBold
toggleButton.Parent = mainFrame
toggleButton.MouseButton1Click:Connect(function()
toggleFly()
end)
-- Обновление статуса
spawn(function()
while true do
if isFlying then
statusLabel.Text = "Статус: Включен"
statusLabel.TextColor3 = Color3.fromRGB(100, 255, 100)
toggleButton.Text = "Выключить (F)"
toggleButton.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
else
statusLabel.Text = "Статус: Выключен"
statusLabel.TextColor3 = Color3.fromRGB(255, 100, 100)
toggleButton.Text = "Включить (F)"
toggleButton.BackgroundColor3 = Color3.fromRGB(0, 100, 200)
end
wait(0.1)
end
end)
print("Скрипт полёта с синим огнём загружен! Нажмите F для включения")No comments yet for this script.



