Ciniu
Key RequiredUniversal

Ciniu

Universal ScriptFEMDER2048FEMDER2048 586 views 309 executesUpdated Oct 7, 2026
Unrated
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Lua Script•300 lines (9000 chars)
-- Скрипт полёта с красивым синим огнём
-- Создаёт эффект синего пламени при полёте

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")

-- Настройки
local Settings = {
    FlySpeed = 50,
    ToggleKey = Enum.KeyCode.F,  -- Клавиша для включения/выключения
    FireSize = 5,
    FireColor = Color3.fromRGB(0, 150, 255),
    FireTransparency = 0.3,
    TrailEnabled = true
}

-- Переменные
local isFlying = false
local flyConnection = nil
local fireEffects = {}
local trailEffect = nil

-- Функция создания огня
local function createFire(parent, position)
    local fire = Instance.new("Fire")
    fire.Size = Settings.FireSize
    fire.Color = Settings.FireColor
    fire.SecondaryColor = Color3.fromRGB(0, 100, 200)
    fire.Heat = 15
    fire.Parent = parent
    
    return fire
end

-- Функция создания эффекта следа
local function createTrail()
    local trail = Instance.new("Trail")
    trail.Color = Color3.new(0, 0.6, 1)
    trail.Lifetime = 1
    trail.MinLength = 1
    trail.MaxLength = 10
    trail.Transparency = NumberSequence.new(0, 1)
    trail.Parent = rootPart
    return trail
end

-- Функция создания эффектов полёта
local function createFlyEffects()
    -- Огонь на ногах
    local leftFoot = character:FindFirstChild("LeftFoot")
    local rightFoot = character:FindFirstChild("RightFoot")
    
    if leftFoot then
        local fire = createFire(leftFoot, Vector3.new(0, -1, 0))
        table.insert(fireEffects, fire)
    end
    
    if rightFoot then
        local fire = createFire(rightFoot, Vector3.new(0, -1, 0))
        table.insert(fireEffects, fire)
    end
    
    -- Огонь под персонажем
    local groundFire = Instance.new("Part")
    groundFire.Name = "FlyFirePart"
    groundFire.Size = Vector3.new(3, 0.5, 3)
    groundFire.Transparency = 0
    groundFire.CanCollide = false
    groundFire.Anchored = true
    groundFire.Parent = character
    
    local fire = createFire(groundFire, Vector3.new(0, 0, 0))
    table.insert(fireEffects, fire)
    
    -- След
    if Settings.TrailEnabled then
        trailEffect = createTrail()
    end
end

-- Функция удаления эффектов
local function removeFlyEffects()
    for _, fire in ipairs(fireEffects) do
        if fire and fire.Parent then
            fire:Destroy()
        end
    end
    fireEffects = {}
    
    if trailEffect then
        trailEffect:Destroy()
        trailEffect = nil
    end
    
    local groundFire = character:FindFirstChild("FlyFirePart")
    if groundFire then
        groundFire:Destroy()
    end
end

-- Функция включения полёта
local function startFly()
    if isFlying then return end
    
    isFlying = true
    createFlyEffects()
    
    -- Включаем невесомость
    humanoid:ChangeState(Enum.HumanoidStateType.Flying)
    humanoid:SetStateEnabled(Enum.HumanoidStateType.Falling, false)
    humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
    
    -- Управление полётом
    flyConnection = game:GetService("RunService").Heartbeat:Connect(function(deltaTime)
        if not isFlying then return end
        
        local camera = workspace.CurrentCamera
        local moveDirection = Vector3.new()
        
        -- Получаем ввод
        local keyboard = game:GetService("UserInputService")
        
        if keyboard:IsKeyDown(Enum.KeyCode.W) then
            moveDirection = moveDirection + camera.CFrame.LookVector
        end
        if keyboard:IsKeyDown(Enum.KeyCode.S) then
            moveDirection = moveDirection - camera.CFrame.LookVector
        end
        if keyboard:IsKeyDown(Enum.KeyCode.A) then
            moveDirection = moveDirection - camera.CFrame.RightVector
        end
        if keyboard:IsKeyDown(Enum.KeyCode.D) then
            moveDirection = moveDirection + camera.CFrame.RightVector
        end
        if keyboard:IsKeyDown(Enum.KeyCode.Space) then
            moveDirection = moveDirection + Vector3.new(0, 1, 0)
        end
        if keyboard:IsKeyDown(Enum.KeyCode.LeftShift) then
            moveDirection = moveDirection - Vector3.new(0, 1, 0)
        end
        
        -- Нормализуем направление
        if moveDirection.Magnitude > 0 then
            moveDirection = moveDirection.Unit * Settings.FlySpeed * deltaTime
            rootPart.CFrame = rootPart.CFrame + moveDirection
        end
        
        -- Обновляем позицию огня
        local groundFire = character:FindFirstChild("FlyFirePart")
        if groundFire then
            groundFire.CFrame = CFrame.new(rootPart.Position + Vector3.new(0, -2, 0))
        end
        
        -- Анимация огня
        for _, fire in ipairs(fireEffects) do
            if fire and fire.Parent then
                fire.Size = Settings.FireSize + math.sin(tick() * 5) * 0.5
            end
        end
    end)
    
    -- Визуальный эффект запуска
    local particles = Instance.new("ParticleEmitter")
    particles.Name = "FlyParticles"
    particles.Color = ColorSequence.new(Settings.FireColor)
    particles.Size = NumberSequence.new(1, 3)
    particles.Lifetime = NumberRange.new(0.5, 1)
    particles.Rate = 50
    particles.Speed = NumberRange.new(5, 10)
    particles.Parent = rootPart
    
    -- Эффект свечения
    local pointLight = Instance.new("PointLight")
    pointLight.Color = Settings.FireColor
    pointLight.Brightness = 5
    pointLight.Range = 15
    pointLight.Parent = rootPart
    pointLight.Name = "FlyLight"
    
    print("Полёт включён! Используйте WASD для движения, Space - вверх, Shift - вниз")
end

-- Функция выключения полёта
local function stopFly()
    if not isFlying then return end
    
    isFlying = false
    
    -- Отключаем невесомость
    humanoid:ChangeState(Enum.HumanoidStateType.Landed)
    humanoid:SetStateEnabled(Enum.HumanoidStateType.Falling, true)
    humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true)
    
    -- Удаляем эффекты
    if flyConnection then
        flyConnection:Disconnect()
        flyConnection = nil
    end
    
    removeFlyEffects()
    
    -- Удаляем частицы и свет
    local particles = rootPart:FindFirstChild("FlyParticles")
    if particles then
        particles:Destroy()
    end
    
    local light = rootPart:FindFirstChild("FlyLight")
    if light then
        light:Destroy()
    end
    
    print("Полёт выключен")
end

-- Переключение полёта
local function toggleFly()
    if isFlying then
        stopFly()
    else
        startFly()
    end
end

-- Обработка нажатия клавиши
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed)
    if not gameProcessed and input.KeyCode == Settings.ToggleKey then
        toggleFly()
    end
end)

-- GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FlyGUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = player.PlayerGui

local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 200, 0, 100)
mainFrame.Position = UDim2.new(0.5, -100, 0.9, -50)
mainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 40)
mainFrame.BackgroundTransparency = 0.3
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
mainFrame.Parent = screenGui

local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 30)
title.BackgroundTransparency = 1
title.Text = "✨ Полёт с Огнём ✨"
title.TextColor3 = Settings.FireColor
title.Font = Enum.Font.GothamBold
title.TextSize = 16
title.Parent = mainFrame

local statusLabel = Instance.new("TextLabel")
statusLabel.Size = UDim2.new(1, 0, 0, 20)
statusLabel.Position = UDim2.new(0, 0, 0.3, 0)
statusLabel.BackgroundTransparency = 1
statusLabel.Text = "Статус: Выключен"
statusLabel.TextColor3 = Color3.fromRGB(255, 100, 100)
statusLabel.Font = Enum.Font.Gotham
statusLabel.TextSize = 14
statusLabel.Parent = mainFrame

local toggleButton = Instance.new("TextButton")
toggleButton.Size = UDim2.new(0.8, 0, 0, 30)
toggleButton.Position = UDim2.new(0.1, 0, 0.6, 0)
toggleButton.BackgroundColor3 = Color3.fromRGB(0, 100, 200)
toggleButton.Text = "Включить (F)"
toggleButton.TextColor3 = Color3.new(1, 1, 1)
toggleButton.Font = Enum.Font.GothamBold
toggleButton.Parent = mainFrame

toggleButton.MouseButton1Click:Connect(function()
    toggleFly()
end)

-- Обновление статуса
spawn(function()
    while true do
        if isFlying then
            statusLabel.Text = "Статус: Включен"
            statusLabel.TextColor3 = Color3.fromRGB(100, 255, 100)
            toggleButton.Text = "Выключить (F)"
            toggleButton.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
        else
            statusLabel.Text = "Статус: Выключен"
            statusLabel.TextColor3 = Color3.fromRGB(255, 100, 100)
            toggleButton.Text = "Включить (F)"
            toggleButton.BackgroundColor3 = Color3.fromRGB(0, 100, 200)
        end
        wait(0.1)
    end
end)

print("Скрипт полёта с синим огнём загружен! Нажмите F для включения")

Features & Information

👋👋Этот сценарий мой😎😎то что вы горите синим огнëм🔵🔵🔵ЭТО FE👁‍🗨👁‍🗨

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