
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local rainbow_mode = true --Set to true to enable rainbow mode fr
local lerp = true --your highly making movement better local.
local lerptime = 0.4
for _, part in ipairs(workspace:GetChildren()) do
if part:IsA("BasePart") and part.Name:match("^VisualizerPart_") then
part:Destroy()
end
end
if character:FindFirstChild("VisualizerLabel") then
character:FindFirstChild("VisualizerLabel"):Destroy()
end
local baseParts = {}
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
local isAccessory = part:FindFirstAncestorWhichIsA("Accessory")
if not isAccessory then
table.insert(baseParts, part)
end
end
end
local visualParts = {}
for i, part in ipairs(baseParts) do
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.Size = part.Size
p.Material = Enum.Material.Neon
p.Color = Color3.new(1, 1, 1)
p.Transparency = 0.55
p.Name = "VisualizerPart_" .. i
p.Parent = workspace
table.insert(visualParts, p)
end
local headIndex
for i, part in ipairs(baseParts) do
if part.Name == "Head" then
headIndex = i
break
end
end
local billboardGui
local textLabel
if headIndex then
local headVisual = visualParts[headIndex]
billboardGui = Instance.new("BillboardGui")
billboardGui.Size = UDim2.new(0, 220, 0, 50)
billboardGui.StudsOffset = Vector3.new(0, 1, 0)
billboardGui.AlwaysOnTop = true
billboardGui.Name = "VisualizerLabel"
billboardGui.Parent = headVisual
textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.TextColor3 = Color3.new(1, 1, 1)
textLabel.TextStrokeTransparency = 0
textLabel.Font = Enum.Font.SourceSansBold
textLabel.TextScaled = true
textLabel.Parent = billboardGui
end
local cframeBuffer = {}
local function getRainbowColor(time)
local hue = (time % 3) / 3
return Color3.fromHSV(hue, 1, 1)
end
RunService.RenderStepped:Connect(function()
local ping = LocalPlayer:GetNetworkPing() or 0.1
local delayTime = ping
if textLabel then
local msPing = math.floor(ping * 2000)
textLabel.Text = string.format("%s's Visualizer (%dms delay)", LocalPlayer.Name, msPing)
end
local snapshot = {}
for _, part in ipairs(baseParts) do
table.insert(snapshot, part.CFrame)
end
table.insert(cframeBuffer, {
tick = tick(),
cframes = snapshot,
})
while #cframeBuffer > 0 and tick() - cframeBuffer[1].tick > delayTime / 0.5 do
table.remove(cframeBuffer, 1)
end
if #cframeBuffer > 0 then
local delayed = cframeBuffer[1]
for i = 1, #visualParts do
if not lerp then
visualParts[i].CFrame = delayed.cframes[i]
else
local currentCFrame = visualParts[i].CFrame
local targetCFrame = delayed.cframes[i]
visualParts[i].CFrame = currentCFrame:Lerp(targetCFrame, lerptime)
end
end
end
if rainbow_mode then
local rainbowColor = getRainbowColor(tick())
for _, part in ipairs(visualParts) do
part.Color = rainbowColor
end
end
end)



I always want a script like this,W