
Key Required VerifiedUniversal

local num = 0
local start = true -- editable
local delay = .3 -- editable
local checkpointstart = 1 -- editable
if start then
local process = game.Players.LocalPlayer:FindFirstChild("checkpointaa") or Instance.new("BoolValue", game.Players.LocalPlayer)
process.Name = "checkpointaa"
process.Value = true
num = (checkpointstart - 1) or 0
while task.wait(delay) do
if not process or not process.Value then return end
num += 1
local folder = game.Workspace:FindFirstChild("Checkpoints") or game.Workspace:FindFirstChild("Checkpoint") or game.Workspace:FindFirstChild("Stages")
if not folder then
pcall(function()
game.Players.LocalPlayer.Character:MoveTo(game.Workspace["Checkpoint"..tostring(num)].Position)
end)
pcall(function()
game.Players.LocalPlayer.Character:MoveTo(game.Workspace[tostring(num)].Position)
end)
else
pcall(function()
if typeof(folder[num]) ~= "Model" then
game.Players.LocalPlayer.Character:MoveTo(folder[num].Position)
end
end)
pcall(function()
game.Players.LocalPlayer.Character:MoveTo(folder[num].Spawn.Position)
end)
end
end
else
game.Players.LocalPlayer:FindFirstChild("checkpointaa").Value = false
endNo comments yet for this script.



